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Leshiy
Amarr
Evil Noobs
Posted - 2003.07.08 16:04:00 - [1]
 

There are some thoughts on the theme of EVE
CO CEO RusCorp.
Last Patch has brought some strong shocks in the world of EVE. It is a leaving of the basic fighting structure m0o and also patch has shown
full not solvency DEV team.
The system of polaris corp. is not enough efficient. The events are not presented, anything is not presented (in beta that were). Tell me, that it is difficult for you to make event and Ill throw this game at once. Is there no imagination? Turn it on!! The most simple event is to put into game the free-riders from polaris on battleships with a
valuable cargo of a megacyt. The main thing that they should be professional players. Thus it was possible to shoot a half of EVEs
strong world! Let's recollect fights with KWAI
and where is he now? Where he was gone ? Return him back in the EVE world !! Return him to GM which do not know what to speak!!! Let they will be supervised.
An example of last sensational days!!! I have written the petition that has lost slots and armagedon BP's dropped out ; and what did I
receive in reply?
He-He..It could happen sometimes and you should learn the skill which responsible for the successful coping. Give GM the absolute
leadership and recommend them not to be stupid!!!
After the patch I have told all RUS Corp that in 3-4 days slots will
be gone again since there are no letters about debts on rent come!
And what will developers tell me on this? That they did not know about it? And who is to know then!? And what now!? The corporation lost 10
days for which it pays money!!
If you include me into your team and I'll tell you what it is necessary to make , the only thing you need to do is to find the translator as I very slowly and badly type in English!!!

Furthermore I don't understand why so long fix damages made by projectile weapon!? As far as I understand game works being based on
calculations of a server!! Instead of the client! I.e. for reduction of damage it will be enough to enter lower indications projectile
cartridges during the next restart; thus temporarily reduce general damage. I don't believe that such kind of work was impossible to realize.

Further the security status!!! PK should be with the negative status and he can lift his status if he beats only the same PK like he is and if he beats NPC pirates but his status
should not raise in relation to the Concord.! Only to the certain races and corps! If the bounty hunter beats РК then his status should
not fall. You have made everything for realization, it is necessary just to re-customize a little.
Further - what genius has guessed to include an activation of devices into warp? Tell me how to catch anyone if he on an exit before stargates turns on a microwarpdrive!? Tell me how to catch the person who are kempering near a gate or near stations!?? Tell me what
for to study all the skills which increase time of regeneration of shields and capacity. When it is possible to make warp and to fill the
losses in inaccessible space!!!

I WILL TELL YOU - in due time such feature was used in beta. It is necessary to fly in the certain space before station to dock at
station!!! And so make such occupied space that will give time for
capture of the person!!! Also near the gates If the person has flown in a dock or jump zone and stopped, it will be necessary for
him to make maneuver which will occupy certain time to dock up and jump.

Further increase base speeds of the ships and their maneuverability in
one and a half time.It will make a fight more interesting. More than that increase distances of approach the objects!

Further at an exit from warp we have some time at which it is impossible to lock the ships and it is correct - but make so that at
this time the person which flew up to a stargate could not activate devices and a warp command !!! Thus we shall counterbalance hances
on lock and there will be no more situations when the person flying up to a gate has advantage!!

Make the device - (we allow a version of a missiles (an electronic beacon)) shooting which it would be possible to trace movement of the opponent in system for a certain time!!! It is allow to warp on a trace of a beacon . Switch off function at which it is impossible to shoot and lock the person which goes on warp maneuver!!!

Increase the appearing time of some pirates!!! Make so that they not teleporting near the person in 1 km. Make the minute warning of
occurrence of pirates , animation their occurrence for example by an inflaming star in a sky Make their occurrence same as people before a stargate instead of the simple leporting.

Instead of stupid blocking of systems and stations all this will introduce more passion in game !!!
Now about RUS CORP we are waiting for the return of lost time in the near future which we have lost on copying BPs recently!!!

Though at the given stage there are conversations about l

Gravedancer
Caldari
LV Praetorians
Posted - 2003.07.08 16:07:00 - [2]
 

<hears faint explosion in the distance>

Hmm.. must have been the spellchecker, or the universal translator. Translation anyone?




Nicholas Marshal
Caldari
Lisa Needs Braces
Posted - 2003.07.08 16:08:00 - [3]
 

Some very good points/ideas. If someone wants to put it into easily readable English, it might help. No offence. I realise that English is not your first language.

