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HudsonOfSmeg
Gallente
Professional Space Tramps
Posted - 2005.03.08 15:50:00 - [1]
 

I'm fairly new to Eve - been playing 3 weeks. I was flying a Catalyst last week and was kindly given a Thorax by a fellow corp member who'd bought himself a Megathron.

I've trained up the skills i need to fly it and i've had a quick look through the 4 ship setup stickie's and am still lost as to the best setup for me.

Basicially i'm looking to use it for Agent missions and for NPCing (in 0.5+ space). Will NOT being PvPing at all. So far i've got it setup like:

4x 250mm rails (iridium)
1x 150mm rail (iridium)
1x afterburner
1x med shield booster
1x cap recharger 1
4x RCU's
1x Co-processor

Unfortunately, this setup seems to drain cap so fast that i have to warp out if there are more than 4 or so enemies around. The RoF seems so slow that their shields have recharged by the time i get to shooting them again.

Bear in mind that i only have ~600k SP - but most of the gunnery skills are around lvl 3 so far and i'd prefer to take out ships at range... is it worth selling the Thorax and buying another Gallente ship with launchers? I've not got a huge amount to spend...roughly 2 mil

Any recommendations are welcome


Chang Sinclair
Posted - 2005.03.08 16:01:00 - [2]
 

Too many RCUs
For NPCing use small blasters and some 1600 plates, tends to work fairly well
RCUs are not allowed except in some cases however 4 are never allowed

sableye
principle of motion
Posted - 2005.03.08 16:03:00 - [3]
 

Edited by: sableye on 08/03/2005 16:20:27
5 x 250mm rail and 8 ogre's rest does not matter but I use a shield booster.

its not perfect but I like it :)

edit: forgot mwd drive, yer fit one of those this is purely for huntin rats if you ask me it does'nt matter if you have all yoru lows filled with rcu's.


this set-up would probably be bad for missions/complexes though but its ok for belt hunting

Amelie DeLumin
HonorBound Co-Operative
Posted - 2005.03.08 16:55:00 - [4]
 

Edited by: Amelie DeLumin on 08/03/2005 16:56:05

I use

High
5 125 scouts

Med
10mn ab
webber
capcharger

Low
med armor rep
damage mod
and more cap chargers(not sure on the name)

8 ogre drones in the drone bay

This set up rips through frigs and cruisers alike. I let the drones do most of the work outside about 12k and if anything gets closer I open up the rails and they dont last long. I rarely ever get past 50% shields.

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2005.03.08 17:04:00 - [5]
 

Edited by: Bazman on 08/03/2005 17:05:44
Given that he has 600k skillpoints, i doubt he can use 8 heavy drones or tank too good with 1600 plates and reppers

A thorax isn't exactly a railgun platform, its best suited to blasters, but railgun setups are possible. At your skill level, i'd go for...

High: 3x 200mm Railguns, 2x 150mm Railguns (the frigate sized guns) (Alternatively, 2 x 200 and 3 x 150s)
Mid:An MWD (if you have the skills for it, requires afterburner IV and highspeed manuevering skill)
Stasis Webifier (This will help you against frigate rats, which your small guns can handle, the 200mm's won't really be able to hit at close range)
Capacitor Recharger I (15% cap recharge)
Low: Medium Armour Repairer (Basic equipment for a Thorax, gives you greater endurance for battles, consider your shields a buffer for damage)
2x Capacitor Power Relays
2x Passive Armour Hardeners (use actives once you get to hull upgrades level 4)

Pack as many drones in there as you feel you need to, medium drones are good, heavy drones should only really be used against tough spawns

Alowishus
the united
Negative Ten.
Posted - 2005.03.08 17:14:00 - [6]
 

5x 150mm (named if possible)

3x Cap Recharger 1 (Option here is an AB)

1x Medium Rep
1x Small Rep
2x Rat Specific Energized Plate
1x 1600mm Plate (named if possible)

HudsonOfSmeg
Gallente
Professional Space Tramps
Posted - 2005.03.08 17:30:00 - [7]
 

Thanks for the suggestions so far!

So it would be best to ditch the shield booster in favour of using a med armour repairer?

You're right, i don't have the skills to use heavy drones yet, but that's one of the things i'm looking to get first after i finish my learning skills. Also can't use a mwd yet (only got AB and navigation 3 atm) so i'll stick with the AB for now.

