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blankseplocked Anyone considered the future for production
 
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Relic
Posted - 2003.07.04 10:31:00 - [1]
 

Forgetting the problems caused by the slot bug. Has anyone considered the future of the game now that we have these superhighways in place.

1) Large areas (20%-30%) of the empire systems are within 6 jumps of a superhighway node such as Vulai or Pator. These systems are now going to become mega mall sites were everyone will be shipping goods in to sell at near zero margin.

2) The other areas of empire space are now worthless apart as private homes for corps and the like as there will be no passing traders as they will travel via the super highways.

3) There is no possiblity for trade routes to be blocked by pirates etc as the super highways use a network of 1.0 systems.

4) Trade routes are now dead, why wait for a trader to move meg to me at 7000isk, when I can go 3 jumps and purchase it at Vulai for 4096isk.

Until this update distance mattered in the game and allowed a large number of regional markets to be formed and maintained. This is no longer true.

Has no one every wondered why few SiFi writers created such high speed transport networks into their books - the reason is simple there large amounts of what they write becomes redunadent as their characters could get from A to B without the need of visiting other locations.

Relic

Sarcerok
Minmatar
Advanced Solutions
Posted - 2003.07.04 11:20:00 - [2]
 

Relic, I'm not really sure I see what is harmful in any of the points you presented. Sure they will change the game but you have not made a convincing arguement that this is negative. In fact I think you made it clear that the vast majority of players will be benefitted by this (just not necessarily the currently richest players). I think the first commitment of CCP should be to the new players in the game, not the veterans, since the new players are the ones that will ultimately be paying most of the bills.

Let me also point out that CCP also stated they intend to charge ultimately for this superhighway. Everyone had the opportunity to read this in the news popup when they logged on. I guess you chose not to before posting.

Finally I would like to point out that the game is designed to have most heavy industry in the inner empire not the perimeter. While minor equipment may be produced in the fringe it will never be profitable to attempt to generate heavy industry there. I also find it highly suspect that I will find mega for sale on the market for 4096 anywhere in usable quantities. This type of exhaggeration reduces the credibility of your post.

Relic
Posted - 2003.07.04 11:24:00 - [3]
 

I'm not saying that its negative, I'm just pointout the new game play to everyone.

At the moment many peoples focus is on getting back their slots, the new game structure may make those slots worthless, depending on how people were playing the game.

Relic

Relic
Posted - 2003.07.04 11:26:00 - [4]
 

Also as to the price of Meg just fly to Vulai, before you say that I am exhaggerating about the price.

Relic

Edited by: Relic on 04/07/2003 11:27:52

Sarcerok
Minmatar
Advanced Solutions
Posted - 2003.07.04 12:19:00 - [5]
 

Ok thanks for the hot tip Relic, I'll check it out.

Sinzer
Caldari
Deep Core Mining Inc.
Posted - 2003.07.04 12:45:00 - [6]
 

I used to have to fly to the inside systems from the outside to place items up for trade or buy them. Don't see what the problem is?

Caldari ships are far cheaper in Lonetrek than in Domain. Minmatar ships are far cheaper in Heimatar or Metropolis than Lonetrek.

Regardless of superhighways you still have to travel to get good prices, travelling is made a little easier.

Plus if you are trading non market goods there is a global trade channel so position does not really matter, although position next to a superhighway will most likely get you more business.

All in all, a good thing I believe.

Relic
Posted - 2003.07.04 12:59:00 - [7]
 

I'm not saying that its a problem, its a new dynamic that people must take into account.

Using your example of ships, these were hard to transport in the past, but now everyone well connected to the highway can move the ships to the central points, so removing the price difference across the game. As I noted we now have a 'mega mall' environment and it will effect eve just like large malls effect local shopping centres in real life.

The only downside is that local regional game play will be reduced as there areas are so well connected.

Relic

Zinkeii
Posted - 2003.07.04 14:06:00 - [8]
 

With rents at 70-80k per day i don't think many people will bother with manufacturing.

Another sign of depression to come to EVE economy.


Relic
Posted - 2003.07.04 15:35:00 - [9]
 

Rents are a lot lower at many stations, the original costs were 1K-8K, but CCP increased them all by 800% to try and free them up.

The problem was that they never billed anyone for the slots so none were freed up.

I would expect a lot of people to move to cheaper stations, and the only thing stopping this is the issues with corp offices which currently incur a 1isk rent per month.

Relic


 

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