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nate555
Caldari
The Godhand Corporation
Posted - 2011.09.04 07:05:00 - [1]
 

i have herd in some cases that assault launchers can take out cruisers. is this true, i used them today in some pvp, only did real damage to frigs. I only have t1 right now though.

iKill Giants
Eternal Phoenix Rises
Posted - 2011.09.04 07:14:00 - [2]
 

Put it this way.
An AML fit cruiser will do full damage to another cruiser, it's just that full damage with AMLs isn't exactly enough to kill most cruisers before they kill you. It's best to stick to frigs, which die faster.

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.04 07:19:00 - [3]
 

Edited by: nate555 on 04/09/2011 07:21:35
so i could do some damage but would need some help. cause i only planed on doing pvp with 1 or 2 other guys

Klymer
Posted - 2011.09.04 07:27:00 - [4]
 

From the description:

Quote:
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles


Cruiser defense is going to be too high in pvp for them to do any real damage, or at least I hope it would be Laughing

NPC cruisers on the other hand crumble rather easily if your using something like a Caracal with 5 of them and a BCS or two for good measure.

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.04 07:38:00 - [5]
 

what about heavy assault launchers. how are they when it comes to frigs? i know it will do damage to cruisers

ShahFluffers
Ice Fire Warriors
Posted - 2011.09.04 08:21:00 - [6]
 

Originally by: nate555
what about heavy assault launchers. how are they when it comes to frigs? i know it will do damage to cruisers


The exact opposite. It will do full damage against stuff bigger than cruiser level... but frigs will take minimal damage.

Wylee Coyote
Posted - 2011.09.04 08:45:00 - [7]
 

Originally by: nate555
what about heavy assault launchers. how are they when it comes to frigs? i know it will do damage to cruisers



Web(s) and target painter(s).

Klymer
Posted - 2011.09.04 09:03:00 - [8]
 

Also warhead rigor catalyst rigs

Quote:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.

Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles

Wylee Coyote
Posted - 2011.09.04 09:25:00 - [9]
 

Originally by: Klymer
Also warhead rigor catalyst rigs

Quote:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.

Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles




How does that affect assault missiles and heavy assault missiles?

Klymer
Posted - 2011.09.04 09:32:00 - [10]
 

yeah my bad, I don't use hams lol

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.04 11:13:00 - [11]
 

Originally by: Wylee Coyote
Originally by: Klymer
Also warhead rigor catalyst rigs

Quote:
This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.

Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles

How does that affect assault missiles and heavy assault missiles?
AMLs fire standard light missiles, which are guided, whereas HAM launchers fire… well… HAMs, which are not. Basically, don't look at the launcher — look at the ammo.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2011.09.04 19:12:00 - [12]
 

Assault launchers are basically high capacity, higher rate of fire standard launchers.
That makes them pretty unusual, in that they're the -only- weapon that fits a hull size larger, but has the 'tracking' of the smaller ship weapon.

Their paper firepower is pretty poor though - they won't do the DPS that heavy assaults or heavy missiles will do.
But what they will do, is - practically speaking - full damage on anything within a 40km sphere - 60km if you're flying a caracal.

But that also means you need to take advantage of that range - for a 40km weapon that does full damage to all size targets, they're good.
For a shorter range weapon, they're noit very good at all.

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.04 23:59:00 - [13]
 

so heavy assaults would be better for what i want to do?

Mrs Demeanor
Posted - 2011.09.05 00:46:00 - [14]
 

Edited by: Mrs Demeanor on 05/09/2011 00:47:54
What you want to do is fly your caracal like a nano ship and take advantage of its full damage at range.

Eg Gun boat Vs Caracal

Gun boat has more dps with in 10km and when applied it hurts but go past 10km his dps will half and become minimal out at 18 to 20km (max disruptor range)

Now the caracal with good skills will be doing it 200+ dps out to 57km so if you can keep the target at 18km to 24km and just kill him (fit below). The web is to slow frigs so you apply full damage. If a cruiser gets with in 13km over heat web to slow him down and burn range again.