HudsonOfSmeg
Gallente
Professional Space Tramps
Posted - 2005.03.08 17:31:00 - [8]
 

Oh and Bazman, can you post how you would set it up with blasters - i'm sure someone in my corp could lend me some or the cash to get some

Epofhis
StarFckers Inc.
Posted - 2005.03.08 17:56:00 - [9]
 

meh suspects its not the ship that has probs, me thinks its the pilot, the prob w/ rax's is the same as any t1 gall ship, they have teh highest cap using guns and the lowest cap of any ship!! It takes at least several mil sp's to be a fair rax pilot, so id suggest stepping back down into ur Cata/whateva till u have around 2-3 mil sp's in combat skill's, relavant skills u should have r, mwd and anything that helps mwd cap usage to at least lvl 3, any thing that helps your cap skills, so eng/elec (the other for fitting) and take gunnery skills up (all of them) to at least lvl 3, then get some drone skills (as a good portion of teh rax's damage can come from heavy drones) then try this fitting
HI:
5x med elecs (blasters)
MED:
1x 10mn mwd
1x webby (this will help make up for ur low gunnery skills)
1x cap charger (best named one u can buy)
LOW:
1x named med repper
1x named mag stab
2x energized adaptive plates
1x cap relay

cheers its not a great setup, but should get u over the learning curve w/ blasterboatsWink

R'adeh
Gallente
Storm Solutions
Posted - 2005.03.08 18:04:00 - [10]
 

Well, here goes my current setup...awesome tanking!

High: 5x Light Neutron Blasters (Anode's if possible)
Mid: 10mn MWD, Webber, Scrambler
Low: 1600mm rolled tungsten, T2 med armor rep, RCU, 2x CPR

One CPR can be replaced with a damage mod for nice damage. Add a mix of ogres and hammerheads and you should be able to take down any frig/cruiser except for a good EW cruiser.

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2005.03.08 18:06:00 - [11]
 

Originally by: Epofhis
meh suspects its not the ship that has probs, me thinks its the pilot, the prob w/ rax's is the same as any t1 gall ship, they have teh highest cap using guns and the lowest cap of any ship!! It takes at least several mil sp's to be a fair rax pilot, so id suggest stepping back down into ur Cata/whateva till u have around 2-3 mil sp's in combat skill's, relavant skills u should have r, mwd and anything that helps mwd cap usage to at least lvl 3, any thing that helps your cap skills, so eng/elec (the other for fitting) and take gunnery skills up (all of them) to at least lvl 3, then get some drone skills (as a good portion of teh rax's damage can come from heavy drones) then try this fitting
HI:
5x med elecs (blasters)
MED:
1x 10mn mwd
1x webby (this will help make up for ur low gunnery skills)
1x cap charger (best named one u can buy)
LOW:
1x named med repper
1x named mag stab
2x energized adaptive plates
1x cap relay

cheers its not a great setup, but should get u over the learning curve w/ blasterboatsWink


Its true the rax is a skill intensive ship, but that shouldn't stop the guy having fun in one at 600k sp :p

well, for the blaster setup, you really need to use an MWD, the whole point of a blasterrax is to get within range of the target quickly and nuke it, this isn't the best setup, but i'd guess it would be optimal for your skill level

theres 2 kinds of blaster setup, damage or tanking, i'd recommend tanking, works alot better

Highs: 5 Light Neutrons
Mids: MWD (essential kit), Webber, Medium Capacitor Injector (Use anywhere between 100 to 400 charges)
Lows: Med Rep, 2 Cap Power Relays, an Energized Adaptive Nano membrane and either 800 plate or 1600 plate, depending on your remaining powergrid fitting

You could swap out a cap relay or adaptive nano for a Magnetic Field stab, depending on whether you feel like trading a little bit of cap regen or armour resistance for damage.

I'd use the railgun setup for PvE though, blasters are more of a PvP thing

Jasmine Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2005.03.08 18:08:00 - [12]
 

Originally by: R'adeh
Well, here goes my current setup...awesome tanking!

