open All Channels
seplocked EVE General Discussion
blankseplocked CCP Lied to us again...
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 6 [7] 8

Author Topic

Foofad
Gallente
Posted - 2011.09.01 23:50:00 - [181]
 

Originally by: Razin
Originally by: Foofad
I really hate it when people speak for "the player base," as if they had any idea what each individual really wanted or liked in a feature. For my part, I love CQ. I love the contrast of just being a person for a little while against being a space battleship when out and about. I love the additional immersion, the bright screens in the room, the holograms, the mirror, being able to walk out to the balcony and look at my ship from afar. It's ****ing cool, and I can't wait to see what they do with it.

How can you feel immersion from popping out of your ship every time you dock if it goes against every piece of EVE lore? In addition, it's just ******ed given the game's mechanics for the overwhelming majority of docked activities.


Because I'm a person, not a space ship. I can't identify with a space ship, space ships don't have feelings. Unless it was some sort of intelligent, thinking-feeling space ship, which would be kind of cool. As for the game lore, as much as I enjoy lore, I also enjoy progress. Technology tends to evolve. Perhaps in the past however many years, some R&D corporation made an improvement in the pod design that makes getting in and out of one perfectly safe. But honestly, I don't care. I get to be a person now and that's cool with me.

As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.

Information Agent
Posted - 2011.09.02 00:00:00 - [182]
 

Originally by: Foofad

As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.


Along the same lines, how does it help immersion if your char is staring blankly at a random wall that has little detail on, scratching his head while you browse the market and refit ships. He just stands there, scratching his head. Very Happy Its something that I find hard to connect to the various things that pilots need to do when docked.

At least when there was the old station environment with the ship in the middle you could at the very least imagine that your char was being busy with things inside, and not just standing there, blankly staring into a wall, scratching his head. Wink

Ethan Bejorn
Caldari Provisions
Posted - 2011.09.02 00:03:00 - [183]
 

Pod pilots are not supposed to be able to leave their pod, ever.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.09.02 00:10:00 - [184]
 

Originally by: Ethan Bejorn
Pod pilots are not supposed to be able to leave their pod, ever.

And I'm Sansha Kuvakei's right-hand soldier, proud pilot of the Ubergeddon, which has 8 XL lasers fitted to it. Rolling Eyes

CCP make the lore, not you. And in many, many chronicles you'd see that there are many, many instances where pod pilots are in fact not in their pods.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.09.02 00:12:00 - [185]
 

People that think the session timer was a bit of altruism from CCP have it dead wrong. It was removed because Carbon cannot work around it plain and simple. After 5 years of development Carbon cannot function around basic parameters that have existed in their flagship product since inception.

Carbon is a massive heap of failure and institutionalized waste, this compromise has been cloaked in false virtue and yet players would just rejoice rather than take heed of the issues at hand. It is very telling of how problematic Carbon is going to be and remain. Expect further compromise on untenable levels while the minds who brought you one of the least functional and agile engines in gaming history continue to stay the course and kneecap their own product and marginalize their customers because individuals that belong on a fishing boat or in an aluminum smelter refuse to see reality for what it is.

You aren't getting the old hanger back because Carbon just wont work with it on any level, those session timers being removed are a quick fix thus the mass testing and removal of CarbonIO. Those session timers were in place to give the server cluster time to update and ensure things were operating as they should. The implementation of Carbon is going to see an EVE more unstable and full of glaring bugs and annoyance than ever before.

Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.

Ethan Bejorn
Caldari Provisions
Posted - 2011.09.02 00:22:00 - [186]
 

Originally by: Vice Admiral Spreadsheet
Originally by: Ethan Bejorn
Pod pilots are not supposed to be able to leave their pod, ever.

And I'm Sansha Kuvakei's right-hand soldier, proud pilot of the Ubergeddon, which has 8 XL lasers fitted to it. Rolling Eyes

CCP make the lore, not you. And in many, many chronicles you'd see that there are many, many instances where pod pilots are in fact not in their pods.


CCP doesn't "make" anything these days. CCP is the destroyer of worlds.

Wyke Mossari
Gallente
Posted - 2011.09.02 00:30:00 - [187]
 

Originally by: Tea Leaves

Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE.



What part of NO do you not understand ?

