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CCP Zymurgist


Gallente
C C P
Posted - 2011.09.01 15:19:00 - [1]
 

EVE Online: Incarna 1.1 has been deployed. This release features a number of fixes and improvements, including changes to the session change timer while docking, updates to the Macintosh client and customizable API keys. For full details of this release please check the patch notes.

When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Incarna: 1.1 feedback thread here.

Known Issues

  • Switching ships may offline modules if the ship is over CPU budget with an unskilled pilot. The lazy dock workers are being beaten for their failures. - Fixed in Client Update #2

  • Warping to missions using the right click in space menu is not working. Workaround is to relog in space using the ship you wish to do the mission with. - Fixed in Client Update #2

  • Cargo window is opening after using a jump gate.

  • Cargo icon next to the ship's wheel will open but not close the cargo hold. Workaround is to close the cargo hold using the cargo hold's window.

  • Ammo and charges are disappearing from offlined modules. - Fixed in Client Update #2

  • Right clicking on the fitting window will not produce a context menu.

  • Cargo holds are not receiving bonuses from the cargohold expanders.


Bellasarius Baxter
Caldari
Zilog Enterprises
Posted - 2011.09.01 15:34:00 - [2]
 

I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts.
I am NOT jammed. but the timer still appears.

One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.

grazer gin
Posted - 2011.09.01 15:41:00 - [3]
 

Im using the PC client and the issue is whenever i just through a gate my cargohold opens in the middle of a screen even after its been closed after 20 jumps its wearing a little thin now.

Steijn
Minmatar
Quay Industries
Posted - 2011.09.01 15:43:00 - [4]
 

Originally by: grazer gin
Im using the PC client and the issue is whenever i just through a gate my cargohold opens in the middle of a screen even after its been closed after 20 jumps its wearing a little thin now.


they've reset them by the looks of it as mine was the same until i tried moving/resizing it and now it seems to be behaving itself.

Moroccan Tourist
Posted - 2011.09.01 15:45:00 - [5]
 

modules turning off when changing ships , seriously

CCP Veritas

Posted - 2011.09.01 15:46:00 - [6]
 

Originally by: Bellasarius Baxter
I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts.
I am NOT jammed. but the timer still appears.

One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.



Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.

Grey Stormshadow
Starwreck Industries
Posted - 2011.09.01 15:50:00 - [7]
 

Originally by: Moroccan Tourist
modules turning off when changing ships , seriously


Indeed... if I have fitting window open and switch ship couple times, modules start going offline.

Liquid Drops
Posted - 2011.09.01 15:51:00 - [8]
 

Originally by: CCP Veritas
Originally by: Bellasarius Baxter
I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts.
I am NOT jammed. but the timer still appears.

One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.



Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.


Are these known issues as well? Or have they been fixed with this latest patch?

Andavuvaslaz
Posted - 2011.09.01 15:53:00 - [9]
 

Edited by: Andavuvaslaz on 01/09/2011 15:55:16
Edited by: Andavuvaslaz on 01/09/2011 15:54:43
CCP patches are ALWAYS not finished and released without testing.

Proof:

CQ Main Screen

Also this ---- >>>

Originally by: Liquid Drops
Originally by: CCP Veritas
Originally by: Bellasarius Baxter
I still have the issue of being jammed by a non-existent enemy, when going through asteroid belts.
I am NOT jammed. but the timer still appears.

One more thing: Not that I am complaining, but will reporting this issue again, in this thread have a greater effect than reporting it in the previous deploymentr thread, OR bug reporting it ? I did both, and the bug report was filtered with the "known issue" response.



Confirming that it's a known issue, which means there's an open defect in our defect tracking system for it - not that we're happy that it's still happening.


Are these known issues as well? Or have they been fixed with this latest patch?



is ridiculous. More then one month of bug fixes only and this is the result.

Veilag
Posted - 2011.09.01 15:58:00 - [10]
 

not so much ingame but still an issue since the update, EveGate no longer works.

Katy Ling
Gallente
Sebiestor Heavy Industries
Posted - 2011.09.01 16:04:00 - [11]
 

Originally by: Moroccan Tourist
modules turning off when changing ships , seriously


confirming that.

also cannot join eve voice, in fleet channel. it's available in personal convo.

also someting wierd :

"15:45:46 Info Unable to resolve Echo Server name."

"hello o o o o o oanybody out there re re re e e e ...."

Nutbolt
Avalon Project
The Smurfs Alliance
Posted - 2011.09.01 16:14:00 - [12]
 

on Windows 7 (64bit). Confirming that switching ships is offlining a lot of random modules constantly, along with removing ammo and scripts in random modules. This ammo is just disppearing, not going to hanger or cargohold.

Also I have the issue with the main screen with PLEX in CQ. Other people are reporting the offlining/missing ammo issue as well.

Have cleared my cache and still no luck. I went to use the repair tool just in case and it said there was a new version, so let it update, it downloaded it, deleted the old repair.exe file and never created a new one :)

CCP Veritas

Posted - 2011.09.01 16:14:00 - [13]
 

Originally by: Grey Stormshadow
Originally by: Moroccan Tourist
modules turning off when changing ships , seriously


Indeed... if I have fitting window open and switch ship couple times, modules start going offline.


Acknowledged, working on it, thanks~

Liquid Drops
Posted - 2011.09.01 16:16:00 - [14]
 

Originally by: CCP Veritas
Originally by: Grey Stormshadow
Originally by: Moroccan Tourist
modules turning off when changing ships , seriously


Indeed... if I have fitting window open and switch ship couple times, modules start going offline.


