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blankseplocked New Mining Ships
 
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Lugues Slive
Posted - 2011.08.31 03:39:00 - [1]
 

I will start with general ideas and if they don't get flamed too hard I can drop details later:

Mining Marauder:

Defensive capability of a marauder, 4 mining laser (not strip miner) with double yield bonus, drones or missiles for defense, large cargo hold. Designed as a low sec/ nullsec mining ship.

Mining Bomber:

Bombs a belt with concussion weapon, turns part of all asteroids within a set range to dust, which must be collected with special vacuum. Bomb destroys some of the roid permanently, dusk has very high chance of being destroyed by following bomb. High yield per minute rate, high loss of possible value rate. Used to clear cut belts. Capital ship, vacuum is part of siege module, bomb launcher has long cycle time.

William Cooly
Sol Enterprises
Posted - 2011.08.31 03:44:00 - [2]
 

Flaming my hardest here when I say that more mining ships is a very stupid idea but at least you didn't say a T3 miner.
More mining ships means more miners mining more mineables which means more minerals which means less money for minerals for miners.
Say it five times fast, just to get it into your head.
Don't drive down mineral prices any more.

Lugues Slive
Posted - 2011.08.31 03:48:00 - [3]
 

Edited by: Lugues Slive on 31/08/2011 03:51:13
Edited by: Lugues Slive on 31/08/2011 03:48:06
I think that rogue drones and thousands of lvl 4 agent runners getting 5-10mill in reprocess loot hurts the mineral market much more than offering the people who enjoy mining, ships that provide them with the defense needed to mine outside empire.

Plus the first ship is designed to have a lower yield than a hulk, which will reduce the minerals taken in, and the second ship actually removes minerals from the market by destroying them. I was thinking 75% (without skills) of the minerals removed from the roid are destroyed in the process.

William Cooly
Sol Enterprises
Posted - 2011.08.31 03:51:00 - [4]
 

Originally by: Lugues Slive
Edited by: Lugues Slive on 31/08/2011 03:48:06
I think that rogue drones and thousands of lvl 4 agent runners getting 5-10mill in reprocess loot hurts the mineral market much more than offering the people who enjoy mining, ships that provide them with the defense needed to mine outside empire.


It doesn't matter who hurts it more, it matters that what you want will hurt it also.
And if you think giving people a way to mine their high-ends in any way more efficiently won't hurt the market, you've got another thing coming.

Lugues Slive
Posted - 2011.08.31 04:00:00 - [5]
 

Originally by: William Cooly
It doesn't matter who hurts it more, it matters that what you want will hurt it also.


by this logic, any ship that increase the rate of mission running is also a bad idea, because they will hurt the market also.

Originally by: William Cooly
And if you think giving people a way to mine their high-ends in any way more efficiently won't hurt the market, you've got another thing coming.


Depending on where you draw the line on high-end, the respawn time of those roids can be adjusted to control the market, if there is very little ABC then there is limited availability of the zyd and mega.

I am more looking at increasing player experience, these ships will not have the yield of the Hulk.

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.08.31 04:31:00 - [6]
 

Edited by: Barbara Nichole on 31/08/2011 04:31:45
I was going to say these sound like reasonable ideas 'til I got to
Quote:
Bomb destroys some of the roid permanently,
If you were to make any mechanic that removed roids from the universe permanatly in time there will be no more asteroids. Rocks respawn for a reason; there are a lot of miners.


Lugues Slive
Posted - 2011.08.31 04:34:00 - [7]
 

I don't mean permanently in that sense. Say the roid has 100k m3 of Veld, you hit it and the roid is now 95k m3, but only 1250-2500 m3 are floating in space as dust. It just makes the minerals less available.

Herping yourDerp
Posted - 2011.08.31 06:20:00 - [8]
 

on it doesnt, because if ur mining faster then a hulk ur gonna lower the value of minerals.

if u turn a 100k of veld into 50k of veld it just means i have to get a new rock sooner, not that there are less minerals...

the idea is ok, it would be cool to break the rocks as i shoot with lasers maybe have a laser hitting the roid, and a tractor automatically pulls it to the hold but in the end, anything to make mining faster will crash prices more

Lugues Slive
Posted - 2011.08.31 18:43:00 - [9]
 

Since the main flame burning in this thread is about yeild, I might as well post my initial thoughts on the matter.

The mining marauder will have the yield of a Tier 3 battleship, hulk is safe as king.

The mining bomber is a little more complicated. The bomb itself will do 1000 m3 of damage to the initial target. It will have a energy disipation of 100 m3/km, so if the next closest roid is 5km from your target, you only do 500m3 of damage. The base loss is 75%.

There will be a skill that will modify each of these attributes:

Mining Bomb: 20% more damage per lvl
Sustained Blast: 10% decrease in energy disipation per lvl
Blasting Efficiency: 5% decrease in loses per lvl

The bomb and vacuum cycle will have a 10min cooldown.

I have done some calculations with dense belts, and at max skill, this ship would produce 1.5 to 2 times the yeild of a hulk. But since the yeild is based on the density of the belt, if you are in some of the systems in null sec that have 50 roids in a 300km circle, it wont be very effective.

Nezumiiro Noneko
Posted - 2011.08.31 21:50:00 - [10]
 

Edited by: Nezumiiro Noneko on 31/08/2011 21:53:33

mining "marauder" you say, rokh called and said hi lol.


Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Expanded Cargohold II
Expanded Cargohold II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Hard II
Thermal Hard II
Quad LiF Fueled I Booster Rockets

Miner II
Miner II
Miner II
Miner II
Assault Missile Launcher II,Caldari Navy Piranha Light Missile
Assault Missile Launcher II,Caldari Navy Piranha Light Missile
Assault Missile Launcher II,Caldari Navy Piranha Light Missile
Assault Missile Launcher II,Caldari Navy Piranha Light Missile


Large Core Defence Field Purger I
Large Core Defence Field Purger I
Large Core Defence Field Purger I

5 X warriors II


(all skill level 5)
EHP 76118
DPS 152 (473 volley)



there ya go. No mining bonus...take away 2 aml's for more mining. Will need a hauler, jsut like your marauder (low/0.0 mining is why rorq was made). Even gave you piranha for the rifters. Change ammo to taste/attacker. Hards are for blood rat space, put in what you like for region. Invul II's fit (EHP 91707).

Gave you aml's since a bc gank squad and above will kill a solo bs. I'll let you scare tacklers enough to break tackle range maybe...your ass wants to warp out in this thing (well any pve bs to be honest....even maruaders in 0.0 will go boom to a small roam not flown by tards). Cruise missile II will fit if you want to shoot bigger stuff.


PAssive tank better than your marauder tank. Marauders get active bank bonus. Active tank in pvp generally is bad. Couple nuets/nos (on amarr and blood rat ships especially) and watch that cap run dry. Cap dry, no tank. No tank......boom. This the tried and tested drake tank. Will last a bit longer....but as I said above solo pve bs's jumped unless they can warp out will go boom against able attackers. Kill those fast tacklers who can't break this tank asap and gtfo when points lost what you need to do.


 

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