High: 5x Light Neutron Blasters (Anode's if possible)
Mid: 10mn MWD, Webber, Scrambler
Low: 1600mm rolled tungsten, T2 med armor rep, RCU, 2x CPR

One CPR can be replaced with a damage mod for nice damage. Add a mix of ogres and hammerheads and you should be able to take down any frig/cruiser except for a good EW cruiser.


Shouldn't you be able to replace that RCU with a PDU?

Jasmine Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2005.03.08 18:08:00 - [13]
 

Edited by: Jasmine Constantine on 08/03/2005 18:07:59

Epofhis
StarFckers Inc.
Posted - 2005.03.08 18:21:00 - [14]
 

Originally by: Bazman
Originally by: Epofhis
meh suspects its not the ship that has probs, me thinks its the pilot, the prob w/ rax's is the same as any t1 gall ship, they have teh highest cap using guns and the lowest cap of any ship!! It takes at least several mil sp's to be a fair rax pilot, so id suggest stepping back down into ur Cata/whateva till u have around 2-3 mil sp's in combat skill's, relavant skills u should have r, mwd and anything that helps mwd cap usage to at least lvl 3, any thing that helps your cap skills, so eng/elec (the other for fitting) and take gunnery skills up (all of them) to at least lvl 3, then get some drone skills (as a good portion of teh rax's damage can come from heavy drones) then try this fitting
HI:
5x med elecs (blasters)
MED:
1x 10mn mwd
1x webby (this will help make up for ur low gunnery skills)
1x cap charger (best named one u can buy)
LOW:
1x named med repper
1x named mag stab
2x energized adaptive plates
1x cap relay

cheers its not a great setup, but should get u over the learning curve w/ blasterboatsWink


Its true the rax is a skill intensive ship, but that shouldn't stop the guy having fun in one at 600k sp :p

well, for the blaster setup, you really need to use an MWD, the whole point of a blasterrax is to get within range of the target quickly and nuke it, this isn't the best setup, but i'd guess it would be optimal for your skill level

theres 2 kinds of blaster setup, damage or tanking, i'd recommend tanking, works alot better

Highs: 5 Light Neutrons
Mids: MWD (essential kit), Webber, Medium Capacitor Injector (Use anywhere between 100 to 400 charges)
Lows: Med Rep, 2 Cap Power Relays, an Energized Adaptive Nano membrane and either 800 plate or 1600 plate, depending on your remaining powergrid fitting

You could swap out a cap relay or adaptive nano for a Magnetic Field stab, depending on whether you feel like trading a little bit of cap regen or armour resistance for damage.

I'd use the railgun setup for PvE though, blasters are more of a PvP thing


No one said he couldnt have fun in his rax Razz, its just a common mistake that to think just cause i have cruiser 3 and some other skills to 3 that im a good pilot now, the best deccision i ever made was to slow my progress into other ships, I took my time before i even got into a cruiser, and u have more ship options than i did when i first joined eve, it wasnt meant to be a "poke at u comment", the biggest thing i notice on the boards is peeps coming in and saying "omg <insert ship here> sux cause it doesnt do <insert thing here> for <insert damage here>" and the only thing keeping one from a happy/joyous ship experience is often the pilot themselves, i found that when i ever tried a ship w/out the relavent skills i was sadly dissapointed at its performance, but if i stepped back and trained the relevant skills and hopped back in the ship seemed to have new life for me, and even "fun" ue to the mere fact that I wasn't getting wtf pwn'ed in every engagement i was in Wink

Gary Goat
Yakuza Corp
Posted - 2005.03.09 01:52:00 - [15]
 

I've been using a thorax for a long time so i'll give you a basic setup that works really well against npc's. The trick is to use frigate sized guns as they have much better tracking and ROF which makes up for there lack of damage and they also leave you a lot of cpu/grid for other things.