Saying NO is not lying, but you are lying by saying that it is lying.

Sullen Skoung
Posted - 2011.09.02 00:31:00 - [188]
 

Originally by: XIRUSPHERE



Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.


Originally by: Ethan Bejorn
CCP is the destroyer of worlds.


Happy prospects :D
Wonder if the Goons are happy yet

Foofad
Gallente
Posted - 2011.09.02 00:39:00 - [189]
 

Originally by: Information Agent
Originally by: Foofad

As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.


Along the same lines, how does it help immersion if your char is staring blankly at a random wall that has little detail on, scratching his head while you browse the market and refit ships. He just stands there, scratching his head. Very Happy Its something that I find hard to connect to the various things that pilots need to do when docked.

At least when there was the old station environment with the ship in the middle you could at the very least imagine that your char was being busy with things inside, and not just standing there, blankly staring into a wall, scratching his head. Wink


I don't know about your character, but my character sits on her couch and watches her giant holographic television while doing the above.

Mendolus
Aurelius Federation
Posted - 2011.09.02 00:43:00 - [190]
 

Originally by: XIRUSPHERE
People that think the session timer was a bit of altruism from CCP have it dead wrong. It was removed because Carbon cannot work around it plain and simple. After 5 years of development Carbon cannot function around basic parameters that have existed in their flagship product since inception.

Carbon is a massive heap of failure and institutionalized waste, this compromise has been cloaked in false virtue and yet players would just rejoice rather than take heed of the issues at hand. It is very telling of how problematic Carbon is going to be and remain. Expect further compromise on untenable levels while the minds who brought you one of the least functional and agile engines in gaming history continue to stay the course and kneecap their own product and marginalize their customers because individuals that belong on a fishing boat or in an aluminum smelter refuse to see reality for what it is.

You aren't getting the old hanger back because Carbon just wont work with it on any level, those session timers being removed are a quick fix thus the mass testing and removal of CarbonIO. Those session timers were in place to give the server cluster time to update and ensure things were operating as they should. The implementation of Carbon is going to see an EVE more unstable and full of glaring bugs and annoyance than ever before.

Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.


Proof please?

Information Agent
Posted - 2011.09.02 00:52:00 - [191]
 

Originally by: Foofad

I don't know about your character, but my character sits on her couch and watches her giant holographic television while doing the above.


Last time I tried that my char ended up fixed in a strange frame of 'sitting down and standing up' and I had to log out to get him to move anywhere. Its a long slow shuffle from the gangway to the tv too.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.09.02 00:59:00 - [192]
 

Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.

Sullen Skoung
Posted - 2011.09.02 01:16:00 - [193]
 

Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


but HE wont lol

Mendolus
Aurelius Federation
Posted - 2011.09.02 01:21:00 - [194]
 

Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


That's your proof? Laughing

How much concurrent programming have you done?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2011.09.02 01:24:00 - [195]
 

The problem I have with what we have now is that it fails on two levels.

I have have lost the quick functionality of the old hangar view AND been given a single player room rather than something resembling the promises of ambulation/walking in stations.

It may be that there is some technical reason that CCP were unable to code a button to leave your ship and enter the station enviroment, but it seems unlikely.

As the cynic I am, it is my firm belief that we have had this single room forced upon us for no other reason than to try to get us to spend money on dress-up. Don't get me wrong, I have no problem whatsoever with vanity microtransactions, but what's the point if no-one is going to see my groovy gear?

CCP need to generate revenue, that's what companies do. However, being so blatant about a revenue drive is a little distateful, especially when (in the eyes of many) you have to compromise your product to do it.
At least Coca-Cola learnt by their mistake when they did the same thing back in the 80's and survived to tell the tale.

CCP need to listen to their playerbase, rather than just wait to see what they do, because it is easier to retain a customer than to gain a new one .. and who wants to join a dying MMOG?

Their problem is that they actually believe their own hype.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.09.02 01:30:00 - [196]
 

Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


That's your proof? Laughing

How much concurrent programming have you done?


All praise Nyan-Cat no where near enough to generate a shield of obvious deflection.

Mendolus
Aurelius Federation
Posted - 2011.09.02 01:33:00 - [197]
 

Originally by: XIRUSPHERE
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


That's your proof? Laughing

How much concurrent programming have you done?


