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Kikusama
Amarr
Parabellum Diligentia
Posted - 2011.09.05 01:54:00 - [181]
 

Edited by: Kikusama on 05/09/2011 01:55:04
Originally by: Undiscovered Glitch
Range filter on markets does not work.

Confirming this.


Also.

Shield booster amount/Armor repper amount in the fitting screen is the base value. Show info on a fitted shield booster/armor repper shows the correct booster/repair amount though. Did not test in an actual combat situation to see how much it boosts/repairs, tho.

Weapons ungrouped when ships get stored in SMAs.

Modules still offlining randomly when switching ships, fitting window opened or closed, doesn't matter.

Warp tunnel effect is 90% off, only ocassionaly appears.

If I want to mine, sometimes the asteroids disappear. Also no turret beam effects. No sound effects.

Right click in fitting windows WORKS in wormhole space. Does NOT work in hi-sec. Did not try low-sec or null.

bongpacks
Caldari
Mudbug
Acquisition Of Empire
Posted - 2011.09.05 06:18:00 - [182]
 

Another one for the list. Jumped in my basilisk from my SMA and opened the fitting screen because I had good reason to believe something was probably gonna be screwed up. Two of my large shield transporters appeared to be offline however on my HUD they were online. Tested them and they do actually function although they look offline in the fitting window. When trying to put them online in the fitting window of course I get a message saying I'm over my fitting budget because they're already online. Neutral

Please visit your user settings to re-enable images.

PC Client

Archus Vincenzo
Posted - 2011.09.05 06:44:00 - [183]
 

I'm using Windows, and I've noticed a change since the patch. I don't know if this is happening to anyone else.

Ever since the update, my scan probe strength has massively decreased. In about two months of scanning, I haven't come across a single highsec site I wasn't able to scan down, and now, after the update, I've come across sites I was unable to get any higher than 65%. I've also noticed that the numbers of duplicate readings, and the the general unreliability of pinpointing sites, have increased significantly. I'm regularly having to go down to the smallest probe range to pinpoint a site, and that was entirely unheard of before the update. Can someone please confirm that scanning has been made more difficult, as I was unable to find anything about it in the patch notes, and nobody seems to have reported it here.

It's possible I've just had a run of bad luck, but it's unlikely. I've been doing exploration for long enough now to notice a difference, and I've noticed a really, really big difference in how hard scanning in general has become.

Mila Yaken
Posted - 2011.09.05 06:56:00 - [184]
 

Switching ships may offline modules if the ship is over CPU budget with an unskilled pilot. The lazy dock workers are being beaten for their failures. - Fixed in Client Update #2

Its not... Fix it ffs.
Its the same like the Drones switching targets like hell...
Is it realy so hard to make the Game working like 2005...

Xyolon
Posted - 2011.09.05 07:21:00 - [185]
 

Originally by: Kikusama
Edited by: Kikusama on 05/09/2011 01:55:04
Shield booster amount/Armor repper amount in the fitting screen is the base value. Show info on a fitted shield booster/armor repper shows the correct booster/repair amount though. Did not test in an actual combat situation to see how much it boosts/repairs, tho.



For me it was working properly. If it hadn't I would have melted in the Provisional HQ.
I didn't check the info page though.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.09.05 15:07:00 - [186]
 

Originally by: Archus Vincenzo
I'm using Windows, and I've noticed a change since the patch. I don't know if this is happening to anyone else.

Ever since the update, my scan probe strength has massively decreased. In about two months of scanning, I haven't come across a single highsec site I wasn't able to scan down, and now, after the update, I've come across sites I was unable to get any higher than 65%. I've also noticed that the numbers of duplicate readings, and the the general unreliability of pinpointing sites, have increased significantly. I'm regularly having to go down to the smallest probe range to pinpoint a site, and that was entirely unheard of before the update. Can someone please confirm that scanning has been made more difficult, as I was unable to find anything about it in the patch notes, and nobody seems to have reported it here.

It's possible I've just had a run of bad luck, but it's unlikely. I've been doing exploration for long enough now to notice a difference, and I've noticed a really, really big difference in how hard scanning in general has become.
Sorry to hear it. There were cases reported when Incarna first came out where pilot skill-based bonuses (in-general) were not being applied properly to ships. The quick'n'dirty fix was to re-log and see if the player skill bonuses were properly applied.

I'd give that a try the next time probing appears abnormally difficult.

CRIMSON NIGHTINGALE
Satanic Lobster Butt Plug Incorporated
Mortal Destruction
Posted - 2011.09.05 15:13:00 - [187]
 

With L5 skills in covert ops a LG virtue implant set with omega 10% scan strength implant a sisters core launcher and sisters core probes my scan probe sensor strength is 44 instead of 185 which is total BULL ive cleared my catch files and even reinstalled my client to no luck it would be nice to see my 15 bucks a month going somewhere els than broken patches and worthless features.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.09.05 15:14:00 - [188]
 

Just yesterday (Sunday, Sept 4), I ran a storyline courier mission on a high-sec alt. I properly fit up the hauler to meet the cargo sizing requirements. Getting into the properly fit industrial ship, flying to the mission agent's station and accepting the mission, I was prompted with the your ship only has x cargo space and the mission requires z cargo space.

