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Provence Tristram
Posted - 2011.09.02 21:21:00 - [1]
 

Edited by: Provence Tristram on 02/09/2011 21:43:05
My God, the auto-log out feature on these boards is maddening. You get something typed up, and then the forum boots you prior to being able to even post.

The following disclaimer applies:

1) I am a low SP character with 3.7 mil.
2) I know rails are bad.
3) I know most people avoid the Ferox like the plague.


Having said all that, I'd like a little help fixing my Ferox for level 3s. Currently, I am flying this, which was a build suggested by a friend:

Capacitor Flux Coil II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Invulnerability Field II
Medium Shield Booster II
Shield Boost Amplifier I
Y-S8 Hydrocarbon I Afterburners

250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
TE-2100 Standard Missile Bay
TE-2100 Standard Missile Bay

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

I would like to eventually swap out a missile bay (on there for additional frigate defense) for another 250mm, but that's a tight fit even with maxed power skills and I am still a few weeks away.

The larger problem is the tank, which, at present, is getting flat-out destroyed by what I would consider to be just moderate level 3 DPS. It's not even that my cap can't keep up; rather, that tank is just getting beaten to a pulp.

I'm looking to do something different -- perhaps even radically different -- with the defense on this ship, preferably without hurting my DPS too much (or at all). I'm fairly satisfied with the DPS as it stands, but this tank has really turned my Ferox into a glass cannon. I am open to suggestions, provided they aren't 'fly a Drake' or 'lol rails.'

Please fix my Ferox.

Thank you!

ShahFluffers
Ice Fire Warriors
Posted - 2011.09.02 21:50:00 - [2]
 

I just threw this together in EFT... probably not a good fit but I think it'll do the job nicely...


[Lows]
Damage Control I
Tracking Enhancer I
Gyrostabilizer I
Gyrostabilizer I

[Mids]
Medium Cap Booster I (200 charges)
10MN Afterburner I
(rat specific hardener)
(rat specific hardener)
Medium Shield Booster I

[Highs]
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
(empty)

[Rigs]
Medium Projectile Collision Accelerator I
Medium Core Defense Capacitor safeguard I
Medium Core Defense Capacitor safeguard I

[Drones]
5x Hobgoblin I

Notes:
- Should all fit with MINIMAL fitting skills.
- Upgrade to Meta or T2 equipment when/where you can.
- If you want range you can swap out the autocannons for artillery... however you have to give up the cap booster to make room in your ship's powergrid.
- With "okay" capacitor and navigation skills you run cap-stable when not running the shield booster.

Tactics:
- Engage at "falloff" range and "kite" (see: strafe) the rats.
- Maintain speed as it increases your ability to tank.
- Send drones to kill off the small stuff first so you don't get webbed/scrammed.

Other things to consider:
- Have you taken a look at the Drake yet?

BearJews
Posted - 2011.09.02 21:51:00 - [3]
 

Before we start are you SURE you are doing the missions in the most safe, efficient way possible?

stoicfaux
Gallente
Posted - 2011.09.02 22:02:00 - [4]
 

You have two modules and three rigs dedicated to cap stability. Try using a Medium cap booster instead. That will free up one module and three rigs for damage and/or tank.

You're only using 5 gun slots out of 6. You really shouldn't need to use high weapon slots to deal with frigates. Get T2 light drones, specifically hobgoblin IIs ASAP.


Finally, "lol rails" sorry. Sad If you bite the bullet and switch to HMLs, it's much easier to achieve cap stability and you'll get more DPS because you'll be able to engage at longer ranges.

[Ferox, New Setup 2]
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II
Damage Control II

Medium Shield Booster II
Shield Boost Amplifier I
Invulnerability Field II
Explosion Dampening Field II
Y-S8 Hydrocarbon I Afterburners

'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
Salvager I
Small Tractor Beam I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Warhead Rigor Catalyst I


Hobgoblin II x5

Mendolus
Aurelius Federation
Posted - 2011.09.02 23:10:00 - [5]
 

Edited by: Mendolus on 02/09/2011 23:15:43


You should fit the Ferox just like a Drake, Nighthawk, or Hurricane for L3s (i.e. passive shields), altho you *can* use launchers, without a role bonus to damage, they are fairly underwhelming, not that railguns are that much better but, just saying, if you are adamant about using the Ferox I am pretty sure you are adamant about railguns on it as well so here goes:

[Ferox, Caprica]
Power Diagnostic System II
Power Diagnostic System II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Y-S8 Hydrocarbon I Afterburners
Large Shield Extender II
Shield Recharger II
Invulnerability Field II
Invulnerability Field II

250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
250mm Prototype I Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

You may feel free to use racial hardeners. In fact if you drop the recharger and go heat/heat/kinetic you can get a +300 racial tank to four of the pirate factions which with your skills may translate into 200-250 or so, which more than enough if you're wise on distance and transversal management, etc.

