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blankseplocked NEW Devblog Stealth Bombers, Smaler POS and some other cool stuff
 
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Jim Steele
Dead By Dawn
Posted - 2005.03.15 16:15:00 - [1]
 

Edited by: Jim Steele on 15/03/2005 16:27:12

Some exciting changes for the next patch, i cant wait especially for the stealth bombers.

Linkage

Keep up the good work this is why im so addicted to EVE damn you all!! Cool

Viper SF
Posted - 2005.03.15 16:22:00 - [2]
 

Anyone got any info or links about Stealth Bombers eg stats, skills needed etc etc

Thankyou

Lig Lira
Freedom Confederation
Posted - 2005.03.15 16:23:00 - [3]
 

yay!

some of my favourite bits:

Quote:
Covert Op getting a System scan bonus

Quote:
Pilots in Space will now show a 30 minute average count

Quote:
mutual war declarations

Quote:
Adding 24 slots of Lab and Factory and a 50% increase in Offices


and yeah stealth bombers 4tw

Jim Steele
Dead By Dawn
Posted - 2005.03.15 16:45:00 - [4]
 

I also like the idea of agenting in lower sec space, at the moment my good quality agents are all in empire which really sucks, not that im asking for a podding i just think lower sec space is more interesting. Wink

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2005.03.15 16:58:00 - [5]
 

So, small control towers, going to be 'portable stations'? It's be really need to be able to set up your refinery in the current system of choice, for a weekend mining op.

Medium control towers, could also be pretty sweet, presuming they're less intensive to keep in operation. Means there's an 'upgrade route' into the PoS market, rather than having to fork out from scratch, and hope to make a profit.

Losing T2 components out of missions? Well kind of a pity, because I rather enjoyed getting a 2mil score of a trivial L2 mission. But very understandable, and IMO fairly essential to getting PoSes profitable.


Vader Crane
Minmatar
Rage and Terror
Against ALL Authorities
Posted - 2005.03.15 17:22:00 - [6]
 

Edited by: Chode Rizoum on 15/03/2005 17:27:29
Does this mean even people with -10 will be able to make empire agent missions ? without being affraid of going into a mission that leads him to 0.5 +

Monty Burns
Brutor Tribe
Posted - 2005.03.15 17:32:00 - [7]
 

Why-o-why will you not just remove probes from scanners? <sob> <sniff> This would make us sooo much more of a problem for enemy safes/camps.

The time bonus is great though!


ErrorS
Caldari
Posted - 2005.03.15 17:37:00 - [8]
 

I really really hope they add the ammo changes. I'm really looking forward to them.. actually, i'm waiting on them. playing less then normal(really, for other reasons) hoping to wake up one day with the ammo changes in effect

Liu Kaskakka
PAK
Posted - 2005.03.15 17:39:00 - [9]
 

Originally by: Chode Rizoum
Edited by: Chode Rizoum on 15/03/2005 17:27:29
Does this mean even people with -10 will be able to make empire agent missions ? without being affraid of going into a mission that leads him to 0.5 +


I was -10 when I started doing lvl 4 missions in 0.3. Only had to decline maybe 1 in 10-20 missions because it would take me to hi sec.

Vader Crane
Minmatar
Rage and Terror
Against ALL Authorities
Posted - 2005.03.15 17:49:00 - [10]
 

ahhh nice to know ;)

always thouht it was kinda imposseple, exept 0.0 for us pirates

mahhy
MASS
Posted - 2005.03.15 17:55:00 - [11]
 

Wow? Shocked

Hybrid love, system scanning, pilots in space, mutual war decs, and possibly more?

I can't wait... until the server is stable again AFTER the patch Wink

Nentor
Posted - 2005.03.15 18:07:00 - [12]
 

stealth [b]bombers[/]...
last time i checked bombers were the elite missile frigates...so if CCP introduces missile ships, does that mean we are going to see the missile change also?

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2005.03.15 18:14:00 - [13]
 

I cant wait to see how the Hybrids are getting loved Surprised

Selim
Akh'Vehlr Industries
Posted - 2005.03.15 18:16:00 - [14]
 

Originally by: Joshua Foiritain
I cant wait to see how the Hybrids are getting loved Surprised


Hopefully just a small cap use decrease. Thats all it needs, if they really need anything at all. Nobody ever takes the drones of the megathron etc etc into account.

