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blankseplocked DEVS: Where Oh Where Has the PEW PEW all Gone???
 
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Dex Ironmind
Posted - 2011.09.02 04:16:00 - [1]
 

Dear Devs...

I know you have great dreams and schemes for NULL SEC. I have read and commented on your blogs for that. Still, I feel compelled to chime in on the forums on the basic lack of PEW PEW that is keenly felt and IS VERY REAL in LOW SEC.

When I first started playing this game, PEW PEW was to be had in abundance throughout LOWSEC. Now, you can virtually go for hours in a 8-10 man fleet and find absolutely nothing. 8 out of 10 systems in LOW SEC are absolutely empty except for us. Why is that?

At the time I write this, on a patch day, the server population is a whopping 16k. This is American prime time and nobody is on!!! I know there was a server reboot tonight, but we have rarely seen server pops above 24k in American prime all month. Please REALIZE that you have a REAL problem here.

I know you plan to fix NULL in the next patch and over the next five years. I know you have made a major investment in WIS and see that as "the future of EVE." However, don't forget what got you where you are - FLYING IN SPACE! Not just part of space (NULL), but all of space!!! Sure, NULL needs some love. Yet, while working on that, don't make us wait until next year or the year after to see LOW SEC get some serious attention! You need to do something to bring back some server population. Right now, it's boring! A sandbox game is only as interesting as the players you have in playing in it.

Flying for hours through empty system after empty system looking for some PVP action is simply NOT FUN!

Just had to get that off my chest!

Dex was here. Cool

PS - Not quitting, just asking the DEVS, what is the plan to bring back some server population and inhabit LOW SEC???

Cave Lord
Posted - 2011.09.02 04:21:00 - [2]
 

Edited by: Cave Lord on 02/09/2011 04:23:13
Edited by: Cave Lord on 02/09/2011 04:22:54
Edited by: Cave Lord on 02/09/2011 04:22:24
Does working in low sec require intelligence?

The last time I checked, CCP was in the business of kicking the smart players out and slamming the door behind them and then inviting the fools with more money then brains to stick around.

Since CCP leadership has stated they will ignore what you say and only pay attention to what you do, you have 2 options here:

1) Keep playing the game just accept whatever CCP crams down your throat.
2) Quit the game now while CCP might still somehow link it to your distaste for the direction EVE is going.

The choice is yours my friend. Until you make that choice, you're just wasting your time. If the recent events don't convince you that you should leave, nothing will.

-Cave

Hicksimus
Gallente
Mom's Friendly Spaceship Company
Posted - 2011.09.02 05:04:00 - [3]
 

Edited by: Hicksimus on 02/09/2011 05:05:27
Monopoly isn't just a game it's a system of ****ty business. A monopoly maximizes it's economic profit(not just a cash profit but a better cash profit than it would make per dollar elsewhere)by producing less than the amount that would meet a free market equilibrium. It is achieved by holding enough of the market that competitors can't get enough to cover their fixed costs as a natural barrier and through patents and government assistance in less natural forms. CCP is very much in this form and as such they will produce a sub-optimal product with lower efficiency which people will pay a high price for because there is no alternative. This means lower costs and higher profits than they would achieve if competition where allowed in to the market freely(no natural or artificial barriers). For the end user of a game this means CCP is not interested in making a good game because you will pay them just as much for whatever they decide to give you.

Assuming a number of viable alternatives arrive you will be more disappointed when CCP cannot compete and goes out of business taking your SP with them. Though I don't think many viable alternatives are coming any time soon.(too bad really, it's nice to see morons get kicked in the nuts)

Cave Lord
Posted - 2011.09.02 05:10:00 - [4]
 

Originally by: Hicksimus
Edited by: Hicksimus on 02/09/2011 05:05:27
Monopoly isn't just a game it's a system of ****ty business. A monopoly maximizes it's economic profit(not just a cash profit but a better cash profit than it would make per dollar elsewhere)by producing less than the amount that would meet a free market equilibrium. It is achieved by holding enough of the market that competitors can't get enough to cover their fixed costs as a natural barrier and through patents and government assistance in less natural forms. CCP is very much in this form and as such they will produce a sub-optimal product with lower efficiency which people will pay a high price for because there is no alternative. This means lower costs and higher profits than they would achieve if competition where allowed in to the market freely(no natural or artificial barriers). For the end user of a game this means CCP is not interested in making a good game because you will pay them just as much for whatever they decide to give you.

