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blankseplocked On Turrets / Optimal Range?
 
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Othnark
Minmatar
Evolution
IT Alliance
Posted - 2003.07.07 17:25:00 - [1]
 

Hi There, Ive been reading the forumns a while havent reall posted much. Had a few questiosn about the new way turrets are behaving with all the range modifications/optimal range etc....

Here is the main question. You have a turret with 5K optimal range. You load some ammo that has a -50% range mod, and now your optimal range is 2.5K. Has this just improved tracking speed? I can now hit targets at max damage at 2.5K when previously I would likely be missing or barely putting a hit on.

Related to this is the ahrapshooter skill. Has everyone who trained sharpshooter been "punished"? Lets say, your optimal range is 6K because of sharpshooter instead of that original 5K. Now what happened? Did I just uin my chances of using it at 5K?

Is there a built in factor to where it looks at tracking speed in determining how far below optimal range you can stay before you miss? So even if my optimal range is now 6K becuase of sharpshooter, the gun stats still track fast enough to work at the original 5K stats?

Similarly, shouldnt loading that -50% ammo into my gun mak it impossible to hit anything? Because the tracking speed is still the same and now Im forced to fight below the original optimal range of the gun in order to accomodate for my ammo range mod..

Am I making sense? Because Ive managed to confuse myself to death. Any thoughts on this?

-Othnark

snotty
Amarr
Posted - 2003.07.07 17:26:00 - [2]
 

nope, ammo mods are just range mods,
you can get better tracking by equiping tracking computers.

Othnark
Minmatar
Evolution
IT Alliance
Posted - 2003.07.07 17:34:00 - [3]
 

I know ammo mods are range mods:

That being the case, they arent supposed to mess with your tracking speed. So the quesiton is, why can I use ammo and hit for max damage when my range has been cut by half? If my range has been cut by half, that means I am now beneath the original optimal range of the turret and therefore the tracking speed of the turret is too low for this range... see what I mean now?

Adrenalin
Minmatar
Sebiestor Tribe
Posted - 2003.07.07 17:52:00 - [4]
 

Yes we see what you mean. Projectile and hybrids are now uselss.

If you load up low damage ammo you dont do enough damage to kill, and if you use the high damage ammo your tacking sucks so bad that you cant hit anything.

You could use med damage ammo, but then the respawns will be all over you and you'll never collect the loot.

Lasers are the only way to go now and Im sure they will be nerfed soon as well.

Basicly CCP made a good decision in fixing the ammo range penalty, but the tracking nerf was too far.


 

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