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Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 11:17:00 - [31]
 

Originally by: Prince Spiderman
There will be no exodus. Just a major playerbase cleanup to remove kids, nerds and whiners not really playing EVE on a "serious" level because if they would play what the game really offers they don't care about ship spinning or an optional NeX store.
Quite incorrect. It's people who play at a "serious level" that need ship spinning the most, because the CQ gets in the way of actual gameplay.

You do understand that “ship spinning” refers to functionality and light-weight mechanics, not to the ability to turn your ship around, right?

Grey Stormshadow
Starwreck Industries
Posted - 2011.09.01 11:21:00 - [32]
 

I took my car to service and now every time I drive it to garage, I suddenly get teleported into my living room. Perfectly normal :excellence:.


octahexx Charante
Posted - 2011.09.01 11:23:00 - [33]
 

why would any sane company spend loads of workhours in making an enviroment that will be the source of money income..as in buying clothes to your avatar...and then make it optional so nobody will actually buy anything?

of course they will force it...they must also in someway force you to actually get out of the room also of it will be pointless unless you can compare your avatar to others fancy bling...maybe move some function outside the room so you need to get out.

and according to greed is good this is immersion not the removal of it...buying stuff will make have more fun.



Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 11:28:00 - [34]
 

Edited by: Tippia on 01/09/2011 11:28:23
Originally by: octahexx Charante
why would any sane company spend loads of workhours in making an enviroment that will be the source of money income..as in buying clothes to your avatar...and then make it optional so nobody will actually buy anything?
Because those who are going to buy stuff are not going to use the option not to load the environment where it matters and because those who are being forced to use stuff they do not want and have no interest in will make life miserable for those who do want to use it, and will still not buy stuff.

If no-body will actually use it, then the correct choice is to not spend loads of man-hours into making it to begin with. In effect, forcing people only shows that CCP ahs zero confidence in its own product.

nikolaj
Caldari
Malevolent Intentions
Dark Solar Empire
Posted - 2011.09.01 11:32:00 - [35]
 

Edited by: nikolaj on 01/09/2011 11:35:46
Originally by: Tippia
Originally by: Prince Spiderman
There will be no exodus. Just a major playerbase cleanup to remove kids, nerds and whiners not really playing EVE on a "serious" level because if they would play what the game really offers they don't care about ship spinning or an optional NeX store.
Quite incorrect. It's people who play at a "serious level" that need ship spinning the most, because the CQ gets in the way of actual gameplay.

You do understand that “ship spinning” refers to functionality and light-weight mechanics, not to the ability to turn your ship around, right?


I'm quite sure that that functionality and those lightweight mechanics are still there, i might be wrong though, at least they were there last time i played and that wa.. hm.. well.. yesterday actually... As for CQ, i'm quite certain there's an option in the settings that disables it?

Your whine+arguement is thus rendered invalid, stop hating, if you don't like it, quit and give someone your stuff..

Edit: to your last post

You obviously have not read the CCP Company goal/profile/whatever, they wish to become the supplier of the complete integrated sci-fi experience, they wish to do that through eve and Dust 514, Dust 514 in case you didnt know is the strategic shooter, not unlike battlefield 2/3 i guess, just a different setting, tied in with the EVE Universe, for a proper integration they need walking in stations.

CCP owns the intellectual property rights to anything EVE, they decide what they want to do, i for one is very impressed with their goal as well their progress towards it. So back to my original point, if you dont like it, quit, just stop your moaning.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 11:34:00 - [36]
 

Edited by: Tippia on 01/09/2011 11:34:30
Originally by: nikolaj
I'm quite sure that that functionality and those lightweight mechanics are still there
Quite possible. That just makes CCP liars of a different kind since they're claiming that it's oh so difficult to bring it back.
Quote:
i might be wrong though, at least they were there last time i played and that wa.. hm.. well.. yesterday actually... As for CQ, i'm quite certain there's an option in the settings that disables it?
You are indeed wrong since no, the functionality is not there, and disabling CQ does not bring the functionality (or, surprisingly enough) the light-weight:ness back.

Brooks Puuntai
Minmatar
Nomadic Asylum
Posted - 2011.09.01 11:37:00 - [37]
 

Pro tip.