Of course, I knew that to be wrong, accepted the mission and placed the cargo in the industrial ship's cargo hold w/o issue.

The game was using the industrial ship's base cargo hold value (5k) and did NOT take into account either my skills (which buff the indy's cargo capacity) or the tech 2 cargo hold expander module installed.

I have never seen this bug before when performing hauling missions with appropriately fit haulers.

oematoema
Posted - 2011.09.05 16:25:00 - [189]
 

Originally by: oematoema
Edited by: oematoema on 01/09/2011 19:14:25
Originally by: Salpun
Originally by: oematoema
Originally by: oematoema
Please do not evade the profanity filter. Zymurgist


Yeah I know, that was childish. But I'm sure now that my post was read by at least one CCP employee... Some people in the 1.0.1 issues thread made very well written and informative posts and they got no response at all. That's frustrating to say the least.


While they do not post in the thread they are updating the first post.


They weren't in the 1.0.1 thread, and it would be nice to know if CCP people were reading this stuff after patch day too.


Well CCP people, are you?

bongpacks
Caldari
Mudbug
Acquisition Of Empire
Posted - 2011.09.05 19:34:00 - [190]
 

<sarcasm>The Nex store and the billing system still continue to work FLAWLESSLY</sarcasm> Neutral

Please visit your user settings to re-enable images.

Latex Lover
Dreams Unlimited
Posted - 2011.09.05 20:20:00 - [191]
 

Originally by: CCP Zymurgist

  • Cargo window is opening after using a jump gate.




  • You guys are so bad at EvE that you can't even get your known issues right. It is *any* session change that opens the cargo window.

    Kor Kilden
    Posted - 2011.09.05 20:25:00 - [192]
     

    Edited by: Kor Kilden on 05/09/2011 23:11:03
    I'm not sure if it's been reported yet or not, but evegate keeps complaining of illegal HTML in the message when I'm attempting to reply to or forward a mail. As soon as I delete the entire message I'm replying to, all is well (Except the reply is not in the sent message).

    And less importantly:
    When changing ships at a carrier (haven't checked with a pos yet) there is no session change timer DISPLAYED, but attempting to change ships again gives me a message implying that I do indeed have a session change timer.

    Note, edit change is in CAPITAL LETTERS.

    Greygal
    Gallente
    Sephray Industries
    Serenitas Solutus
    Posted - 2011.09.05 20:35:00 - [193]
     

    Edited by: Greygal on 05/09/2011 20:44:31
    Don't think this one has been reported yet, I haven't found any other posts about it.

    Opening the CORPORATION window, MEMBERS tab, the column titled SHIP no longer correctly displays what ship my members are currently flying in when the corp member is in a station, whether they are online or offline.

    Instead, it says ship type are things like "Amarr Trade Post" and "Station ( Gallente 5 )" and "Minmatar Military Station."

    Edit: Bug report filed #116195


    S0NFANNA
    Posted - 2011.09.05 22:42:00 - [194]
     

    I am still having modules offline when I switch ships in station, despite having client update #2 installed.

    Jared Tobin
    Bloodstone Industries
    B.S.I.
    Posted - 2011.09.05 22:43:00 - [195]
     

    ISSUES SINCE INCARNA 1.1 - Patch 2 (Part 1 of 2):

    - HIGHER GRAPHIC CARD TEMPS: Now the average temp in CQ (lowest graphic settings in game) resultd in an average of: 68-83 Celcius degrees within 2 minutes of playing Eve (just one client)... in air-conditioning. Yes computer and card fans are very clean and adequate airflow (with A/C).

    - LONGER GAME LOAD TIME: Strangely, now it takes even LONGER (timed at maximum 2 minutes) to fully load into the station now (upon logging in). Which also leads to.....

    - HIGHER GPU AND CPU LOAD: 90-99% GPU (and CPU, verified using 3 different process monitors, all pointing to both Intel P4 chips being used by EVE's game process itself: "ExeFile.Exe"). Mainly the 90%+ occurs in CQ, especially when docking (every time) and reamins until CQ fully resolves. Oddly, now this applies to what used to be simple graphic things, like undocking and see the station and all surrounding objects... slowly.... one by one... load into view. On occasion, Virtual Memory will be automatically increased by Windows to a seemingly unnecessary 25 GIGS of VirtualRAM. Seriously?

