open All Channels
seplocked Assembly Hall
blankseplocked 0.0 Trade Hubs
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Insolvent
Posted - 2011.09.06 03:43:00 - [1]
 

I originally thought of this as a response to The Mittani’s thread about greater Null Sec independence, where there was a lot of focus about the reliance of Null sec on the Jita market. But I got thinking and thought it might be pretty cool idea in its own right so to give it a wider viewing I thought I’d put it up in its own thread to be shot at.
The problem appears to be that Null sec players are massively reliant on the Jita market and there is a perceived logistical nightmare involved in this.
A solution would be a trade hub that is smack bang in the middle of 0.0 space. I envision something like Mos Eisley welcoming to all the worst (best) elements of eve life, a place where the local Faction e.g. Guristas “police” the system similar to Concord in hi-sec, but where having -10 standing doesn’t matter.
The system would be entirely isolated from hi and low sec space so that the only route in would be through 0.0 for sub-capitals. I would propose that cynos can be lit just like in normal 0.0 to jump in JFs/Carriers etc which would be the main avenue of getting the local market going.
A system like this would always be camped to hell so I would suggest that 3 interconnected systems be selected with plenty of gates to the wider 0.0.
The systems would be at least further than a single jump for a capital ship, from the nearest low sec and close to the heart of the faction space. One such trade hub for each of the main race factions

Is this a good or bad idea? At present I live in a WH and don’t pretend to know much about 0.0 mechanics or the wider implications of this idea.

Sator Nyatt
Posted - 2011.09.06 05:01:00 - [2]
 

There is a trade hub smack in the middle of 0.0. It's called Jita.

Trolls aside, there is no 'middle' of 0.0, being that its a ring around highsec. I believe there are a couple of stations in 0.0 that are open to all (Chribba's station comes to mind) but i also think almost no one goes there.

If there was a 0.0 station open to all that actually had a hub going, then you'd see campers on the undock 24/7, just like jita except able to bubble the undock and kill everything.

ShahFluffers
Ice Fire Warriors
Posted - 2011.09.06 05:21:00 - [3]
 

Originally by: Insolvent

The problem appears to be that Null sec players are massively reliant on the Jita market and there is a perceived logistical nightmare involved in this.



Quite the opposite. The problem is that it is easier and CHEAPER to get a couple of Jump Freighters to Jita, buy a large amounts of equipment/ammo, and jump it back out to the alliance HQ than to mine and build said equipment/ammo out in 0.0.

Originally by: Insolvent

A solution would be a trade hub that is smack bang in the middle of 0.0 space.



It doesn't work that way. CCP didn't make ANY of the current trade hubs we see today... the players did. And they chose it because Jita is pretty much the "center" of the EVE map and [sorta] close to every other high-sec trade hub.

Eperor
Posted - 2011.09.06 09:39:00 - [4]
 

Originally by: Insolvent
I originally thought of this as a response to The Mittani’s thread about greater Null Sec independence, where there was a lot of focus about the reliance of Null sec on the Jita market. But I got thinking and thought it might be pretty cool idea in its own right so to give it a wider viewing I thought I’d put it up in its own thread to be shot at.
The problem appears to be that Null sec players are massively reliant on the Jita market and there is a perceived logistical nightmare involved in this.
A solution would be a trade hub that is smack bang in the middle of 0.0 space. I envision something like Mos Eisley welcoming to all the worst (best) elements of eve life, a place where the local Faction e.g. Guristas “police” the system similar to Concord in hi-sec, but where having -10 standing doesn’t matter.
The system would be entirely isolated from hi and low sec space so that the only route in would be through 0.0 for sub-capitals. I would propose that cynos can be lit just like in normal 0.0 to jump in JFs/Carriers etc which would be the main avenue of getting the local market going.
A system like this would always be camped to hell so I would suggest that 3 interconnected systems be selected with plenty of gates to the wider 0.0.
The systems would be at least further than a single jump for a capital ship, from the nearest low sec and close to the heart of the faction space. One such trade hub for each of the main race factions

Is this a good or bad idea? At present I live in a WH and don’t pretend to know much about 0.0 mechanics or the wider implications of this idea.



