Edited by: Eternum Praetorian on 04/09/2011 14:16:21
Here is my attempt to simplify some of the more confusing aspects of the game play...
* Takes a deep breath… Guns, Optimal Range & Fall Off
This part is pretty simple I think… INSIDE
of your gun’s Optimal Range
you do near to full DPS
Beyond your optimal and Inside Of Your Gun's Fall Off
you do about 1/2 of your normal DPS
So if you're sitting there looking at how awesome your ship is in EFT, dealing 700 DPS inside of your optimal of only 2,500 meters… look at your fall off and cut that number in half (to about 350 DPS) EFT warriors gimme a break here, I know there is a bit more to it then this but... ya know.. Missiles, Velocity & Signature Radius
Missiles factor in damage a bit differently then guns do… Speed x Velocity = your missiles range, but when they hit their target your missiles will land for less damage if said target is small and fast.The smaller the target is…
And the Faster the target is going…
The less Damage your missiles will do. Mkay? Guns Vs Tracking
Without Tracking EVE would kind of suck… Tracking adds an added dimension to the game because it gives us the option to literally “fly” our ships in space while we are fighting. There is allot of freakin math behind this but lets just skip all that shall we
and try and understand this like a real living human being \0/Please visit your user settings to re-enable images.
Imagine a race car driving around a perfectly circular racetrack…
Now imagine that you’re standing in the middle that circular track…
You watch as the race car slowly spins around you. The bigger the track the slower the race car will “appear” to be spinning around you, right? Like wise, if the tack is smaller that same race car would look like it was zipping past your head at a much faster rate of speed.
So Big Track… Car looks like its spinning slow
Small Track… Car looks like its spinning fast? Right?
Your guns do this and call it “Tracking” so if the racetrack Becomes A Ship's Orbit
and the race car becomes A Ship
you can begin to visualize what is going on. If your ship is orbiting farther away it “Appears To Be Moving Slower” (Just Like The Race Car On A Big Track)
and is thus EASIER TO HIT
, where as if it is orbiting closer at the same speed “It Appears To Be Moving Faster”
and is thus harder to hit.
Sense... does it make some? Tracking Vs. Speed Vs. Ship Size
If your in a small ship (like a frigate or an interceptor) and your going REALLY
fast, you can zip around with enough speed so large guns can't hit you no matter what your distance is. Obviously being really tiny and really fast is key here...