Theres no arguing with Tippia. It only ends badly trust me.

nikolaj
Caldari
Malevolent Intentions
Dark Solar Empire
Posted - 2011.09.01 11:40:00 - [38]
 

Originally by: Tippia
Edited by: Tippia on 01/09/2011 11:34:30
Originally by: nikolaj
I'm quite sure that that functionality and those lightweight mechanics are still there
Quite possible. That just makes CCP liars of a different kind since they're claiming that it's oh so difficult to bring it back.
Quote:
i might be wrong though, at least they were there last time i played and that wa.. hm.. well.. yesterday actually... As for CQ, i'm quite certain there's an option in the settings that disables it?
You are indeed wrong since no, the functionality is not there, and disabling CQ does not bring the functionality (or, surprisingly enough) the light-weight:ness back.


The station panel is still there with all the little shiney buttons. There is nothing that you can access through the interactive bits of CQ that you can't access from the leftside menu or the right side station panel, all without moving an inch after getting out of your ship. They work just the same as they did before incarna, if the extra bits of code your computer has run for the incarna stuff slows you down that badly you should probably look to an upgrade BEFORE laying it all on CCP.
FYI i run 5 accounts, all with CQ activated, granted, my 4 alts have their graphics toned way down, but that's because of my graphics cards being a little out of date, but even so, with the graphics turned down the clients still run as smoothly as ever.

nikolaj
Caldari
Malevolent Intentions
Dark Solar Empire
Posted - 2011.09.01 11:42:00 - [39]
 

Originally by: Brooks Puuntai
Pro tip.

Theres no arguing with Tippia. It only ends badly trust me.


Thanks for the tip, i however, enjoy a little emotinal pain, i blame my mother!

Prince Spiderman
Posted - 2011.09.01 11:47:00 - [40]
 

I don't miss ship spinning and I turned it off when I realized that it will just speed up my fan. I just turned off CQ and the door is fine to me because I am 90% of the game in space. The ones who are 90% docked up... well, probably I can understand their pov because the game should be boring when staring at a door while chatting, trading or just beeing scared to undock.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 11:52:00 - [41]
 

Edited by: Tippia on 01/09/2011 11:53:24
Originally by: nikolaj
The station panel is still there with all the little shiney buttons.
…and that is not the functionality that is lost either. In fact, that little tidbit only furthers the argument that there is absolutely no reason not to bring ye olde hangar back: because there will be no duplication of effort because everything must still work the same way it does before through the same buttons.

Instead, try the following: while in station, doube-click anywhere on your screen — what happens? Right-click anywhere — what happens? Drag a ship out of your ship hangar — what happens? In fact, just look at your screen — what weapons do you have fitted?
Quote:
you should probably look to an upgrade BEFORE laying it all on CCP.
Since it was CCP's choice to remove the functionality for no good reason whatsoever, I don't have to (nor can I) look anywhere before I lay it all on them.
Quote:
granted, my 4 alts have their graphics toned way down
…which shouldn't even be needed.

Barakkus
Posted - 2011.09.01 11:53:00 - [42]
 

Originally by: octahexx Charante
they must also in someway force you to actually get out of the room



THEY CAN'T FORCE ME OUT OF MY BASEMENT NO MATTER HOW HARD THEY TRY!!!!

Rodj Blake
Amarr
PIE Inc.
Posted - 2011.09.01 11:56:00 - [43]
 

Edited by: Rodj Blake on 01/09/2011 12:00:48
Originally by: Grey Stormshadow
I took my car to service and now every time I drive it to garage, I suddenly get teleported into my living room. Perfectly normal :excellence:.




I bought a car, but the exhaust fell off, it had an oil leak, and the door seals leaked.

I took it back and demanded they the fix all of the problems, which they agreed to, but they couldn't say when it was going to be done because they were very busy. But they did offer to give the car a respray in the meantime (which I would be charged over the odds for).

Like you say, perfectly normal :excellence:.

nikolaj
Caldari
Malevolent Intentions
Dark Solar Empire
Posted - 2011.09.01 11:58:00 - [44]
 

Originally by: nikolaj
Originally by: Brooks Puuntai
Pro tip.

Theres no arguing with Tippia. It only ends badly trust me.


Thanks for the tip, i however, enjoy a little emotinal pain, i blame my mother!


Okay you win, i had no idea what i was getting in to, haters be hating :(

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.09.01 12:01:00 - [45]
 

Originally by: Malcanis
IIRC, they said it would return "in some form". They've always been pretty adamant that the old hangar is gone forever.

Quote:
Unknown Submitter> A large number of EVE players do not like to leave their ship every time they dock. Some have computer hardware issues running several clients, some find it extremely immersion breaking and completely against EVE lore, and some would just rather abstain from Incarna alltogether. The return of the old ship hanger or some version of it with a disembark button would make all those people happy. When does CCP plan to do it?

Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE.

The art of reading...

pussnheels
Amarr
Vintage heavy industries
Posted - 2011.09.01 12:02:00 - [46]
 

Originally by: Tippia
Originally by: Prince Spiderman
There will be no exodus. Just a major playerbase cleanup to remove kids, nerds and whiners not really playing EVE on a "serious" level because if they would play what the game really offers they don't care about ship spinning or an optional NeX store.
Quite incorrect. It's people who play at a "serious level" that need ship spinning the most, because the CQ gets in the way of actual gameplay.

You do understand that “ship spinning” refers to functionality and light-weight mechanics, not to the ability to turn your ship around, right?

That is uther bull****

What did they change when they launched incarnia nothing except
They added CQ it doesn t even break the gamemechanics and actually adds to the game. Immersion
Sure it isn t perfect yet but i believe it will only get better for the rest they actually fixed some older bugs and added the new turrets
So please show us what gamebreaking object did they add
And don t give us the crap. About hardware problems ccp warned us almost a year in advance that the hardware requirements would go up or the bull**** about the nex shop , obvious you don t understand the word optional
Secondly ccp said they will in time give players another option than CQ but they never promised the return of shipspinning

Really sometimes some of you people are just whinning just because you can

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 12:11:00 - [47]
 

Originally by: pussnheels
That is uther bull****
It may seem so if you aren't all that familiar with the game.
Quote:
What did they change when they launched incarnia nothing except
…they removed a near instantly loading environment that provided immediate and universal access to all manners of ship systems through a number of very quick and handy shortcuts, as well as a number of visual cues that you otherwise would have to dig through a number of menus to get at.

Instead, they added one CQ that even on its own (and partially because it's all on its own) breaks just about every bit of lore in the game and thus ruins RP immersion; which slows down even the most mundane task; which delivers pretty poor visuals for the amount of horsepower it consumes; which includes a number of glaring design faults and omissions; which was — previous promises to the contrary — not meant to be optional; and which completely fails to live up to the vision of Incarna.
Quote:
And don t give us the crap. About hardware problems ccp warned us almost a year in advance
Wrong way around: the beta-testers warned CCP almost half a year in advance that there were issues and inefficiencies and that it probably wasn't really ready for prime-time, but they had to push it out the door regardless.
Quote:
Secondly ccp said they will in time give players another option than CQ but they never promised the return of shipspinning
Actually, not only did they promise the return of ship spinning — they promised that it would never go away to begin with, and that is really the root of the problem. The fact that other (far more functional) things got axed alongside it is just icing on the ****cake.

Thornat
Posted - 2011.09.01 12:16:00 - [48]
 

Originally by: pussnheels
Originally by: Tippia
Originally by: Prince Spiderman
There will be no exodus. Just a major playerbase cleanup to remove kids, nerds and whiners not really playing EVE on a "serious" level because if they would play what the game really offers they don't care about ship spinning or an optional NeX store.
Quite incorrect. It's people who play at a "serious level" that need ship spinning the most, because the CQ gets in the way of actual gameplay.

You do understand that “ship spinning” refers to functionality and light-weight mechanics, not to the ability to turn your ship around, right?

That is uther bull****

What did they change when they launched incarnia nothing except
They added CQ it doesn t even break the gamemechanics and actually adds to the game. Immersion
Sure it isn t perfect yet but i believe it will only get better for the rest they actually fixed some older bugs and added the new turrets
So please show us what gamebreaking object did they add
And don t give us the crap. About hardware problems ccp warned us almost a year in advance that the hardware requirements would go up or the bull**** about the nex shop , obvious you don t understand the word optional
Secondly ccp said they will in time give players another option than CQ but they never promised the return of shipspinning

Really sometimes some of you people are just whinning just because you can


Well I won't argue with you that it adds emersion but it adds emersion as a replacement for gameplay and thats not a good thing. I love my avatar and I would love to walk around my CQ if there was some purpose to it, but frankly given the atrocious docking and undocking lag the best thing that has come out of Incarna is that we can now turn it off which actually made the docking and undocking faster than original ship spinning did allowing you to get back to the actual gaming rather than waiting for screens to load.