Leshiy
Amarr
Evil Noobs
Posted - 2003.07.08 16:11:00 - [4]
 

Part 2

Though at the given stage there are conversations about leaving the
game with noise and din - to become a м0о substitute in game for a
while, to spit upon legality of the EVE world and to develop the full
blockade of the EVE world in tens areas!!! To force to shiver all
flying by and crawling - to beat all it is possible and impossible.
Probably that it simply emotions, but they are proved by that at the
given stage it is impossible to conduct high-grade hunting for
people!!!

You represent than we are engaged??? We are at war among ourselves to
diversify thegame!!! We sit down on the newbyes ships and we arrange
fights among themselves for the sake of that to not die from
boredom!!! To do in game there is nothing - mining platform are not
present, stations are not present, Jove race in general in the
project!!!

Opportunities of construction of the gate are not present - anything
is not present, is only mountain industry and confused murder of NPC
pirates!!! You have created a masterpiece - with which there is
nothing to fill.
ЗЫ.. I grieve about the third phase of betatest and its
opportunities.

Success to you in the EVE world. (с)

Draken aka At_farel

NGRU Rix
Dark Design
Posted - 2003.07.08 16:13:00 - [5]
 

See below :)

Edited by: NGRU Rix on 08/07/2003 16:47:02

Gurenus
RUS
Posted - 2003.07.08 16:35:00 - [6]
 

Even English is not my native language I'll try to clear it up. So here are main ideas:
1) Better and proffesional GM support, that can do at least something.
2) Events are mandotory right now. At least such ones, that were in beta.
3) Daily fixes. As example there was given problem with projectile weapon that was fixed in one month.
4) Turning on devices in jump is unfair. Example: it's impossible to catch player if he turned on microward drive at the exit from the jump. This things must be better balanced for PvP.

That's all ideas I could find in that mess.

P.S never use electronic translators, word by word translation isn't allways good.

Gurenus
RUS
Posted - 2003.07.08 16:41:00 - [7]
 

There was nothing said that polaris is useless. He meant not professional, those are two different things.

Maarek Steele
Gallente
GalTech Heavy Industries
Posted - 2003.07.08 16:43:00 - [8]
 

Ya know, I agree with agrizla. This game needs events, competent customer support/GMs, major bug fixes, and some responses from CCP.

ah well.

agrizla
Posted - 2003.07.08 16:45:00 - [9]
 

Gurenus : that's why I told people to go with your summary of his post as you know what he meant better.

NGRU Rix
Dark Design
Posted - 2003.07.08 16:46:00 - [10]
 

Sorry there, Gurenus, I grabbed what I got out of it the first read. You are right about the Events, tho.

Also, there is no reward to me for playing the game in a Roll Playing sense at all. I would but, if I fired at every Mimitar I saw in Amarr Empire Space, I would be hunted like a criminal for enforcing the beliefs of my Empire.

Maybe there could be some work done to enhance the RP aspects of the game as well. Like what, I don't even know, this is my first game of this nature

MMOPWG:
EVE: The Second Genesis, is a Massively Multiplayer, Online, Persistent World Game.

No mention of rollplaying at all. It is not how they think of the game I guess.

The Wretch
Cyberdyne Systems
Posted - 2003.07.08 16:48:00 - [11]
 

Well I agree that things should be made faster in terms of ship speed. But isn't that going to effect turret tracking and missle effectiveness?

I don't know. These kinds of additions and changes sound good but can not happen all at once nor on a fast track time table.

One small change in one area can lead to several large changes in another.





Edited by: The Wretch on 08/07/2003 16:49:31

Bad Harlequin
Minmatar
Sebiestor Tribe
Posted - 2003.07.08 16:54:00 - [12]
 

He didn't use a word by word, the sentences are in Russian grammatical form. Hehh.

You know, if you never read his disclaimer of being a non-native English speaker, his ideas were clearer and more thoughtful and well-presented than most others posted by the supposedly literate.... ;P

I don't agree with all of them, but i agree less with some of the responses. Especially the "faster," since in some cases he is arguing for slower....

the tracker is interesting but remember, it will be used both ways.

The problem is mainly that ambushes are too easy to escape, which defeats the purpose and definition of an Ambush...

Right now the Ambushee can take action quicker than the Ambushers. Duh.