All praise Nyan-Cat no where near enough to generate a shield of obvious deflection.


I'm not the one who refuses to answer the question Razz

Saerathus
Posted - 2011.09.02 01:37:00 - [198]
 

Edited by: Saerathus on 02/09/2011 02:04:02
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


That's your proof? Laughing

How much concurrent programming have you done?


Nice moving the goalposts fallacy there. I'd be interested to know how much concurrent programming YOU have done.. when the core interpreter is still singly-threaded and can never be changed.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2332

Global interpreter lock is still and always will be an issue, no matter how much they can Frankenstein it up with CarbonIO.

EDIT: And upon doing some more research, GIL bottlenecks are just one of the many opportunities that might cause Carbon and Trinity to not play well together. Just do some reading, yeesh.

Sullen Skoung
Posted - 2011.09.02 02:06:00 - [199]
 

NOW IM ****ED
THEY LIED TO US THAT THE SERVER WOULD BE UP!!!!!


j/k

Mendolus
Aurelius Federation
Posted - 2011.09.02 02:15:00 - [200]
 

Originally by: Saerathus
Edited by: Saerathus on 02/09/2011 02:04:02
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus
Proof please?


[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself.
[ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.

It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.


That's your proof? Laughing

How much concurrent programming have you done?


Nice moving the goalposts fallacy there. I'd be interested to know how much concurrent programming YOU have done.. when the core interpreter is still singly-threaded and can never be changed.

http://www.eveonline.com/devblog.asp?a=blog&nbid=2332

Global interpreter lock is still and always will be an issue, no matter how much they can Frankenstein it up with CarbonIO.

EDIT: And upon doing some more research, GIL bottlenecks are just one of the many opportunities that might cause Carbon and Trinity to not play well together. Just do some reading, yeesh.


You sound like a professor I had at college that claimed all of Java was a steaming pile and 'this is how he would do it'.

Well, ya know what, it's all fun and games to claim you know best and you could make something absolutely perfect in every way, so why don't ya trying actually doing it yourself and see how far you get? Theory and practice, almost always two different things.

Long as I can undock and shoot ****, I could give a flying baboon's gonads whether the code underneath is perfect or not, so long as the interface mostly behaves itself, I don't have to care how the work gets done behind it. That's how it works in a production environment, you can proselytize all you want about how it should work in a vacuum for all I care.

Constantinee
Caldari
Nex Exercitus
Raiden.
Posted - 2011.09.02 02:49:00 - [201]
 

Originally by: CCP Soundwave
Just to be clear, I never said you woudln't get ship spinning back, I said there wouldn't be an old hangar view.


Stop tryig to cover ur lies up soundwave, your not making us hate you anyless for destroying which was a fun game....

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.09.02 02:49:00 - [202]
 

Originally by: pussnheels
[
They added CQ it doesn t even break the gamemechanics and actually adds to the game. Immersion


There's immersion and immersion. Yes, it would add another layer of immersion to be able to get out of the pod and walk about. Most people were happy with that idea.

But people were already immersed with Hangar view, now that form of immersion has been taken away, and the new form of immersion, instead of being an added layer, has replaced the old form.

In effect, instead of adding to immersion, it's made a lot of people feel somewhat homeless and alienated - not to mention annoyed. Instead of feeling more immersed, a whole bunch of people have suddenly been pulled out of the immersion they were in, and are now more aware that it's just a game they can easily leave ...

Oh and Tippia, you have the patience of Job, keep fighting the good fight.

Urgg Boolean
Posted - 2011.09.02 02:57:00 - [203]
 

There is some very rational debate in parts of this thread. I hear what everyone is saying and I agree that game content is certainly an important issue.

Quality is the real issue. Today I've posted on several threads discussing broken functionality related to the new patch. It almost doesn't matter what content CCP delivers because it will be borked and/or will bork existing functionality. This will not change regardless of content.

Quality is the real issue. I know of no other game developer that consistently borks the game in obtuse and arcane ways that are seemingly unrelated to the patch content, like ships flying upside down, inability to warp to missions, difficulty close windows and plenty of other stupid little annoying items. From my perspective, CQ had/has huge potential, but they botched it bad and with CQ came all manner of breakage that continues to manifest with every new patch.

