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Poetic Stanziel
Macbeth Transport and Freight LLC
Posted - 2011.08.31 21:30:00 - [31]

To keep it nice and simple, the answer is Incarna.

CCP has lost the plot. Is there an MMO company in existence that would have the nerve and audacity to release an expansion with the level of content that Incarna had? Definitely not. CCP has lost its way if it thought the Incarna expansion was an expansion worth tooting its horn over. It consisted of a single room. A single ****ing room. And a NEX Store that tried to entice us to buy overpriced merchandise. That's it.

I'm gobsmacked. I'm sure the rest of the MMO world was as well.

(What's even more ****ed up is that the next expansion will contain content that Incarna should have contained. And CCP will again toot its own horn on how damned awesome they are.)

Jennette Clarix
Posted - 2011.08.31 21:32:00 - [32]

With regards to corp/alliance interaction, I'm going to say Supercap Blobs and huge powerblocs with unlimited numbers of allies. Can I has moneys?

Rinoa Leonhart
BricK sQuAD.
Posted - 2011.08.31 21:44:00 - [33]

CCP Developed a fine awsome game into something that wasnt needed for.

Posted - 2011.08.31 21:57:00 - [34]

Alright I'll give it a go.

This is in no particular order its just as I think of them.

I think the true woes of the game have been worsening since Dominion if not before. With Dominion a whole extra level of structure grinding was added and this as a whole wasnt the best implementation generally speaking. However the real problem that Dominion brought was LAG for a long period afterwards (I mean until relatively recently) even small fights or fleets would sturggle with jump lag in some areas and this seriously did not help people's moods in 0.0.

Nextly there are features that never quite got to their best or even sometimes close. From Faction Warfare to Mission Running no one system quite runs right and the epic arc system is a spectacular waste. Many features feel incomplete, Missions runnign in particular feels like it has ever worsened moving inexorably to a grind for what is lessening amounts of ISk, the game has in fact started to see the begginings in some ways of an inflationary contraction of things.

Everything in EVE appears to have became more expensive and the ISk is less easy to get, this is not to say ISk should be easy to get simply that as the current system stands you can while away dozens of hours before you get any real measurable gain. This would be fine if it wasnt for the fact that almost every way of making money involving NPC's is dull beyond reason or sense, in 0.0 it is go to a belt hit F1-Fwhatever for several hours or perhaps go to an anomaly which is basicly the same thing with a slight variation in ships and a slight drop in per ship values.

There is as such also the problem of the ageing playerbase in some senses, after all many players have wallets full of billions of ISk that probably last saw the light of day some time pre- Apocrypha, and this usually circulates in only a few places, after all if they are a rich Miner/ Mission Runner etc there is little need to make any large changes or purchases apart from maybe the occasional skill or capital, but even capital money goes to someone somewhere.

Another problem is that many parts of EVE have the smell of decay to them and you do have to wonder if one day a section of the playerbase is simply going to let their subs run down never to return.

There is also the massive problem in that peopel no longer feel CCP listens, cares or even feels like they have a job to do anymore. Recent events particularly with Incarna and the MT debacle have led to this belief. and the horror show that has been some recent expansiosn reinforces this, I struggle to think of why we waited even 6 months for the Captains Quarters which feels like it was thrown together hastily and fixed soemthign that, rarely for EVE wasnt actualy broken.

Before that Incursions was lightweight compared to other patches, if CCP really wanted to fix this view amongst players it will not be done with platitudes, posts on the forums (althoguth this would help) or even Dev Blogs that players simpyl think will never come to pass. If CCP wants to rebuild that starts with listening, the feeling that WoD or Dust514 occupies CCP's entire plan must be curtailed else we shall see a slow decline of EVE which in turn could hurt CCP themsleves.

CCP has then made a series of unpopualr decisions some of these are simply ones where the playerbase has to dust itself off and move on, like efforts to circulate the population a bit, others like Anomaly changes were puzzling if perhaps understandable from some reasoning points.

The Playerbase itself has in many ways began to become jaded, a lot of peopel have been playing since 2006-2008 (3-5 years ago) and as such have seen a lot that EVE has to offer, with the ageing of the average EVE player in game there is frequently less of a need for co-operation. Recent months have also seen the loss of many many many good people some may well return most probably will not.

