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Wind Jammer
Minmatar
Molden Heath Software Company
Posted - 2011.09.01 23:25:00 - [1]
 

Edited by: Wind Jammer on 01/09/2011 23:25:29
Here is a my new online webapp, the EVE Atomizer. It's worth saying here that it's a tool for a niche group of traders and industrialists and most people won't find much use for it.

The Atomizer has taken every item in Eve that can be constructed/refined/created in some way and broken it down, all the way down to the moon minerals, PI minerals, plain minerals, salvage, etc, that are composed into building the item. In a nutshell it can tell you how much of a (say) Jump Freighter is made of Technetium. Inversely, we also use that data and tell you where those minerals are most used as well. The idea is that there is often much talk in M&D about price changes, but little talk of where the consequences hit.

If you're an industrialist, it's about finding out what items you are most exposed to.

If you're a trader, it's about finding out what the repercussions of market movements might be.

I'll walk through a few examples.

Let's have a look at Nocxium, which was subject to a 300% rise last year Searching for Nocx in the Atomizer (beware: this may take 30secs to come back!) shows a list of items that are most exposed to Nocxium - i.e. the items made up the most of it The data shows us that mining crystals are most exposed, in particular the Mercoxit Mining Crystal II, of which the selling price is made up of 99.79% Nocxium. The idea here is, if you believe a mineral or material is at the beginning of a Nocxium-like rise, you can easily find the heavily exposed items to buy up, knowing the price will follow.

The search also reveals what products are made of. This isn't terribly useful for T1 gear, but quite interesting for anything that is made from moon minerals of PI material. Let's imagine you spend your life inventing and building Minmatar T2 ships. Even though you build a lot of different ships, the ingredients are similar, so you're going to be exposed to price changes on a relatively narrow group of materials. So let's search for Wolf and see what's in it. Fernite Carbide-based components are top, with Technetium not far behind. The idea here is that the industrialist is made aware of what his operations are most exposed to.

One final example, let's check out Robotics, another product that has seen a huge price rise. Robotics is both made up of and a part in other items, so there is data in both tables. We can see all the P2s, P1s, P0s that go into making robotics, as well as the P4s and other manufacturable items that Robotics goes into producing.

A few notes about the Atomizer processes:

All quantities/values/proportions of manufacturable items are based on using a ME 0 blueprint with a PE skill of 0. Even T2 items are calculated using a ME of 0.

All items that can be made using a blueprint, all items involved in PI, and all reactor-able items are included in the Atomizer.

POS fuel is not factored in

The proportion column, in both tables, is a based on the value of the item in question as a proportion of the sell price of the containing item. Where n/a is shown, it's because we couldn't get a price from Eve Central of because the item cannot be sold on the market.

Some notes about the Atomizer:

This software is beta!

We'd normally run the Atomizer everyday along with new price data from Eve Central to calculate new proprtions/values. However, the current version runs very close to blowing my CPU quota on Google's App Engine. It'll probably run every few days instead until I can work out a way of making it more efficient.

Searching for items such as Tritanium, which are in a lot of products, will be slow!

This is only the first public version. Many changes are planned, as well as new features such as filtering out groups of items, an aggregate item search and more querying.

So that's it guys. Your feedback is much appreciated.

URL is
http://eveatomizer.appspot.com

TL;DR version:This probably isn't for you. Wink

Claire Voyant
Posted - 2011.09.02 02:28:00 - [2]
 

Pretty fricking awesome. One easy change might be to color code all raw materials (minerals, etc.) that aren't built or reacted from other items. Then you could at least visually separate all the intermediate materials from the base materials without having to code some new algorithm or a new output format.

Chevalleis
The Legendary Conquest
Posted - 2011.09.02 04:51:00 - [3]
 

Edited by: Chevalleis on 02/09/2011 05:07:36
It's the best thing that I've seen for a while. Are you going to ISKize it? Also, the background fits it.

Also, how come passive targeter I has 108% trit? Is it from the total volume?

Tuggboat
Minmatar
Posted - 2011.09.02 21:35:00 - [4]
 

Your on the cloud!! :)

The few tries I did responded real fast and the data was... mmmmm enlightening.

Wind Jammer
Minmatar
Molden Heath Software Company
Posted - 2011.09.03 17:29:00 - [5]
 

Thanks for the comments guys.

Originally by: Claire Voyant

Pretty fricking awesome. One easy change might be to color code all raw materials (minerals, etc.) that aren't built or reacted from other items. Then you could at least visually separate all the intermediate materials from the base materials without having to code some new algorithm or a new output format.



It would be nice to differentiate groups of items, so yes highlighting (and filtering) on groups is on the list.


Originally by: Chevalleis

It's the best thing that I've seen for a while. Are you going to ISKize it? Also, the background fits it.

Also, how come passive targeter I has 108% trit? Is it from the total volume?



How do you mean ISKize it?

For the 108% figure, that's because the Passive Targeter I sells for less than the cost of the materials to build it. That's using a ME=0 blueprint of course and median sell prices. It's still pretty close with an optimal blueprint however. Something good to reprocess and sell if you have the skills.

Those percentage figures aren't the percentage of materials in the output product, they are the percentage of the cost of them. That's why the percentages don't add up to 100. For example, Coolant, we take proportions for Water and Electrolytes, as well as their component parts, Ionic Solutions and Aqueous Liquids.


Originally by: Tuggboat

Your on the cloud!! :)

The few tries I did responded real fast and the data was... mmmmm enlightening.



I always thought the cloud was hype, however if Google wants to give me free hosting in the name of promoting cloud computing amongst hobbyist programmers, then I'm happy to be cloudy too :)

On a more serious note, I've noticed a percentage of requests for widespread materials (such as Tritanium) are failing quietly. If this happens just try again. I'll add an error message for when this happens rather than quietly discarding it.



Tuggboat
Minmatar
Posted - 2011.09.03 21:37:00 - [6]
 

My first thought as I watched tritanium suck up your cpu time was, how come common reports like this aren't in a separate file. Couldn't you store the results of long queries and check for the presence of a previous table or report of the results BEFORE you hit the CPU?

Wind Jammer
Minmatar
Molden Heath Software Company
Posted - 2011.09.03 23:21:00 - [7]
 

Originally by: Tuggboat

My first thought as I watched tritanium suck up your cpu time was, how come common reports like this aren't in a separate file. Couldn't you store the results of long queries and check for the presence of a previous table or report of the results BEFORE you hit the CPU?



Those slow queries don't actually use much CPU time, just lots of real-time Confused

A job (the atomizer) runs each day and calculates new values and proportions from new price data, and the prepared data is stored. This job is the CPU-hungry bit. Now, even though it's prepared, the data is still a little bit normalized, which is causing more queries to be fired off. And it's these that are probably causing the slowdown.


Jim Elderskull
Posted - 2011.09.05 13:52:00 - [8]
 

I have checked some prices and i may dont understand it right.
Why you use bpos without any research, because nobody whould build stuff regularly from unresearched pbos.
This makes all items overprized.
Would be nice to see an average price with at least ME1, probably ME5 would do it perfectly ?


Chevalleis
The Legendary Conquest
Posted - 2011.09.05 17:35:00 - [9]
 

What I mean by ISKizing, is that is it going to be available for ISK?


 

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