open All Channels
seplocked Missions & Complexes
blankseplocked Level 4 Missions + A Raven .. A Joke
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4] 5 6 7

Author Topic

capt
Posted - 2005.03.30 14:01:00 - [91]
 

Originally by: Reku
something that should have been added to his previous post


Also add that you can edit previous posts and ad any comment that you thought of afterwards thus preventing 2 posts right behind eachother.

You don't happen to be S'Daria wouldn't you? Laughing

Reku
Posted - 2005.03.30 14:03:00 - [92]
 

Originally by: capt
You don't happen to be S'Daria wouldn't you? Laughing

No. Rolling Eyes

S'Daria
Caldari
Science and Trade Institute
Posted - 2005.03.30 14:22:00 - [93]
 

Technology to help loot would really help increase the isk/hour for missions (especially for solo mission runners), like:

  • Salvage Drones (don't require target link)
  • Increasing the looting range to greater than 1,500 m
  • You stop instead of bouncing off a can
  • Tractor Beams
  • Grappling Hook (projectile)
  • Loot all button on loot cans
  • Right click - "Loot all" instead of opening then dragging



I'm sure I missed some, but you get the idea.


X'Alor
Posted - 2005.03.30 16:11:00 - [94]
 

waaa a raven to uber, waaaa pulse laser to uber, waaaa missions not risky, waaaaa make them balanced .

waaaaaaa STFU. and train some skills Razz Sorry thinking out loud.


S'Daria,

One little poof on your first lvl 4 seems to have slightly humbled the great S'Daria? How ironic that you got popped on your very first lvl 4 when you were talking all kinds of stuff about "balance the risk vs rewards" for lvl 4's. I think the fact that you actually stepped to the plate to experiance yourself what they are speaks highly of you.

And now you start posting "boost ideas" ..... god i wish you got to lvl 4's sooner.

Like to see some these other people who obviously never ran any mission let alone a lvl 4 to lead the way through about 10 of them. If they are soooooo simple then lead the way. I'll gladly follow for support. Wink

S'Daria, If you want to see how lvl 4 missions are done fast and successfully in groups. Contact me ingame. No support needed for all I care you can bring an inty to just zip around and watch the show.

If you wanna take part, bring any turret based BS is best. Set it up to hit between 30 and 70km and your fine. Follow our rules and you won't even take a shot in a group lvl 4. And for a tanking setup...... atleast 2 to 4 damage modsRazz is all you'll need to tank as a turret support ship. Your targets will be cruisers and BS's between 30 and 70km most the time. Just a good shield booster or a good armor ripper pending what you fly for the "just incase something goes wrong" factor. You won't take enough fire to worry about resistances. Promise ..... and if you do, it won't last, trust me.

We got the raven.....need more turrets. if ya fly a raven .....bring something fast and just watch. Don't need any more missles flying. you'll waste half of them. a Long range turret cruiser could work as well and you definitely will not be targeted by NPC's with a couple BS blowing the crap out them.

Only extended to Miss S'Daria. Sorry

Group Lvl 4's is where you make HUGH MONEY. groups can rip thru the hardest lvl 4's in no time compared to solo raven tank pilot.

to the tune of a 2 hour solo mission done in 20 minutes via organized group. mission leader can dock and complete as the others are looting the last cargoes. set up next mission, undock, regroup with gang, get busy with next mission. give all loot to the hauler and he docks while everyone heads to the next target location. the hauler will catch up. that allows the battle group to keep moving and all loot gets dropped off and if anyone needs ammo that is the haulers dutty to bring out what is asked for when he drops off the loot.

Organized, tactical, and consistancy on same tactics allows a group to keep the missions flowing and keeps everyone blasting and making money. big money.

groups is the only way to go for big ISK.

now that's a reality.

Solo is not the uber. no matter what these posts say or claimis going on. Most are just exaggerated i heard of a buddy who has a buddy who just started that says he has ruled lvl 4's. not the case.

And a raven solo simply does not guarantee good money, ask S'Daria.

