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Undiscovered Glitch
Gallente
Jolly Codgers
Get Off My Lawn
Posted - 2011.09.03 01:27:00 - [151]
 

Edited by: Undiscovered Glitch on 03/09/2011 04:00:41
Edited by: Undiscovered Glitch on 03/09/2011 01:28:25
I don't know if anyone has posted this yet, but I just tried to create some overview settings from scratch today. The overview filters included having wrecks checked, but I could not get wrecks to show up on the overview; I even tried using the right-click "add" feature. I also could not target them in space. This apparently only affects newly created overview settings as the default "loot" overview works as expected. I do not know which objects this problem affects (more than just wrecks?).

Range filter on markets does not work.

Morar Santee
Posted - 2011.09.03 04:21:00 - [152]
 

Originally by: Undiscovered Glitch
Edited by: Undiscovered Glitch on 03/09/2011 04:00:41
Edited by: Undiscovered Glitch on 03/09/2011 01:28:25
I don't know if anyone has posted this yet, but I just tried to create some overview settings from scratch today. The overview filters included having wrecks checked, but I could not get wrecks to show up on the overview; I even tried using the right-click "add" feature. I also could not target them in space. This apparently only affects newly created overview settings as the default "loot" overview works as expected. I do not know which objects this problem affects (more than just wrecks?).

Range filter on markets does not work.


That sounds like the wrong filters are applied.

For instance, if you have wrecks checked to show, but filter out friendly entities in that overview setting, your own wrecks still won't show.

The reason you can't target them in space is likely that the bracket profile did not carry over for whatever reason. You might really be on to a glitch there, but the overview interface is so iffy that it's really hard to tell when something's bugged and when it's working as intended but stupid.

BigLezzer
Posted - 2011.09.03 05:33:00 - [153]
 

I cant seem to share mission rewards with fleet members since the update.

dont even get the box to say share yes/no........

Windows Client - Win7

bongpacks
Caldari
Mudbug
Acquisition Of Empire
Posted - 2011.09.03 06:45:00 - [154]
 

I'm now getting this nifty little pop-up notification when switching ships in a ship maintenance array.

"You cannot view the contents of the Nemesis because it does not belong to you, a fellow corporation member or a fellow fleet member (if the ship is configured to allow that)."

Only happened three times so far, in this instance the Nemesis was the ship I was departing to board another ship, I had the cargo hold open at the time.

PC Client

Karia Sur
Posted - 2011.09.03 06:51:00 - [155]
 

Originally by: BigLezzer
I cant seem to share mission rewards with fleet members since the update.

dont even get the box to say share yes/no........

Windows Client - Win7


do you have it enabled? (via ESC menu settings etc.)

Karia Sur
Posted - 2011.09.03 06:56:00 - [156]
 

Originally by: Corrupt4U
.....


stab in the dark......are you running it with Admin privileges?

Centis Adjani
Gallente
Posted - 2011.09.03 08:31:00 - [157]
 

A sample of (actually) 17 issues:

Issues since Incarna 1.1 patch

BigLezzer
Posted - 2011.09.03 08:47:00 - [158]
 

Originally by: Karia Sur
Originally by: BigLezzer
I cant seem to share mission rewards with fleet members since the update.

dont even get the box to say share yes/no........

Windows Client - Win7


do you have it enabled? (via ESC menu settings etc.)



it was enabled before the update, i cant find anything reference fleet in esc menu.

Sfar'ma Piatra
Posted - 2011.09.03 09:22:00 - [159]
 

Regarding the weapon grouping issue when boarding from a SMA, I can say that it does happen if you launch the ship into space and then board it. If you leave the ship with weapons grouped in space and then board it, the group is maintained.

Centis Adjani
Gallente
Posted - 2011.09.03 09:52:00 - [160]
 

If you accept a mission (mining/distribution) and your cargo bay hasn't enough room to keep all the stuff you have to haul.
The information window about that shows a wrong and NEGATIVE amount of free cargo left.

Corrupt4U
Posted - 2011.09.03 12:33:00 - [161]
 

Originally by: Karia Sur
Originally by: Corrupt4U
.....


stab in the dark......are you running it with Admin privileges?


Tried that.. no difference in time of crash or change in screen. Still ends during the splash.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.09.03 13:51:00 - [162]
 

Logging into the game w/my ship in-space, I noticed that my cargo hold was closed. All I had to do was right click my capacitor and choose the right option to open the open it back up, but that's a new "feature."

The cargo hold was definitely open when I logged off.

Client Version: Incarna 1.1 w/we-****ed-up-again-patch #2 applied.


Karia Sur
Posted - 2011.09.03 15:41:00 - [163]
 

Originally by: BigLezzer
Originally by: Karia Sur
Originally by: BigLezzer
I cant seem to share mission rewards with fleet members since the update.

dont even get the box to say share yes/no........