This itself has removed a large part of the communities heart.

I am out of space.

Creed Blood
Posted - 2011.08.31 21:59:00 - [35]

The unnesecary Cool things that are not cool, but are in some minds of those that have the power to direct recources in CCP

The inability to counteract the SuperCap blobs, there is so much that are causing people to leave there is not much point to go into it only you know whats stopped you from playing and you have your opinion we as a playerbase would would love 200 bil sent to them all will have there own unique negative points of view on whats spoilign there game, however the game is what you make it and if the fun dies you have to change thigns up or leave if thats not an option.

Good luck with what you do in the future man!

Posted - 2011.08.31 22:01:00 - [36]

The failures are not specific. Its not about this ship or that mechanic.

The failures are general. It a continually degraded philosophy and execution combines with poor marketing strategies and PR Plush - chasing the last dollar with diminished return.


Posted - 2011.08.31 22:15:00 - [37]

Edited by: Corporatia on 31/08/2011 22:16:04
To finish up my last post a bit (4000 characters is really too few for posts like this.

The community too still contains many of the people who mde this game great, they simply need to rediscover the joys of what the game once was, as regards recent High Sec changes they may well end up somehow benefiting the game by accident, anythign we can do to stop it being a log in once every 3-4 days and do something monotonous and safe (in all fairness 0.0 is just as bad although at least you can die more often there), there is no risk, no real feeling of this is seat of the pants stuff, or even with missions, mining or other things this is interesting rewarding stuff. Its just log in do x, log out, log in do x, log out and the community suffers when people fall into a bubble.

Some times this game can have amazing drama and events, to semi quote Mittani (who has been ok as CSM Chair, though not amazing), '9 out of 10 times EVE is the poorest designed game on earth, but the 1 out of 10 is simply remarkable and hooks every player in it'. Maybe its just everybody got jaded, maybe its CCP, maybe its 0.0, maybe its High-Sec to be frank i think its often all four at the same time.

I am not entirely sure that these problems are certain to be terminal they probably will be because CCP doesnt really convince any more but well my sub isnt ended just yet.

I could probably say more, but I risk repeating myself, at the risk of soundign like a terrible Reality tv show contestant with a sob story, I have never actually even had over 350 million ISk and even then that was a long time ago, so even a fraction of your lovely fortune could well be a nice thing of course thats for you to decide.

I hope this has maybe been a stab in the right direction.

Bane Necran
Posted - 2011.08.31 22:15:00 - [38]

The game doesn't suck. You suck.

Do i get your money now?

Wyo Wolves
Confederate Empire Alliance
Posted - 2011.08.31 22:23:00 - [39]

I do not think that any one thing happened. Yeah we can point to Incarna as something that happened, but it is not really the whole story.

I have played on and off for some time. Back in the early days, eve was a much different place. Deep 0.0 was dangerous, gathering minerals from deep 0.0 was serious work that took convoys of haulers (pre-freighter times) and fleets of escorts. Space was HUGE then. Sure you could travel for a very long time and see no one. Isn't this really what 0.0 should be like? There are stations in way too many systems now, this preceded the supercaps online problem, and in my eyes, really began the "Mothership/Titan" or nothing mentality.

I personally believe that stations need to be able to be destroyed, we need vastly more 0.0 space (not connected to current 0.0 and have it not jump range from current 0.0. Limit the number of titans/motherships that can be deployed in a system at one time (make up some backstory for why, maybe gravity well of said ships), limit how many stations can be in a region. I also would not mind an exponentially increasing tax of some kind so that every constellation (system, station, region, whatever) an alliance holds costs exponentially more. There is no reason that so much of eve is dominated by few alliances. You can argue that they will just make more alliances, well they may, but it would be harder logistically for that to happen.

I would also, even though I love them, take jump freighters and cyno beacons out of game. More risk is needed. Keep normal freighters and make convoys runs necessary.

In other words, turn back the clock to an earlier time in eve. We do not need a roll back, just make it like those times. Abandon Incarna, or make it a separate game, like DUST that is "part" of the eve experience. Go back to what made the game impossible to stop playing.


Samuel Caldara
Caldari Provisions
Posted - 2011.08.31 22:23:00 - [40]

Too many people in too small a space, isk is directly equal to win (super carriers), as well as the fact that moon mining etc makes it very easy for a select few to make massive amounts of isk.

