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Nikita LaFem
Posted - 2011.08.31 16:18:00 - [1]
 

I have just gotten into the Wolf & Jag and had a few questions. In testing, I am having some tracking issues that I dont have with my Rifter (expected, due to a lack of bonus). I typically run 200MM AC's on the Rifter to good effect. Thus, I am trying to adapting my fits to deal with the changes in bonus and wanted to get some input from more seasoned Wolf/Jag PVP'ers.This is for small gang and solo.

I was going to use the Wolf as an Arty kite, but do not like that setup.

So, I am considering dropping to 150mm AC's on the Wolf with a Small Neut and MWD, which does solid damage with Faction ammo or Hail, and setting the Jag up with 200's and a Rocket Launcher, with AB as a brawler.

I will run tackle on both. The bonuses seem to be backward on these ships,but whatever. The Wolf is slower and has a smaller sig, so I may need to switch MWD/AB's. Just not sure.

Any imput is welcomed.

TaluxA
Posted - 2011.08.31 16:29:00 - [2]
 

I'd use 150mm autos and a tracking enhancer for a wolf in order to take advantage of the range bonus and to fix up the webless tracking.

If you're fighting another frigate and you have worse tracking use the 'keep at range' command instead of orbit. You want to reduce transversal in a wolf as much as possible so you can apply as much of its dps as possible.

Jag has less tracking problems because of the web but I'd still go for 150s over 200s.

Don't use hail unless you're firing at a bigger ship.

Nikita LaFem
Posted - 2011.08.31 16:32:00 - [3]
 

Edited by: Nikita LaFem on 31/08/2011 16:32:18
I typically use Republic Fleet Phased Plasma - and yes, I am typically fighting Frig's and Dessy's - the occasional Cruiser.

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.08.31 17:10:00 - [4]
 

For solo, I'd pretty much always use 150s over 200s. Even then with no tracking bonus, a skilled rifter pilot can take down a wolf or jaguar (that is webless).

For solo carry some titanium sabot (tracking bonus ammo), and align to a celestial if you ever find someone is under your guns. This should reduce transversal enough to either kill them or at the least drive them off.

Nikita LaFem
Posted - 2011.08.31 18:18:00 - [5]
 

Quote:
For solo, I'd pretty much always use 150s over 200s. Even then with no tracking bonus, a skilled rifter pilot can take down a wolf or jaguar (that is webless).

For solo carry some titanium sabot (tracking bonus ammo), and align to a celestial if you ever find someone is under your guns. This should reduce transversal enough to either kill them or at the least drive them off.



Thanks, Maz, this was what I was looking for. I already tend to switch between orbital and "keep at range" do do exactly what you are suggesting. Good to know about the Titanium sabot.

iKill Giants
Eternal Phoenix Rises
Posted - 2011.08.31 19:53:00 - [6]
 

If I could make some more specific recommendations, a 150mm Jag with MSE, AB, Web, scram, and rigs plugging resist holes has always served me well. I typically put on two gyrostabs and a nano, but you can really do whatever you like. Highslot is your choice.

Hail is worth keeping in your cargohold, projectiles are small in m3 and it's useful to have if you know you're going against a cruiser. I rarely find Barrage worth it at the frigate level, but Phased Plasma is a nice general-use ammo.

As for Wolf, 150mms for sure. Scram, for sure. MWD? Your choice, but I personally prefer MWD's for dual prop ships because it's not something you want to perma run. I use faction AB's, pretty cheap, usually worth it.

Also, Wolf is not for arty kiting. Jag is for arty kiting, and damn is it good at it. Definitely going to want 2x tracking enhancer, 1x gyrostab though. And maybe a t2 tracking rig to boot, they're pretty cheap I hear.

Nezumiiro Noneko
Posted - 2011.09.01 03:30:00 - [7]
 

+1 to 150's....gives decent mix. 200's are doable if running a web. making thier use on wolf not ideal. jag you can web to slow stuff down to run 200's possibly.

Nos or rockets on jag...depends on fit and how you fly. Both viable. If running a retro jagaur (back to the good ole days of active tank with a small booster) nos I would run to feed the ssb. Friend ran one like this....worked decent for him. Works better with gist ssb's....but that market went to crap over a year ago and prices boosted up :( (dual gist b ssb became fotm for a very decent yet cheap tanking for ships like tengu's...market surged, prices went up).


Wolf doesn't arty kite. Best you can hope for is ac kiting. An interesting fit I saw somewhere real heavy on te in lows and an ambit. Have af 5, mix with barrage, get 21km falloff or there abouts. You'll at least confuse your target for a few seconds as they will expect the usual wolf rush to blast the shorter range more dakka dakka ammo.


Zarnak Wulf
Posted - 2011.09.01 04:49:00 - [8]
 

I'm going to disagree and say I really like 200mm on the Wolf.