    - SEE THROUGH FLOORS AND WALLS: As reported in July, at various angles of camera view IN CQ, the walls/floors/bed/docking bay grating/etc disappears... Not only can you see that I am standing on nothing, I appear to be standing above another underground floor or level, the stool and metal textured floor have become 90% translucent:
    Screenshot: www.bloodstonecorp.com/cq-transparent.jpg

    - PLANET HURTOKEN II: It's a gamble every other day when I load up Hurtoken II.
    Either I'm looking at a pixellated noise Homeworld of Rainbow Bright:
    Screenshot: www.bloodstonecorp.com/planet-noise.jpg
    or I'm reading stored (or active) conversations occuring elsewhere in the galaxy... "wrapped" around this planet three dimensionally:
    Screenshot: www.bloodstonecorp.com/planet-word.jpg
    [Issue reported with screen shots since June 2011] ...All other planets appear "normal".

    - READ MAIL REMAINS "UN"READ: This happened before back in February. Then June. Then August. Since Incarna was introduced, mail from June 26 and onward some more recent odd random pieces of mail: The game is not remembering "certain" READ vs. UNREAD mail. Thus everytime you log on, there it all is, again, marked as "unread". This was petitioned and Bug Reported in February, told as "yes, this is a known issue" and yes, it was eventually fixed. Until June 20+ where, sadly, it returned... and then again around August 20-26... Aside from the last reported focal date of June 26: (Key time to review: That "1000 AUR mail notice") stays unread, and affecting oddly sporadic mail after that date. [Reported since February 2011 and then June 2011]

    - CORP DETAILS EDITING "KNOWN ISSUE" PERSISTS: To quote from bugs@eveonline.com's August 29 email: "Thank you for your bugreport - ID:108061 Title: CORP INFO COMPOSITION UI PROBLEM: Cannot Autolink: We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system." This error is over a year old. Please add that to your listed "Known Issues" if your Development Team has declared it so.

    - WRONG ACTIONS OCCUR UNPREDICTABLY "AT RANDOM":
    Example ONE: I click on switching to a different corporate wallet and a window pops up asking "Are you sure you want to UNRENT YOUR OFFICE" ...?!
    Example TWO: One time, after undocking from a station, the program asked "Are you sure you want to self-destruct" my ship ...when I touched nothing after clicking the "undock" button ...?!


    (Part 2 coming up)

    Jared Tobin
    Bloodstone Industries
    B.S.I.
    Posted - 2011.09.05 22:45:00 - [196]
     

    ISSUES SINCE INCARNA 1.1 - Patch 2 (Part 2 of 2):


    - ONLINE/OFFLINE INDICATORS STILL NOT CORRECT: While in any chat dialog, users in my contacts list who are ONLINE show the GREEN ONLINE indicator, but now their in-station indicators indicated they are RED OFFLINE... at the same time.

    - SOME WINDOWS RESET THEMSELVES (EVERYTIME): I bug reported this with the typical "We couldn't replicate this error. Can you be more specific?" response. How UN-specific is it when I say: Everytime I log in, my ship's cargo windows reset their location to the exact center of my screen, and revert to big block ICONS instead of plain text listing cargo content...? Shall I be specific on how frustrating this is? The size and dimensions of each window? ...?

    - UPPER RIGHT CORNER WINDOW CONTROLS ARE STILL UNFIXED: The pin/minimize/maximize/close option icons on all windows in their upper-righthand corners still suffer the "either you click it just right, or it disappears for 3-5 seconds and reappears so you can try it again" bug. This has been reported and ignored for THREE MONTHS+ now. And it's particularly annoying.

    - SOUND: Sometimes the warp sound never occurs. Sometimes a jump gate follows me after using it. Sometimes a station's internal environment stays with me when i am in space, and ironicly, sometimes the sound outside a station (radio chatter, etc) will follow me IN to the station I dock at. [shrugs]

    - RANDOM FREEZING/CRASHING: Sometimes, for seemingly no reason, the client will freeze for about 2 minutes, 90% of the time resulting in a "crash". Though it's more like a slow disintegration of the screen, slowly, line by line, from top to bottom. Then the program closes out of existence.


    Client: PC (XP Pro SP3+ Intel P4 dual-CPU-procs, 2G RAM)
    GCard: Sapphire HD 3850 (ATI Radeon 3800 Series, built by AMD) [AGP 8X, 512 MB, GPU Clock: 669 MHz, Memory Clock 829 MHz]
    Sound: M-Audio ProFire 610 24-bit Audio Interface w/ 2 MACKIE MR-5 Active Studio Monitor speakers

    Kor Kilden
    Posted - 2011.09.05 23:09:00 - [197]
     

    Originally by: Jared Tobin

    - SOME WINDOWS RESET THEMSELVES (EVERYTIME): I bug reported this with the typical "We couldn't replicate this error. Can you be more specific?" response. How UN-specific is it when I say: Everytime I log in, my ship's cargo windows reset their location to the exact center of my screen, and revert to big block ICONS instead of plain text listing cargo content...? Shall I be specific on how frustrating this is? The size and dimensions of each window? ...?