Windows Client - Win7


do you have it enabled? (via ESC menu settings etc.)



it was enabled before the update, i cant find anything reference fleet in esc menu.


ESC / reset settings / mission reward sharing


if its not there, its not that.

Zifrian
Deep Space Innovations
Posted - 2011.09.03 16:20:00 - [164]
 

Edited by: Zifrian on 03/09/2011 16:20:27
In Windowed mode, Win 7 64bit

Items hanger...items will not show up correctly, they sort incorrectly, or not visible. Stacking or sorting shows them sometimes, but other times not. Selecting all items and then trying to drag them to cargo sometimes doesn't work and puts icons up off to the side of the window.

Everytime I dock, I get booted out of my ship and have to re-activate.

Latest patches are applied.

Tiny Mongo
Posted - 2011.09.03 18:31:00 - [165]
 

I just noticed this - it may not have anything to do with the patch itself but the "buy plex" advert on the main screen of CQ isn't displaying properly. I would guess it is displaying the name of the graphics i.e. it says "ui_shared_pilotlicenseextension" and "ui_holoscreen_plex_middle"

The top header also says "Vangel won in capsuleer tournamen" insted of tounament - this seems to be the case for all titles with the word tournament in it.

Germaldi's Brother
Posted - 2011.09.03 19:48:00 - [166]
 

Edited by: Germaldi''s Brother on 03/09/2011 20:54:18

new bug found....


switching ships at a pos not only ungroups weapons but now also seriously gimps missiles skills.
log in to game in drake average 900 per volley vs blood raider using em missiles then switch to noctis to salvage then switch back to drake and average 120 per volley vs blood raider using em


EDIT: on further investigation the two bugs are related. the missile launcher APPEAR to be grouped again but they actually are not. opening the fitting screen reveals this. while u think all 7 launchers are firing only 1 actually is, hence low dps.

Temp workaround: unload all launchers. then clear all grouping. then open fitting screen and group weapons while holding shift key. reload ammo and it resolves the issue.

the dragging one gun over the other while NOT in fitting screen mode after pulling your ship out of a ship maintenance array at a pos sometimes but not always results in this bug... it seems to happen 1 in 5 times

please ccp .....put the rest of incarna on hold and fix the game. incarna is not ready for deployment....far too many bugs being added & no real content anyone could give a crap about.

Shivanthar
Posted - 2011.09.03 21:26:00 - [167]
 

Using PC version.

After patch, in my maelstrom, my shiny Shield Boost Amplifier II stopped working whether it is enabled or not. It has no effect on shield boost rate. You can confirm it inside fitting window. Before patch installing SBA II were increasing boost rate number from 600 to 999. After patch, it stays at 600 even I install/enable it.

Malkev
Posted - 2011.09.03 22:49:00 - [168]
 

After changing ships at SMA, weapons are ungrouped and turrets do not appear on ship.

Still have issues with bookmarks and sig names in solar system map, they do not stack like they used to, so if you have a BM and a sig on top of each other you can't select one or the other as they are 'stuck' on top of each other.

electrostatus
Center for Advanced Studies
Posted - 2011.09.04 04:43:00 - [169]
 

How come your patches never stick? This morning I started eve and the version was 7.11.288329(some number I don't remember). This evening I started eve and the version was just 7.11.288329 and said I needed to download the patch. And after downloading the patch it said I needed to download the patch again!


And starting eve is first several seconds of that little starting screen, followed by several seconds of monitor flickering followed by several more seconds of black screen before the login screen shows up. I recall these first started back in January and have been growing longer ever since.

Corpse's Pride
Posted - 2011.09.04 04:49:00 - [170]
 

Edited by: Corpse''s Pride on 05/09/2011 09:53:54
Edited by: Corpse''s Pride on 04/09/2011 04:59:08
Switching characters results in the deletion of quickbar items.

In addition to the root folder I have two named folders with 5 items in each.

EDIT: Using the repair tool seems to have sorted this out. Although I am still experiencing my thrusters offlining when I log on whilst docked with a station.

Sjofn Shadow
Gallente
Posted - 2011.09.04 07:42:00 - [171]
 

The Client now crashes frequently which rarely happened before. It takes ages to dock in a station - I don't mean loading the CQ, I mean actually moving out of space and beginning to load the new screen. Also, the cargo hold closes when I leave the station, where I want it to stay open.

bongpacks
Caldari
Mudbug
Acquisition Of Empire
Posted - 2011.09.04 09:15:00 - [172]
 

The little indicators next to my sensor booster that would normally indicate that it's loaded with a script aren't functioning properly.

Please visit your user settings to re-enable images.

