Author |
Topic |
 Fallen Forever |
Posted - 2011.09.04 03:02:00 - [ 1]
Edited by: Fallen Forever on 04/09/2011 17:03:09 Edited by: Fallen Forever on 04/09/2011 16:52:29 ok thanks for giving me ur attention =) not to the questions(OF DOOM!)
im a returning player making a new toon for a fresh start.. on said toon im staying 1 race and that is minmatar.. im also staying sub battleship so.. t3, commad BS and all the stuff below that.
being a new toon i set myself a goal, not tp distant but a ways to reach, i want to fly a loki as my first real ship.. im currently remaped to int/mem and have 1 more remap. with 3-4 months of int/mem skills planed id like some advise of skills that would make me a better pilot for said ship other than the basics..
so what skills would be a good idea for a loki pilot to have, pve'ing for now but pvping later,
ty for any and all advise or comments, Fallen |
 Lester Knight Chaykin |
Posted - 2011.09.04 08:31:00 - [ 2]
I didn't even bother to read. Stop being lame, make a new thread with a good subject and then we'll see. |
 Jasdemi Interstellar Whine Brewery Monocle Overlords |
Posted - 2011.09.04 11:08:00 - [ 3]
Pathetic peasant. |
 Cunane Jeran Gallente |
Posted - 2011.09.04 15:22:00 - [ 4]
While I could very easily answer this, your use of caps in the title annoyed me to the point where I don't want to. |
 Nezumiiro Noneko |
Posted - 2011.09.07 04:19:00 - [ 5]
since int/mem already...good tank,cap and support skills.
Loki will shield tank...train hull upgrade and mechanic anyway to 5. More ehp in armour and hull in case fit hits the shan.
Electronics a nice to have. Load up eft, plug in a e-war device you like and see what skills affect it. train them well. Range/falloff never a bad thing to have. Skills that save activation energy, thats energy to nudge you into better power savings if not helping make cap stable more possible.
Are you going implants for boosting? If so see how high you went them. If implants desired need cybernetics 5, best done on an int/mem spec'd train.
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