Take note of the afterburner, keep it on at all times in your L3s, keep moving away from the rats in a ship like this, preferably at odd angles, if you just make best speed in the opposite direction, they will still be able to hit you well while you are within their range.

Also take note of the likely issues you may or may not have with capacitor or powergrid and consider plugging in some relatively cheap implants that may throw your build over the threshold into cap stability or adequate powergrid, bearing in mind that so long as your capacitor lasts for at least 5-10 minutes in a battlecruiser, you'll probably be fine either way, given that you are actively working on taking out the DPS on grid during that time.

Hardwiring - Inherent Implants 'Squire' CR4 approx. 20MIL, takes up slot 6 (does not take an attribute slot)

Hardwiring - Inherent Implants 'Squire' PG4 approx. 20MIL, takes up slot 6 (does not take an attribute slot)

Hardwiring - Inherent Implants 'Squire' CC4 approx. 20MIL, takes up slot 8 (does not take an attribute slot)

I have done quite a number of L3s in a Hurricane, and while it is of course slightly different, it was also passive shield tanked and had an AB on it, and I never had any problems in any L3s except one or two with high alpha (Some Blood Raider Mission where you warp into the optimals of 4-5 battlecruisers and a number of other ships) or loads of missiles (Break Their Will).

In the latter, Break Their Will, any turret battlecruiser may have it's fair share of issues initially because of the stasis tower, so I highly suggest you boat into optimal range of the repair station, lock all the power generators and kill them first, then start in on the repair station, once you have aggro release drones and put those on it too, and align to a celestial, you will be webbed anyways so you won't go out of your optimal, moment station dies, pull drones, warp off, presto.

Anyways, those are the only missions that ever gave me any fuss in a Hurricane, so flying a Ferox that's slightly speed fit, ought to help you out a bit since it sounds like you are having issues with tank rating and core skills, you need extra bit of help somewhere, and ability to better dictate distance and traversal will give you better range control on incoming DPS, etc.

Thorian Baalnorn
Posted - 2011.09.02 23:22:00 - [6]
 

Quote:
You should fit the Ferox just like a Drake, Nighthawk, or Hurricane for L3s (i.e. passive shields)

Quoted For Truth.

Seriously, sell the ferox, buy a drake, fit with a passive tank and HML, watch tv while occasionally clicking to target and fire, Collect reward, rinse and repeat until you can do level 4s.The ferox is nothing but a headache even for skilled pilots. We fit all kinds of stuff to them. ACs, Lazors, "for sale" sign. but the one thing we dont fit to them is lolhybrids, which is the worse weapon system in eve.

Use a drake with HMLs and ditch the ferox and make your eve life easy.

Noisrevbus
Posted - 2011.09.03 00:09:00 - [7]
 

I understand that you are trying to make this ship work, and that the responses may be somewhat cliché, but you have to look at the facts.

- Missiles are decent even with low skillpoints.
- Rails are currently not good, no matter of how many skillpoints you put into them.
- It's a ship without any form of damage modifier.
- It gets a range bonus, but you can go for other long-range weapon systems (missiles) and hit similar ranges.
- If you go with missiles, the Drake essentially cost the same once you factor in insurance; and do that job far better.
- Even if you can find a nische hitting up to 100km (farthest hard-cap warpable) you do less than 200dps at that range.
- No other redeeming factor (instant application etc) will outweigh that complete and utter lack of executing your role (damage).
- In reference, a frigate, besides being survivable through sig, speed and performing tackle; can put out similar damage to you.
- Load it with Blasters and you still don't outdamage any other weapon-system (missiles or other turrets).
- Despite the range bonus, you do not have a comfortable or commanding reach covering even the closest tackle-zone (10km: web, scram, neut).
- You are not particularily quick or manoeuverable, to let you kite and support or rush to tackle/block with your sturdy shields.