Assuming a number of viable alternatives arrive you will be more disappointed when CCP cannot compete and goes out of business taking your SP with them. Though I don't think many viable alternatives are coming any time soon.(too bad really, it's nice to see morons get kicked in the nuts)


+1 (insightful) I hadn't thought of this and your post shed more light on the mystery of why CCP is pulling crap.

Dex Ironmind
Posted - 2011.09.02 05:38:00 - [5]
 

Originally by: Hicksimus
Edited by: Hicksimus on 02/09/2011 05:05:27
Monopoly isn't just a game it's a system of ****ty business. A monopoly maximizes it's economic profit(not just a cash profit but a better cash profit than it would make per dollar elsewhere)by producing less than the amount that would meet a free market equilibrium. It is achieved by holding enough of the market that competitors can't get enough to cover their fixed costs as a natural barrier and through patents and government assistance in less natural forms. CCP is very much in this form and as such they will produce a sub-optimal product with lower efficiency which people will pay a high price for because there is no alternative. This means lower costs and higher profits than they would achieve if competition where allowed in to the market freely(no natural or artificial barriers). For the end user of a game this means CCP is not interested in making a good game because you will pay them just as much for whatever they decide to give you.

Assuming a number of viable alternatives arrive you will be more disappointed when CCP cannot compete and goes out of business taking your SP with them. Though I don't think many viable alternatives are coming any time soon.(too bad really, it's nice to see morons get kicked in the nuts)


Well stated. To be honest, one of the reasons I have not quit (besides the fact that have some cool corp and alliance mates) is the fact that there is nothing else to play right now in the MMO world. SWTOR will have me when it hits, me thinks, unless CCP truly dazzles with something worthwhile.

Dex was here. Cool

Haradriel Tian
Posted - 2011.09.02 06:46:00 - [6]
 

Edited by: Haradriel Tian on 02/09/2011 06:47:40
Originally by: Hicksimus
Edited by: Hicksimus on 02/09/2011 05:05:27
Monopoly isn't just a game it's a system of ****ty business.


A monopoly can only exist with the help of the government. Its what it means, and example of such and enterprise is the East India company. It was given exclusive rights by the English government. And no competition was allowed. And the royal navy would sink smugglers and the like at the behest of the company. IE destroy competition with violence perpetrated by the government for an enterprise run by private interests to the detriment of those not a part of said enterprise and the citizens.

Standard oil was never a monopoly. By the time it was broken up it had only 60% of the market share and was losing more each quarter. This was due to the fact that other companies had copied the logistics systems among other things of the company. The free market works. And even then the court case against them was a joke. It was an abuse of government authority.

Caren Patriach
Posted - 2011.09.02 07:04:00 - [7]
 

the reasons for low sec in low population is most of player in low sec rather than pvp but more doing at gate camping 8 hours a day. "you want to catch a mouse don't put a trap on mouse door hole"
5/6 time i visit low sec most of them is find them gate between low sec ~ hi sec rather at another gates.

Flynn Fetladral
Royal Order of Security Specialists
Posted - 2011.09.02 07:18:00 - [8]
 

Summers come / coming to an end for many now. We'll soon get a better idea of the true server population into the autumn and winter. Low-sec is the lowest populated part of the game, so it's not a big surprise.

Garak Jakobs
Posted - 2011.09.02 08:36:00 - [9]
 

Eve has 3 realms :

1. High sec empire - Intelligent people

Can do anything without fear of getting your **** blown skyhigh and the ISK can be made in the billions if done properly. Can fly Pirate / Faction Battleships without watching your back [unless you have multi billion officer fit]

2. Low sec - Meat heads

Gate camps, and people who simply want to kill you. The only good thing about low sec is lvl5 missions for the LP rewards. Much much worse than high for making regular ISK.

3. Null - Intelligent people.

Null is imho a world class soup of autonomy. Fighting over moon goo, decent plexs, Officer/commander spawns and a higher rate of faction spawns. Good fleet fights not just 20-1 gate camps.

