open All Channels
seplocked Features and Ideas Discussion
blankseplocked Low sec Escalation of force...
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Joe Risalo
Posted - 2011.09.08 19:21:00 - [1]
 

Ok, so this far into the life of Eve, most of us are noticing that there's little difference between low sec and null sec.

Obviously there are huge differences such as bombs, bubbles, sov, and so on, but what I'm talking about is actually on the security side of things.

In null sec it's anything goes. As well it should be.

In low sec it's almost anything goes, but it still doesn't present the purpose of being low sec cause you can do close to anything and nothing will come of it.

Now here's my suggestion.

Lets give low sec a reason to be racial territory and to actually have a number above 0.0..

Give low sec an escalation policy.

With an escalation policy in low sec, you'll be able to fly around popping people, but at a certain point CONCORD will become weary of your actions and deem you a threat to the system, and faction area you're in.

To me this makes sense. Concord and the factions would only put up with this sort of harasement for so long if we were in a real life scenario (I know, it's just a game).

However, this escalation of force by CONCORD would solve several issues.

1) Constant gate camps just off of high sec, or in a low sec system between 2 high sec systems.

2) Corps/alliances wouldn't be able to basically claim SOV over a low sec system, which is essentially what's happening now.

3) Would give low sec a reason for having a possitive number

4) Would make low sec seem more like it's actually part of a faction's territory.


The way it is now, low sec is almost as law less as null sec. Hell, low sec is actually easier for gate campers than null sec because they're fed a constant line of ships, they don't have to worry so much about supers and titans, and they don't so much have to worry about reactions from alliances unless they're cutting them off.

With the escalation of force a person or group of persons would only be allowed to commit so many illegal acts before CONCORD and the related faction become threatened by your actions a feel they must respond before it gets out of hand.

Now, the same things considered illigal in high sec would be considered illigal in low sec, but you'd be able to get away with it up to a certain extent.

Kinda like in the old western days cowboys would shoot up someone in a small town way off in nowhere and no one would care, but if it became an epidemic of sorts, marshals or rangers would deem it a threat and would actually fight the outlaws on their own turf.
This is basically like what I'm suggesting with CONCORD reacting in low sec.

Now, the deeper you get into low sec the more you will be able to get away with before concord responds. For those of you who question this part, I suggest that it actually start with .5 systems.... YES I SAID .5

Now, that gives 5 high sec, 5 low sec. However, .5 systems would really be a middle man.

.5 = able to commit 2 illegal acts before concord decides to respond (stealing or killing or whatever else) If you take the kill from concord you will simply be agressed by them for 15 minutes. If you decide to flee, to a lower sec system before they can arrive, you will be barred from the system for 24hrs and will be shot on site if you attempt to enter any high sec before then.

.4 = Able to commit 10 illegal acts. If you stay a die, 15 min agression, if you flee, barred from .4 and up systems from 20hrs.

.3 = 20 illegal acts. Stay and dies 15 minutes, flee 15 hrs barred .3 and up

.2 = 30 illegal acts. 15 minutes, barred 10 hrs.

.1 = 50 illegal acts. 15 minutes, barred .1 and up for 5 hrs.

In all situations, you will be barred from that faction's high sec for 24hrs, unless you allow CONCORD to kill you.

things considered illigal are factored as points, kinda like points against your drivers license.

These points in these areas are carried for the week. (so maybe adding a few extra illegal actions might not be too bad).

Joe Risalo
Posted - 2011.09.08 19:26:00 - [2]
 

Edited by: Joe Risalo on 08/09/2011 19:30:11
Edited by: Joe Risalo on 08/09/2011 19:26:42
Once you pass the number of illegal acts in a security level for a faction, you will be deemed a threat and will be engaged on any firther actions in certain security levels, just as if you were in high sec.

These kills count towards all low sec systems for that faction. So if you get 10 illegal acts then you won't be allowed to commit any more actions in .4 systems. It basically becomes high sec for you.

here's the point count out.

destroying a ship is 1 point against you

a pod is another point.. So destroying a ship and it's pod is 2 points.

Attacking someone involved in faction warfare while not yourself being involved in faction warfare, or against someone in your own faction is -2 for ship and -2 for pod.

Destroying a player structure is 5 points.

This list can go further and get more extensive, but i'm just trying to lay it out for you.

Basically, this I feel give low sec a security rating with a purpose, while still allowing it to be enjoyable.

Darth Helmat
Posted - 2011.09.08 22:53:00 - [3]
 

so i do say 49 illegal things, jump into clean clone in a cheap frig and let concord pew me on the 50th?

concord is a **** poor game mechanic already, don't make it worse. Though I agree increasing consequences for .4 vs .1 systems might be a good thing.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.09.09 12:36:00 - [4]
 

Originally by: Joe Risalo
Ok, so this far into the life of Eve, most of us are noticing that there's little difference between low sec and null sec.




Stopped reading here.

Are we playing the same game?

Joe Risalo
Posted - 2011.09.09 15:56:00 - [5]
 

Originally by: Emperor Salazar
Originally by: Joe Risalo
Ok, so this far into the life of Eve, most of us are noticing that there's little difference between low sec and null sec.




Stopped reading here.

Are we playing the same game?


Yes, I believe we are.

So... With that in mind.

Is low sec more dangerous than null sec? Yes..

Is low sec faction territory? Yes...

Is low sec still a law restricted zone? Well, it's not null sec, so yes..

So how is low sec more dangerous than null sec when it's a faction territory with laws and militarized.

Reguardless of whether it's low sec or not, the factions are still in control of these zones and CONCORD is still responsible for securing them.. So why the hell is there more lawless action is low sec than null sec???

There needs to be something to set the tone of why low sec is low sec.

Saying that it's low sec just because you can't use bubbles, bombs, or whatever, while still allowing you to go about complete lawless activity is crap...

Low security should mean Lower than high sec security. However, all it seems to mean in Eve is null sec with a few restrictions.

Atleast my escalation of force would establish why it's low sec (cause it take CONCORD too long to respond) while still giving a purpose to it being a possitive security system and being faction territory.

Lawlessness should be saved for null sec. There should be no reason why a large fleet can sit right off of a high sec gate and kill everything without some kind of reprecussions at some point.

That's like the police saying you're allowed to get away with almost anything as long as you're outside of the city limits. ******ed


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only