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blankseplocked Jump threw a gate and log off to avoid dying
 
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Hobogear
Posted - 2011.09.04 01:49:00 - [1]
 

Edited by: Hobogear on 04/09/2011 01:49:13
Problem

if they log before they uncloak you only have a few secs to kill it.


why is this allowed at all? you shouldnt not be allowed to log to off to avoid dying.

Solution

If you get tackled you get 15 min aggro regardless.

Breaker77
Gallente
Reclamation Industries
Posted - 2011.09.04 02:45:00 - [2]
 

Originally by: Hobogear
you shouldnt not be allowed to have your power go out which causes the server to think you logged off to avoid dying.

Solution

If your power goes out, and you get tackled you get 15 min aggro regardless.


FYP

Can you prove 100% that the pilot logged off or that his power/internet went out?


William Cooly
Sol Enterprises
Posted - 2011.09.04 02:50:00 - [3]
 

Edited by: William Cooly on 04/09/2011 02:50:17
Jump.
Throw a gate.
Log off to avoid dying.

Hobogear
Posted - 2011.09.04 04:06:00 - [4]
 

Originally by: Breaker77
Originally by: Hobogear
you shouldnt not be allowed to have your power go out which causes the server to think you logged off to avoid dying.

Solution

If your power goes out, and you get tackled you get 15 min aggro regardless.


FYP


Can you prove 100% that the pilot logged off or that his power/internet went out?




it doesnt matter.

the ship jumped into us, logged off, when he logged we pointed it started damage on it, it vanished with 2% hull.

Aqriue
Center for Advanced Studies
Posted - 2011.09.04 04:15:00 - [5]
 

So OP wants no challenge fight with no other player at the helm ? Grats, real pr0 and I hear NPC's are just as challenging. Its not just because my name is worth more on a killmail regardless of the fact that its shoot on site in EVE because nobody bothers to communicate for ransom and that rookie ships/cheap frigs/empty industrials are a good excuse for your b*tchrant to get yourway. You should try playing World of Tanks, apparrently they are going to increase the penalty for leaving a fight just as you want for EVE. Get your way and get a cookie too just so you can feel good...iniating aggression just because you tackled them...lol try harder as the majority of targets picked off are not even worth your time just because you saw them. Guy doesn't want a fight, alpha him, and see what happens...lost my industrial last time because I already knew the outcome....going to loose the industrial and the pod got a way. Yeah, he was mad bro over a cheap tactic...glad it works!

Martinez
T-Cells
Moar Tears
Posted - 2011.09.04 04:31:00 - [6]
 

Originally by: Aqriue
So OP wants no challenge fight with no other player at the helm ? Grats, real pr0 and I hear NPC's are just as challenging. Its not just because my name is worth more on a killmail regardless of the fact that its shoot on site in EVE because nobody bothers to communicate for ransom and that rookie ships/cheap frigs/empty industrials are a good excuse for your b*tchrant to get yourway. You should try playing World of Tanks, apparrently they are going to increase the penalty for leaving a fight just as you want for EVE. Get your way and get a cookie too just so you can feel good...iniating aggression just because you tackled them...lol try harder as the majority of targets picked off are not even worth your time just because you saw them. Guy doesn't want a fight, alpha him, and see what happens...lost my industrial last time because I already knew the outcome....going to loose the industrial and the pod got a way. Yeah, he was mad bro over a cheap tactic...glad it works!



So you think its ok for a pilot to jump into a system, see a gate camp. log off and survive? That is the op wanting to have a cheap fight vs a unpiloted ship? No that is a chicken 5h1t pilot gaming the system.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.09.04 06:45:00 - [7]
 

Unfortunately, CCP doesn't know why a client is no longer connected to the server, so they chose the most fair option, which is to automatically safe up any undocked ship without an active pilot. Yes, it can be used to game the system, but when you're dealing with the vagaries of the Internet, sometimes you have to accept that you cannot control everything.