Caldari Provisions
Posted - 2011.08.31 22:25:00 - [41]

I rarely miss a chance to rant on CCP. I don't need the prize money since I have no intention of continuing to play this game long term. Every time I come back from a break and give it another try, I'm quickly reminded of why I left in the first place.

I'd say this game had its golden years under TomB. Even tho I didn't like him either back then and probably berated him in various posts, in retrospect he was much better for EVE than all those who came after him. I'd even be willing to bet that EVE would have been much better game now if he stayed with CCP.

For me, the final straw was The Great Nano Nerf. That's when all hope was lost, that management at CCP simply did not understood their own game. I know that back then nanos were overpowered and of course the game balance needed changes, as it always does, but not like that. What they did was atrocious.

Besides the nano stuff, I really hate the way CCP approached 0.0 industrialization and territorial warfare. Their introduction of jump bridges, cyno mechanics, jump capable freighters - all that has negative impact on PvP dynamics. The design of sov mechanics, supercaps, POS functionality, emphasis on moon goo control - all promote consolidation of large player entities instead of expression of individuality from many smaller ones.

Over the years, the significance of individual in EVE has been diminishing. I was always a lone wolf myself, I used to roam 0.0 in expensive ships and disrupt alliance operations, messing with freighters, with small groups of people who fly to gather for big fleet ops. Alliance people used to have some reason to fear small roaming gangs and needed to have active defense. Now, people like me are completely irrelevant. There is absolutely nothing that a small number of roaming PvPers can do that would make an alliance leader concerned even for a second. All the important stuff is safely protected by network on POS, cynos, bridges, supercaps. An individual without a supercap is nobody, just a number in local, 1 more, 1 less, irrelevant as long as the blob is there.
There is no personal responsibility, only responsibility of the Fleet Commander - do as he says or be irrelevant.

CCP always wanted to emphasize team work, they do everything to encourage larger stronger organizations while undermining the power of individual, but they fail to understand that without strong individualism those groups are empty shells. And a game like that attracts people who are little more than empty shells, waiting to be filled by their dear leader.

Sullen Skoung
Posted - 2011.08.31 22:29:00 - [42]

Originally by: Ghoest
EVE has become lame because CCP stopped creating in EVE(the space ship game) and started making WoD and Dust.

once they stopped developing EVE and turned to alpha testing those games in out paid game, all bets were off

Caldari Citizen20090217
Posted - 2011.08.31 22:57:00 - [43]

Off the top of my head the game got worse due to:
  • Increased competition for resources leading to casual players being outcompeted.

  • Proliferation of RMT and its effects on politics (epic NAPfest, influence on CSM etc) and the economy.

  • Haxploits. From the 'sphere to being able to see cloaked ships or bots making risk-free 23/7 isk.

  • Blobbing for various reasons; small gang/solo of old was more fun + each pilot felt they contributed.

  • Overpopulation. All 0.0 is claimed, blobs descend on any startups.

  • Structure/Mechanics of 0.0 - see stickies here for more info.

  • Serious Business: alarm clock ops, killboard stats, dictatorial sociopaths in command of alliances, etc. This essentially

  • The hp buffs. In the good old days you could kill something before help arrived.

  • Apparent changes in CCP goals for the game. Some players are (rightly or wrongly) concerned CCP are changing direction with NeX, DUST etc and are worried.

  • Trolls generally giving attitude rather than help on the forums.

tl:dr version: stagnation/entrenched power blocks in many parts of the game, bots/hax, too much srsbsns.

Eternum Praetorian
PWNED Factor
The Seventh Day
Posted - 2011.08.31 23:03:00 - [44]

Edited by: Eternum Praetorian on 31/08/2011 23:09:12
The Sucky Community (When And How It Got Broke):

I think that the downfall of the community began when Goonswarm accidentally a “Moral Victory” in EVE Online. Now before you give the usual twitch response hear me out a sec…

Goonswarm Vs BOB was the staple of EVE Online for a good long while. I remember meeting people in space who literally came to the game because of the stories they had read regarding this conflict. On one side you had forum trolls and a “swarm” (Goonswarm) where as on the other side you had a community that was more “militarized” (BOB) Which one had it right? Who's philosophy would win out?