I like Incarna and CQ on a strictly conceptual level. The idea is cool. Its fun to be a living person in the gameworld, but the emersion aspect of it gets very irrelevant when you are trying to dock up and change ships real fast and you have to wait an extra 30 seconds to get in and out. A lot of people think the reason they are remove session change stuff is because its been requested for a long time, but actually its simply to make up for the fact that docking and undocking right now is taking in excess of 15-45 seconds depending on the amount of people in a system and the session timer doesn't start until you actually dock which adds another 20 seconds. This proves without any question to me that the "speed" of Incarna will never be improved, it is what it is so they gave us that bone to try to speed things up. As it stands running ops with Incarna on that require a lot of ship switching, docking and undocking is a nightmare and again the only way to fix it is to turn it off.

So ya emersion is great, but whats the point of being emersed in a game that doesn't have anything to do with actually gaming? CQ's was a nice idea conceptually but it just doesn't work. Its slow and since you don't actually need to interact with anything (much faster to use the interface) all that interaction is meaningless. Whats the point of walking for 30 seconds up to my fitting hologram to bring up the fitting screen when you can just click on your interface and get it up that way in a second? Is that part of the gameplay? Walking at a snails pace to a hologram everytime you want to refit your ship?

So ya its not game breaking, but than again it doesn't have anything to do with gaming so in the end it has no point at all. You can bet that the large majority of the players when using Incarna dock up and their avatar just stands their as they work the same old Eve interface we have always had. No one is walking around in the expansion designed to let us walk around, so the whole thin has no point.

Myfanwy Heimdal
Caldari
Posted - 2011.09.01 12:19:00 - [49]
 

Someone please explain to me what is so good abou the ability to spin one's ship and why this pointless behaviour is being missed? Particularly if one wishes to spin it then all one has to do ia to open the Fitting window and spin it there?

I am not bothered about walking in quarters. My character(s) live in a pod and the option to play Butt Plug Ken and Barbie (judging by the way they walk which was clearly modelled on the 1960s Thunderbirds series) has been well and truly turned off.

So, if one wishes to play Walking With Haemorrhoids then one can. If one wishes to spin ships one can. It's all there, folks. Just, please, stop whining.

Thornat
Posted - 2011.09.01 12:25:00 - [50]
 

Originally by: Myfanwy Heimdal
Someone please explain to me what is so good abou the ability to spin one's ship and why this pointless behaviour is being missed? Particularly if one wishes to spin it then all one has to do ia to open the Fitting window and spin it there?

I am not bothered about walking in quarters. My character(s) live in a pod and the option to play Butt Plug Ken and Barbie (judging by the way they walk which was clearly modelled on the 1960s Thunderbirds series) has been well and truly turned off.

So, if one wishes to play Walking With Haemorrhoids then one can. If one wishes to spin ships one can. It's all there, folks. Just, please, stop whining.


Ok just to go over it one more time. Ship spinning wasn't about ship spinning. It was about having a interactive station enviroment that didn't require 45 seconds to load when you dock. Incarna is slow, turning it off works but staring at a picture of a door isn't exactly entertaining either. Ship spinning was cool because it was an interesting enviroment that was both emersive and fast. Now our options are abandon emersion by turning of Incarna or use it and be stuck with ridiculous lag and load times. Which prompts me to ask the question, why create an expansion that offers two new ****ty choices?

IskPlease
Posted - 2011.09.01 12:25:00 - [51]
 

Originally by: Myfanwy Heimdal
Someone please explain to me what is so good abou the ability to spin one's ship and why this pointless behaviour is being missed? Particularly if one wishes to spin it then all one has to do ia to open the Fitting window and spin it there?

I am not bothered about walking in quarters. My character(s) live in a pod and the option to play Butt Plug Ken and Barbie (judging by the way they walk which was clearly modelled on the 1960s Thunderbirds series) has been well and truly turned off.

So, if one wishes to play Walking With Haemorrhoids then one can. If one wishes to spin ships one can. It's all there, folks. Just, please, stop whining.


What you'r forgetting is that the "disable station enviroments" option in the settings menu was from the start mentioned to be TEMPORARY! So i guess your characters will soon be evicted from that cozy pod when CCP decides that the term temporary no longer applies.

Personally any additional timesinks this game gets **** me off royally.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 12:26:00 - [52]
 

Originally by: Myfanwy Heimdal
Someone please explain to me what is so good abou the ability to spin one's ship and why this pointless behaviour is being missed?
Because it connotes a light-weight station environment that provides a set of functions and shortcuts that have been lost.
Quote:
Just, please, stop whining.
Just, please, learn what the issue is before you whine about people not wanting to see functionality cut.

