Originally by: Jia Cho
1) A "salvage license" that mission runner could sell to other parties. Perhaps license creation process could scan for wrecks when it is created to give a time-stamp, coded bookmark (that is revealed when purchased) and list of wrecks to allow bidder to estimate reasonable knowledge of the value of the license? Ownership of wrecks would flip to buyer's corporation and sale/purchase of licenses would increase player market interactions. Perhaps multiple licenses could be linked for multi-room missions.
Careful how you name things :) Salvage
is the process of using your salvager on wrecks, which is always allowed, even on 'hostile' wrecks. There are 2 different things, taking the stuff out of the wreck and tractorbeaming, which aren't allowed. However, a person can allow this by abandoning the wreck. Granted, in that case it'll be open to anyone, but it can work.
Secondly, these licenses would only be valid for like half an hour or so. That's not a lot of time to change hands, and I wonder who'd buy them, or go through the trouble of creating and selling them. I'm not strictly against the idea, but I'm doubting the value of it.
2) Some "folders" that could be created within a ship's hold to separate cargo for different destinations? Alternately, a tagging system to separate and display cargo items by destination.
There are a bunch of things already in place. You could use Large Cargo Containers (or whatever the damn things are called), Carriers have Corp Hangar Arrays in place, and you could even set up Courier Contracts which gives you a nice box, I'm not sure if those boxes are named, though.