    This has happened to me in the past, and was resolved by deleting my client's configuration file (location varies by install path and OS) for that paeticular character (which removes all window locations, all memory of "do not ask again" dialogs, all chat channels, and all bookmark folders.

    If you want to try this, feel free to send a mail to me in game at kor kilden, as I don't check the forums often.

    J'J'J'Jita
    Ch'Ch'Ch'Chia Corp
    Posted - 2011.09.06 00:03:00 - [198]
     

    As reported here,
    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1572909&page=1#15

    Addressbook now buggier than ever. It used to show contacts online, when they had infact logged off, and you could remedy this by removing and re-adding the contact to force the addressbook to update their status. Now my addressbook constantly shows them online, even after I remove and re-add them! Only a relog fixes this problem.

    gunt kotu
    Posted - 2011.09.06 00:09:00 - [199]
     

    Patch fail
    patch of patch fail
    pvp fail due to patch fail
    Game obsolete til proper fix

    ISquishWorms
    Posted - 2011.09.06 00:19:00 - [200]
     

    CCP to summerise all of this in a short statement.

    Your game is borked right now. So many bugs and most of them get ignored or put on some list never to get addressed and corrected.

    Do you really need a test server, as it feels like we are already playing on it.

    electrostatus
    Center for Advanced Studies
    Posted - 2011.09.06 02:56:00 - [201]
     

    Nevermind, I finally solved the problem I was having with patches and settings not sticking. Previously clearing cache didn't work until I just discovered that I had multiple caches. This is probably why 'clear all cache files' button in-game never worked. Locating and removing them out of game appears to have fixed it.
    I had at least 7 cache copies in that one folder and I have no idea why. So far that seems to have been the problem.

    grazer gin
    Posted - 2011.09.06 07:10:00 - [202]
     

    Yet another bug this time im sat at 0 on my mobile lab at my pos but it tells me that "you are not within maximum transfer distance" yet again and this will be the 4th or 5th time since the patch came out ive tried clearing my catch ive reinstalled the client and ive relogged countless times and still nothing unsurprisingly after sending my 9th petition this week this new patch is wearing very VERY thin.

    Katrina Bekers
    Gallente
    Fighters Squadron
    Posted - 2011.09.06 08:37:00 - [203]
     

    I want to report an issue with the new forums that allegedly went online yesterday.

    They look INCREDIBLY similar to the old ones. And already populated with all the old threads and posts - instead of being a clean slate, as announced.

    Maybe it's intentional, just reporting this odd graphical bug.

    Server Marcune
    Posted - 2011.09.06 11:05:00 - [204]
     



    When I open fitting I cant not right click not more on the fitting to open cargo or drone or what ever.


    Konnrade
    Posted - 2011.09.06 12:18:00 - [205]
     

    Edited by: Konnrade on 06/09/2011 12:19:22
    --Ships that are switched into from a Ship Maintenance Array do not have their weapon linkings saved. Weapon groups are reset every time they are piloted. Pilot accessing the ship and computer/client used to access it are unchanging in this case. Grouping just isn't being saved.

    --Not all probes in the system scanning menu are being assigned nametags in the 3d view. Probes that fail to display these nametags cannot have the camera centered on them.

    Karia Sur
    Posted - 2011.09.07 11:57:00 - [206]
     

    WTF!!!!

    Todays patch now means that everytime you dock it closes your already opened cargohold.!!!

    You lot are absolutely ******* useless.

    Rasz Lin
    Caldari
    Uitraan Diversified Holdings Incorporated
    Posted - 2011.09.07 12:41:00 - [207]
     

    context menu in contracts still doesnt work
    finished contract with one item = you cant right click on that item

    Bor Kalen
    Posted - 2011.09.07 20:06:00 - [208]
     

    Patch nr 3 does not solve the problems of the closing open cargo hold when docking. Also when leaving the station, the personal assets tab fails to load and stays in some kind of loop. Hope its adressed in patch nr 4

    Tyr1198
    Posted - 2011.09.07 21:34:00 - [209]
     

    PC
    After patch #3 modules still offline and becoming stuck when switching ships.
    --modules cannot be removed (contain charges)
    --charges cannot be removed/changed (offline)
    --logging in/out fixes the module

    Lady Mirth
    Minmatar
    Dalek Tactical Industries
    Posted - 2011.09.08 07:02:00 - [210]
     

    Originally by: Karia Sur
    WTF!!!!

    Todays patch now means that everytime you dock it closes your already opened cargohold.!!!

    You lot are absolutely ******* useless.


    Oh yeah +1 to that

    roll back to previous patch


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