If i warp into the middle of 3 cruisers and 2 frigates who are waiting for my ass, then yeah, in a good fast ship with decent shields and armor, some speed boosts, not a drained cap - if all i concentrate on is running like a little *****, ok, sure, i should be successful.

But without a scratch? Without my ambushers getting a single shot off? Not bloody likely.

And i'm not talking about cargolag and other stupidities, nor random "screw you" bugs like the game deciding to freeze you in Warp Drive Active, motionless, unable to give any commands or cancel warp or do a damn thing while you watch your armor blow off in bite-size pieces.

Some of those ideas i'm a little more wary of, tho; while I agree concord and Sec status need a serious reworking, i don't think it makes much sense for PKs to beat each other up to become nice people. Too easily exploitable :).

A weapon or device that, if it hits, transmits a beacon or allows "warpto" fucntions; that could be interesting, IMHO. As long as shooting the device was not a guaranteed success!

I hate to add to the list of ideas, tho, since CCP has yet to address some long-standing ones, and i think i need to see something from them on what's next before i comment further.

Overall, for the record, i find the last patch to be a vast improvement to game mechanics. And plugging exploit holes is always good. It has, however, made the shoddy CONCORD system even worse.

Remember this was supposed to be "PvP Only" game - well, and some NPC bunnies for n00bs to train on.

Now we just farm NPCs to try to find some better items and the "good" NPCs have totally gone Facism all over our PvP.

$^#?!! da Po-liz! ;)

MoonDragn
Caldari
J0urneys End
Posted - 2003.07.08 16:57:00 - [13]
 

I don't agree with the faster damage thing. The damage balanced now levels the play field. The problem is that the NPC pirates are now the equal of PCs in most respects(still easy).

This normally would not be a problem except that the NPC pirates somehow have an unlimited supply of ships from nowhere constantly reinforce the area.

In the past this was easily solved by killing all the npc pirates before they respawned. Now that the damage has been fixed. It is very hard to do that. Pirate spawns need to be rethought, and made more logical somehow.

As for modules I think they work fine the way they are. Most modules have a counter. If somebody is using a MWD you can use a stasis web to counter them. I think what they should fix is the problem of putting someone at the gate/field before the client finishes loading.

If you fix that and remove the immunity time, everything will be balanced.

Security status should never be easy to increase. Criminals have always been untrusted and redemption hard if not impossible. If someone was a mass murderer. Society will not look upon them in favorable circumstances.

What should instead be done is fake identities, physical alterations, and genetic modifications to hide who they are. Given the high technology of the futuristic era. There will always be a chance of discovery and they will revert back to being wanted etc.

I agree with the rest of the points.

Edited by: MoonDragn on 08/07/2003 17:00:05

QBall
Caldari
Xtreme Intruders
Posted - 2003.07.08 16:59:00 - [14]
 

You mean pirates can't just camp gates??

What's wrong with that, maybe you should start using your map's to find out what sectors mass amount of pilots are in then jump there and hit a mining operation where the money is at.

Otherwise gate camping should be a pain in the ass, because it's lame.

So your solution to that is let's make travel times longer so that I can kill more people.

Bad Harlequin
Minmatar
Sebiestor Tribe
Posted - 2003.07.08 17:20:00 - [15]
 

uhheh. The difference between Evercrack and RPG is not "instead of mindlessly slaying random people, i mindlessly slay random people that the devs tell me i have a racial prejudice against."

Shooting all Minmatar - or Amarr, or whatever - is not "role playing." Anyone who says they cannot role-play because they cannot mass-murder the "opposite" race is missing something, i think...

Role-playing is not a flimsy excuse for game mechanics, it is around and apart from and beyond the game mechanics.

Gurenus
RUS
Posted - 2003.07.08 17:36:00 - [16]
 

Tell me, why in beta we had allways things to do, why petision responses were about half hour, why? There were no discussions that this game is boring, because it wasn't. I remember beta eventa some of them lasted for 24h, where are they? Oh, wish beta times would return.

Endureth
Heretic Army
B A N E
Posted - 2003.07.08 17:47:00 - [17]
 

I caught the gist of most of what he said but this line about Polaris is gonna stick in my head for a while . . .

"Give GM the absolute leadership and recommend them not to be stupid!!!"

Translation . . . Give the GM's the power to take care of more customers, they need tools to verify lost items, etc to actually serve customers. Right now Polaris is just the people you call to when your character gets stuck, beyond that they are worthless.

