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blankseplocked Factory Solution possible idea.....
 
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Neslo
Gallente
Aliastra
Posted - 2003.07.03 19:14:00 - [1]
 

Now this is not original as I have been surfing the boards here, and I just wanted to put it in a clear and concise thought as it hasn't been so far as I have seen.

Industry Skill - allow you to operate factories and gives a 5% bonus to manufactoring time per level (similar to what it is now)

Small Hybrid Weapons manufacturing Skill - This allows you to build all the small hybrid weapons. 5% manufacture speed bonus per level.

Small Energy Turret Manufacturing Skill - This allows you to build all small energy Turrets. 5% manufacture speed bonus per level.

Small Projectile Weapons Manufacturing Skill - This allows you to build all small projectile weapons. 5% Manufacture speed bonus per level.

(Same for medium and Heavy weapons.)


-Sheild Manufacturing
-Sensor Manufacturing
-Capcitor Manufactoring
-Navigation Manufactoring

-Frigate Manufacturing - Level 1 will allow you to build frigate level 1 ships. Level 2 will allow you to build frigate level 2 ships. and so on..

same with industrial, cruiser and battleships. (The skill requirements would mirror ship command)


_______________________________________________

Now why would I say we should do this. A couple reasons:
1) It will slow down the AMOUNT of product put out into the eve market. Since any ole shmoe can make somthing with an industry skill, anyone can get a BP and start making something. It's too quick and too fast. This will bring production initially to a halt.

2) It will give corp rip off artists a hard time because if they steal bps to get their corp ahead they will have to have somone that can make what they are ripping off.

3) It will provide more life to the play time. Corps will have to depend on multiple builders because to get to the levels to build ammo and ships and everything else self suffieciently, would take forever to learn.

4)It will stablize market pricing. People will not be able to undersell each other making only 100k profit, it would be a waste of their time.

5) It would provide realism to the game. Just cuz you know how to turn a factory on doesnt mean you have the neccessary skills to program the factory to read the blue print. This would allow you programming skills to tell factories how to make things.

6) There is enough product out there right now to allow the market to survive till people learn skills. And we don't want a billion BS's running around because some basic industry man is pumping them out like dunken donuts.

OK, tell me where the flaws are guys!
Nes

Salazar N'terre
Caldari
The Technomages
Posted - 2003.07.03 21:09:00 - [2]
 

A solid set of solutions to the overwhelming problem. I agree with your ideas. I have yet to mass produce any ships. But it was way to easy for me to build some mods that I had no skill in.

I concur!


 

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