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blankseplocked Auxillary Targeting Unit
 
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Gemberslaafje
Vivicide
Posted - 2011.09.02 21:21:00 - [1]
 

What is the problem?
This is a suggestion to have an alternative counter to ECM. It's not an outright ECM nerf, but could change the dynamic.
Note that this module is not remote in the sense of remote armor repairers, it's remote

Passive Auxillary Targeting Unit
High slot
pg: 660/CPU:48 (Similar to a Large Remote Armor Rep)
The Passive Auxillary Targeting Unit (PATU) takes over a single lock from the standard targeting computer. When the fitted ship is affected by ECM, the lock taken by the PATU is evaluated seperately from the other locks. The ECM chance itself does not change.

For example:
Max 5 locks, 0 PATUs, 50% chance of ECM: 50% chance of losing all your locks.
Max 5 locks, 1 PATU, 50% chance of ECM: 50% chance of losing 4 locks, then another 50% chance of losing the fifth lock.
Max 5 locks, 2 PATUs, 50% chance of ECM: 50% chance of losing 3 locks, then another 50% chance of losing the fourth lock, then another 50% chance to lose the 5th lock.

Active Auxillary Targeting Unit
High slot
pg: 1220/CPU:96 (Similar to 2 Large Remote Armor Reps)
Capacitor: 80 GJ (Similar to a Multispec ECM. I'm willing to crank this up more)
Activation time: 10 secs (half the time of a Multispec ECM)
The Active Auxillary Targeting Unit (AATU) has no effect while it's passive. When it's active, it ensures that a single lock is always available, independent from external influences.
The drawback is that it should eat capacitor like a mad man. In addition, it could work like a self-inflicted Target Painter, increasing damage done on the ship.

Where this could be good
Because of the fitting reqs and drawbacks, there's a serious sacrifice to be considered by Logistics. However, if they do, they can improve their chances of giving their repping goodness where and when it's most needed.
It could also bring the Marauders to the PVP field. Max damage, and temporal invulnerability to ECM? Too bad they're so expensive.

Where this could be bad
I'm not sure what the repercussions could be on Carriers and Dreads. While especially carriers don't exactly need locks, at least as soon as their fighters or drones are fighting, it may tip a balance I don't know about.
It could also tip the balance for BattleShips in something unfavorable, I haven't run through the maths what happens with the current suggested capacitor on a BS. I'm well willing to increase the capacitor use even further, because it should be a last-ditch way to make sure you can target something, not something which just can be on whenever.

Discuss. And if it makes you feel better, YES THIS IS AN ECM nerf. If it doesn't, THIS IS NOT MENT TO BE AN ECM NERF. Thank you.

Also discuss my other ideas
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1570734
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1572439
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1570760

Rhathyl
Posted - 2011.09.03 00:42:00 - [2]
 

or you could fit eccm in one of your mid/low slots

on a more serious note, how would the game decide which of your targets is kept and which locks you lose? it seems obvious the purpose of such modules is to attempt to maintain an active lock on 1 high value target.

also the PG usage on your modules pretty much bars these to battleship usage only, either that or shield logistic ships are getting nerfed as well since their PG is much less than armour logis.


Gemberslaafje
Vivicide
Posted - 2011.09.03 08:33:00 - [3]
 

Originally by: Rhathyl
or you could fit eccm in one of your mid/low slots

Of course. It's not supposed to be a REPLACEMENT for ECCM, it's supposed to be an alternative.

Quote:
on a more serious note, how would the game decide which of your targets is kept and which locks you lose? it seems obvious the purpose of such modules is to attempt to maintain an active lock on 1 high value target.

There are 3 alternatives:
1. You keep the oldest lock you have locked
2. You keep a random lock, which also means there should be a chance you keep no locks at all, BUT in that case you can re-target any 1 lock instantly.
3. All your locks are broken, BUT you can re-target any 1 lock instantly.
It's worth discussing which is best.

Quote:
also the PG usage on your modules pretty much bars these to battleship usage only, either that or shield logistic ships are getting nerfed as well since their PG is much less than armour logis.


This is discussable, the main balancing point is that it shouldn't be an I WIN button for logistics, and those should need to make considerable sacrifices.

Gemberslaafje
Vivicide
Posted - 2011.09.04 08:59:00 - [4]
 

Hello everyone :)

Ida Nolol
Posted - 2011.09.04 10:20:00 - [5]
 

I think its a nice concept, although it has some rough edges. Extra stuff to put in those utility highs is always welcome.

Gemberslaafje
Vivicide
Posted - 2011.09.05 07:43:00 - [6]
 

Originally by: Ida Nolol
I think its a nice concept, although it has some rough edges. Extra stuff to put in those utility highs is always welcome.


It's discussable. The point is to create a high slot, high capacitor/high fitting reqs module which could, in certain situations, save you from ECM. Similar to ECCM, but different in it's execution.


 

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