And tbh even if some hybrids need love its only the large blaster cap use. Everything else is fine. Powergrid reduction isnt needed, its fine as it is...

They NEED to do something to make close-range combat worthwhile, though. That is why the blasterthron is useless at the moment.

I'm mostly interested in those stealth bomber things.

Miss Galencia
Crimson Industries and Development
Posted - 2005.03.15 18:17:00 - [15]
 

Thought I was dreaming when I read this blog this afternoon.. can't wait, some good changes in there, and some "interesting" ones.. should mix things up for sure. Very Happy

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2005.03.15 18:20:00 - [16]
 

Edited by: Joshua Foiritain on 15/03/2005 18:21:24
Originally by: Selim
Originally by: Joshua Foiritain
I cant wait to see how the Hybrids are getting loved Surprised


Hopefully just a small cap use decrease. Thats all it needs, if they really need anything at all. Nobody ever takes the drones of the megathron etc etc into account.

And tbh even if some hybrids need love its only the large blaster cap use. Everything else is fine. Powergrid reduction isnt needed, its fine as it is...

They NEED to do something to make close-range combat worthwhile, though. That is why the blasterthron is useless at the moment.

I'm mostly interested in those stealth bomber things.

Imo being able to mount Neutrons + small tank on a Mega would be cool, Electrons are boring Wink
Oh and yeah, i can use 10 Heavy drones. Id still like some Neutrons Smile

The Blasterthron aint useless btw, its bad ass. Its just not usable in pretty much every situation like the Raven or Apoc.

Jack Blank
Posted - 2005.03.15 18:26:00 - [17]
 

Originally by: Nentor
stealth bombers...
last time i checked bombers were the elite missile frigates...so if CCP introduces missile ships, does that mean we are going to see the missile change also?
er my guess on this one is no. Not in this patch anyway, but hey CCP do like their supprises

Braaage
Ministry of Craft
Posted - 2005.03.15 18:28:00 - [18]
 

Small and medium control towers as they stand will not power an Intensified Refining Array, you will still need the full tower to power one of those. I must emphasise this is atm how it stands and may well get changed, unless that is intended.

Miss Galencia
Crimson Industries and Development
Posted - 2005.03.15 18:33:00 - [19]
 

Since this seems to be the consolidated dev blog thread i'll add this here too instead of making another..

I was kinda curious.. with the increase in lab/office/factory space, does this mean that prices are gonna fall through the floor for at least a little while because the labs etc wont be at full usage?

If so thats sort of good, but at the same time kinda undoes the work of the price increases..

I notice there was mention of this being an interim solution with other stuff planned.. but it did make me think.. Question

Jack Blank
Posted - 2005.03.15 18:40:00 - [20]
 

Originally by: Braaage
Small and medium control towers as they stand will not power an Intensified Refining Array, you will still need the full tower to power one of those. I must emphasise this is atm how it stands and may well get changed, unless that is intended.
Yay another gimp for small corps!Rolling Eyes

Jim Steele
Dead By Dawn
Posted - 2005.03.15 18:43:00 - [21]
 

Edited by: Jim Steele on 15/03/2005 18:43:28
Originally by: Miss Galencia
Since this seems to be the consolidated dev blog thread i'll add this here too instead of making another..

I was kinda curious.. with the increase in lab/office/factory space, does this mean that prices are gonna fall through the floor for at least a little while because the labs etc wont be at full usage?

If so thats sort of good, but at the same time kinda undoes the work of the price increases..

I notice there was mention of this being an interim solution with other stuff planned.. but it did make me think.. Question
I think it will decrease inline with the current model, i.e. gradually it does mean that some people will just start hoarding and selling them again so we'll be back to square 1.

I personally think they should just make the labslots drop a random time after unrenting, this would mean impossible to guarentee a safe labslot or office trade (unless you camped a station blowing the crap out of anyone who tried to dock)

ErrorS
Caldari
Posted - 2005.03.15 18:44:00 - [22]
 

im not happy with the CTs.. not enough CPU and forcefield range? wtf?

anyways.. I'm sure this is how it will be for isotopes

Large - 500
Medium - 250
Small - 100

doesnt' seem right.. hell, they may end up using more then this, in which case I'll probably cry.

I just wanna be able to run 4 harvesters and 4 silos.