One had to win…
Goonswarm kinda-sorta did…

What you see on these forums, people trolling and deliberately spelling badly, originated from Goonswarm. Most people don't remember this however, now it is just "Welcome to the EVE Forums" Goonswarm ended up being the victors of EVE Online’s first great conflict, perhaps one of the more notable conflicts in the history of internet MMO’s. Now everyone wants to be like them because people have gotten it into their head that that is how the “winners” act. Typical monkey see monkey do mentality.

But more then ANYTHING ELSE…

CCP’s utter lack of moderation of the forum rules have provided favorable conditions in breading the current environment, and has equally repelled all of the “non-trolls”, resulting of course in this poor excuse for a gaming community.

Go and read the forum rules...
They get broke everyday by all of us (myself included)

Sucky Game (When And How It Got Broke)

At it's heart, EVE Online is now identical to all other MMO's (capitalship blob warfare more then anything else). We have our tanks, DPS dealers and our healing space wizards. Combat has become so uniform that your standard MMO "Gang" composition wins out every time, with the deciding element being sheer numbers most of the time.

Do you come here to participate in "normal" MMO style PVP?
No you don't.

Somewhere along the line however, CCP thinks that you did. Years have passed and now they think that "WOW-like" PVP in space and human looking character that you can dress up will enhance your gaming experience. Their vision of Nullsec is now one where huge fleets and alliances do battle, where as before it was a "distant, dark and unknown expanse" that enticed so many Sci-FI nerds like you and I. We freakin LOVE that idea! and it is literally gone forever along with so much of EVE Online's "Original Theme" that attracted us to this game.

This constitutes a dramatic change in paradigm from those who created this game, and frankly we don't really like it. The head people at CCP do not appreciate the fundamental cause for EVE Online's success... it was DIFFERENT then everything else in such a good way. Now it is not anymore.

And with each expansion it is becoming more and more like everything else.

As CCP watches what we do... and not what we say Rolling Eyesthe current playerbase begins to see them in a different light. They are not the "Cool GM's" that we used to think that they are, now they are just your average, everyday uninspired Dev. Once you lose that you cannot get it back.

What do I win?
A Cookie?

Ris Dnalor
Fleet of Doom
Posted - 2011.08.31 23:14:00 - [45]

Originally by: Mr LaboratoryRat
game sucks for long tiem now
community gets sucky more and more
time to fold

-3 accounts, 9 alts, 250m sp

ps; the person that makes the most accurate post why the game sucks and why the community got broken and its effects on ingame player communication and corporation/alliance interaction wins.

Game sucks lately because CCP lost their focus. They added new thing after new thing, but only half-way... never to be finished... which made much of the new content very un-exciting for lots of folks. More recently they're devoting the vast majority (all?) of their time on stuff that has little-to-nothing to do with Internet Spaceships. Sadly the new Walking-In-Stations was so utterly disapointing in it's current iteration that even folks that LOVED the idea of it are largely disapointed and disillusioned. This only adds to the ire of the FiS folks, since it leaves them wondering where did all that development time go?

Community got broken because for the longest time, people would give feedback and ultimately felt like they were being heard, even if action wasn't always taken by CCP. More recently not only do most of us feel ignored, but very often we feel ridiculed by CCP employees, which is omigot verrribad. NeX, RMT, the leaked newsletter, and now the CSM emergency summit not being responded to are all just salt in the wound. This kind of drama fractures the community as CCP are forcing folks to take a hard look at whether they still want to give money to a company that is completely disrespectful to their customers.

As far as Corp / Alliance interaction, well, they've had a very long time to create the tools to make the administration of alliances and corps easier, and they haven't delivered very well. I mean it's functional to a point, but sometimes it's way harder than it needs to be. Space-book is not the answer, it's better in-game tools and while I think they're working on it, it's long overdue.

my 2 cents.
Ris Dnalor

Aoki Ayumi
University of Caille
Posted - 2011.08.31 23:25:00 - [46]

I do love Eve Online
I hate the comunity...

that is why I play freelancer.

Please please please share some assets or money with Aoki Ayumi!!! I deserve it a looot.