Acknowledged, working on it, thanks~


And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch?

Officer Spawn
Posted - 2011.09.01 16:20:00 - [15]
 

Edited by: Officer Spawn on 01/09/2011 16:20:57
Character bonuses are not applied when switching ships, anything more then the base grid/cpu of the ship is offlined.

Nice job by your QA team.

CCP Veritas

Posted - 2011.09.01 16:22:00 - [16]
 

Originally by: Liquid Drops
And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch?


I, personally, have no idea about those as they fall out of my area of expertise.

MisterNick
Gallente
The Sagan Clan
Pax Romana Alliance
Posted - 2011.09.01 16:22:00 - [17]
 

I'm getting:

- Modules offlining
- Cargo window pops up after every jump
- UI Icon for the cargo works only one way, will open but not close the window.

The popping up after jump isn't exactly important, but it's pretty annoying Razz

Liquid Drops
Posted - 2011.09.01 16:25:00 - [18]
 

Originally by: CCP Veritas
Originally by: Liquid Drops
And the other bugs that I just linked screenshots of you working on them too or are they fixed in this patch?


I, personally, have no idea about those as they fall out of my area of expertise.


Well could you please ask the people that know and who's job it would be to fix these and let us know thanks.

CCP Fallout

Posted - 2011.09.01 16:32:00 - [19]
 

Originally by: Veilag
not so much ingame but still an issue since the update, EveGate no longer works.


Can you be more specific?

Daedalus II
Helios Research
Posted - 2011.09.01 16:34:00 - [20]
 

Originally by: Officer Spawn
Edited by: Officer Spawn on 01/09/2011 16:20:57
Character bonuses are not applied when switching ships, anything more then the base grid/cpu of the ship is offlined.

Nice job by your QA team.

I bet all these problems are due to the ship switch session timer being removed. It's probably a bigger change behind the scenes than many realize and you have to accept these bugs to begin with. That or we'd have to go back to the damn session change timer again and never get rid of it.

Vera Coen
Posted - 2011.09.01 16:36:00 - [21]
 

At a POS:
Was within range of the ship maint. array and attempted to unfit a module like I always do. Did not work, repeated attempts gave a message that it was working on it. Time passed, got breakfast, came back, it was still working on it.

So I don't know if it would have ever worked, but I think a few hours on being able to change out a module is a bit much.

Veilag
Posted - 2011.09.01 16:36:00 - [22]
 

Originally by: CCP Fallout
Originally by: Veilag
not so much ingame but still an issue since the update, EveGate no longer works.


Can you be more specific?


it was a page not found error but now working okay.

Paradox Parallax
Posted - 2011.09.01 16:46:00 - [23]
 

You dont know how lucky you are guys.
I cannot even install the batch, cause it says, I need administrator rights to do so.
I am admin on this one, but it doesn´t work.
Anybody same troubles here?

malaire
Posted - 2011.09.01 16:50:00 - [24]
 

https://support.eveonline.com/API/Key/Create says "Please login to your EVE online account to file a petition."

But I'm not going to file petition, I'm going to get API keys ...

Gizznitt Malikite
Agony Unleashed
Posted - 2011.09.01 16:51:00 - [25]
 

Edited by: Gizznitt Malikite on 01/09/2011 17:11:45
I find that modules often go offline irregardless of whether the fitting window is open!!! I've switched ships and undocked to find offline modules without ever opening the fitting window!

Things that increase the chances of offline modules:

1.) Have the majority of the ship's base powergrid in use.... The more PG you are using, the more likely the ship will have modules offlining.

2.) The longer you wait to switch ships, the less likely modules will offline.

3.) Having the fitting window open seems to increase the probability of modules offlining.



iKill Giants
Eternal Phoenix Rises
Posted - 2011.09.01 17:19:00 - [26]
 

Upon redocking quickly into Jita, the little display pictures of the Cyclones in my hangar went pure minmatar red. Also the icon for the Dramiel has been pure black with a white heart-like shape for some time now.

Ravcharas
GREY COUNCIL
Nulli Secunda
Posted - 2011.09.01 17:24:00 - [27]
 

Edited by: Ravcharas on 01/09/2011 17:28:14
Originally by: CCP Zymurgist

  • Switching ships with the fitting window open is randomly offline modules. Lazy dock workers are being interrogated.


  • How does something like this slip through QA unnoticed?

    Also modules go offline for me whether I have the fitting window open or not.

    CCP Zymurgist


    Gallente
    C C P
    Posted - 2011.09.01 17:33:00 - [28]
     

    If you are receiving, "Info Unable to resolve Echo Server name" while attempting to join EVE Voice channels be aware this is a temporary issue. If the problem persists please file a bug report with Server Logs an Vivox logs to help us correct the issue.

    Palovana
    Caldari
    Inner Fire Inc.
    Posted - 2011.09.01 17:35:00 - [29]
     

    Originally by: Tara Nighthawk
    So I am guessing tomorrow's downtime will be updating to patch Incarna 1.1.1 ? Laughing

    I totally saw that one coming, only they didn't implement CarbonIO in the client. I can't imagine how bad it will be when they do...

    2thegrave
    Posted - 2011.09.01 17:41:00 - [30]
     

    Having an issue with not being able to access the fuel bay on my JF
    Arrow Tried to access through the hanger display , but it does not show as an option
    Arrow Tried to access by right clicking on the ship whilst in the fittings screen
    Arrow Disabled the hanger grahics and repeated the above
    Arrow UnInstalled the patch and re installed
    Arrow Am still unable to access the fuel bay
    Arrow Any Ideas ?


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