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blankseplocked Projectile Turrets missing
 
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Teklas Romani
Posted - 2011.09.06 14:13:00 - [1]
 

So I have traveled on some missions's (mostly L1's...still new) and im flying around a cruiser right now (all meduim turrets...i <3 artillery, but i have some ac's to do the close up work). I have had tremndous difficulty hitting the ships in these mission's. I checked the optimal range, the fall-off range, and made sure i was all in where i should be and it still seems to miss WAY more then i would think. Missing so much as to actually make the mission difficult to complete (not saying it shouldnt be, but not cause your missing an inferior ship). Any good sites to go to so i might be able to figure some math out, or maybe im missing something blatently obvious...any help at all?

Ineka
Gallente
Center for Advanced Studies
Posted - 2011.09.06 14:22:00 - [2]
 

First of all welcome new capsuleer

At this point your total SP (skill points) in the dedicated/related areas to make your guns work properly are just crapy.

First of all you should stick to frig/destroyer size the time you can train your gunnery skills (starting by support ones), then understand their use: Auto canons can hit very hard at close/med range and have very decent tracking, artillery is mostly used to snipe and have poor tracking.

Has every new char, you want the biggest "right nao" and it's very normal, it's up to your corp mates and people on forums to try to make you understand that the road to get something effective and properly fitted can be long.

Stick to size ships and all the mods related, train those skills up to 5 asap either tank or gunnery, some of those skills will be the same no matter the size ship you'll fly later.

Until you have enough gunnery support skills up to 4 (5 better and you'll never get back) you'll find every gun system crapy. Well the truth being that no matter if you have 1M or 20 in gunnery the single weapon system being total crap overall is Hybrids, so you're free of those since you train projectiles (overall the best in game)

Teklas Romani
Posted - 2011.09.06 14:37:00 - [3]
 

thats what i was thinking so i decided to go for the certificates suggested on the ship...but thanks for the advice. Ill make sure I will check my skillz...any suggestions for better tracking?

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.09.06 14:59:00 - [4]
 

Originally by: Teklas Romani
thats what i was thinking so i decided to go for the certificates suggested on the ship...but thanks for the advice. Ill make sure I will check my skillz...any suggestions for better tracking?


(1) Train the Motion Prediction skill; this directly boosts your tracking.

(2) Train the Sharphooting and Trajectory Analysis: these will improve your effective range, allowing you to engage from further away, which will reduce the effective transversal of your targets.

(3) Practice reducing the transversal of your targets through active control of your ship. The most basic tactic to do this with rats is to burn directly towards rats that try to kite you and away from rats that try to get close. That means they'll try to go directly away from you or chase directly towards you, so they will have very low transversal making them easy to hit.

Ineka
Gallente
Center for Advanced Studies
Posted - 2011.09.06 15:01:00 - [5]
 

Originally by: Teklas Romani
...any suggestions for better tracking?


Right "NAO" you have Tracking enhancer mods, several meta levels giving you different values.

Doing it right: train asap gunnery support skills at least at lvl4

Also: make sure you have the good remap.

Tools advice: EFT or Pyfa - help you to find the best fit for your ship with your own skills and see the difference with all lvl5

Also (if not the most important): EveMon -plan your skilling by choosing the ship you wan to fly in some reasonable delay, pick all the related certificates, import your char API and see exactly when you'll be able to fit/fly properly said ship.

E man Industries
Posted - 2011.09.06 15:17:00 - [6]
 

also level 1's are mostly frigates.

In eve small ships are hard to hit with larger guns. A frigate can orbit a battle ship or turret cruiser and take 0 damage.

By taking your using a hammer to squash a fly. Skills can help your accuracy.

some other things.
#1 do NOT fit artillary and autocannons... one is short range and one is long range. By fitting both you are doing less damange than you could be doing no matter the situation. If they are far your short range guns are uselesss...if they are far your artillary is missing a lot. Fit one range type and position your self to use that advatage.


#2 If using long range guns fly away from the frigates and they will fly dirrectly toward you(because npc's are dumb)..this lets your big guns hit them. Try fitting an afterburner or mwd to go faster. Keep them far away.

Have fun.


Nikita LaFem
Posted - 2011.09.06 21:13:00 - [7]
 

Listen to Ineka - she has it right.

Support skills (guns, armor, shield, energy management, navigation) are all critical to "doing it right". Get your Frig skills solid then move on the Dessy's (as many of the frig skills transfer nicely), rinse and repeat.

You will find that you are doing L1's much better, hitting for more damage and learning to acatually fly what you are in so that you keep it alive, instead of just relying upon "bigger ships" to tank smaller ships.

I did much the same as you early on, and I am still finding holes in my training I have had to go back and get "right". Interestingly, if you are like most (especially me), you will find yourself getting to a point where going back and doing missions in lower level ships is so much more fun and you will find youself running Level 3's in a Destroyer or assault ship for the experience.

Then you can start doing PVP and learn what this game is really all about (and where you skills really suck and you never knew).

Good luck.


 

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