Posted - 2011.08.31 23:45:00 - [47]

It sucks to you becuase you are a whiner and are looking for things you dont like. If you dont like playing eve the answer is simple... Stop playing eve.
As to people who complain about Incarna being half produced becuase no other game devoloper would send out an expansion with that little content and then complain about the NEX store... Pull you head out of your ass.
Guess what Incarna is a free expansion, Think about that. What other devoper gives out free content like CCP has? none. If they charged for each expansion like the popular MMO's do i'm sure we would get more content and higher quality content. But then wouldn't they be greedy and doing it just for the money at that point? Just like the NEX store? I mean how dare they charge AUR for vanity items (that you can still get with isk). Its a no win for the bad corporation that actually wants to make a profit... wait a company actually wants to make money...? you go to be kidding me? I dont see why people are opposed to this becuase if they didn't make money with eve their would be no eve.

You dont like the eve community becuase you listen to all the naysayers in it as they are the most vocal. Poeple want to complain, if they suck at the game its not their fualt its the games fault. You are a great example of this. You are looking for conformation that the game sucks and that its not you. Well guess what it is you. You either got tired of the gameplay or suck at the gameplay and got tired of losing.

So there now you stuff please.

Sullen Skoung
Posted - 2011.08.31 23:47:00 - [48]

Edited by: Sullen Skoung on 31/08/2011 23:49:19
Originally by: Eternum Praetorian

Goonswarm Vs BOB was the staple of EVE Online for a good long while. I remember meeting people in space who literally came to the game because of the stories they had read regarding this conflict. On one side you had forum trolls and a “swarm” (Goonswarm) where as on the other side you had a community that was more “militarized” (BOB) (dont forget the "devs and the friends they keep") Which one had it right? Who's philosophy would win out?

Lol theres a reason they used to be called BoD

I know someone that got a week long ban for canning them BoD instead of BoB cause it was "trolling"

I love EVE I hate CCP

Zee Death
Posted - 2011.08.31 23:59:00 - [49]

OP Biomass your toon & crap all your wealth it's the only thing to do.

This is typical trolling of the forum & community
The forum is nothing more than a shout box & you found an audience that's listening, how broken is that !! Now go play with the furies in another mmo or go outside & start living.....

Let us poor loosers play in our broken universe and fight off the gods of Olympus CCCP .


Aquana Abyss
Posted - 2011.09.01 00:09:00 - [50]

After several continuation bets from CCP on weak hands while out of position, they were re-raised by the community regularly holding 7-2 off suit, but hitting two pair on the river.

CCP is on tilt and the community is trying to tilt them further despite knowing the smart play would be to tighten up while ahead.

How long until CCP shove all in with pocket deuces? ugh

Zedrik Cayne
Standards and Practices
Posted - 2011.09.01 00:11:00 - [51]

In short. CCP as a whole started doing things because they sounded cool. Without thinking about the consequences of those things.

Sov warfare..aoe doomsdays..supercaps online. And added untold levels of grind. Because of said mechanics. (See hellish amounts of botting to fuel poses during sov warfare of old. And now botting plexes/ratting for isk faucet of doom)

CCP has even admitted doing this whole 'doing things because it sounded cool' trick.

And then adding other 'just as cool things' to try and staunch the gaping hole they opened up. (new sov/system ownership..hictors)

They are mending their ways with the whole new 0.0 plan. But CCP ruined it by not actually planning what the heck they were doing and just putting 'cool' stuff in.

All of that in turn alienated the middle of the road players. Folks because they can't spend huge amounts of time and investment to claw their way to 0.0. Where most of the new 'cool' went. Their game stagnated. Wormholes and Incursions helped get some of the middle of the road back..because of low barrier of entry. But even now, Incursions are starting to turn into a predictable, mini-maxed activity, and wormhole space is being attractive to fill up with enough people defending their corners the barriers of entry are climbing to beyond where a bunch of part time guys can survive in there for any period of time without getting ousted.

CCP is trying very hard, with the recent announcement of planning what will be the refactor of nullsec.

But will it be enough?

Drunken Wookies
BricK sQuAD.
Posted - 2011.09.01 00:31:00 - [52]

Originally by: Eternum Praetorian
Edited by: Eternum Praetorian on 31/08/2011 23:09:12
The Sucky Community (When And How It Got Broke):

And with each expansion it is becoming more and more like everything else.