Risjk VS reward to high for industrilist tho bring eny goods there if sytem get camped, noone wil bring there eny houler or fregts with goods for sell, ther can be done somting about tit to fix this idea. one ting can help you cant atack eny feregt or houler witouty him atacking you first in eny surcenstances he even cant lok them that that can work but now this idea for industrilists ho shuld bring goods doewn there is useles.

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.09.06 12:15:00 - [5]
 

Originally by: Eperor
Originally by: Insolvent
I originally thought of this as a response to The Mittani’s thread about greater Null Sec independence, where there was a lot of focus about the reliance of Null sec on the Jita market. But I got thinking and thought it might be pretty cool idea in its own right so to give it a wider viewing I thought I’d put it up in its own thread to be shot at.
The problem appears to be that Null sec players are massively reliant on the Jita market and there is a perceived logistical nightmare involved in this.
A solution would be a trade hub that is smack bang in the middle of 0.0 space. I envision something like Mos Eisley welcoming to all the worst (best) elements of eve life, a place where the local Faction e.g. Guristas “police” the system similar to Concord in hi-sec, but where having -10 standing doesn’t matter.
The system would be entirely isolated from hi and low sec space so that the only route in would be through 0.0 for sub-capitals. I would propose that cynos can be lit just like in normal 0.0 to jump in JFs/Carriers etc which would be the main avenue of getting the local market going.
A system like this would always be camped to hell so I would suggest that 3 interconnected systems be selected with plenty of gates to the wider 0.0.
The systems would be at least further than a single jump for a capital ship, from the nearest low sec and close to the heart of the faction space. One such trade hub for each of the main race factions

Is this a good or bad idea? At present I live in a WH and don’t pretend to know much about 0.0 mechanics or the wider implications of this idea.



Risjk VS reward to high for industrilist tho bring eny goods there if sytem get camped, noone wil bring there eny houler or fregts with goods for sell, ther can be done somting about tit to fix this idea. one ting can help you cant atack eny feregt or houler witouty him atacking you first in eny surcenstances he even cant lok them that that can work but now this idea for industrilists ho shuld bring goods doewn there is useles.


What.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.09.06 21:19:00 - [6]
 

A couple points about nullsec trade that you need to be aware of:

First, the goal is not to create a new super-hub like jita (even if it is in nullsec). The goal is to move a significant amount of the industry into nullsec, and thereby negate some of the nullsec-jita dependence.

The way of life at the moment: ABC ores and moon-goo from nullsec are shipped to Jita. Producers purchase these and build ships/modules, which are then put back on the Jita market. Then nullsec consumer's purchase the items in Jita and ship them back to nullsec.

Reasons why stuff is NOT built in Nullsec:
1.) Most production requires an enormous amounts of low-tier minerals. Appropriate quantities of the minerals are typically NOT available locally.
2.) T2 production requires several types of moongoo, as well as datacores, decryptors, and BPC/BPO's, all of which are typically NOT available locally.
3.) The number of nullsec production slots is very limited compared to hisec.
4.) There is a lot of extra risk in nullsec. Logistics can be intercepted, POS's can be destroyed, Outposts can be conquered.
5.) The local demand is often too low to quickly move inventory. In other words, once you build a ship, you want to quickly sell it, or your resources quickly become tied up in inventory.

Once items are produced in nullsec, local markets will reflect local production. This is in stark contrast to local markets now, which are primarily created by importing Jita goods and selling said goods primarily to blues.

As such, the most appropriate suggestions focus on providing building materials locally and increasing the production rates and efficiencies so null-sec industry has better returns than hi-sec industry (which is appropriate since null-sec has much more risk!).


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only