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blankseplocked [PROPOSAL] Change to SOV mechanics
 
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Author Topic

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.09.02 15:08:00 - [1]
 

why not make it activity based? whatever alliance has the most players ACTIVE in a system has "sovereignty" for as longa s they can maintain that activity, meaning alliances can only hold as much SOV as they can keep active players, and if they spread out too far, people will just come in and claim there systems.

this would break up big alliances, or at elast reduce blobbing, because in order to keep your systems you need to keep your players relatively spread out and your teritories more condensed.

yes, this idea could use refining, but i think it could be a building block to start with.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.09.02 15:38:00 - [2]
 

I'm just going to park 8 accounts in a system and do things every now and then. That'll crush someones' space empire!

Not supported.

Signal11th
Posted - 2011.09.02 15:53:00 - [3]
 

Never thought I would say it but I agree with the Goon. -1

X Gallentius
Quantum Cats Syndicate
Posted - 2011.09.02 18:23:00 - [4]
 

Because it would be too difficult to actually live in a system you wanted to claim sovereignty over. That's why. It's better to spin ship in station than actively enforce sovereignty.


Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.09.02 18:40:00 - [5]
 

It already is "activity based". Try not defending a system when someone tries to take it.


 

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