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Telvani
Crouching Woman Hidden Cucumber
Posted - 2011.08.31 17:34:00 - [1]
 

Edited by: Telvani on 31/08/2011 18:04:59
Years down the line and it seems the vast majority of the eve playerbase remain ignorant of these mystical items. Most commonly they are considered either useless or too expensive. This is probably due to a few lolmails that circulate and everyone just looking at armour rigs and certain shield rigs, the prices of which are vastly inflated due to carebears and SCs.

The issue with T2 rig prices is the demand is so low there is little incentive to build them which leads to big prices, however the build costs for many are far below a trimark of that rig size, and some even trade on the market for a comparable amount to a trimark of that size.

So anyway I thought I'd write a quick guide to some of my favourite reasonably priced T2 rigs. I'll give a brief description of the rigs and some of their uses and then list some ships I personally use them for.

The sections I will cover are Shield, Astronautic, Electronics, Hybrid, Projectile, Energy and Launchers.

Shield

Lets start with shield, all of the resist rigs and the Core defence capacitor safeguard are pretty reasonably priced and on many ships are truly worth the money. Compared to the other T2 rigs I am going to list these are the most expensive but when you compared them to the price of deadspace / faction shield modules they seem a lot more logical. Compare faction invul prices to T2 resist.

Ships I like for the CDCS II - Sleipnir, Maelstrom.
Ships I like for T2 resists - Dramiel (EM)

Astronautic

Low friction nozzle joints and Auxiliary thrusters are the favourite here, although others have their place. Particularly good when you want to avoid stacking penalties, or are only interested in one attribute speed / agility. There are hundreds of ships these are good for. 3 X T2 Low friction are the ideal rigs for a T3 gangbooster (possibly a gav rig for probing instead of 1)

Ships I like for the Aux thrusers II - Slicer, inties, dram

Ships I like for the Low friction nozzle joints II - T3 ganglinks, lots of frigs / HACs

Electronics

Often overlooked but there are 2 great, cheap T2 rigs from this section. The Targeting system subcontroller, which is great for anything you want a faster lock from and the Ionic field projector which is great for the tackle interceptors to achieve the full range of their points without wasting slots, they are also useful although to a lesser extent on sniping ships but as these are often fitting sensor boosters this is more of a secondary role. This Rigs have a pretty average calibration cost, so easily fit with tanking / speed rigs


Telvani
Crouching Woman Hidden Cucumber
Posted - 2011.08.31 17:34:00 - [2]
 

Edited by: Telvani on 31/08/2011 18:07:31
Hybrid

I have to admit the rigs for this section currently are fairly ineffective, this is largely due to the issues with the weapon system at this time. That said if you have the calibration Burst and Collsion rigs are still a fair choice, however my true favourite for this section will be the metastasis rig. This is a great rig for blaster ships without a tracking bonus and will help a ship compensate for that weakness. For railguns the Locus rig is of course a useful choice, giving a greater range bonus than any other module ingame (even officer modules) it is a good rig for achieving full sniping capacity, sadly in the game at the moment this is of limited use.

Projectiles

Possibly the weapon group that gains the most from T2 rigs, I'll start with my favourite the Ambit extension, this rig is so useful for any ship using barrage I can't even begin to describe, be creative all your favourite kiting AC ships benefit from this one. Burst rigs also an option for some AC fits with calibration. Collision rigs are great for alpha ships as they give the highest damage bonus, I love these rigs for thrasher gangs (gives 1900 alpha from a thrasher). Metastasis also an option for ships without a tracking bonus planning on fighting at close range.

Ships I like for the Ambit II - rifter, wolf, vaga, cane, mael
Ships I like for the Collision II - thrasher, munnin, cane, Alpha BS


Energy

This group contains my favourite T2 rig, the Energy Locus II, lets start there, this rig is fantastic for anything with scorch. My personal favourite is the slicer which can achieve an optimal of 25km with 2 Locus IIs, kiting foes at that distance makes scrams and webs a non-issue and makes this ship comparable to the crow for kiting frig pvp. Metastasis Burst, collision, Discharge all have their uses as well.

Energy Locus II - Slicer, 'sader, Zealot, Apoc, Baddon

Missiles

I have only recently looked into missile rigs but there are a great selection, many missile ships that don't need tanking rigs are good here (e.g non-drakes). Stealth bombers truly change role when you use T2 rigs, the range ones give you the option for massive sniping distance engagements, the sig radius and explosion velocity let you put damage onto smaller ships effectively and of course the damage / ROF ones make stuff explode fast. I can't write in much detail in this area but there are many options for these rigs

Ships I'm looking to T2 missile rig - Bombers, crow, vengence, cerb.

This concludes my guide I'm sure I've missed some bits out but I'll write a quick summary table which is completely arbitary and probably useless so flame away but its just a a rough feel of how I personally perceive the T2 rigs

Rig type ---------- Cost ------- Calibation --------- Rating

Shield ------------ Average ------Low-----------------Good
Astro --------------Low-----------Low-----------------Good
Electronic ---------Low---------Average---------------Average
Hybrid dmg -------V. Low--------High---------------Poor
Hybrid other ------V. Low--------Average-----------Average
Projectile dmg ----V. Low--------High---------------Average
Projectile other ---V. Low---------Average------------Good
Energy dmg -------V. Low--------High---------------Poor
Energy other -----V. Low--------Average------------Good
Missile dmg -------Average-------High---------------Average
Missile other -----Average-------Average------------Good

Favourites - Energy Locus II, Projectile Ambit, Core Defence Capacitor safeguard, Projectile Collision, Low Friction Nozzle Joints.