Cmdr Sy
Appetite 4 Destruction
The Firm.
Posted - 2005.03.30 21:25:00 - [95]
 

Mine is a professional agent-running corp, many of us have done L4s solo or in pairs, and it does take a while. One guy did the Extravaganza solo in an Apoc for the first time. Took him 7 hours. Not the way to great ISK. The Tempest user clocked up a similar time on a few occasions, on one occasion losing the Tempest and having to complete it in a Typhoon. Empire navy multiple-BM spawns take 4 hours or so. Solo, you're looking at only completing one or two missions in an evening of gameplay, and if you get lag or simple bad luck one day, you lose your ship.

A corpmate who does hauling missions got a couple of combat missions which I did with/for him. The Score was easy, then came a multiple BS respawn which coincided with server trouble. It took a couple of hours, as he kept warping out with damage and I kept crashing out. In terms of ISK for time, I made barely more than farming my L3 fleet agent. A few mil, which I can easily make doing the L3 Extravaganza and sell the bonus if it's a good one.

The loot was really crap. Sansha rats dropping hybrid guns and ammo, not even named. Angel BS dropping basic low slot items. It stands out in my memory opening up a nearby can in the middle of a fight and being ecstatic that it contained some torps which I could use. It all refined to some generic mins, big deal.

My corp's experience is, solo L4s do not pay much better than solo L3s. Better, yes, but not really worth it when your game time is limited.

Now doing L4s in a group, that's different. Amazing how quick the BS pop. Often in deadspace the appointed tanker has to warp out, but they can come back a few minutes later, someone else takes over being the tank. Obviously the bounty and loot is split between a whole bunch of people, but you can easily do several L4s in an evening, so you come out very much more profitable than doing L3s or Empire mining.

Sure, some people can justifiably wear soloing L4s as a badge of pride, but it's stupid to try to claim they are making uber ISK off it as well, because the economics don't stack up. The right size group will pwn L4s for mega ISK damage, no contest.

Alexander Kiernov
Minmatar
Shadow Of The Ghost
Posted - 2005.03.30 23:02:00 - [96]
 

Originally by: Akaviri
Edited by: Akaviri on 29/03/2005 11:24:34
One way for CCP to decrease the amount of isk/hour someone can make from lvl 4 missions is to go through with the missle changes. Torps shouldn't be able to hit small ships for 100% damage all the time. I've done lvl 4 missions with a Dominix, Scorpion, Megathron, and Raven. With the Raven I can go through them about twice as fast as with any other ship.

This would also: 1.) Help make cruisers more useful in PvP situations, 2.) Allow the introduction of Tech II missle launchers and ballistic controls.


Agreed. (For whatever it may be worth Wink)

Lodhi
Caldari Provisions
Posted - 2005.03.31 02:27:00 - [97]
 

Originally by: Galk
Edited by: Galk on 29/03/2005 12:05:51
Bring back the chainingLaughing

Nahh just kidding, though i spose it would be a quick fix responce to nothing happening in 0.0.

This last couple of days, the first time iv'e decided to tackle the lv4's. Your all pretty much right, few tweaks, a visit and helping hand from my good buddy in his raven (2nd account) i was able to go through anything.

Worked out that turning my mega into a ubber ranged damage machine and mixing that up with the raven for deadspace missions was the win. Even if you have 4-5 bs facing you and a crap load of other stuff, all you do is clear the gate, you get heat deal with it, then simpley move the battle platform in and out to extreme range in the dead space and let rip.

They don't even bother coming towards you most of the time. Times they do, just have your raven crossfire, it can handle 1 bs easy, and they allways go for it not the mega, which is pounding them.

Only trouble i have is those stinking sentry guns, i found droping the mega in and wasting a few while alligned to warp and get out helped with that.

Tbh all of this pays more than playing with npc's does in 0.0... belts for sure (unless you get lucky and meet a officer) which i have to say i only ever did once, and it was only a 3 million jobbie, and i like did non stop belt hoping for weeks and months:/

Having said all that though, ccp/devs whoever did make many positive steps to spice it up a little, high level complex, mining ops, officers ect..... i think there will be more to come.

it might actualy balance out the lv4's that indeed do seem a little rewarding in some areas.

Though i have to say it still and never will never hold a dime to the allmighty crockite roid.