-E

Gurenus
RUS
Posted - 2003.07.08 17:57:00 - [18]
 

Ok, I received original text in Russian, and would like to correct few isues.

In early beta there was animation with a ship docking to a station through a whole. Right now we can toggle jump after 10 km. I propose change instant jump or docking to ship manouvaring to docking bay or some hole in jumpgate. This would add some time to at least jam player, cause right now it's impossible do it, you just don't have time.

Then there is proposal to create tracking gun, wich could track and follow even warp after person at whom it was used, but only in range of one system.

Increase respawn rate of some pirates. Make them not to appear from nowhere. Create a minute warning of pirate approch, animate they appeariance.

Edit:
Now about RUS Corp.
Some of our members want take place of imfamous m0o corp., but in much larger scales. Head of corporation don't want it for sure, don't want it yet.
Maybe this are only emotions, but the reason is that right now it's impossible to organize PC hunt.
Right now, to randomize game we play Quake in Eve. Sitting in noob ships we organize battles, deathmatch, capture the flag and so on. Is this for this game was created?

Edited by: Gurenus on 08/07/2003 18:14:26

Ywev
Minmatar
Posted - 2003.07.08 19:15:00 - [19]
 

RUS it only took you about 10 days to see why most of m0o is absent.. I am glad you are still behind us. Yes, they are aware of the issues, not much can be fixed when the people that fix stuff are on vacation is there? So you are gonna endure a month of downtime, I hope we can meet on a 1 on 1 encounter, I want to show you some stuff. Har Har Har, Yes, the "power gamers" are bored, we all have bships, but no were to go now, oh, I know people are going to suggest we should fight each other, ok, that lasts for oh, 20 mins, what we supposed to do then?? Nothing, I am doing a new wave of terror to mass miners :)


Torval Sontu
Amarr
Viziam
Posted - 2003.07.08 19:30:00 - [20]
 

Yea beta was such a hoot and the events were popular but now in release I am just so freakin bored!

I tried to make it last by collecting cruisers of all races and I just can't make it last please CCP do something :(.

I had oodles of fun in beta if I needed money I traded or mined some bistot or ark really fast it was everywhere!.

The events were shoddy at best in beta but everyone was there and it was an effort :(.

Ron1n
Eve Game Card Co
Posted - 2003.07.08 20:33:00 - [21]
 

Just return us all losted BP and give us station platforms, and you get time for new ideas.

ops, and fix bugs with skills (hight spped man, weapon upgrades etc)

Frontier
Caldari
The Mighty
Posted - 2003.07.08 20:41:00 - [22]
 

Have to agree with most of what you said, but you have to remember this game is still young.
Alot of people did not play beta that play now, so it's people like this who need to get used to the game first & build up a little before events should be organised or beta players will always have the advantage.

Add to this the amount of bugs there are atm, I would much rather see polaris & devs work at getting the game right before we see any events.


KrapYl
Minmatar
Posted - 2003.07.08 22:25:00 - [23]
 

the beta players also shows how it is done, and brings other playerrs too... it is deffently time for events... also we can meet the other corps, and talk together...

agrizla
Posted - 2003.07.08 22:47:00 - [24]
 

Ah I see I got my posts deleted again. Way to go for impartial moderating Polaris. You know I really think most of you guys are just doing this for the tiny little bit of power it gives you.

NB - some of you genuinely want to help but there's a good few who let their personal viewpoint cloud any judgement they may once have had - probably in a previous life. This is no way to run "customer service".

/me starts countdown timer on this post getting deleted.

After all as a paying customer who would actually like to be playing the game in six months time I feel I have a right to point out the things that are going to prevent me doing this. Oh and that was my interpretation of what Leshiy meant - I notice that only one point of my post was corrected by Gurenus, so once again way to go Polaris :rolleyes:

TRIGGER
MASS
Posted - 2003.07.09 12:13:00 - [25]
 

I concour with RUS on this one. There are definately less things to do now than there were in beta but I understand the reasons why to an extent , although things like corp tax and the expulsion of members because of shares bug should have been fixed along time before now. We've been noob fighting for a while now and we decide not to fight other players yet for the simple reason that combat sucks, its better now you drop out of warp earlier but we need jump scramblers etc. I realise that things like stations wont be implemented yet as the games still fairly new but it'd be nice to have the pick of the week changed more than once a month :/


 

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