High
=====
5x Light neutron Blasters (Frigate Sized)

Med
====
1x AB (Switch to MWD when u get the skills)
1x Webber (Will be very handy against fast moving targets)
1x Cap recharger

Low
====
1x Medium Armour Repairer (Dont use on auto)
3x 50% Armour Hardners (NPC specific)
1x 1600 Armour Plates (Try to get crystaline or Rolled tungsten)

Now this setup gives you good firepower and almost as much armour as a tier 1 battleship. A mwd is a lot more preferable over the ab as the range of these blasters will be about 500-1000k with antimatter ammo. Only use the afterburner to get close, then shut it off to save cap, web the target when your within 10km. Ones in range open up with all your guns and release your drones when u have the skills for them. For the hardners you will have to find out what damage the npc's do in order to pick the right ones. I normally use 2x kinetic and 1x thermal as i hunt serpentis most. http://www.eve-i.com/home/crowley/page/page_objectexplorer.php is a real help as it lists all the pirate drones on the right and will tell you what damage they do as well as a lot of other handy info. Use the hardners on auto but use the repairer sparingly as it will drain your cap very fast. A few short bursts now and again are normally sufficient to keep you out of structure untill the end of any battle.

I think that covers most of it. Drones are very important to this ship and i would recomend ogres for npcing. I use this setup with mostly tech II equipment in place of the tech I and it rules. I have taken on 6 100k+ npc thorax's with it and survived so it is a very capable ship Smile

Rex Martell
Caldari
Posted - 2005.03.09 08:37:00 - [16]
 

Originally by: HudsonOfSmeg
I'm fairly new to Eve - been playing 3 weeks. I was flying a Catalyst last week and was kindly given a Thorax by a fellow corp member who'd bought himself a Megathron.

I've trained up the skills i need to fly it and i've had a quick look through the 4 ship setup stickie's and am still lost as to the best setup for me.

Basicially i'm looking to use it for Agent missions and for NPCing (in 0.5+ space). Will NOT being PvPing at all. So far i've got it setup like:

4x 250mm rails (iridium)
1x 150mm rail (iridium)
1x afterburner
1x med shield booster
1x cap recharger 1
4x RCU's
1x Co-processor

Unfortunately, this setup seems to drain cap so fast that i have to warp out if there are more than 4 or so enemies around. The RoF seems so slow that their shields have recharged by the time i get to shooting them again.

Bear in mind that i only have ~600k SP - but most of the gunnery skills are around lvl 3 so far and i'd prefer to take out ships at range... is it worth selling the Thorax and buying another Gallente ship with launchers? I've not got a huge amount to spend...roughly 2 mil

Any recommendations are welcome




For the amount of skills you have that is a pretty good setup up. Is a lot better that the rubbish I used when I first flew a Thorax.

The Thorax like all ships is POWER and CPU hungery, train up Engineering and Electronics as soon as you have finished you learning Skills.

shield tanking on the Thorax at this stage is a good Idea it leaves those low slots free for modules which will subplement you skills. How ever at its best the Thorax should armour tank.

Weapons Upgrades will help free up some CPU.

My advise is to learn to fly this ship well before you try moving on to another. Their are very few skills you will learn that will be wasted on any other ship. I still fly a Thorax now and then in fleet combat and against NPC's.

With its bonus to MWD the thorax is one of the fastest cruisers around and with Blasters it has the highest damage out put.

Dont forget to have fun.

Blackest Sheep
Sensaten
Posted - 2005.03.09 08:39:00 - [17]
 

Edited by: Blackest Sheep on 09/03/2005 08:39:39
I jumped into my Rax at about 800k SPs. Here is the setup I use for ratting in 0.4:

High
5x 150 Rails

Meds
MWD (or AB)
Scrambler
Webber

Low
Med Repairer
1600 Plate
2 hardeners (rat specific)
RCU

Going from memory here. I used rails because I found blasters to be a pain against rats, because you have to hunt every single one down. I used as many drones as I could and raised my drone skills to get 8 heavies soon. Meds are pvp orientated, a cap recharger instead of the scrambler would probably be better for rats. I rarely bothered with antimatter, just used whatever ammo the rats dropped. Cap is kinda low, but the armour usually last long enough because it is just friggin thick... Very Happy

Ride towards the enemy as fast as possible, wait until they fire at you and release the drones. Web, shoot, command drones to attack. Rinse and repeat. Tears up anything in 0.4+ nicely.