Aamrr
Posted - 2011.08.31 17:47:00 - [3]
 

Edited by: Aamrr on 31/08/2011 17:47:54
Lots of good stuff here. In particular...
Originally by: Telvani
Electronics
The Targeting system subcontroller, which is great for anything you want a faster lock from with low calibration cost.

Targeting system subcontrollers are particularly interesting. They're stacking penalized, but only against themselves. You can fit a sensor booster, a T2 targeting system stabilizer, and a T1 targeting system stabilizer without experiencing any stacking penalties.

I have had an open bug report on this issue for about 6 months now, without response from CCP.
Edit: Formatting.

Telvani
Crouching Woman Hidden Cucumber
Posted - 2011.08.31 18:04:00 - [4]
 

Edited by: Telvani on 31/08/2011 18:09:38
Originally by: Aamrr
Targeting system subcontrollers are particularly interesting. They're stacking penalized, but only against themselves. You can fit a sensor booster, a T2 targeting system stabilizer, and a T1 targeting system stabilizer without experiencing any stacking penalties.

I have had an open bug report on this issue for about 6 months now, without response from CCP.
Edit: Formatting.


I didn't know that, that's very interesting is it just these rigs? I'm fairly sure all the gunnery correctly stack nerf. I forgot they actually have a fairly high calibration so I take that back, but yeah they really are pretty handy rigs.

I typically find these rigs are best on ships that don't actually have a sensor boosted fitted, although there are cases where the range one might save you a midslot and still give you the full optimal of your guns

Aamrr
Posted - 2011.08.31 18:12:00 - [5]
 

Edited by: Aamrr on 31/08/2011 18:19:33
---Electronic Rigs---
Yeah, just those rigs, at least to my knowledge. I'm not sure what it is about them specifically, but both the T1 and T2 rig have their own separate stacking penalty chain. Quite Bizarre.

---Projectile Rigs---
Specifically on the subject of ambit rigs, I'm not a fan. Ambits provide only a 15/20% bonus to your falloff. Scripted TCs and TEs both provide a 30% bonus. Generally speaking, T2 weapon rigs are useful because they can be added to the front of the stacking penalty chain. These can't.

I'll use them on a Vargur, mostly so I can free up the tracking computers to give a more significant tracking bonus. It's an option and certainly one I'm happy to have, but it's not quite as awesome as energy locus coordinator II's are.

As a final point on projectile rigs, Burst Aerators will add more DPS than Collision Accelerators. On a weapon system that doesn't use capacitor, the aerator should generally be preferred unless you're going for alpha.

---Laser Rigs---
You also missed one of my favorite laser rigs: the Elutriation Discharge II. It's perfect for any ship trying to mitigate laser capacitor drain. I use them on my Nightmares so their Tachyons don't drain my capacitor booster supply, and on my Abaddons because they lack a capacitor reduction bonus.

Edit: Replying to the question about Targeting System Subcontrollers.
Edit2: Added in some comments regarding burst aerators and elutriation discharge.

Telvani
Crouching Woman Hidden Cucumber
Posted - 2011.08.31 18:18:00 - [6]
 

Originally by: Aamrr
Edited by: Aamrr on 31/08/2011 18:13:55
Yeah, just those rigs, at least to my knowledge. I'm not sure what it is about them specifically, but both the T1 and T2 rig have their own separate stacking penalty chain. Quite Bizarre.

Specifically on the subject of ambit rigs, I'm not a fan. Ambits provide only a 15/20% bonus to your falloff. Scripted TCs and TEs both provide a 30% bonus. Generally speaking, T2 weapon rigs are useful because they can be added to the front of the stacking penalty chain. These can't.

I'll use them on a vargur, mostly so I can free up the tracking computers to give a more significant tracking bonus. It's an option and certainly one I'm happy to have, but it's not quite as awesome as energy locus coordinator II's are.

Edit: Replying to the question about Targeting System Subcontrollers.


I agree with you about ambit rigs and for PVE they are of very limited use but when you compare a nanofibre to a polycarbon it can make a lot of sense for PVP ships to drop a TE for a nanofibre and a poly for and ambit. If you already have 3 falloff boosting modules then an ambit extension is unlikely to be worthwhile, but if fitting one frees up one of those slots for something better they start to make sense.

Aamrr
Posted - 2011.08.31 18:23:00 - [7]
 

The problem with that particular example is that tracking enhancers are just so much better than ambits. They're twice as effective as the T1 variety and 50% more effective than T2, even before you consider the optimal and tracking bonus they provide.

Generally speaking, I'll prefer TEs to ambits and I'll take the small loss of mobility that polycarbons suffer relative to nanofibers. This also helps my EHP, since polycarbons don't eat away my damage-control reinforced structure hit points.


 

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