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blankseplocked Approach, Orbit, Keep at Range confusion..
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Subject 7
Posted - 2011.09.02 11:08:00 - [1]

Ah this is my first post - I haven't been playing very long at all, but I'm thoroughly enjoying this game! I've tried to read as much as I can, but I still just have a pretty basic (I think) question:

When ought I be using Orbit, and when Keep at Range? from the impressions I've gathered, Orbit is used more in 'close combat' and Keep at Range should be used for kiting? I'm putting a question mark next to everything because honestly I have no clue really.

Secondly is approach used whilst fighting? or when ought it be used?

If someone understands and could summarise what I'm trying to get at it would be hugely appreciated. Thank you!

Hedron Industries
Red Dwarf Racketeering Division
Posted - 2011.09.02 11:22:00 - [2]

It basically comes down to tracking, if you track better than your opponent you should orbit, if you track worse you should keep at range. It's a bit simplisitc and there are of course situations where other factors outweigh but that's mostly what it boils down to.

Subject 7
Posted - 2011.09.02 11:45:00 - [3]

So really it doesn't matter too much in these first few level one missions when I'm in a frigate other against other rat frigates?

Rockets ponies and rainbows
Posted - 2011.09.02 12:00:00 - [4]

It doesn't if you can still hit them. Can you? :)

Subject 7
Posted - 2011.09.02 12:05:00 - [5]

I can certainly hit them, I'm just trying to learn all I can - just couldn't see the real difference between orbit and keep at range. I mean, gamewise.

Rockets ponies and rainbows
Posted - 2011.09.02 13:02:00 - [6]

Orbit will result in you lowering the chances of the enemy hitting you, and you hitting the enemy.

If the enemy has: a larger ship/larger guns/anything else that will make him hit worse than you then orbit him, and gain a net damage % advantage.

If on the other hand, the enemy is smaller/has smaller guns/anything else that makes him hit better than you then try to keep him from orbiting you, and lower his net damage % advantage.

Alexis Cornell
Posted - 2011.09.02 13:02:00 - [7]

It is not tracking that determines whether you should be orbiting or keeping at range. It is the range of your guns and any other modules that you need to use.

If you are short range fit, orbit. Long range, keep at range.

With NPCs it is usually best to fit for long range and keep them at range, this is because you will be up against multiple NPCs usually and you will want to limit the incoming damage. Most NPCs, at least in the lower level missions, are short range fit and they are dumb, they will just keep flying into your bullets without any hope of catching you. You can just stay at range and pick them off one by one without them being able to hit you.

Each racial weapon has long and short range versions:

Hybrids: Railguns = long, Blasters = short
Projectiles: Artillery = long, Autocannons = short
Missiles: Most are considered long range. Exceptions: Torpedoes (BS), Assault Missiles (CC and BC) and Rockets are shorter range, although with skills can become much longer. For this reason, Caldari missile boats are the most common PvE ships and it is all down to "keeping at range".

Approach should be reserved for objects that aren't shooting at you. Sometimes though, you need to ignore that rule, if you need to close quickly and the incoming fire is tankable. eg Getting the first tackle on something trying to run in a PvP situation.

For close range fits, tracking can affect how close you should orbit. If you are taking on a very fast ship, you may need to orbit wider. But if the enemy is faster than you, he will dicate the range and you will just have to soak it up.

Toshiro GreyHawk
Posted - 2011.09.02 15:59:00 - [8]

My sig has a link to a discussion of Orbiting vs. Kiting.

If you're running Level I missions - the safe way to do that - is to fit long range weapons - then kite the enemy.

Most Level I rats have short range guns and will try to swarm you. If you keep out of their range they can't hurt you at all.

Also - what you really want to do - is to learn to fly your ship manually. Just go out to a Hi Sec asteroid belt and practice flying in and out of the rocks.

Orbit, Keep at Range and Approach are all tools that you can use - just don't be dependent on them. Remember - the ships AI is as dumb as the rocks your computers CPU was made out of.

Given some time and practice you'll shift back and forth between manual flight and the buttons without thinking about it.

One more thing about Approach that you need to look out for. If you are approaching a rat and blow him up - your ship will stop. That is not a good thing. If you are orbiting the rat you will keep going in whatever direction you were pointed when he blows up.

Subject 7
Posted - 2011.09.03 18:20:00 - [9]

Ah thank you so much for the replies, kiting has been going very well - I'm using 2x280mm's and just staying out of their range, I'm hardly being hit. Honestly I appreciate the responses!


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