Galalissa Noban
Posted - 2011.09.04 09:31:00 - [8]
 

oh noes !!! , someone chose not to fight ... quick , lets all cry about it together ..............


LMFAO .. how pathetic .

grazer gin
Posted - 2011.09.04 10:28:00 - [9]
 

Originally by: Hobogear
Originally by: Breaker77
Originally by: Hobogear
you shouldnt not be allowed to have your power go out which causes the server to think you logged off to avoid dying.

Solution

If your power goes out, and you get tackled you get 15 min aggro regardless.


FYP


Can you prove 100% that the pilot logged off or that his power/internet went out?




it doesnt matter.

the ship jumped into us, logged off, when he logged we pointed it started damage on it, it vanished with 2% hull.


Your RIGHT it dosnt matter what dose matter is your utter failure and incompetence next time instead of crying about something you are unable to do how about you get your **** together and do it right.


Hobogear
Posted - 2011.09.04 19:31:00 - [10]
 

Originally by: grazer gin
Originally by: Hobogear
Originally by: Breaker77
Originally by: Hobogear
you shouldnt not be allowed to have your power go out which causes the server to think you logged off to avoid dying.

Solution

If your power goes out, and you get tackled you get 15 min aggro regardless.


FYP


Can you prove 100% that the pilot logged off or that his power/internet went out?




it doesnt matter.

the ship jumped into us, logged off, when he logged we pointed it started damage on it, it vanished with 2% hull.


Your RIGHT it dosnt matter what dose matter is your utter failure and incompetence next time instead of crying about something you are unable to do how about you get your **** together and do it right.




please explain what i could do better? orca pilot jumps to us. he logs off while still cloaked after jumping in. we point him, start damage, and he disappears with like 5% hull. he was pointed, he was aggressed, but he disappeared. technically he logged without aggro. but he know exactly what he was doing. that is a flaw in game mechanics being exploited.

we did kill him after downtime, and he commented on our dedication. he admitted to do it. so it wasnt he crashed.

Breaker77
Gallente
Reclamation Industries
Posted - 2011.09.04 23:20:00 - [11]
 

Originally by: Hobogear

please explain what i could do better?


You could bring more DPS!

Seriously, if you can't kill any ship in the game within a minute you are a total failure.


Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.09.05 00:03:00 - [12]
 

Well I agree with the problem, just dont care as much about it on the gates...
But I think that when something is tackled, even if the pilot is logged off, the ship should stay on grid and not just go away after a min (or if it was already agressed, 15 mins, in the case of supercapitals)

So my suggestion is to make a ship that is agressed/tackled, stay on grid, infinately regardless of the pilot being logged off or not

That would also be one of the nerfs needed for supercapitals

Blacksquirrel
Posted - 2011.09.05 00:10:00 - [13]
 

Meta gaming FTW! It's a brutal tactic in a brutal game.

Hobogear
Posted - 2011.09.05 02:12:00 - [14]
 

Originally by: Breaker77
Originally by: Hobogear

please explain what i could do better?


You could bring more DPS!

Seriously, if you can't kill any ship in the game within a minute you are a total failure.




you are dumb

Professor Shiara
Posted - 2011.09.05 03:35:00 - [15]
 

Originally by: Hobogear
Originally by: Breaker77
Originally by: Hobogear

please explain what i could do better?


You could bring more DPS!

Seriously, if you can't kill any ship in the game within a minute you are a total failure.




you are dumb


Thanks for providing proof to back up your claim


Gemberslaafje
Vivicide
Posted - 2011.09.05 07:40:00 - [16]
 

It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you should've used scouts. In the very, very unlikely situation you'd actually have won if you didn't lose your interwebz, well, tough luck I'd say.

I'm not saying I think people who are offline should be easy ganks. However, right now it's an outright tactic to log off before uncloaking to (in 99% of the cases) save your Freighter from certain death. Giving one aggro if they are tackled after logging off would bring this tactic to a halt, and the people really losing connection just as they jump would indeed be screwed, but this percentage would be MUCH smaller then the people now using logging off as a tactic.