As CCP watches what we do... and not what we say Rolling Eyesthe current playerbase begins to see them in a different light. They are not the "Cool GM's" that we used to think that they are, now they are just your average, everyday uninspired Dev. Once you lose that you cannot get it back.


Deanna Magus
UK Corp
Posted - 2011.09.01 00:53:00 - [53]

Posting in an epic "I need some attention thread". The game sucks because you don't have the guts to biomass. Why give your stuff away, and prolong your interaction with the game. Turn your PC off, and walk away.

Making a thread like this will make 50% of the people not care about what your saying, and ask for your stuff. The other 49% will think "attention *****, grow some balls and biomass yourself". That last 1% are all the people acting casual, and flippantly commenting on your random question, the same people who spend 99% of there time on the forums, and 1% of the time playing the game. So really should forgo there right to answer the question

So, to summarise, the game doesn't suck, you just wanted to be a "somebody". Keep your stuff, liquidate your assets, and buy your own army for 200B, and have some fun ****ing people off.

Posted - 2011.09.01 01:04:00 - [54]

Edited by: Bloodybone on 01/09/2011 01:04:46
The game sucks for the same reason that its awesome, the sandbox.

There is a disconnect between the alliances in 0.0, the carebears in Empire, and those lawless few in low-sec. Each group wants something different, and each group in that subset wants something different.

How do you fix any issue then? Any time a issue arises what can they do to fix it? If they intercede then they have broken the sandbox, so we're left with a unbalanced mess of a universe of our own creations, with the creators of said universe watching in horror as any move they make will somehow tumble the unsteady balance between all three parts.

If they make it harder to war dec corps in high sec, you break the sandbox. If they punish scammers? Then they have punished decision making. If they break the cartel in the North? Then they've destroyed the importance of Sovreignty. If they make it easier to fight in low? Then it will be 0.0.

Player choice has both made and destroyed this game, time and time again. We will see the universe reshaped every few days, new people enter, old ones leave, the game is constantly in flux.

This is the reason the game 'sucks' as you say. Because there can be no middle ground in a game that promotes self interest and greed without restraint.

And I for one, wouldn't have it any other way.


to the OP, I know this is most likely a troll post of yours, but I'd like to know whether you agree, or disagree. Thank you.

Jade Constantine
Jericho Fraction
The Star Fraction
Posted - 2011.09.01 01:32:00 - [55]

Edited by: Jade Constantine on 01/09/2011 01:39:07

I figured a musical answer would suit best:

A long, long time ago...
I can still remember
How New Eden used to make me smile.
And I knew if I had my chance
That I could change those Empire’s stance
And, maybe, there’d be freedom for a while.

But Incarna(tm) made me shiver
With every trade good I’d deliver.
NeX suits on the doorstep;
Eve in space just lost its rep.

I can’t remember if I cried
When I saw my hanger lost besides,
But something touched me deep inside
The day New Eden died.

So bye-bye, miss gallentean pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

Did you read the blog inside,
And do you believe incremental jive,
If the scrum-teams tell you so?
Do you believe in rock ’n roll,
Can fearless save your mortal soul,
And can you teach me how to spin real slow?

Well, I know that you’re in love with cash
`cause I saw you hired some banker trash
You both laid off those crazy dreams
Dancing cats who licked up all the cream

I was a lonely spaceman bronc’ing buck
With a pink carnation and a starship truck,
But I knew I was out of luck
The day New Eden died.

I started singin’,
So bye-bye, miss amarrian pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

Now for eight years we’ve been on our own
And dust grows thick on a standing stone,
But that’s not how it used to be.
When TomB sang for the kings and queens,
Made the drama wave that lit our scene
Brought the spark to ignite our machine
In a voice that came from you and me

Oh, and while the stars were looking down,
The PR men stole our space home town
The CSM meetings were adjourned;
No minutes were returned.
And while Zulu read a book on sharks
Team BFF coughed a lonely bark,
And we sang dirges in Jita Park
The day New Eden died.

We were singing,
So bye-bye, miss matarrian pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

Helter skelter in a summer swelter.
The devs flew off to their fallout shelter,
Eight years subs are falling fast.
Monocles sell to the biggest jackass
While the players tried for a Jita mass
With Soundwave on the sidelines through the glass

Now the august air was pure boardroom
While the forum mods played a marching tune.
We all got up to dance,
Oh, but we never got the chance!
`cause the players tried to take the field;
Till the CSM became their shield
Do you recall what was revealed
The day New Eden died?