Last time i tryed it, chaining worked just fine in 0.0

Slithereen
Amarr
Posted - 2005.03.31 02:47:00 - [98]
 

Edited by: Slithereen on 31/03/2005 02:47:57

Quote:
.

They nerfed loot drops for level 4 missions, and I think that carried over to 0.0 as well because I get comperable drops and comperable frequency of NO CANS here in 0.0 as I do running missions.



If that is the case, then they should fix this. But then I doubt that is really true. I still see plenty of sales of 10 to 50 million ISK named battleship droppings in the market or escrow. These do not come from mission rats but from 0.0 rats.

Mission rats have a seperate data base entry and they do not share the same loot tables as the regular rats. This is one reason why mission rats have seperate names. Blood Raiders = Corpus, Sansha = Centus, just for some examples.

BS sized mission rats go two ways.

You get a bounty, but a sucky loot table. (Modified Pirate rat, e.g. Corpus, Centus). As an example, the Centus Beast Lord never drops a named component as part of its preset loot table, while the Sansha Beast Lord does. The Centus never have more than two items in a can, while regular BS loot can have up to 8 items inside a can. Same goes with the Centus Lord vs. the Sansha Lord. The Centus Overlord (1M bounty) DOES NOT HAVE A LOOT TABLE AT ALL---it does not drop loot *period*. Compare this to the Sansha Overlord.

So you complain that BS cans can sometimes randomly go *pop*? Some mission rats do not drop cans at all as part of their programming. It's not even random; it is a set thing.

The second type of Large Mission rat has no bounty but drops loot. They often include some of the hardest mission rats like the Supreme Drone Parasite. Can you imagine killing a BS rat with no cash to show for it? Some of these rats can be very dangerous, as they belong to a faction navy, not to mention the drop in your faction standings. If you plan to visit those factions soon, you would have to drop those missions.


Typherin laidai
Amarr
Ars ex Discordia
GoonSwarm
Posted - 2005.03.31 06:32:00 - [99]
 

Originally by: Arbitos
Originally by: Typherin laidai
And bfr I get the "ooOoo its just the Raven" comments... what a load of crap. his 2 month old m8 is doing exactly the same in an Apoc.

Typherin


No disprespect but your talking complete sh*t about the APOC. For a start he would need Torps or Cruises to lvl 3/4 to deal with the pesky Intys if they get to close, thats a bit of training with low level learning skills.

He'd need decent cap skills to tank all spawns, he'd need to train the prerequists to uses hardners as well. without a decent AMARR BS level wouldn't get the massive tanking advantage of the Apoc. He would need the Energy weapons thingy skill that cuts down energy used by energy turrets. He'd also need armour repairer at a reasonable level.

He'd need good tracking skills or he wouldn't hit sh*t, To actually do any damage he'd need fairly decent level in Large Energy Turret, good Rapid Firing, reasonable Surgical strike etc. The ability to use T2 dmg mods would be very useful too.

Even if your goal in life was purely to fly an APOC for LVL 4 in 2 months, then you would not be able to do Silence the informant Solo or probably most others, you would fail on the first level. You would either:

a) not be able to tank the dmg as them skills were too low.

b) not even get close to breaking the Supreme Parasites tank as all skills invested in the above.

Your also implying that the guy would be training all these skills with no points in learning, which doesn't help. Or let me guess your m8 all got all Adv learning to lvl 4 and trained for the APOC in 2 months Shocked

Next time you want to start a contraversial thread that gets lots of replys, please as least don't make stuff up to make a point, because you evidently have know nothing about Apocs and Gunnerys skills and you certainly do not have a 2 month old pal that Solo's all LVL 4's in one.

Nuff Said

Shocked


I think I made it quite clear that they where skipping the deadspace missions (somewhere or other). So learn to read please. and yes I also said i dont think they have trained theyre learning skills . . or if they have not too a high level.

Learn to read please

Typherin

Dianabolic
Reikoku
Posted - 2005.03.31 07:49:00 - [100]
 

The problem, guys, isn't that Lvl 4's aren't dangerous - we know they are. It is the fact that they are NPC's. You do it once, you've done it every time, it's always the same, it never varies. You get a routine down, you take out x first, then y, then z. You can do it on autopilot. You can do it without risk of PLAYER intervention.