Myfanwy Heimdal
Caldari
Posted - 2011.09.01 12:29:00 - [53]
 

So it's not about Ship Spinning, per se, then. It's about the very useful interface which has been lost.

That I can agree with; but be careful asking for Ship Spinning, CCP may just give you what you ask for...

Brooks Puuntai
Minmatar
Nomadic Asylum
Posted - 2011.09.01 12:44:00 - [54]
 

Originally by: Myfanwy Heimdal
So it's not about Ship Spinning, per se, then. It's about the very useful interface which has been lost.

That I can agree with; but be careful asking for Ship Spinning, CCP may just give you what you ask for...


No don't listen to Tippia. Its 95% Ship spinning 5% functionality.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.09.01 12:51:00 - [55]
 

Originally by: some other thread
Here's a Eurogamer hands-on preview of Incarna from 2008, yes, 2008! Read it, compare to what we've got in 2011, and weep:

- When you dock your ship, you can choose to exit your pod to your captain's quarters. Your large, organic pilot's pod leads to a dressing room for choosing costume options, and a generically curvy and antiseptic space-lounge with open-plan kitchen (and a box of "protein delicacies") and animated news screen. An elevator takes you down to the station itself.

- You'll be able to rent a "socket", buy a bar blueprint and insert it. Set your own restrictions on the clientele, hire NPCs to populate the bar (including dancers), even craft dialogue rules for them to create your own little quasi-missions and adventure storylines. Then sit back and watch the beer money roll in.

- Corporation offices will probably be the true hubs of station activity. They'll be split into two areas, a foyer open to everybody where programmed NPCs spout recruitment slogans and give away stuff, and a meeting room for members.

- On the development agenda, but not promised for the first release, is a shared tactical map, fed by information from scouts, that can be used to organise logistics and battle operations on a macro level. On a micro level, there will be mini-games, including a tactical strategy game played out on hexagonal board ("very good if I say so myself", says Olafsson).



LaughingLaughingLaughing

Dee Luxx
Gallente
Posted - 2011.09.01 12:54:00 - [56]
 

I'd like to apologize beforehand because this is a bit of a rant and I am not on your hate wagon.

Coming from the other games out there, this whole ship spinning sounds a bit ridiculous. Not meaning to insult anyone but from the perspective of someone who's experienced most of what the other mmos have to offer... ship spinning? Really?

EVE has been around for eight years and has been developed non-stop the whole time... how many expansions have you had to pay for? Heck you do not even have to pay a subscription if you farm plex every once in awhile. How many of you are max level? Run out of content yet? I think no on both.

I guess you can just rage quit and go play one of those cookie cutter theme parks and have a character at max level within a few months. Of course you'll be raiding over and over again because that will be the only content left, just so you can get those boots you've been dying for. Oh and don't forget to pay the mandatory subscription for that hamster wheel. Also don't forget to shell out that extra money every year or so for their expansions.

Coming from all those theme parks out there I see most of you take so much for granted. Maybe you should close your subscription and try those other games and then maybe, just maybe you'll realize how silly this ship spinning debacle is.

CCP are not your parents. They are a company. Sure they make mistakes but they also have a lot more riding on the success of this game than you do. This game has thrived for eight years... eight years with no 'credible' end in sight. I'm going to go out on a limb and assume they may just know more than me and know what they are doing.

Considering the features this game offers compared to what the rest of the market offers, perhaps a bit more objectivity is needed here. Leave the ol' hate wagon parked on the side of the road and move on.

Mr Kidd
Posted - 2011.09.01 12:57:00 - [57]
 

Edited by: Mr Kidd on 01/09/2011 12:58:03
Originally by: Tippia
Edited by: Tippia on 01/09/2011 11:28:23
Originally by: octahexx Charante
why would any sane company spend loads of workhours in making an enviroment that will be the source of money income..as in buying clothes to your avatar...and then make it optional so nobody will actually buy anything?
Because those who are going to buy stuff are not going to use the option not to load the environment where it matters and because those who are being forced to use stuff they do not want and have no interest in will make life miserable for those who do want to use it, and will still not buy stuff.

If no-body will actually use it, then the correct choice is to not spend loads of man-hours into making it to begin with. In effect, forcing people only shows that CCP ahs zero confidence in its own product.


Tippia, what you're saying is right on. But, lets not forget there will be those that will use CQ and still want the option to keep it from loading when their motivations are to play the spaceship portion of the game and not the WiS portion of the game. CCP needs to accommodate the ability to just turn it off.