In short, low sec is utter $hit and if ccp want it populated they have to make that goal attainable for every player within eve because right now its like moving from a stately home into a 1 bedroom apartment. Noone is gonna do it :)

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2011.09.02 08:50:00 - [10]
 

Originally by: Hicksimus
Edited by: Hicksimus on 02/09/2011 05:05:27
Monopoly isn't just a game it's a system of ****ty business. A monopoly maximizes it's economic profit(not just a cash profit but a better cash profit than it would make per dollar elsewhere)by producing less than the amount that would meet a free market equilibrium. It is achieved by holding enough of the market that competitors can't get enough to cover their fixed costs as a natural barrier and through patents and government assistance in less natural forms. CCP is very much in this form and as such they will produce a sub-optimal product with lower efficiency which people will pay a high price for because there is no alternative. This means lower costs and higher profits than they would achieve if competition where allowed in to the market freely(no natural or artificial barriers). For the end user of a game this means CCP is not interested in making a good game because you will pay them just as much for whatever they decide to give you.

Assuming a number of viable alternatives arrive you will be more disappointed when CCP cannot compete and goes out of business taking your SP with them. Though I don't think many viable alternatives are coming any time soon.(too bad really, it's nice to see morons get kicked in the nuts)



Having monopoly powers and earning economic rent isn't the same as having a monopoly.
The vast majority of companies (in the real world outside of microeconomic textbooks) have monopoly powers. People used to make the claim that in some markets, like commodities - grain for example, you could see a hint of what the economists call perfectly competitative markets. But even in these markets corporations have started to earn monopoly powers by dividing the grain into different levels of quality.

Claiming that CCP's quest for earning economic rent is something bad, unique... or uniquely bad Laughing won't fly if you adress anyone with any knowledge in this area.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.09.02 08:58:00 - [11]
 

The pew-pew is mostly doing quick roams through empty space or docked up waiting for the supercap nerf, so the 346500 characters who dont have a supercap can fly in the same space as the 3500 who do.

Zofe Stormcaller
B4D W0LF
B4D W01F
Posted - 2011.09.02 09:19:00 - [12]
 

Where has all the pew pew gone,
Gone to Jita every one.
When will they ever learn...

Miss Rabblt
Posted - 2011.09.02 09:20:00 - [13]
 

you spend hours of finding target now? say thanks to all who wants to remove local then Laughing

you will enjoy changes Laughing

Vilggiiee
Posted - 2011.09.02 09:23:00 - [14]
 

PPL is leaving EvE imo,and game is dying slowly , before incarna in my time zone there was 39-46K ppl online , right now at peak time i see max 39K ,after/before peak is ~29-32 ...

Maam
Posted - 2011.09.02 09:25:00 - [15]
 

I keep seeing this 8-10 man gang flying through , so cloak.

Signal11th
Posted - 2011.09.02 12:07:00 - [16]
 

Edited by: Signal11th on 02/09/2011 12:07:21
Originally by: Miss Rabblt
you spend hours of finding target now? say thanks to all who wants to remove local then Laughing

you will enjoy changes Laughing


zzz you again, this is because of local. Remove local, people who can pvp properley (not me btw) will still pvp and the people who can't will get completely destroyed by those who can, as it should be in 0.0.

Cedar Locus
Posted - 2011.09.02 12:12:00 - [17]
 

Devs?? who are these so called devs you are talking about.

there is only a bunch of marketing ppl working at ccp

Furb Killer
Gallente
Posted - 2011.09.02 12:22:00 - [18]
 

Originally by: Signal11th
Edited by: Signal11th on 02/09/2011 12:07:21
Originally by: Miss Rabblt
you spend hours of finding target now? say thanks to all who wants to remove local then Laughing

you will enjoy changes Laughing


zzz you again, this is because of local. Remove local, people who can pvp properley (not me btw) will still pvp and the people who can't will get completely destroyed by those who can, as it should be in 0.0.

After which they go to high sec, so you have even less targets. (And if with current mechanics you remove local then no one except bots will pve in nullsec anyway)

N'oah
Posted - 2011.09.02 13:11:00 - [19]
 

Edited by: N''oah on 02/09/2011 13:11:52
Originally by: Garak Jakobs
Eve has 3 realms :


3. Null - Intelligent people.

Null is imho a world class soup of autonomy. Fighting over moon goo, decent plexs, Officer/commander spawns and a higher rate of faction spawns. Good fleet fights not just 20-1 gate camps.