That is what is wrong with lvl 4's. That is why 0.0 should be more profitable than empire, because you have to secure YOURSELF and your SPACE so that you don't get ganked.

All you have to secure to be safe in empire, in lvl 4 missions, is a permanent residence in the noob corps.

Balanced? No.

The greatest rewards should come with the greatest risks and, whether you like it or not, that only comes when you're being hunted.

Qayos
Aliastra
Posted - 2005.03.31 10:08:00 - [101]
 

The no change thing sucks really. You do it once, you know how to do it, you will be able to do it that way every time...

In addition, before you do it you can just ask someone else that has done it, or read a guide on how to do the mission.

They need to make the missions have a more random element IMO...

mahhy
MASS
Posted - 2005.03.31 12:13:00 - [102]
 

Originally by: Dianabolic
You can do it without risk of PLAYER intervention.


Finally someone that gets it.

NPCs are not a risk, they are predictable. Players are the only risk in this game, because they are unpredictable.

Its seriously out of whack.

If CCP does not want to nerf level 4 agents, and it seems they don't really from what I've read, then they need to massively increase the benefits to living in 0.0.

- make 0.0 POS use more profitable and easier.
- make more 0.0 systems "attractive". Better moons, better minerals, reducing the need for groups to claim 8 entire regions.
- release factory and r&d modules for POS, but only for 0.0
- ideally introduce more meaning behind claiming a system. some form of really tangible benefit.
- introduce pirate faction agent benefits of some sort, make having a good standing with them beneficial in some way (booster BPOs or something?)

And probably a few other things as well. Then with "The New World Order" hopefully more empire huggers will feel comfortable heading to 0.0 and staking a claim on a single system.

Once living in 0.0 becomes massively "better" than living in empire once again, then we'll see an exodus and then level 4 mission won't matter.

capt
Posted - 2005.03.31 12:40:00 - [103]
 

Been there done that.........

It is just the same old discussion all over again like we had before. There is still no sign of any fresh ideas whatsoever, so I implore you all to just stop the discussion and wait untill after the patch and see what the changes will bring.

Cease the endless risk vs reward rants/discussion whatever you want to call it.

Sherkaner please lock this one, clearly it is the same endless discussion all over again. Better wait for any new discussion likes this one untill after the patch.....

Thanit
Posted - 2005.03.31 12:43:00 - [104]
 

what patch ?

Cause the new world order is slated for months from now, and next patch has nothing with any decent bearing on the lvl 4 issue.

mahhy
MASS
Posted - 2005.03.31 12:45:00 - [105]
 

Originally by: capt
Cease the endless risk vs reward rants/discussion whatever you want to call it.


No.

aeti
Destructive Influence
Band of Brothers
Posted - 2005.03.31 12:48:00 - [106]
 

Originally by: The Enslaver
Originally by: Question2
0.0 hunting > level 4s.THIS IS NOT UP FOR DISCUSSION.


It is, and you are very wrong... Hunters in 0.0 don't make anywhere near the raw ISK of L4 missions, and as for rare loot... Once in a blue moon.

0.0 belt hunting >> lvl 4 missions in 0.0

Dianabolic
Reikoku
Posted - 2005.03.31 13:30:00 - [107]
 

Originally by: capt
Cease the endless risk vs reward rants/discussion whatever you want to call it.


Seeing as Risk vs reward is at the absolute core of eve I think that would be a bit silly, tbh.

XSKULLX
Caldari
Caldari Provisions
Posted - 2005.03.31 13:35:00 - [108]
 

Originally by: Arbitos
Originally by: Typherin laidai
And bfr I get the "ooOoo its just the Raven" comments... what a load of crap. his 2 month old m8 is doing exactly the same in an Apoc.

Typherin


No disprespect but your talking complete sh*t about the APOC. For a start he would need Torps or Cruises to lvl 3/4 to deal with the pesky Intys if they get to close, thats a bit of training with low level learning skills.

He'd need decent cap skills to tank all spawns, he'd need to train the prerequists to uses hardners as well. without a decent AMARR BS level wouldn't get the massive tanking advantage of the Apoc. He would need the Energy weapons thingy skill that cuts down energy used by energy turrets. He'd also need armour repairer at a reasonable level.

