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blankseplocked [WTA] 124.6m SP Toon
 
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Author Topic

Wright
Amarr
EFFECT.
Posted - 2011.09.08 20:06:00 - [1]
 

Skills

Spaceship Command:
- All battleships, Cruiser and Frig's to 5
- All T2 Cruisers 5
- Battlecruisers 5/Command ships 5
- Marauders 5
- Interceptors 5
- Assault Ships 4, Covert Ops 5
- Amarr carrier 5
- Amarr dread 5 (Also have Fighters 5)
- Capital ships 5

Navigation
- nearly maxed Navigation (All bar Jump Fuel Conservation which is at 4)

Gunnery
- Can use all t2 guns (most spec's at 4)
- AWU 5
- Capital energy turret 4

Missiles
- T2 cruise/Torps - Spec at 4
- T2 heavy assaults - Spec at 4
- T2 heavy missile's - Spec at 5
- T2 Lights/Rockets - Spec at 4/3
- All misile support skills 5

Tank
- All armor comps to 5
- Decent shield skills
- Great energy skills

(Training max leadership now)

- Comes with a Full set of +5's and some random hardwiring's.
- Has decent standings (Except gallente)
- 5.0 Sec Status
- Positive Wallet
- No kill rights
- Corp roles are currently being dropped
- 5 R&D agents, All level 4 ( 2 Mech engineering, 2 Amarrian starship engineering, 1 Laser Physics )
- I will pay Transfer fee and all CCP's rules will be followed.
- Pointless mailing me as I won't be logging on much.

Bidding
- Starting bid~ 40B
- Reserve~ Hidden
- Buyout~ Humor me

Any Questions ask here, Not interested in trades just isk.

Wright
Amarr
EFFECT.
Posted - 2011.09.09 01:16:00 - [2]
 

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