Quote:


Yes because it takes so much intelligence to pvp in 0.0:

1. look at alliance chat.
2. type x in alliance chat
3. press "ok" on the window that appears.
4. change to fleet chat
5. undock
6. Wait until link to warp to character appear in fleet chat
7. right click link, choose warp to
8. Do as FC says
9. Jump trough gate no matter what FC says

Its like, advanced stuff right there isnt it

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.09.02 13:30:00 - [20]
 

Edited by: Cearain on 02/09/2011 13:32:33
I have limitted my low sec pvp because the spam warp method no longer works since incarna. At the rate I lose ships I can't afford to lose a pod every time I lose a ship.

Please ccp look into why the ui has slowed down/become buggy since incarna or do something so every ship loss doesn't also equal a podding.

Edit: And don't even get me started on what crap blobby game this will be if they remove local.

Signal11th
Posted - 2011.09.02 13:37:00 - [21]
 

Originally by: Furb Killer
Originally by: Signal11th
Edited by: Signal11th on 02/09/2011 12:07:21
Originally by: Miss Rabblt
you spend hours of finding target now? say thanks to all who wants to remove local then Laughing

you will enjoy changes Laughing


zzz you again, this is because of local. Remove local, people who can pvp properley (not me btw) will still pvp and the people who can't will get completely destroyed by those who can, as it should be in 0.0.

After which they go to high sec, so you have even less targets. (And if with current mechanics you remove local then no one except bots will pve in nullsec anyway)



again 0.0 is pretty empty now anyway so I don't really think its going to make it worse due to the fact I can already fly 60 plus jumps and see 5 people.

For me 0.0 is broken, too easy too safe after spending a few years out there. As I've posted in other threads I'm only in agreement with getting rid of local if they give us some alternative.

0.0 is touted as a no holds barred wild west type of place where in reality its like the local retirement home.

Dex Ironmind
Posted - 2011.09.02 17:35:00 - [22]
 

I wonder if the any of the DEVS fly around at US prime time with an eye for population levels? I am sure they have charts and graphs and all of that. But that doesn't paint a true picture.

DEVS, please get in a ship and go flying through LOW SEC (NULL SEC too) and see for yourself. Do it a week straight anywhere from 00:00 Eve time to 05:00 Eve time and see what's out there. In systems where you see some pilots in local, try and scrounge up a fight. See how many folks are merely AFK or not doing anything (at least ship spinning kept them staring at the screen). Now, even if you can get a fight solo, trying doing it in a small fleet (5-10 people). Even if you are rolling bait to hide your fleet, the population just ain't there.

My point is, LOW SEC needs some immediate attention too. Don't just do something that is so focused on NULL that LOW continues to suffer. You need an expansion that impacts all of space right now! You need to really nail this next expansion in terms of Flying in Space!!!

Oh yeah ... <little bit of sarcasm here> I bet that sale on PLEX brings in a ton more people to play! </sarcasm>

C'mon DEVS! Let's see a blog about your short term plans for LOW SEC!

Dex was here. Cool

Mutnin
Amarr
Mutineers
Posted - 2011.09.02 18:26:00 - [23]
 

Edited by: Mutnin on 02/09/2011 18:28:56
+1 to the OP.

I've decided to let my subs expire 1 today and the other 2 over the next two days so that will be yet another that wont be in low sec. Regardless of what the Devs want to say about this or that, it's very clear to see there is a down turn with-in the game population or at the very least player activity.

PVP activity from the player base has taken a pretty severe down turn and because of that, it's become very stagnant around low sec. At least the hours that I was flying.

I also had one of my alts in NPC null and it was also very very hit or miss if I could find anything, although it was a bit better but still very dead most of the time. Most importantly it wasn't busy enough to keep me logging on.

I can't say if it's an improvement, that I was able to jump in a Hurricane and fly through the busiest sections of FW low sec with out getting ganked, or at very least finding a decent fight. I did this for a week every night 3 weeks ago and couldn't even give a ship explosion away. Finally I was able to fight 3 Hurricanes after a literally a week of flying unscouted through low sec in late US TZ and the worst part is I had to hang around for 10 mins or so to get them to engage me.