He'd need good tracking skills or he wouldn't hit sh*t, To actually do any damage he'd need fairly decent level in Large Energy Turret, good Rapid Firing, reasonable Surgical strike etc. The ability to use T2 dmg mods would be very useful too.

Even if your goal in life was purely to fly an APOC for LVL 4 in 2 months, then you would not be able to do Silence the informant Solo or probably most others, you would fail on the first level. You would either:

a) not be able to tank the dmg as them skills were too low.

b) not even get close to breaking the Supreme Parasites tank as all skills invested in the above.

Your also implying that the guy would be training all these skills with no points in learning, which doesn't help. Or let me guess your m8 all got all Adv learning to lvl 4 and trained for the APOC in 2 months Shocked

Next time you want to start a contraversial thread that gets lots of replys, please as least don't make stuff up to make a point, because you evidently have know nothing about Apocs and Gunnerys skills and you certainly do not have a 2 month old pal that Solo's all LVL 4's in one.

Nuff Said

Shocked



hell my main character has 14 million skill points and still cannot do the silence the informant mission solo. ive got 3 million sps in engineering, caldari bs lvl 5, torpedo lvl 5 so anyone who thinks a 1 or even 2 month old character can do these missions are either highly stupid or very gullable and uninformed in which case i got some ocean front property to sell in the genisis region of space and theres no land anywhere near it

X'Alor
Posted - 2005.03.31 15:22:00 - [109]
 

Originally by: Thanit
what patch ?

Cause the new world order is slated for months from now, and next patch has nothing with any decent bearing on the lvl 4 issue.


don't read much aye!

kinda hard to mis the NEWS at sign in.

cough

X'Alor
Posted - 2005.03.31 15:25:00 - [110]
 

Originally by: mahhy
Originally by: Dianabolic
You can do it without risk of PLAYER intervention.


Finally someone that gets it.

NPCs are not a risk, they are predictable. Players are the only risk in this game, because they are unpredictable.

Its seriously out of whack.

If CCP does not want to nerf level 4 agents, and it seems they don't really from what I've read, then they need to massively increase the benefits to living in 0.0.

- make 0.0 POS use more profitable and easier.
- make more 0.0 systems "attractive". Better moons, better minerals, reducing the need for groups to claim 8 entire regions.
- release factory and r&d modules for POS, but only for 0.0
- ideally introduce more meaning behind claiming a system. some form of really tangible benefit.
- introduce pirate faction agent benefits of some sort, make having a good standing with them beneficial in some way (booster BPOs or something?)

And probably a few other things as well. Then with "The New World Order" hopefully more empire huggers will feel comfortable heading to 0.0 and staking a claim on a single system.

Once living in 0.0 becomes massively "better" than living in empire once again, then we'll see an exodus and then level 4 mission won't matter.





And all that spuage of caca has to do with

Level 4 Missions + A Raven .. A Joke


How?????????



nuff said there.

Sherk must be on vacation with this thread.



X'Alor
Posted - 2005.03.31 15:30:00 - [111]
 

Originally by: mahhy
Originally by: capt
Cease the endless risk vs reward rants/discussion whatever you want to call it.


No.





Can we have a crybaby smiley face or a raspberry blowing smiley face please.

you people are something else. biatching about something most of you don't even do.

and ultimately it comes down to whining about player interaction.

you guys just mad that people are flying their ships having fun and it doesn't involve having fun with you


[waaaaaaaaa] that's what the script should be for the crybaby smiley

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2005.03.31 18:21:00 - [112]
 

Bring more player into 0.0

with: making alliances space actually alliance space - there are plenty ideas how todo this

ppl willg et bored with 4b ships thata re fitted with all the officer loot, so lvl4 will ruin the game, pvper and the other sort of players game..

Threat
Minmatar
Fat Lip Inc.
5th Rule of Kintaro Alliance
Posted - 2005.03.31 18:45:00 - [113]
 

News Flash: Not everyone wants to be in 0.0 or do PvP, which is why there are agents in non 0.0 space. No one is forcing you to run missions, why whould others be forced into Pvp?

