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blankseplocked Cloak/smart bomb
 
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Kathulu
Posted - 2005.03.10 14:40:00 - [1]
 

I was wondering if this idea would work. If you loaded out a ship with smart bombs and a cloaking device could you sneak up on some one and then decloak start the smart bomb engine. I wondering if the cloaking stop you from fire wep for 30 sec or just targeting some one. Never know could be.Twisted Evil

I spy
Posted - 2005.03.10 15:05:00 - [2]
 

Might just wwant to try it with a corp mate... no clue.

pshepherd
Caldari
Subach-Tech
Posted - 2005.03.10 16:14:00 - [3]
 

i want to know what happens if you set off a smartbomb inside a POS. can the guns lock you? Confused

Namelesz
Viscosity
Posted - 2005.03.10 16:48:00 - [4]
 

After de-cloaking you cannot use any offensive modules till after the 30 seconds (or lower with better cloaking devices and skills) is up.
You can test this anytime you want, just warp to a planet, cloak, de-cloak, then try to activate smartbombs . . .


Attrezzo Pox
Amarr
The Concordiat
Concordiat Alliance
Posted - 2005.03.10 17:12:00 - [5]
 

Originally by: Namelesz
After de-cloaking you cannot use any offensive modules till after the 30 seconds (or lower with better cloaking devices and skills) is up.
You can test this anytime you want, just warp to a planet, cloak, de-cloak, then try to activate smartbombs . . .




no no... you can't TARGET after you decloak...

http://www.eve-online.com/itemdatabase/shipequipment/electronicsandsensorupgrades/cloakingdevices/11578.asp

sensor recalibration time
10000

*-That's for targeting after you re-cloak

reactivation delay
30 sec

*-That's for reactivation of the CLOAKING device.

I'm pretty sure smartbombs would work, I've used ecm burst before and that's offensive and it didn't take thirty seconds. Anyway, that's a pretty good idea, but remember if you get targeted you can't re-cloak, and you'd also uncloak (wether you like it or not) 2k from said ship. This puts you just inside a small smartbomb's range but those suckers only do 70 damage and you can only fit two of em on a covert ops frig. Basically the only thing it's useful for is pod killing. and If you do it you'll only be able to fit those and your covert ops cloak plus maybe some warp core stabs (reccomended since you won't be able to run and cloak after they target you)

It might work, but I can't see an immediate use for it.

Attrezzo Pox
Amarr
The Concordiat
Concordiat Alliance
Posted - 2005.03.10 17:16:00 - [6]
 

Oh yeah if you do it on any other ship you wouldn't be able to 'sneak up' per say. Like a BS, cause you can't warp cloaked. But it'd be a really good way to completely screw a camp. Just cloak when you get in and the frigs'll come looking for your bs, by the time they get close enough to de-cloak you they'll be WELL within range for a smart bomb or 5 and then just lay em to waste. Then your buddies jump in interceptors and bs and tackle/destroy the others.

Pottsey
Enheduanni Foundation
Posted - 2005.03.10 17:24:00 - [7]
 

”After de-cloaking you cannot use any offensive modules till after the 30 seconds (or lower with better cloaking devices and skills) is up.”
That does not sound right I use a Auto Target system to lock in 5 seconds then start shooting and launch drones. I don’t recall ever having to wait an extra 25seconds after target lock before I could fire.

Kathulu
Posted - 2005.03.10 17:50:00 - [8]
 

gues i will have to test it after the long research lol
Shocked

Coolgamer
Destructive Influence
IT Alliance
Posted - 2005.03.10 18:08:00 - [9]
 

Edited by: Coolgamer on 10/03/2005 18:07:50
You cannot use smartbombs immediately after decloaking. You have to wait for the sensor recalibration time. I tested it, I know.

Pottsey
Enheduanni Foundation
Posted - 2005.03.10 18:20:00 - [10]
 

"You cannot use smartbombs immediately after decloaking. You have to wait for the sensor recalibration time. I tested it, I know."
Did you try with the Auto Targeting system? It seems strange you can use all weapon apart from Smart bombs.

Kathulu
Posted - 2005.03.10 20:54:00 - [11]
 

Originally by: Pottsey
"You cannot use smartbombs immediately after decloaking. You have to wait for the sensor recalibration time. I tested it, I know."
Did you try with the Auto Targeting system? It seems strange you can use all weapon apart from Smart bombs.


O I get it the auto targeting system is a passive system auto matic targeting when activated take 4.5 sec for the II one and add 4 to your max targets so you can fire your weps at the target at least the ones that need a target

xenorx
0utbreak
Posted - 2005.03.10 21:34:00 - [12]
 

Seems like I recall when the cloaks first came out that some pirates went around in apocs fitted with a cloaks and 7 large smartbombs. They would sneek up on miners and decloak and BOOM! In a short time CCP gimped the cloaks so that everyone decloaked within 15km of another ship until they finally came up with the weapon activation delay. Then they reduced the distace back down to decloak to 2km. It is not a new idea.

Kal Atraides
Caldari
Target Mining Inc
Posted - 2005.03.10 21:49:00 - [13]
 

hold on if it got to be fireing. otherwise wouldnt you just be able to decloak and launch a horde of FOF Cruise?

TekRa
Minmatar
Posted - 2005.03.11 02:01:00 - [14]
 

Originally by: Kal Atraides
hold on if it got to be fireing. otherwise wouldnt you just be able to decloak and launch a horde of FOF Cruise?