All I can say is PVP as I used to know it is dead. I gave in for a short time and tried the FW blobs but even after getting some decent fights of pretty equal sides it still wasn't the PVP I was really after.

I can't say why, but IMO I think CCP really demoralized a lot of players with the NEX store and the whole barbie's in space thing. Of course we all knew WiS was coming but I think it's really set in that it's the direction CCP is putting the bulk of it's efforts and I think a lot of the actual low sec PVPers are finally getting tired of waiting for our turn.

I think for those of us that really just want to PVP, the reality has sunk in that EVE is now going in a different direction and many just no longer log in. From what I've seen of Null it looks about that same.

Dex Ironmind
Posted - 2011.09.02 18:39:00 - [24]
 

Originally by: Mutnin
Edited by: Mutnin on 02/09/2011 18:28:56
+1 to the OP.

I've decided to let my subs expire 1 today and the other 2 over the next two days so that will be yet another that wont be in low sec. Regardless of what the Devs want to say about this or that, it's very clear to see there is a down turn with-in the game population or at the very least player activity.

PVP activity from the player base has taken a pretty severe down turn and because of that, it's become very stagnant around low sec. At least the hours that I was flying.

I also had one of my alts in NPC null and it was also very very hit or miss if I could find anything, although it was a bit better but still very dead most of the time. Most importantly it wasn't busy enough to keep me logging on.

I can't say if it's an improvement, that I was able to jump in a Hurricane and fly through the busiest sections of FW low sec with out getting ganked, or at very least finding a decent fight. I did this for a week every night 3 weeks ago and couldn't even give a ship explosion away. Finally I was able to fight 3 Hurricanes after a literally a week of flying unscouted through low sec in late US TZ and the worst part is I had to hang around for 10 mins or so to get them to engage me.

All I can say is PVP as I used to know it is dead. I gave in for a short time and tried the FW blobs but even after getting some decent fights of pretty equal sides it still wasn't the PVP I was really after.

I can't say why, but IMO I think CCP really demoralized a lot of players with the NEX store and the whole barbie's in space thing. Of course we all knew WiS was coming but I think it's really set in that it's the direction CCP is putting the bulk of it's efforts and I think a lot of the actual low sec PVPers are finally getting tired of waiting for our turn.

I think for those of us that really just want to PVP, the reality has sunk in that EVE is now going in a different direction and many just no longer log in. From what I've seen of Null it looks about that same.


Your post reminded me of something else that bothers me with this. I was an avid marketer. Made a pretty good fortune from nothing marketing. Why did I market? So that I could afford ships and modules to go out and PVP! With good fleet based PVP so scarce in LOW, my desire to make ISK en masse has been seriously undermined. Why make ISK if the reason I make ISK is simply not there. PVP, not just in NULL, but in LOW drives the economy of this game! I am not the only one in my corp who feels that way.

Mind you, I write this not as senseless complaining for the sake of complaining, but with the hope that the DEVS are reading and seeing some sensible arguments being made.

FWIW...
Dex was here. Cool

Brothergrimm Fandango
Posted - 2011.09.02 18:52:00 - [25]
 

Originally by: Signal11th
Originally by: Furb Killer
Originally by: Signal11th
Edited by: Signal11th on 02/09/2011 12:07:21
Originally by: Miss Rabblt
you spend hours of finding target now? say thanks to all who wants to remove local then Laughing

you will enjoy changes Laughing


zzz you again, this is because of local. Remove local, people who can pvp properley (not me btw) will still pvp and the people who can't will get completely destroyed by those who can, as it should be in 0.0.

After which they go to high sec, so you have even less targets. (And if with current mechanics you remove local then no one except bots will pve in nullsec anyway)



again 0.0 is pretty empty now anyway so I don't really think its going to make it worse due to the fact I can already fly 60 plus jumps and see 5 people.

For me 0.0 is broken, too easy too safe after spending a few years out there. As I've posted in other threads I'm only in agreement with getting rid of local if they give us some alternative.

0.0 is touted as a no holds barred wild west type of place where in reality its like the local retirement home.


That's because it does successfully emulate the wild west. Recall what happened to the wild west; it got socialization, then law, then business, and it quit being so wild. Simply shooting each other in the streets (which happened vastly less than movies tend to indicate) wasn't particularly profitable or fun way to live, so as alternatives became available it stopped.