We started singing,
So bye-bye, miss caldarian pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

Oh, and there we were all in one place,
A generation longing for space
With just a door to mock our dreams again.
So come on: Eve be agile, Eve be quick!
Eve scrums fly like Icelandic sputnik!
Cos’ 18 months(tm) is the devil’s only friend.

Oh, and as I watched those jeans on stage
My mouse was clenched in a fist of rage
No banker born in hell
Could match that shyster spell
And as the flames climbed high on forum night
To light the sacrificial rite,
I saw blizzard laughing with delight
The day New Eden died

They were singing,
"bye-bye, miss Enheduannin pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

Jade Constantine
Jericho Fraction
The Star Fraction
Posted - 2011.09.01 01:33:00 - [56]

Edited by: Jade Constantine on 01/09/2011 01:41:21

(the sad bit)

I met a dev who sang the blues
And I asked him for some happy news;
But he just smiled and turned away.
I went down to the sacred store
Where I’d found New Eden years before,
But the man there said subscriptions no longer pay.

And at the gates the pirates screamed,
The traders cried, and the miners dreamed.
But not a word was spoken;
The devblogs all were broken.

And the three things I admired most:
The reckless, bold, and Viking boast,
They caught the last plane for shanghai coast
The day New Eden died.

And they were singing,
“bye-bye, miss Galentean pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"

They were singing,
“bye-bye, miss Galentean pie.
Flew my ruppie to the hanger,
But the hanger’s gone bye.
And them reykjavik boys were drinkin’ whiskey and rye
Singin’, "this won’t be the day that you fly.
"this won’t be the day that you fly"


That sums it up for me.

Eternum Praetorian
PWNED Factor
The Seventh Day
Posted - 2011.09.01 01:47:00 - [57]

Edited by: Eternum Praetorian on 01/09/2011 01:48:49
Jade I am trying to figure out who that is in your sig, and the only face I can come up with is Angelina Valentinelol

But since they don't allow that in the amarr empire...
Say it aint so?

Living Dead Girl
Posted - 2011.09.01 02:03:00 - [58]

IMHO, I think its a combination of the bean counters taking over, and a loss of focus on the end of nearly everyone involved. TBH i think it shows with the "Expansions" that have been released fairly recently (1-2y span). The playerbase picked up on the lack of focus, and people slowly became more and more irritated with the bugs, lack of content, and just the general attitude of the devs/GMs/ect (the logs show nothing....soon(tm)'ll be awesome.....ect) Now it's reached the breaking point for alot of people, yourself included it would seem. I've dropped a few accounts myself, mostly for the same reasons, coupled with my PC happily trying to set my house on fire when i multiclient.

TL:DR CCP has simlply lost its passion for the EVE we all know.

Afrodite Etnellag
Posted - 2011.09.01 02:05:00 - [59]

In sort

Never fix what is not broken, ccp changes the rules of the game like t shirts, and keeps spending resources on projects that are not needed, all due to GREED

players on the other hand have become sheeps, as long as their gameplay is not affected they do not give a fruck, but when it does they become mental egomaniacs

what goes around comes around

Posted - 2011.09.01 02:15:00 - [60]

Short version: The game sucks because somewhere between 2006 and 2009 CCP decided to make this game facebook in Space, instead of Spaceships.

Long version:
From 2003 to 2006 (Revelations) we got 21-23 classes of ships, many in different tiers. After Revelations in late '06, NO new combat T1 class has been released, few T2 classes have been released, some industrial ships have been released and 1 T3 class has been released.

Apart from Black Rise and Wormholes no new regions have been added since Revelations, no new skills have been added since Revelations, except PI and a couple of ships for the few new ships. Mission rats still only use the ship models available before Revelations, cosmos is still broken, FW never gets updated, and apart from the welcomed Incursions no new content has been generated for the empire population, which is the feed that the rest of the game lives off.

Result is a stagnant game, with people becoming near their maximum potential, where grand fights only take form of supercapital blobs, and where forum trolling and local scamming is the pass time for the bittervets.

And the major component of the next patch updates the forums so we're forced to log onto evegate...

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