FoF only target ships that are hostile to you, so just declocking and trying to fire wouldn't work, if some1 started to shoot at you it might tho... :)

Gierling
Gallente
The Scope
Posted - 2005.03.11 02:33:00 - [15]
 

I'm not sure if the signature resolution reduction is on the guns (ensuring crappy hits) or on the ship (ensuring long locktimes).

If its just on turrets a raven or scorp can easily run around cloaked with an autotargeter,get within ten KM, hit the AT to trip out of cloak and fire as soon as locked.

If its not on turrets I think we just found a way to make Blasterthrons more usefull... Although I'm not sure if they could do enough damage with just six blasters against an unsuspecting target.

Exavier Macbeth
Minmatar
Posted - 2005.03.11 03:00:00 - [16]
 

Originally by: TekRa
Originally by: Kal Atraides
hold on if it got to be fireing. otherwise wouldnt you just be able to decloak and launch a horde of FOF Cruise?


FoF only target ships that are hostile to you, so just declocking and trying to fire wouldn't work, if some1 started to shoot at you it might tho... :)


Out of curiosity would the FoF missles target says members of a corp you are at war with? wouldn't they be considered hostile enough for it? (I honestly have never used FoF as last time I played they where horribly bugged)

Namelesz
Viscosity
Posted - 2005.03.11 17:15:00 - [17]
 

Originally by: Pottsey
”After de-cloaking you cannot use any offensive modules till after the 30 seconds (or lower with better cloaking devices and skills) is up.”
That does not sound right I use a Auto Target system to lock in 5 seconds then start shooting and launch drones. I don’t recall ever having to wait an extra 25seconds after target lock before I could fire.



Well I did say it depends on skills and the actual cloaking module. If you have a faction/commander one then it will be faster, plus training the Cloaking skill to lvl5 helps too I believe. I could be wrong, just going off of what was talked about cloaking when it was introduced. Of course I only spam the forums from work and hardly from home where I can actually check in-game, hehe.
If they did change the fact that offensive modules can be activated right away after de-claoking then I say that is not right. I will try and test it more when I can get in my ships that have cloaking devices fitted.


Pottsey
Enheduanni Foundation
Posted - 2005.03.11 17:22:00 - [18]
 

Edited by: Pottsey on 11/03/2005 17:23:15
“Well I did say it depends on skills and the actual cloaking module.”
Locking times is always the same with the Auto Targeting system, all cloaking modules no matter the skill lock in 5 seconds with the Auto system.

I used a basic T2 cloaking module on my Battleship with the lowest skills possible to fit it.

Kathulu
Posted - 2005.03.12 05:44:00 - [19]
 

yay loop holes Cpp don't read or the giant nerf bat of doom will wack poor little auto targets mods

Mary Rose
Posted - 2005.03.12 06:39:00 - [20]
 

Originally by: Exavier Macbeth
Originally by: TekRa
Originally by: Kal Atraides
hold on if it got to be fireing. otherwise wouldnt you just be able to decloak and launch a horde of FOF Cruise?


FoF only target ships that are hostile to you, so just declocking and trying to fire wouldn't work, if some1 started to shoot at you it might tho... :)


Out of curiosity would the FoF missles target says members of a corp you are at war with? wouldn't they be considered hostile enough for it? (I honestly have never used FoF as last time I played they where horribly bugged)



hostile means hostile act, eg. ew or fire offensive weapon at you.

you wouldn't be able to fire anyting unless someone throw you the first punch.

Pottsey
Enheduanni Foundation
Posted - 2005.03.12 08:30:00 - [21]
 

Edited by: Pottsey on 12/03/2005 08:30:10
“yay loop holes Cpp don't read or the giant nerf bat of doom will wack poor little auto targets mods“
Why do so many people think it’s a loop hole? Your sacrificing a high slot to fit in extra targeting computers to target faster. If you cannot target faster with a Auto Target computer there isn’t exactly much point in the module. I always though the main point of the module was to target in 5 seconds. In totel your sacrificing 2 high slots for this setup which I think is fair for the benfit.



“you wouldn't be able to fire anyting unless someone throw you the first punch.”
If you are at war with someone are they not classed as hostile targets even if they don’t fire?

0seeker0
Gallente
Posted - 2005.03.12 11:12:00 - [22]
 

They should be classed as hostile, yes. I dont know if they are. i wish auto targetters would target non hostile ships too.

San.


Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.03.12 11:26:00 - [23]
 

I was just finishing up a level 4 mission and had to switch to my single reload worth of FoF's when I ran out of torps on the final battleship. Once the last battleship died, I was suprised to see that my launchers were still firing - apparently, some of the static world objects such as the Guristas Lookout Tower and the like were listed as hostile even though they had never fired at me and had not locked (for that matter, they were structures - they were incapable of locking at all).

This means that any target that is considered naturally hostile will be considered valid even if they haven't fired upon you. Linking this to what someone else just said, I believe this means you can use FoFs if there is a player nearby who is a member of a corporation that has officially declared war against your corp. I have not tested it, but given my recent experience, I would think my guess is correct. As for whether or not it will target people whom you have set at massively negative standing, I've no clue. But apparently FoFs *do* fire upon any target considered naturally hostile, and that would almost HAVE to include people you're at war with.

P.S. This rambling post has been brought to you by the fact that the server is down for daily maintenance and the fact that I should've gone to sleep a few hours ago.


 

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