See to the right next to the sensor booster the four blocks that should be white to indicate the sebo is loaded which it clearly is because the sebo has the little icon on it indicating a scan resolution script is loaded. Also you can group weapons that have charges loaded by holding shift and dragging them onto each other on the HUD not in fitting window, but sadly this turned out to not be a feature and instead of working as it appears to work it actually just hides the buttons for those weapons on the HUD and does not group anything. The end result being you're firing with only one launcher/turret and the only way to fix it is to unload all the launchers/turrets and then in the fitting window hold shift and drag the turrets/launchers onto each other to group them. The known issues portion of the OP needs to be updated with: Grouped weapons become un-grouped when boarding a ship from a ship maintenance array, Switching ships may offline modules when ship is over CPU budget with an unskilled pilot needs to have the strike-through removed as it obviously wasn't fixed, Logging on in space may offline modules when ship is over CPU budget with an unskilled pilot, Module ammo capacity indicators for sensor boosters/remote sensor dampeners/tracking disruptors/tracking computers ect. are not correctly displaying their loaded status. There is a lot more that needs to be added to the known issues but I'm ill because there are so many bugs in the game currently and since dominion that have not and will not be addressed by anyone who can actually fix them because they're (my best guess) deemed trivial by the powers that be at CCP. Drones disengaging a target on their own for no reason at all is not trivial, it's almost game breaking. I don't expect any comment at all from CCP about anything I've taken the time to report here in this thread or the last issues thread that got a single DEV response a half hour or so after the creation of the thread then silence for three months while players continued to post about real issues.Neutral

Centis Adjani
Gallente
Posted - 2011.09.04 13:29:00 - [173]
 

Edited by: Centis Adjani on 04/09/2011 13:29:24
Jamming bar never stops...

In many missions I got jammed by NPC. From 'Guristas Despoiler' for example.
After killing the jamming NPC ship, the jamming bar do not disappear.
It shows endless on screen until I dock in a station.
The jamming itself is gone after killing the NPC, but not the bar on screen.

Bellasarius Baxter
Caldari
Zilog Enterprises
Posted - 2011.09.04 13:47:00 - [174]
 

Reading mission briefing in the journal seems to be broken.

I cant double-click, or right click the mission and open the mission briefing window.

Anybody else having this problem ?

Pelleks
Minmatar
Gradient
Electus Matari
Posted - 2011.09.04 14:46:00 - [175]
 

Hello, I have the following two issues, not sure if they are already reported:

* Sometimes I cannot open the mission detail while in space, must dock, open mission detail, then undock
* Sometimes (not always) when I pull items from my hangar to my cargo holder and let them stack on items already in cargo holder, they don't stack visually, but if I close my cargo holder and reopen it, they are stacked.

Greetings
P.

Rondee
Posted - 2011.09.04 16:17:00 - [176]
 

Edited by: Rondee on 04/09/2011 16:25:17
Warp tunnel effect works randomly. It's been this way since Incarna first release.

Edit:
Forgot to mention the belt rat sound loop that's been occuring since... you know. Sad

Amar'u Deltmartuk
Posted - 2011.09.04 19:46:00 - [177]
 

Still having problems with changing ammo in turrets in space. More than half the time, changing ammo will cause multiple error boxes appear, with the appearance that the ammo change was not completed. However, subsequent tries to load the same ammo will result in "insufficient space" messages for that turrent. Howver, the new ammo is loaded but indicated ammotype does not change until turret is activated (fired). A way to always ensure the correct new ammotype has been reloaded is to empty the turret to cargo then reload, however this takes extra steps....

Nexus Maximus
Posted - 2011.09.04 20:36:00 - [178]
 

Edited by: Nexus Maximus on 04/09/2011 20:44:04
Edited by: Nexus Maximus on 04/09/2011 20:37:01
Shield booster doesnt show correct value. actually teh value is totally different from evehq and looks like the amplifier not taken into account.
Caches already cleared. i should get something around 336 hp.
How can I be sure if the values in eve are coorect and its only a display bug ?


Please visit your user settings to re-enable images.

Jane Daniels
Minmatar
Sebiestor Tribe
Posted - 2011.09.04 20:58:00 - [179]
 

-Error popups when changing ammo on grouped gun on my hurricane.

- Logged off in space, logged back in 10 minutes later. 80% of my modules were offline.

Solitudo Servantes
Posted - 2011.09.04 23:09:00 - [180]
 

Edited by: Solitudo Servantes on 04/09/2011 23:10:56
THIS !

Originally by: Amar'u Deltmartuk
Still having problems with changing ammo in turrets in space. More than half the time, changing ammo will cause multiple error boxes appear, with the appearance that the ammo change was not completed.


OR THIS

Originally by: Jane Daniels
-Error popups when changing ammo on grouped gun on my hurricane.


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