Aqriue
Center for Advanced Studies
Posted - 2011.09.05 15:27:00 - [17]
 

Originally by: Gemberslaafje
It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you should've used scouts. In the very, very unlikely situation you'd actually have won if you didn't lose your interwebz, well, tough luck I'd say.

Just to prove a point, I bolded it for you.

Logoffski pilot = suggestion you bring scouts, AKA more people
Gate camp gang = suggestion to bring more damage, AKA more people

Damn, where was that suggested before? Oh yeah, my original post where I say bring more damage.

2 minutes is more then enough to kill any ship that logs off, if you have enough people
2 minutes is more then enough to kill any ship self destructing, if you have enough people otherwise you don't deserve the kill mail
15 minute timer when two guys go at it, one relizes he is loosing and he logs off (the knocking the checker board over in anger) to warp out 1 mill km leaves you 15 minutes to get probes on him.

There are consequences for both sides: the logoffski pilot may not get out alive where you get the kill mail or one gets away from you meaning you don't get the kill mail. Yes, it seems like a cheap trick but you want a cheap guaranteed kill just because he was present on grid which is like asking to have a video game broken for you to win with out a challenge just because you put a token in it. You guys know well enough already that ships will log off or self destruct, so you should take that in to consideration instead of b*tchwhine how unfair somethings are because otherwise you are at fault for not being prepared to deal with it.

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.09.05 17:47:00 - [18]
 

Originally by: Professor Shiara
Originally by: Hobogear
Originally by: Breaker77
Originally by: Hobogear

please explain what i could do better?


You could bring more DPS!

Seriously, if you can't kill any ship in the game within a minute you are a total failure.




you are dumb


Thanks for providing proof to back up your claim




Titans.

He's dumb.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.09.05 17:59:00 - [19]
 

Originally by: Aqriue
Originally by: Gemberslaafje
It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you should've used scouts. In the very, very unlikely situation you'd actually have won if you didn't lose your interwebz, well, tough luck I'd say.

Just to prove a point, I bolded it for you.

Logoffski pilot = suggestion you bring scouts, AKA more people
Gate camp gang = suggestion to bring more damage, AKA more people

Damn, where was that suggested before? Oh yeah, my original post where I say bring more damage.

2 minutes is more then enough to kill any ship that logs off, if you have enough people
2 minutes is more then enough to kill any ship self destructing, if you have enough people otherwise you don't deserve the kill mail
15 minute timer when two guys go at it, one relizes he is loosing and he logs off (the knocking the checker board over in anger) to warp out 1 mill km leaves you 15 minutes to get probes on him.

There are consequences for both sides: the logoffski pilot may not get out alive where you get the kill mail or one gets away from you meaning you don't get the kill mail. Yes, it seems like a cheap trick but you want a cheap guaranteed kill just because he was present on grid which is like asking to have a video game broken for you to win with out a challenge just because you put a token in it. You guys know well enough already that ships will log off or self destruct, so you should take that in to consideration instead of b*tchwhine how unfair somethings are because otherwise you are at fault for not being prepared to deal with it.


load of bull****

logoffski is broken game mechanic. like freaking selfdestruct also.

Sports Bet
Posted - 2011.09.05 18:27:00 - [20]
 

Originally by: Aqriue
Originally by: Gemberslaafje
It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you should've used scouts. In the very, very unlikely situation you'd actually have won if you didn't lose your interwebz, well, tough luck I'd say.

Just to prove a point, I bolded it for you.

Logoffski pilot = suggestion you bring scouts, AKA more people
Gate camp gang = suggestion to bring more damage, AKA more people

Damn, where was that suggested before? Oh yeah, my original post where I say bring more damage.