High:
200mm II x 4
Small Nuet II
Med:
Catalyzed Coldgas-Arcjet Thrusters
Faint Epsilon Warp Scrambler
Low:
Gyro II
TE II
Adaptive Nano Plating II
F85 Peripheral Damage System
Rigs:
Projectile Collision
Projectile Burst

Add in the small projectile dmg +3 implant and the all turret dmg +1 implant - which combined are less then 5 million isk - and you have a frigate eating machine. Strafe, don't orbit. Use Republic Fleet close range ammo rather then Barrage. 306 DPS overheated. Always overheat. The tracking enhancer gives you some sick damage projection and tracking enhancement. Only 6k EHP so you go home with your shield or on it. Not reccomended for anything but frigates.

Dorian Tormak
M0N0LITH
Posted - 2011.09.01 05:56:00 - [9]
 

Originally by: Zarnak Wulf
I'm going to disagree and say I really like 200mm on the Wolf.

High:
200mm II x 4
Small Nuet II
Med:
Catalyzed Coldgas-Arcjet Thrusters
Faint Epsilon Warp Scrambler
Low:
Gyro II
TE II
Adaptive Nano Plating II
F85 Peripheral Damage System
Rigs:
Projectile Collision
Projectile Burst

Add in the small projectile dmg +3 implant and the all turret dmg +1 implant - which combined are less then 5 million isk - and you have a frigate eating machine. Strafe, don't orbit. Use Republic Fleet close range ammo rather then Barrage. 306 DPS overheated. Always overheat. The tracking enhancer gives you some sick damage projection and tracking enhancement. Only 6k EHP so you go home with your shield or on it. Not reccomended for anything but frigates.


Looks devastating! Although, 125s with a 400mm plate might get better resultsYARRRR!!

Nikita LaFem
Posted - 2011.09.01 12:20:00 - [10]
 

Fitting this Wolf is eatin my lunch. Tried every conceivable combo last night with a buddy in another Wolf. He beat me every time. I am thinking I am low on some skills with it. Tried dual DPS rigs with 200's and 150's, 200 and 400 plate, republic fleet phased plasma and hail, he always edged me out by about half armor (we were testing to hull).

The only difference was he was running a Trimark and a burst rig, and I had just DPS rigs. That and his core skills have him doing about 50 mor DPS than me. However when I switched to hail I was doing about 20 mor DPS than he was. So it must be the slight better tank and a bit better SP, as we are pretty evenly matched in piloting skills.

My final fit that I dod best with was 400 plate, adaptive nano, dcu, TE low, AB and scram mid, 150's and a launcher, a collision accelerator and a burst rig.. May swap the CA rig for a Trimark.

Any suggestions?

I still need to get AC skills to 5' assault ship to 5 and a few other gunnery skills up. I am probably 50 DPS in skills from max, along with tracking skills. I was trained as a missile jockey and am cross training into guns.

Baycity Kitty
Posted - 2011.09.01 12:24:00 - [11]
 

I also like 200mm's on the wolf, but i tend to go for 125's on the jag


[Wolf]
Gyrostabilizer II
200mm Reinforced Rolled Tungsten Plates I
Centii C-Type Adaptive Nano Plating
Centii C-Type Small Armor Repairer

1MN Afterburner II
Warp Scrambler II

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Small Diminishing Power System Drain I

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I

Nikita LaFem
Posted - 2011.09.01 12:48:00 - [12]
 

Edited by: Nikita LaFem on 01/09/2011 12:49:34
Kitty, I have a similar loadout in EFT (though not with the deadspace mods) but my only concern is that I get less than a minute out of the capacitor with the repper running. Typically, the engagements I end up in last longer than that. I am not saying that I run my ships cap stable, but I need about 2 minutes (on average). And yes, I see that with this fit I can get over 2 minutes with the PSD running.

Being honest, I am not sure my situational awareness is good enough to not run this setup out of cap quickly. However, it may be worth a try anyhow. Thanks

Edit: Probably a better way to put it, is that I am more comfortable with buffer setups - but maybe I need to get out of my comfort zone.

Scorpionidae
Posted - 2011.09.01 14:49:00 - [13]
 

I like this setup using the falloff bonus:

[Wolf, New Setup 1]
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Gistii B-Type 1MN MicroWarpdrive
Warp Disruptor II

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[empty high slot]

Small Projectile Ambit Extension I
Small Projectile Ambit Extension I


Scorpionidae Very Happy


Nikita LaFem
Posted - 2011.09.01 15:09:00 - [14]
 

Since I am struggling to hold the Wolf together, this is the fit that I am going to try out tonight. I have dropped the DPS rigs for some armor hole fillers. This gives me 180 DPS with 11,509 EHP - up substantially from the 7,970 EHP with the old fit, but down substantially in DPS from 220.

[Wolf, Wolf 1]
Damage Control II
Gyrostabilizer II
Adaptive Nano Plating II
400mm Reinforced Rolled Tungsten Plates I

Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
Rocket Launcher II, Thorn Rage Rocket

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I



 

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