[Caracal, New Setup 1]
Ballistic Control System II
Ballistic Control System II

Warp Disruptor II
Large Shield Extender II
X5 Prototype I Engine Enervator
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Assault Missile Launcher II, Bloodclaw Fury Light Missile
Assault Missile Launcher II, Bloodclaw Fury Light Missile
Assault Missile Launcher II, Bloodclaw Fury Light Missile
Assault Missile Launcher II, Bloodclaw Fury Light Missile
Assault Missile Launcher II, Bloodclaw Fury Light Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II x2


Oh and Heay assults are no good on a caracal due to there high PG usage, THis means youcan not fit much of a tank. You can fit Heavy missles but With the smaller tank you need to have range or you will die FAST!

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.05 02:24:00 - [15]
 

Edited by: nate555 on 05/09/2011 02:24:01
i was thinking on using a cerb instead

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2011.09.05 14:26:00 - [16]
 

Cerbs suffer massively from a lack of drone bay.
And they still are rather poor on powergrid.

Frankly, if you're fitting HAMs to it, then most of the time you'd be better off in a Drake.
The reason's quite simple - if you're 'capping' your range at 'point ' range, you lose a lot of the advantage of a Cerb.
If you're not, then there's a lot of milage in being able to standoff by more than 50km.

In my opinion, the Cerb's primary purpose for existing is that double range bonus - on this ship, AMLs will reach out and touch frigates at 100km. That really is pretty terrifying, and with that much range you can also stay well clear of large ships, and apply credible amounts of fire.

But with heavy missiles, you can propel those 250km, and do damage comparable to - or more than - a battleship at the same range. That's really quite impressive, and something that's well worth having....

The Cerb's biggest problem really, is that it's a ship that needs to fit in with the gang dynamic.

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.05 17:16:00 - [17]
 

gang dynamic?

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2011.09.05 18:58:00 - [18]
 

Originally by: nate555
gang dynamic?


Most Caldari ships have a bad reputation for PvP. It's not entirely the case though - in that if you have a ship with a specific role, Caldari probably have one of the best ships at it.

But if you want a multi-role ship - something with a bit of tackle, a bit of tank, and a bit of gank they're not nearly so good.

This is 'Caldari Syndrome' - the ships are superb as gang elements, and poor standalone.
The Cerberus is the epitome of this - even the shortest range weapons it totes, go 40km+. Which means it's sacrificing 1-2 of it's bonuses, simply to be able to get a point on something.

And when it does, you find it's tank is a bit crap, and the lack of a dronebay means it's rather prone to getting pinned down.

However, if you play to it's strengths, it's capable of quite an incredible amount of anti-frigate firepower at 125km.

And you're really quite hard pressed to find a ship that'll deliver 400dps at all ranges from 0-250km. But the Cerb can do this too.

But in order to do this, it needs to have a place in a suitably configured gang. It needs to form a cohesive part of the gang dynamic. The same is true of many Caldari ships - fill in their roles, and optimise them accordingly, and you have something truly excellent.
Try and do - as is the 'normal' for PvP - a bit of a generalist, and you end up with something that's just not very good overall.

(There are, of course, exceptions. The Drake, for example, is overwhelmingly popular because it _is_ a ship that can do the 'all rounder' niche)

nate555
Caldari
The Godhand Corporation
Posted - 2011.09.05 19:07:00 - [19]
 

yea i like to fly with a curse. he could tackle and i could stay at range.

Demvaril
Posted - 2011.09.06 13:25:00 - [20]
 

Edited by: Demvaril on 06/09/2011 13:29:49
Edited by: Demvaril on 06/09/2011 13:26:55
What about this as a HAM Drake? I've seen vids of them doing really well at short ranges.

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Invulnerability Field II
Faint Warp Disruptor I
Stasis Webifier II

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Small Unstable Power Fluctuator I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II x5



 

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