2 minutes is more then enough to kill any ship that logs off, if you have enough people
2 minutes is more then enough to kill any ship self destructing, if you have enough people otherwise you don't deserve the kill mail
15 minute timer when two guys go at it, one relizes he is loosing and he logs off (the knocking the checker board over in anger) to warp out 1 mill km leaves you 15 minutes to get probes on him.

There are consequences for both sides: the logoffski pilot may not get out alive where you get the kill mail or one gets away from you meaning you don't get the kill mail. Yes, it seems like a cheap trick but you want a cheap guaranteed kill just because he was present on grid which is like asking to have a video game broken for you to win with out a challenge just because you put a token in it. You guys know well enough already that ships will log off or self destruct, so you should take that in to consideration instead of b*tchwhine how unfair somethings are because otherwise you are at fault for not being prepared to deal with it.


1. Please post with your Goonswarm main.
2. Please post the lossmail you had with your freighter after you logged off

Robert Caldera
Posted - 2011.09.05 19:14:00 - [21]
 

Originally by: Galalissa Noban
oh noes !!! , someone chose not to fight ... quick , lets all cry about it together ..............

if you jump unscouted into a camp, you shouldn't have the choice in the first line.

Originally by: Galalissa Noban

LMFAO .. how pathetic .

you are pathetic

if you have connection issues, switch your provider or get a better PC, its should be solely your problem.

Breaker77
Gallente
Reclamation Industries
Posted - 2011.09.05 19:40:00 - [22]
 

Originally by: Robert Caldera

if you have connection issues, switch your provider or get a better PC, its should be solely your problem.


And switching my provider or getting a better PC will solve the problem of someone drinking way to much then driving their vehicle into a utility pole 15 blocks away knocking out power to half the town just as I was jumping at a gate?

You are a freaking genius!


Robert Caldera
Posted - 2011.09.05 20:36:00 - [23]
 

Originally by: Breaker77

And switching my provider or getting a better PC will solve the problem of someone drinking way to much then driving their vehicle into a utility pole 15 blocks away knocking out power to half the town just as I was jumping at a gate?

well, you cant control everything, a slight fault chance is always there but it shouldnt be problem of other people either. The chance of a constructed situation like yours is minimal, the disco-in-danger is a common "exploit" of that. You're playing internet game, you should accept the chance of a loss if there are connection issues for some reason.


Originally by: Breaker77

You are a freaking genius!

yes

Otocinclus
Minmatar
Project Nemesis
Moar Tears
Posted - 2011.09.05 22:36:00 - [24]
 

People who ***** about ***gots logging out are ***gots.

***gots who log out are ***gots.

Stop being ***gots.

Carry on.

Hobogear
Posted - 2011.09.06 06:44:00 - [25]
 

Originally by: Aqriue
Originally by: Gemberslaafje
It's very frustrating to see a ship disappear before you can kill it. I do believe that you should get aggro regardless as the OP suggested. If you do lose your interwebz while jumping through a gate which is camped on the other side, well, you should've used scouts. In the very, very unlikely situation you'd actually have won if you didn't lose your interwebz, well, tough luck I'd say.

Just to prove a point, I bolded it for you.

Logoffski pilot = suggestion you bring scouts, AKA more people
Gate camp gang = suggestion to bring more damage, AKA more people

Damn, where was that suggested before? Oh yeah, my original post where I say bring more damage.

2 minutes is more then enough to kill any ship that logs off, if you have enough people
2 minutes is more then enough to kill any ship self destructing, if you have enough people otherwise you don't deserve the kill mail
15 minute timer when two guys go at it, one relizes he is loosing and he logs off (the knocking the checker board over in anger) to warp out 1 mill km leaves you 15 minutes to get probes on him.