Bleakheart
Caldari
Posted - 2005.03.31 19:17:00 - [114]
 

Originally by: Shinshi Casoyako
My post hold my true income (maybe by 100k isk more or less) this is what I did yesterday playing 8 hours of eve. (had to eat, applied for a corp, did some chatting etc.)


8 hours huh? Must be nice... Get a job maybe?

Bleakheart
Caldari
Posted - 2005.03.31 19:24:00 - [115]
 

Originally by: Dianabolic
Originally by: capt
Cease the endless risk vs reward rants/discussion whatever you want to call it.


Seeing as Risk vs reward is at the absolute core of eve I think that would be a bit silly, tbh.


Absolute, eh? Let's have some facts supporting this statement then...

Cause for me it's the exploration and scientific aspect of the game that keeps me coming back again and again. Not to mention the ships all look great...

Try harder please.

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2005.03.31 19:31:00 - [116]
 

Originally by: Threat
News Flash: Not everyone wants to be in 0.0 or do PvP, which is why there are agents in non 0.0 space. No one is forcing you to run missions, why whould others be forced into Pvp?


Some people believe that removing the agents would fix all bad with eve, what it would do is turn the PVE players away from EVE, which in turn would be the same as EVE closing down. Take a look at who hold the majority of the subs in EVE. Old saying; Money talks, bull**** walks.

True, CCP need to make 0.0 a bit more rewarding to compensate for empire become better, but to nerf empire would be wrong.

With mineral prices on the rise, how long is it before we get the "OMG nerf the roids" because of the "reward vs risk" Rolling Eyes


Bleakheart
Caldari
Posted - 2005.03.31 19:46:00 - [117]
 

Originally by: Ruffio Sepico
Originally by: Threat
News Flash: Not everyone wants to be in 0.0 or do PvP, which is why there are agents in non 0.0 space. No one is forcing you to run missions, why whould others be forced into Pvp?


Some people believe that removing the agents would fix all bad with eve, what it would do is turn the PVE players away from EVE, which in turn would be the same as EVE closing down. Take a look at who hold the majority of the subs in EVE. Old saying; Money talks, bull**** walks.

True, CCP need to make 0.0 a bit more rewarding to compensate for empire become better, but to nerf empire would be wrong.

With mineral prices on the rise, how long is it before we get the "OMG nerf the roids" because of the "reward vs risk" Rolling Eyes




Naw I'm almost willing to bet it'll be the "OMFG AFK-minerz r ruining teh econamee!" :P

Face Lifter
Posted - 2005.03.31 19:54:00 - [118]
 

Raven battleship does make NPC killing very easy.

There's a simple solution: make NPCs use defenders more often

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2005.03.31 20:15:00 - [119]
 

Originally by: Face Lifter
Raven battleship does make NPC killing very easy.

There's a simple solution: make NPCs use defenders more often


Roids got no defence what so ever vs mining lasers. Mining is 0 risk in empire, (with exception of ore thiefs). Rolling Eyes

Not everyone use a raven for missions. The sound of armor repairs outside my station that haunts me day and night is a good proof about that. To make the npc's even harder for these, is like screwing over a lot of players.

Dianabolic
Reikoku
Posted - 2005.04.01 00:05:00 - [120]
 

Originally by: Bleakheart
Absolute, eh? Let's have some facts supporting this statement then...


I'm not talking about your gaming, Bleakheart, I'm talking about the basic philosophy the dev's have stated they are following time and time again which is entirely based around risk vs reward.

You mine trit, no risk, little reward.
You mine Mercoxite, massive risk (not only from players but also from the gas cloud and NPC's), massive rewards.

You do agent missions in safe sector space and you earn more per hour than a mercoxite miner, that isn't balanced, GET IT?

It's not exactly rocket science, I fear trying any harder is a waste of my time. If you don't understand that you SHOULD NOT be able to earn as much money doing PVE as you should be able to doing PVP then this is the wrong game for you. Whether you do PVP isn't my concern, I don't really care, what does concern me if how people are screaming for this game to be more and more PVE focused.

Go play sims online if that's what you want. Or even better, play sims offline.


Pages: 1 2 3 [4] 5 6 7

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only