Edited by: Mendolus on 02/09/2011 14:40:52
Low security space is not nearly as scary and mysterious once you have zipped around in it for while in ships that cannot easily be caught.
Grab a shuttle, go to DOTLAN
and find some low security in your area that looks relatively calm, such as less than a dozen kills in a twenty four hour period.
Hop back into game, check the starmap to verify there are no active gangs operating there in the past hour or so; use the statistics tab to check said information for a particular solar system or in this case possibly even the entire pipe or constellation.
Anyways, even most of this is going to be unncessary to a degree if all you want to do is pass through low security and get a feel for what is out there, i.e. seeing hostiles at a gate fighting, or seeing wrecks of various ship types, or seeing local counts, and learning how to use your directional while inbound, or setting up tactical bookmarks off gates that are not in line with other celestial bodies, etc. etc. list goes on.
Hop in that shuttle, making sure you have an update to date clone and are not using implants you can't do without (just in case!), and go zip around in low security!
Don't linger at gates if you don't want to, dock up if you just wanna sit around and absorb it all, or just have some fun.
What's the worst that could happen, you lose a 10k shuttle, an empty clone, and have to pay to upgrade a new one? If you are a newer player this will be a few million ISK at best, chump change in the grand scheme of things, trust me...
For instance, I am going to pull some numbers out my *** for you, but this will give you an idea of what most of us who lived in low or null (null being more circumstantial tho because of bubbles) for years already know.
If you are in a shuttle and you are warping from gate to gate in low security without delay the chances of you being caught are probably less than a percent. The chances of you also getting podded after being caught (if you know what you are doing) are even smaller.
Nothing is more frustrating than having a gang looking for targets in low sec, and there is a flash on the gate, a shuttle appears, and instantly warps off before most of us even have a chance to mouseover
a pixel or two on the screen to hit it with our primed disruptors. But hey, most of us also like being nearly assured we can do that ourselves when we want to just zip through to null with a clone if we are on cooldown or something.
Your only near
guarantee of trouble would be from smart bombing battleships at dropout points (hence making tacticals offgrid at the gates and not in line with other celestials in order to warp in from a different angle than said battleships would be sitting at, won't save you from smart bombers on the other side of a gate, but your chances of NOT landing on top of them are much greater in that case), or remote sensor boosted tackle frigs that would nearly insta-lock you in your shuttle, but this is still a game of chance for them even at that.