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blankseplocked {Request} Hybrid ammo change of damage types
 
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loosey doogen
Posted - 2011.09.06 19:52:00 - [1]
 

Edited by: loosey doogen on 06/09/2011 19:55:21
I don't understand: why does every ammo have at least a couple damage types i.e explosive, kinetic, thermic, em; except hybrid that has (drum roll) thermic and kinetic ONLY; theres no getting away from it, if you're fighting against a Gallante ship; hes using thermic or kinetic; Otherwise hes not using his ship bonus. Not to mention if your out in null say against the angel cartel and they're weak against explosive and strong against thermic and kinetic, you have to lose your ship bonuses. On a side bar why have 8 different types of hybrid ammo, not to mention factions, if they all basically do the same damage just slightly less power usage

I suggest as a balance make different damage types for hybrid ammo

Jill Antaris
Imperial Academy
Posted - 2011.09.07 11:51:00 - [2]
 

Last time I checked frequency crystals also can't change damage types.




 

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