There are consequences for both sides: the logoffski pilot may not get out alive where you get the kill mail or one gets away from you meaning you don't get the kill mail. Yes, it seems like a cheap trick but you want a cheap guaranteed kill just because he was present on grid which is like asking to have a video game broken for you to win with out a challenge just because you put a token in it. You guys know well enough already that ships will log off or self destruct, so you should take that in to consideration instead of b*tchwhine how unfair somethings are because otherwise you are at fault for not being prepared to deal with it.[/quote

freighter has 200k hp give or take a few thousand. jf has more. it logs if you are solo you need to do 1600 dps or so. that isnt including lock time. you are basically saying its ok for a freighter to log off not to die. that is lame, you are lame. i hope your freighter dies in a fireball.

carebears online

Aqriue
Center for Advanced Studies
Posted - 2011.09.06 16:24:00 - [26]
 

Originally by: Martinez
So you think its ok for a pilot to jump into a system, see a gate camp. log off and survive? That is the op wanting to have a cheap fight vs a unpiloted ship? No that is a chicken 5h1t pilot gaming the system.

You want easy kills, go punch NPC pirates for hours on end. Same difference as the OP, gaming the system like putting a quarter in an arcade game and he expects to win just because he put that coin in, aggress with a tackle and now you win everytime. Holy hell, that sounds like easy mode to me just as easy as logging off.
Originally by: Sports Bet
1. Please post with your Goonswarm main.
2. Please post the lossmail you had with your freighter after you logged off

Sorry, would rather pay one monthly sub to EVE or another for an alt account then pay to join goonswarm. I can get whacky antics for free from 4chan if I could tolerate lossing a few million brain cells each time. And freighters are for the insane so I only fly industrials, would rather slice my wrist with a spoon then wait for that align time + slow warp speed.
Originally by: Hobogear
freighter has 200k hp give or take a few thousand. jf has more. it logs if you are solo you need to do 1600 dps or so. that isnt including lock time. you are basically saying its ok for a freighter to log off not to die. that is lame, you are lame. i hope your freighter dies in a fireball.

carebears online

And you bring 3200 dps just to make sure it dies in 60 seconds instead of 120. Cannot do that? Well crap, you lost then. This is EVE we are talking about, where it is the unknown defination of harsh and then you throw universe behind it. Nothing is given to you but chance, oppertunities, and risk, you have to make damn sure to pull it off and when the killmail is yours then you know you won. If you can't, then you lost.

I never said it was ok, I was trying to say you are askin for way to much. Asking for an additional 15 minutes to kill at your leisure is carebearish, welcome to the club where you don't have to try and feel like a winner. Why can't I ask for 153% safe highsec, no one can touch me, no NPC corp tax, I can troll through lowsec/null without a care in a world becaue no one can touch me? That seems reasonable....Oh yeah, this is EVE we are talking about. Can't have everything given to you. You make your way in EVE and take it, otherwise you stay out of the way of others with more ambitions.

Lamest things are people who cannot put more then a few words together, assume a rumor of a freighter pilot is true, and then say someone is lame. Your words really hurt me.

Originally by: Laechyd Eldgorn
load of bull****

logoffski is broken game mechanic. like freaking selfdestruct also.


selfdestruct wouldn't be there if it wasn't given in the first place so it isn't a broken mechanic. Enemy can't kill you in a timely manner, you don't want to bother destroying the enemy and don't see a win to win...hurt the guy's ego. Aggressor shouldn't have all the advantages and by depriving someone of certain of victory you both come out in a draw basicly where one guy accepts loss while ****ing the other off.

Gibbo3771
Posted - 2011.09.06 16:47:00 - [27]
 

tbh there is an easy way around this.

The client should monitor the hot key for quit/loggoff and send to the server they logged off, if they are tackled in the first 60 seconds they get 15 stuck in space for 15 minutes.

If no hot key was pressed and client just died/powerout/dc then proceed with normal 60 second disappear.

I think that would work

Gizznitt Malikite
Agony Unleashed
Posted - 2011.09.06 21:01:00 - [28]
 

Originally by: Gibbo3771
tbh there is an easy way around this.

The client should monitor the hot key for quit/loggoff and send to the server they logged off, if they are tackled in the first 60 seconds they get 15 stuck in space for 15 minutes.