At the end of the day... you can set it up more or less however you like. Nothing is going to be 'good', but if you have resolved yourself and braced for mediocre performance, at least you can have some fun playing around with different (equally underperforming load-outs) for flavour and enjoy the fact that most people will engage you in PvP. Blasters, Rails, HML, HAM, Pulse, AC - you'll end up seeing similar performance more or less across them all. Regardless of your skillset you can load HML onto it for your L3's, but if you're going to fly it like a Drake - what's the point of sticking to the Ferox; since continuing down that path leave you with a skillset for both ships. Then your only reason for underperformance is aestethics.

Larton Dretta
Posted - 2011.09.03 08:26:00 - [8]
 

Edited by: Larton Dretta on 03/09/2011 08:27:41
Quote:
[Ferox, New Setup 3]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Y-S8 Hydrocarbon I Afterburners
Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II

Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Dual 150mm 'Scout' I Accelerator Cannon, Thorium Charge M
Advanced 'Limos' Heavy Missile Bay I, Widowmaker Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

Keep Thorium M and Antimatter M in cargo, switch accordingly. With 200mm railguns and 3 hardeners you'll run into capacitor issues. If you have AWU however you can fit 200mm railguns and 2 LSE without issues, just unfit the HML. Active tank is bad on this ship simply because the guns themselves eat plenty of capacitor. Railguns may be bad, but not on a ship that was built for them. This Ferox will perform just as good as a Hurricane, with 200mm guns you'll have alot better optimal.

Zhilia Mann
Tide Way Out Productions
Posted - 2011.09.03 15:59:00 - [9]
 

I've neither seen nor come up with an active tank PvE Ferox I like. I've also never seen a PvE fit with 250s I particularly care for simply because the Ferox is already tight on grid and what you do have should be used on LSEs instead.

For hybrid fits this is pretty much my favorite:

[Ferox, mishin]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II

Y-S8 Hydrocarbon I Afterburners
Large Shield Extender II
Large Shield Extender II
Ballistic Deflection Field II
Heat Dissipation Field II

200mm Railgun II, Iridium Charge M
200mm Railgun II, Iridium Charge M
200mm Railgun II, Iridium Charge M
200mm Railgun II, Iridium Charge M
200mm Railgun II, Iridium Charge M
200mm Railgun II, Iridium Charge M
Small Tractor Beam I

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

Carry shorter range ammo as well, of course, but this should have absolutely no trouble kiting while still dealing a bit of damage.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2011.09.04 19:05:00 - [10]
 

At risk of being a broken record, don't use a ferox. Rails are probably the worst weapon system at the moment.
The ferox itself is most effective for missioning, when you lock and load missile launchers (with low SP).
And if you're doing that, the Drake is just plain better.

But because I like to try to be helpful, here's a suggestion for something that - _might_ work for L3s:



[Ferox, PVE - Rails]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II
Invulnerability Field II

200mm Railgun II, Thorium Charge M
200mm Railgun II, Thorium Charge M
200mm Railgun II, Thorium Charge M
200mm Railgun II, Thorium Charge M
200mm Railgun II, Thorium Charge M
200mm Railgun II, Thorium Charge M
Assault Missile Launcher II, Sabretooth Light Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5


The fit's all T2, because I've got good fitting skills - downsize to T1/named as you need.
Don't be too shy about using 200mm rails rather than 250s - they track better, which is useful for missioning.

Don't feel too shy about downsizing to dual 150s. They're awful weapons in general, but they track really well, which is more important than you might think for missioning.

But really, don't forget the drones - they're your 'point defense' for when you get tackled (and you will).
Take a selection of ammo, and figure out which you end up using most.
Antimatter may be too short range, but is the highest damage.
Lead's 'medium range' with low cap use, and iridum is good long range (iron is longest, but does very little damage).

Hiroshima Jita
Posted - 2011.09.04 20:33:00 - [11]
 

[Ferox, from]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
Salvager II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

Its a garbage ship. Rails are bad. It doesn't get better. Only train into hybrids if you anticipate an overbuff next year when CCP moves to fix them and you want to totally bet everything on that. And in that case you should diversify Gallente/Caldari anyway. Fly the Brutix if you want a rail BC.


 

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