If you're playing docking games are you docking to WiS? No. Docking games are a tactic not a motivation to WiS. If you're mining for hours are you wanting WiS everytime you dock? No. You want a quick offload so that you can get back to mining. If you're a trader hauling oodles of items around in a freighter to and from different stations, are you wanting WiS to load every stop? Probably not.

Yet, there will be times that some players will want to WiS. WiS, like any other separate activity in the game is non-integral to every other activity in the game. What CCP wants to do with WiS is essentially making a non-integral activity essential to every activity that depends on station docking even when WiS serves no purpose. That's CCP's mistake. People who dock often to facilitate their other activities aren't going to want to wait 15 - 30 seconds for the session change of docking and now the 15 - 30 seconds for the station environment to load that is WiS. That is just crazy for CCP to expect players to do so everytime they want to dock, quickly do something, undock and go about their business. It will be detrimental to the game. Unfortunately, CCP is going to wait for good players to leave the game before they do anything about it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.09.01 12:59:00 - [58]
 

Edited by: Tippia on 01/09/2011 13:05:35
Originally by: Dee Luxx
Not meaning to insult anyone but from the perspective of someone who's experienced most of what the other mmos have to offer... ship spinning? Really?
No, not really. It has simply become the short-hand for “the old hangar view with everything it let you do, as well as the ease of doing it and the hardware footprint it required”.
Originally by: Mr Kidd
Tippia, what you're saying is right on. But, lets not forget there will be those that will use CQ and still want the option to keep it from loading when their motivations are to play the spaceship portion of the game and not the WiS portion of the game. CCP needs to accommodate the ability to just turn it off.
Oh, absolutely. That's the category I'm in. I love the concept of Incarna WIS Ambulation as it was presented three years ago, and if they ever get there, I'll be delighted. But I want it to be something I choose to use, because it is not (and should never be) universally required for a good portion of the activities in the game.

I just want it to be like the rest of EVE: yet another bucket/spade in the sandbox that you and I can use to build our game world. I don't need a bucket if all I want to do is dig canals (and undermine the foundation of your sand castle) — the spade and a water hose is plenty, and forcing me to carry around a useless (for the purpose) bucket just makes the whole thing annoying and makes me want to throw both bucket and bucket manufacturer into the pond…
Quote:
What CCP wants to do with WiS is essentially making a non-integral activity essential to every activity that depends on station docking even when WiS serves no purpose. That's CCP's mistake. [etc]
Spot on.

octahexx Charante
Posted - 2011.09.01 12:59:00 - [59]
 

if the "expansion" was so great why would it need whiteknights on the forum? is that you hilmar?

Brooks Puuntai
Minmatar
Nomadic Asylum
Posted - 2011.09.01 13:09:00 - [60]
 

Originally by: Dee Luxx
I'd like to apologize beforehand because this is a bit of a rant and I am not on your hate wagon.

Coming from the other games out there, this whole ship spinning sounds a bit ridiculous. Not meaning to insult anyone but from the perspective of someone who's experienced most of what the other mmos have to offer... ship spinning? Really?

EVE has been around for eight years and has been developed non-stop the whole time... how many expansions have you had to pay for? Heck you do not even have to pay a subscription if you farm plex every once in awhile. How many of you are max level? Run out of content yet? I think no on both.

I guess you can just rage quit and go play one of those cookie cutter theme parks and have a character at max level within a few months. Of course you'll be raiding over and over again because that will be the only content left, just so you can get those boots you've been dying for. Oh and don't forget to pay the mandatory subscription for that hamster wheel. Also don't forget to shell out that extra money every year or so for their expansions.

Coming from all those theme parks out there I see most of you take so much for granted. Maybe you should close your subscription and try those other games and then maybe, just maybe you'll realize how silly this ship spinning debacle is.

CCP are not your parents. They are a company. Sure they make mistakes but they also have a lot more riding on the success of this game than you do. This game has thrived for eight years... eight years with no 'credible' end in sight. I'm going to go out on a limb and assume they may just know more than me and know what they are doing.

Considering the features this game offers compared to what the rest of the market offers, perhaps a bit more objectivity is needed here. Leave the ol' hate wagon parked on the side of the road and move on.


Eves expansions aren't what I would really call expansions when comparing to other games. They are more content patches then anything. Yes they are free but usually they royally **** up more then they add and usually don't actually add much. Its not a bad thing, but tbh Id rather pay a additional $20 a year to get a good and semi not ****ed up expansion(If they released a expansion like Apocrypha every year I'd pay for it).


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