If no hot key was pressed and client just died/powerout/dc then proceed with normal 60 second disappear.

I think that would work


No it wouldn't.... They can bring up the task manager and kill the eve client. This would appear like a system crash from the eve client side, and would still allow logoffskies. Another possibility is to open a second client on our computer and log it into the same account, which will auto-logoff your character from the server side.

The best solution is that you have a 1 minute loggoff timer, and if you become aggressed within that minute, its extended to 15 minutes.

As a person who's dealt with a PC that crashes from overheating (old comp) and poor internet connections (old carrier) in the past, players deal with a difficult connection by minimizing the risks they take. A freighter/orca/BS pilot that logs off when they coincidentally go through a gate into an enemy, when they can coincidentally see a bubble with tackle on dscan at their warp destination, or when they see a neut coming into local while they are coincidentally scrammed by a rat is NOT dealing with an internet connection problem, they are using game mechanics to avoid the consequences for a mistake or risky action they made.

And for every claim of it wasn't my fault I DC'd, I can point to 100 examples where it was purposefully done. This isn't a case of a few bad apples spoiling the bunch, but a rotten bunch obfuscating a few good apples.

The best solution is that you have a 1 minute loggoff timer, and if you become aggressed within that minute, its extended to 15 minutes.

Joe Risalo
Posted - 2011.09.06 21:15:00 - [29]
 

Sooo wait....

What I'm hearing you say is that it's "fair" for a group to camp a gate just off high sec with insta lock, insta web, insta scram, insta damp, insta jam, insta kill, and insta pod with apsolutely no repricussions for doing so, but when that group is actually taken advantage of and someone ninja logs on them, that's unfair???

So in a nut shell

It's fair when you can't get away from a gate camp, but it's unfair when you're actually able to get away....................... Yeah.....

Between campers crying about this and crying about covert ops cloaks i'm wondering who the real care bears truly are.

Atleast mission runners are risking their ships in missions and against suicide ganks.

20 man gate camps with insta everything don't risk anything but being overpowered by a larger fleet.... Which rarely happens....

Joe Risalo
Posted - 2011.09.06 21:32:00 - [30]
 

Originally by: Gizznitt Malikite
Originally by: Gibbo3771
tbh there is an easy way around this.

The client should monitor the hot key for quit/loggoff and send to the server they logged off, if they are tackled in the first 60 seconds they get 15 stuck in space for 15 minutes.

If no hot key was pressed and client just died/powerout/dc then proceed with normal 60 second disappear.

I think that would work


No it wouldn't.... They can bring up the task manager and kill the eve client. This would appear like a system crash from the eve client side, and would still allow logoffskies. Another possibility is to open a second client on our computer and log it into the same account, which will auto-logoff your character from the server side.

The best solution is that you have a 1 minute loggoff timer, and if you become aggressed within that minute, its extended to 15 minutes.

As a person who's dealt with a PC that crashes from overheating (old comp) and poor internet connections (old carrier) in the past, players deal with a difficult connection by minimizing the risks they take. A freighter/orca/BS pilot that logs off when they coincidentally go through a gate into an enemy, when they can coincidentally see a bubble with tackle on dscan at their warp destination, or when they see a neut coming into local while they are coincidentally scrammed by a rat is NOT dealing with an internet connection problem, they are using game mechanics to avoid the consequences for a mistake or risky action they made.

And for every claim of it wasn't my fault I DC'd, I can point to 100 examples where it was purposefully done. This isn't a case of a few bad apples spoiling the bunch, but a rotten bunch obfuscating a few good apples.

The best solution is that you have a 1 minute loggoff timer, and if you become aggressed within that minute, its extended to 15 minutes.



There's no way to fix this just like there's no legit way to fix macros or gate camps without jacking up the game. Doesn't matter how you go about trying to stop this, I can unplug my ethernet cable. Boom, I lost connection, now CCP will replace my ship for free cause I lost connection.

There's no fixing this issue, so bring more dps or GTFO.


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