Quality is the real issue. I would be much more open to change and far less critical of content if quality was not an issue. As it is, quality in this game is laughable and pathetic which makes it difficult to be objective with any other assessments.

Pr1ncess Alia
Posted - 2011.09.02 03:21:00 - [204]
 

Originally by: Urgg Boolean
There is some very rational debate in parts of this thread. I hear what everyone is saying and I agree that game content is certainly an important issue.

Quality is the real issue. Today I've posted on several threads discussing broken functionality related to the new patch. It almost doesn't matter what content CCP delivers because it will be borked and/or will bork existing functionality. This will not change regardless of content.

Quality is the real issue. I know of no other game developer that consistently borks the game in obtuse and arcane ways that are seemingly unrelated to the patch content, like ships flying upside down, inability to warp to missions, difficulty close windows and plenty of other stupid little annoying items. From my perspective, CQ had/has huge potential, but they botched it bad and with CQ came all manner of breakage that continues to manifest with every new patch.

Quality is the real issue. I would be much more open to change and far less critical of content if quality was not an issue. As it is, quality in this game is laughable and pathetic which makes it difficult to be objective with any other assessments.


Part of this is, no one is left at CCP that really completely understands their own code.

And they sure as hell aren't going to spend money on eve to fix that.

They don't even fix bugs they are told about months before they release a patch.

They
Do
Not
Care

I've already got your money dude.

Saerathus
Posted - 2011.09.02 03:30:00 - [205]
 

Originally by: Mendolus
you can proselytize all you want about how it should work in a vacuum for all I care.


But it should work in a vacuum.. the game is in space, isn't it?

Issac Haydron
Posted - 2011.09.02 03:33:00 - [206]
 

since day one i have CQ disabled......
Comes on CCP, get it right, No one wants CQ... it sucks.

Trolls Troll
Posted - 2011.09.02 03:44:00 - [207]
 

So soundwave can take the time to tell us he wasn't lying to cover himself, but can't take the extra 30 seconds of typing time to tell us

WHEN THE **** THE DECENT ENVIRONMENT IS COMING BACK. FFS.

Faffywaffy
Fremen Sietch
DarkSide.
Posted - 2011.09.02 03:57:00 - [208]
 

Edited by: Faffywaffy on 02/09/2011 03:59:29
I am not sure what all the confusion is about.

Anyone with half a brain can see that CQ and the WiS that will follow are CCPs effort of getting more money out of people who are interested in paying for such things as virtual monocles or clothing. In order for this to be appealing to them, their purchases must be seen by other players (what good is a monocle if nobody can see it?). If WiS is made optional, it is very likely that a large percentage (probably a majority) of players will not enable it, reducing the number of eyes on the vanity items, and thus reducing their value.

Even assuming I am wrong in all the above, the people in CCP who came up and pushed the WiS idea can't risk a large percentage of people purposefully disabling it. Allowing that will eventually lead to someone in CCP calculating that percentage and making it clear that the WiS proponents wasted a huge amount of resources without a corresponding increase in the playerbase. That is likely to cause them to be fired.

Therefore WiS cannot be optional forever. What CCP will do is provide some kind of "ship spinning" functionality (probably a slightly improved version of what already exists in CQ) and call their promise fulfilled.

Vorn Deerdan
Posted - 2011.09.02 03:59:00 - [209]
 

I'm sincerely disappointed. Until we have real gameplay added value, the CQ for me is just an additional burden, both from a functionality and a performance standpoint. And for no added value in return.

I'd like to get back the old hangar as an option until CQ has a point.

Cave Lord
Posted - 2011.09.02 04:10:00 - [210]
 

I've said this time and TIME again.

CCP IS IGNORING YOU. They will ONLY pay attention to what you do. Don't like it? Too bad. Shutup and play the game, quit your whining. If you really didn't like it, you'd unsub. Because unsubscribing is the ONLY thing CCP will listen to.

Do I make myself clear? The only way to make CCP listen to you (the player) is to hurt them in the pocket. What would you do if your customers all left? yea, you'd be chasing them- just like CCP chased us for the past few years - and now they feel they can control us.

Stick it to them- unsubscribe. Until then, don't even bother trying to convince CCP to make things the way they should be.

-Cave


Pages: 1 2 3 4 5 6 [7] 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only