Coalition Of Gentlemen.
Posted - 2011.09.02 15:08:00 - [1
why not make it activity based? whatever alliance has the most players ACTIVE in a system has "sovereignty" for as longa s they can maintain that activity, meaning alliances can only hold as much SOV as they can keep active players, and if they spread out too far, people will just come in and claim there systems.
this would break up big alliances, or at elast reduce blobbing, because in order to keep your systems you need to keep your players relatively spread out and your teritories more condensed.
yes, this idea could use refining, but i think it could be a building block to start with.