Think of the initial post; 8-10 of roaming around in a gang looking for PvP. . .so what possible desire is there for a single player, or small gang to be there? They're supposed to hope for gang **** by a fleet of 8-10? I'm not sure who's idea of fun that is. Null sec needs to either have profitable, fun reasons to be there, thus creating PvP opportunities (the direction the CCP dev blog indicates they are trying to move in), and/or significant changes to reduce blobs in PvP that people aren't avoiding PvP for the sake of not wanting to be ganged up on by a blob of whatever-the-****.

Other MMO's have generally handled this by making PvP much more risk-free to the player. By doing this, only modest rewards or the actual fun of the PvP itself is sufficient to motivate players. This is very much against the spirit of EvE which has significant in-game costs associated with ship loss, or being podded. Accordingly much greater inducements must be made for players to engage in PvP, especially if they can just expect blobs or gate-camps to be what they run into if they run into anything.

In my mind this is a very rational response by players to the cost/benefits of PvP in EvE. So as I see it there are a few routes that CCP can pursue alone or in combination:
1) Null sec is made much more profitable, even for individuals to offset the frustrations of gate camps, or getting ganked by blobs, and the increased ISK costs of "doing business" there.
2) Combat dynamics are adjusted in ways that discourage blobs, gate camps and other one-sided engagements, so that players FEEL like they have a fighting chance in more PvP situations.
3) The losses of time and ISK in PvP is reduced so that players require less inducement to engage in it, and or the inherent fun of PvP is increased for more players.
4) PvP is given inherent rewards; perhaps lump additions of skill points to skills used in combat, similar to traditional "XP" in other games.

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2011.09.02 18:55:00 - [26]
 

Low has been mostly like this for all of forever, because the penalties for being in low don't match rewards, especially since faction warfare has died. Low becoming totally dead is just the precursor to the rest of EVE, as these server numbers seem to indicate.

Yada yada yada, end of EVE is nigh, ect.

Dex Ironmind
Posted - 2011.09.02 19:20:00 - [27]
 

Edited by: Dex Ironmind on 02/09/2011 19:24:53
Originally by: Brothergrimm Fandango
In my mind this is a very rational response by players to the cost/benefits of PvP in EvE. So as I see it there are a few routes that CCP can pursue alone or in combination:
1) Null sec is made much more profitable, even for individuals to offset the frustrations of gate camps, or getting ganked by blobs, and the increased ISK costs of "doing business" there.
2) Combat dynamics are adjusted in ways that discourage blobs, gate camps and other one-sided engagements, so that players FEEL like they have a fighting chance in more PvP situations.
3) The losses of time and ISK in PvP is reduced so that players require less inducement to engage in it, and or the inherent fun of PvP is increased for more players.
4) PvP is given inherent rewards; perhaps lump additions of skill points to skills used in combat, similar to traditional "XP" in other games.


Interesting observation on the wild west. Even then, what would make it interesting is for a gang to move in and take things over! That is within the Spirit of Eve, but to take things over, you have to rebuild everything after senselessly blowing it up. Boo. Not fun.

As for a fleet of 8-10 in LOW being ... well... think of it this way. If the server population were there, when I get jumped by 8-10 guys (which will happen), I go and get my friends (assuming I have friends) and escalate the fight! When we roam, we try to escalate fights, not just BLOB some guy. Though, when we have been roaming for a couple of hours without even a nibble, we get desperate for some action ... any action ... and all go ROAM RAGE on the poor guy! We also might BLOB tasty treats like Tech 3, so that the kill doesn't get away!

BLOB is an interesting term when used in game. My experience is that BLOB is any fleet bigger in size (even by 1) than what you have. Funny thing is, let's say we put one ship out as BAIT. Four ships jump it. Then we send in five ships to attack the four ships. I can almost guarantee, 8 out of 10 times, someone is going to call that a BLOB. It wasn't a BLOB to jump 1 with 4, but it is a BLOB to jump 4 with 5. Go figure!

CCP can't control those elements. That is life in the sandbox. Your suggestions defy the concept of a sandbox, per se. In my opinion, what CCP needs to focus on is...

