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blankseplocked The likes of Mo0 got there 1st..
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Posted - 2003.07.08 15:49:00 - [31]

When it comes to war, One thing that definitely needs a good fix is server lag. Too many players in one area will hamper player tactics and lag would be horendous.

Nicholas Marshal
Lisa Needs Braces
Posted - 2003.07.08 15:53:00 - [32]

Quite right. I have loads of isk, but have deliberately stayed in my Rifter. I am roleplaying an eccentric frigate specialist. I don't want to have the biggest ship.

MY rifer does 950m/s with abs on and up to 120 damage per hit.

Imperial Dreams
Curatores Veritatis Alliance
Posted - 2003.07.08 17:03:00 - [33]

Many good points on this thread - particularly agree with the RP ones making the game more enjoyable.

I am a member of an Amarr only corp whose long term objective is to start making life miserable for the Minmatar...(altho we haven't yet).

I am sure their are Minmatar corps out there who want to do the same to us...

However there are no incentives in the game to encourage these ancient vendettas... I take as much of a sec hit killing a Minmatar ship as I would killing a Gallentes or a Caldari...

The mechanics of the game mean that every race can venture on the other's patch with impunity. There is no form of border control or taxation and I daily see Minmatar ships and pilots mining with impunity at the heart of Amarr space and I am sure there are Amarr working merrily in Minmatar space...

Surely with the historic hatreds of the game there should be obstacles and difficulties towards doing this...IMHO it would make the whole game a little more realistic if the various rivalries of the races was somehow reflected in the game mechanics... Maybe instead of corp wars we could have race wars...

Maybe that's unimplementable but I definitely think it would be fun if the various races could make raids into their rivals space without facing the massive penalties they do now.

Posted - 2003.07.08 17:16:00 - [34]

It's real simple.

Most people don't gamble. Ask around if you don't believe me. In real life, most people don't play lotteries or go to Vegas, etc...


Because risking something (money usually) that took you a good amount of time (weeks/months) to get in the first place just doesn't sound 'fun' to most people.

A cruiser takes most of two weeks to get into from scratch unless you either A) have help or B) already knew the game (were twinking or starting over). Then it only takes 7-10days.

Once you have the cruiser, you're looking at what ... something like two days worth of effort to be in a position to replace it? Plus all the modules and rare drop stuff you've found or bought?

Risking all that in PVP sounds extremely unfun; period. A week of play for, well until recently it was literally SECONDS of 'fun'. Now it might be minutes of 'fun'.

Way way way way too much investment for possible return, measured in taken loot or 'fun'.

* Insurance should be for the LIFE of the SHIP, not a week.

* Open the market up for modules (loot), so it's not such a irreplacable loss when you lose the only three good modules you've found. (This has the side effect of further stimulating the economy and adding another 'purpose' for some players)

* Balance the game better so beta veterans who hang with their buddies and already knew which sectors to go loot hunting in don't utterly vape anyone who had the termacity to bother buying the game only a few days ago.

Try some of that and maybe more people will be interested in even considering PVP.

Yatar Kindoki
Posted - 2003.07.08 17:18:00 - [35]

Good point zorlo. I'm utterly bored at the moment in the game and the only reason I'm still playing it is because I hope it'll get better and more entertaining at some point.

I've been asking around in my corp a bit and stirring things up on how we would think about going to war. And like you said, noone really wanted it because it's not very profitable, in fact it'll cost us too much (we lose ships, we can't mine in safety etc.)

So now I'm stuck here in a corp that doesn't really want to go to war or anything, but wants to mine. And the sad thing is, they're right. We have some longterm goals to achieve. If we do go to war we'll get behind the rest, we need to spend a lot of time mining for ships we lost again, etc. etc. We don't want to get our own station or mobile refinery months after the rest of the big corps do.

But it just isn't very entertaining. I suppose maybe I lack a bit of patience... Or maybe I should join a pirate corp >:) But But the nagain, I really like the people in my current corp and besides, from what I hear pirating ain't all that since the patch either.

When I bring this up people go all like "Oh you whiner, you just don't know how to make it fun!" or "Use an alt char"! But what the hell am I supopsed to do? Join a pirate corp and get fed up with the game like 99% of all pirates corps seem to do? What? An alt char? You mean trying to kill things in my Ibis or Velator, with basically no skills?

Edited by: Yatar Kindoki on 08/07/2003 17:20:12

Posted - 2003.07.08 17:22:00 - [36]

A problem I see is eve is just too big for the playerbase right now. Why fight over resource's when you can go a few jump's away to an empty system and get them? Look at the map every one is clumped in empire space, there is no real reason to go beyond it.

Maybe CCP can implement some proactive NPC corp's to start defending it's resources and agressivly selling good's. Instead of adding something new to eve just beef up what's there.

Posted - 2003.07.08 17:25:00 - [37]

I would just like a screen with a two-dimensional Avatar on it that I can hang nifty spacesuits on.

Pator Tech School
Posted - 2003.07.08 17:56:00 - [38]

Carebears=Communists, Pirates=Facists
you both annoy the hell out of me =)
Either a corp with all power, or a government with all power thats the way we see it in the real world, and in eve. if only there could be a neutral standpoint. Thats why I vote for a 3rd system!!!!

Calista Industries
Posted - 2003.07.08 18:20:00 - [39]

"Assuming your corporation goes for self-sufficiency, apart from the fact you only need to amass ships of one race, and weapons that match those ship-types. Hence you don't have such an initial outlay to equip your members.

Multiracial corporations that to ensure they can provide ships for every race that they have in their corporation and hence can't move on to some of the bigger blueprints (like battleships) early on."
Slight economic disadvantage in initial buildout.

But once everyone is in a cruiser or whatever, things change. Single-race corps are at an inherent disadvantage, as each race has advantages/weaknesses. A corp that uses all projectile weapons will be easy prey for a corp that chooses a strategy optimum against projectile weapons. A corp that uses a variety of weapons will be much harder to find a "definitive" strategy against.

And monoracial corps will be cannon fodder for EW tactics, since instead of having to use multispectral jammers with -4 to each sensor type (3 needed to barely jam most cruisers), you can use 3 single-sensor jammers, 3 of which will jam any cruiser with plenty of margin, even one carrying a single booster, even two boosters in some cases.

Posted - 2003.07.08 19:21:00 - [40]

new content means black market tradin :) thats it. Ya gonna have to wait till about middle of august, since most of the devs/programmers are on vacation!


yea, i know, but its true!

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