Draxx
FATAL REVELATIONS
FATAL Alliance
Posted - 2005.03.15 19:33:00 - [23]
 

Originally by: Miss Galencia
I was kinda curious.. with the increase in lab/office/factory space, does this mean that prices are gonna fall through the floor for at least a little while because the labs etc wont be at full usage?
Question


The lab price will not change dramatically. It will start to decrease at a rate of 5% a week ( i think it is 5%) once there are two free slots in a station. This means that the rent will decrease slowly until all the slots are rented again, which will probably be about 10-15 seconds after the servers go up again after the patch.
So it will not have a huge effect on the prices, if it even has any at all.

Lallante
Reikoku
Cascade Imminent
Posted - 2005.03.15 19:47:00 - [24]
 

nice isk sink though :)

CCP kieron

Posted - 2005.03.15 19:47:00 - [25]
 

Jim got to the Blog before I did. I hate traveling and jet lag. Slapping some glue on this one and stapling it to the top of the forum.


Rod Blaine
Evolution
Band of Brothers
Posted - 2005.03.15 19:57:00 - [26]
 

Gonna quote myself here, cause i just lub my own rantings sooo much.

It's probably best psted here anyway. It's taken from a thread about the 30 min averaging of pilots in space.

I would like to add something that just came up as well.
If you average pilots in space, don't forget to do the same to jumps in last hour, lest that become the tool that gives mroe info about who's where then the pilots in space feature.

Originally by: Rod Blaine
I wonder, It's a good start, but alot is going to depend on how the average is calculated.

For example: if it takes a 3 min refresh and takes the last 10 and averages that out, any movement no matter the size in currently empty 0.0 will show as 1-2 people on the map in a string of systems. Send a scout and exact totals are known as is current location. It measn that even a fast moving group that needs to cover a greater amount of distance will still show up, albeit in less detail.
Anything showing up as 1-2 persons must then be a big group, since 1 person moving about would be averaged down to show zero players on the map.

However, if they take 10 mins refresh time and average that out over 30 mins, you will see empty systems only, and one or two points of 1-5 persons in space dotted across the map.

In now way will that add up to you knowing that something is coming, or what route it will take, expecially if circumspect routes are taken or fast moving is involved.

as I said, a good start, altho alot depends on the actual way of calculating things. I can only hope CCP lets go of the 3 min refresh and moves that up to at least a 10 min one. Emprie would hardly be affected by that anyway, and it would make a worlds of difference in the effectivity of this measure.

Lig Lira
Freedom Confederation
Posted - 2005.03.15 19:57:00 - [27]
 

hehe, poor kieron Laughing

Rangar
Gallente
The X-Trading Company
RAZOR Alliance
Posted - 2005.03.15 20:17:00 - [28]
 

So for 30M a week every griefer in EVE can (and will!) declare war on an alliance? And forget the raise of cost from the 2nd and 3rd war. Why should a griefer declare an 2nd war, if he gets MORE THAN FIVE THOUSAND TARGETS with the 1st war declaration?
With this change that "war"system changes even more into a pure griefer system and makes forming an alliance totally useless. If CCP doesn´t like the alliance system they started, they should simply patch it out again. Wouldn´t be a big loss.
Rangar
Angry Customer

Wild Rho
Amarr
Silent Core
Posted - 2005.03.15 20:22:00 - [29]
 

Edited by: Wild Rho on 15/03/2005 20:23:44
Guess alliances are going to have to adapt like everyone else and learn to actually defend themselves beyond blobbing a choke point to death eh, scary notion isn't it Very Happy

Edit: Meant to add...

The map changes area damn good step in the right direction for making 0.0 alot more unpredictable and dangerous for the unprepared. I just hope they add a delay or remove the early warning system that is the local channel in 0.0 as well eventually.

Stealth bombers? Woot.

Other stuff is damn good as well Very Happy

Rod Blaine
Evolution
Band of Brothers
Posted - 2005.03.15 20:25:00 - [30]
 

Originally by: Wild Rho
Guess alliances are going to have to adapt like everyone else and learn to actually defend themselves beyond blobbing a choke point to death eh, scary notion isn't it Very Happy


Yes, two months form now alliances will be made up of corps willing to actually fight, not those filling up the ranks while residing in empire running missions.

There's an evolution for alliances in this, you should be glad to have t go trough this because 6 months from now it'll be the ideal starting point to rebuild your alliances when the neccesary 0.0 content has been added.


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