Streetrip
FinFleet
KenZoku
Posted - 2005.03.13 00:55:00 - [18]
 

Hi slots

2xlight neutron blasters
3xlight ion blasters

Med slots

10MN MWD (named if poss)
Stasis Webifier
Cap recharger (named if poss)

Lo slots

1600mm Reinforced Steel plates (dont bother with anything more as it really is just a waste of money)
Armor Thermic Hardener
Armor Kinetic Hardener (or just switch these to an NPC damage type of your choice)
T2 Armor repairer (a good use of money)
Cap power relay

Drone Bay

8xWasps

I have 6.5mill SP and use that. Kills BSs nicely.

lo-med skill point reqs

5xlight neutron blasters
10MN MWD
Stasis webifier
Cap recharger
1600mm reinforced steel plate
Energized adaptive nano membrane
Medium Armor repairer
2x Cap power relay

8x Heavy drones of choice

excellent ship

Vigilante
Gallente
Aliastra
Posted - 2005.03.13 02:20:00 - [19]
 

Originally by: Bazman
Edited by: Bazman on 08/03/2005 17:05:44
Given that he has 600k skillpoints, i doubt he can use 8 heavy drones or tank too good with 1600 plates and reppers

A thorax isn't exactly a railgun platform, its best suited to blasters, but railgun setups are possible. At your skill level, i'd go for...

High: 3x 200mm Railguns, 2x 150mm Railguns (the frigate sized guns) (Alternatively, 2 x 200 and 3 x 150s)
Mid:An MWD (if you have the skills for it, requires afterburner IV and highspeed manuevering skill)
Stasis Webifier (This will help you against frigate rats, which your small guns can handle, the 200mm's won't really be able to hit at close range)
Capacitor Recharger I (15% cap recharge)
Low: Medium Armour Repairer (Basic equipment for a Thorax, gives you greater endurance for battles, consider your shields a buffer for damage)
2x Capacitor Power Relays
2x Passive Armour Hardeners (use actives once you get to hull upgrades level 4)

Pack as many drones in there as you feel you need to, medium drones are good, heavy drones should only really be used against tough spawns



This is a great setup, I think, for new pilots. Close up might scare ya too much Smile I liked rails a little better for NPCing, and it is much safer for a new pilot. It was something like this... I used Iridium when i warped in, waited for them to come to me, then switched to antimatter (I don't remember the exact ammos, it might have been antimatter on the 200mm's and Uranium on the 150mm's... I dunno, you can test it, all the ammo did was make them equal optimals). I used the web and ab/mwd to web them and then orbit around them at the optimal Very Happy Very different, but yea I enjoy being original Razz

Highs:
3 200mm Railguns
2 150mm Railguns

Mediums:
1 Stasis Webifier
1 Cap Recharger
1 MWD/AB

Lows:
1 Medium Armor Repairer
1 Small Armor Repairer
1 Cap Relay or Damage Mod (make sure it is for hybrids!)
2 400mm Nanofibers (Less Speed Penalty)

About the Afterburner (AB) compared to the MicroWarpdrive (MWD)... It's your choice, just remember that you DON'T constantly run either (same thing with the repairers). Just use the MWD/AB to stay out of the close radius of the NPCs. Try to get level 4 cruiser, then it is more plausible to use a MWD.

With the two repairers, I liked to be on the safe side Laughing it's overkill, but hey, I never lost the thrax and could even kill multiple 100k bounties with it. When you get the skills, money, and balls to fly around with a tech II medium armor repairer, drop the small one and fit in another damage mod or active hardeners (I never used these really, usually the repairers could hold the damages, and if they can't the 2 400mm armors could keep you alive for long enough).

This should be a very good setup, you can always try out blasters when you get higher skills, but I personally liked rails to just fly in and take out everything quickly.

With drones, you'll probably only be able to use 3 mediums for a while- imo there are more important skills to get. Your 150mm's, webifier, and 3 drones can take out any frigate that orbits around you. Drones to use: Hammerheads/Infiltrators, speed doesn't really matter for this NPCing.

Dang... This is long. If you are reading this, Kudos to you, and you REALLY NEED TO GET OUT. Log off EVE. Seriously.

Have fun, fly safely!

Hobbsalong
Minmatar
Intergalactic Peace Organization
Sc0rched Earth
Posted - 2005.03.13 03:41:00 - [20]
 

I dont like the lack of range on small blasters fitted onto a slow ship like a Thorax.

So I use 5 150mm rails or 5 125mm rails and mwd/web/cap (non PvP)
armor tank with 1600plate and med tech II... energized adaptives.

drones of choice.. I like praetors and beserkers


 

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