1) Making NULL's emphasis EMPIRE building (great expansion name would be EMPIRE Laughing) and let folks who want to go play in that area of the sandbox do it. Make the toys available out there focus on that. Let folks make their own laws and enforce them how they see fit. Give them stuff to fight over. Give them as much of the ISK making options as HI SEC. Just make them earn it.

2) Giving LOW SEC a real sense of purpose (make it the HUB of all illegal/seedy activities, since most of its occupants like the "pirate" lifestyle). Inhabit it with seedy NPCs. Instead of it being the "make your own laws" type of EMPIRE building in NULL, make LOW a true den of lawlessness! Its lifestyle is one of law breaking, with those who try to police it (antipirates) doing their business.

3) Keep HI the way it is. Keep WH space the way it is for now (it's all about EXPLORATION, but add more exploration elements to it later). Don't take anything away from these two areas to fluff the other areas, as it will only frustrate one area's players to pacify another (and it will not really pacify them, because it is not an expansion, but a shuffle).

4) Fix the broken toys in the sandbox. Things like Alliance and Corp management need an overhaul. POS's stink on every level. Etc. etc. Fix those things right and do it quickly.

5) Expand the inventory of toys to play with in the sandbox. Don't just shuffle old toys around. Continue to give us some new toys to play with in space (not just to add to WIS).

These are just ideas of course. Making NULL more profitable will do nothing for the game as a whole. It will only make the rich richer. Whoopety doo.

Dex was here.

Brothergrimm Fandango
Posted - 2011.09.07 17:40:00 - [28]
 

Originally by: Dex Ironmind

BLOB is an interesting term when used in game. My experience is that BLOB is any fleet bigger in size (even by 1) than what you have. Funny thing is, let's say we put one ship out as BAIT. Four ships jump it. Then we send in five ships to attack the four ships. I can almost guarantee, 8 out of 10 times, someone is going to call that a BLOB. It wasn't a BLOB to jump 1 with 4, but it is a BLOB to jump 4 with 5. Go figure!

CCP can't control those elements. That is life in the sandbox. Your suggestions defy the concept of a sandbox, per se. In my opinion, what CCP needs to focus on is...



Fair enough about profitability of null sec being the wrong inducement, but the strong market mechanics of EVE and the time-gated XP make it seem like there aren't many other ways to reward players with direct game mechanics. You get loot (to sell for ISK, or ISK directly) "more toys" mostly reduce to ISK, as that is the purpose of a low-friction currency.

Mind you I am not accusing a fleet of 8-10 as necessarily predatory; going with a fleet is far more sane than trying to go it alone, and if the more the merrier, great. My point is it seems predatory to anyone with a smaller fleet, and a fleet significantly larger than yours will seem predatory in response. Only if by dumb luck that the escalation ends up roughly equal do people get to enjoy "balanced" feeling PvP. I think the blob term is more of a pejorative that there isn't positioning, firing angles, or other such organization that come from sword & magic style MMO's or tactical shooters. You really just have range to manage rather than detailed position or formation. It belies that people are frustrated they are killed by a swarm (blob) of enemies that did not have to invest effort in their strategy or positioning commensurate with its combat effectiveness.

I strongly disagree that these elements are beyond CCP's control, however, although it might require some significant restructuring to EVE mechanics. Here is just a half-baked idea to show how they could change it; what if there was a significant stacking penalty to having more than one ship using hostile modules on another? Fleet engagements would be about "pairing off" ships to advantageous encounters, and maneuver, instead of just calling primaries after tackle goes in. Low sec roam teams could be smaller, and still be effective. A lone ship could even square off against a greater number of other ships if the pilot effectively outplayed the opposition individually.

I agree with your point 4), that alone would go a good way to making empire fights in null more common. I feel like 2) is off base though; right now null has the purpose of being "not high sec". That is a perfectly valid purpose it just isn't much fun; what null sec needs is a fun purpose that draws people to it.

Kumq uat
Posted - 2011.09.07 20:50:00 - [29]
 

I remember back in the day we had fights galore with our 2-4 man gangs in low sec. Then these pedophiles in 8-10 man blobs ruined our fun.

Tracey Emin
Posted - 2011.09.08 10:09:00 - [30]
 

You are the problem OP - blobs!!

I solo and want a fair fight, lo and null are just a joke!

Serious play is only in empire, there is no balance in eve at all - that's the problem.


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