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Andrew Shadows Shadow
Posted - 2011.08.30 21:25:00 - [1]
 

Edited by: Andrew Shadows Shadow on 30/08/2011 21:26:12
I just got it today and was wondering how the fitting should go. Im in a really small corp that isnt really ready for PvP but need to be prepared just in case. Oh yea, and im a pulse laser shooter with T2 Turrets

1. Whats a good intercepter fitting?

Thnx :D

Shadows OUT :P

William Cooly
Sol Enterprises
Posted - 2011.08.30 21:32:00 - [2]
 

[Crusader, :|]
Heat Sink II
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

J5 Prototype Warp Disruptor I
Catalyzed Cold-Gas I Arcjet Thrusters

Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S

Small Polycarbon Engine Housing I
Small Energy Locus Coordinator I

Cap stable with guns off, which, if you're outside web range, they should be. If you want to hit them while you're doing your job, though, you'll need some beams.

The Angle
Posted - 2011.08.30 21:56:00 - [3]
 

^^^Basically that, but I would run Neuts/Nos on the highs in lieu of a couple of the lasers just because I would normally tackle in a Inty and let my buddies do the damage.

Possibly an I-Stab instead of the heat sink.

Just depends on how you want to fly it and if you have DPS backup. If no backup then yeah the guns but try to mount some that will let you orbit/damage beyond web-range.

Uppsy Daisy
Caldari
Deteis Industries
Posted - 2011.08.30 22:40:00 - [4]
 

[Crusader, My Crusader]
Capacitor Power Relay II
Tracking Enhancer II
Overdrive Injector System II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I

This fit hits at 14km + 2.4km, which basically means outside of scram/web range.

Almost cap stable with everything on.

Orbit at 12km with MWD on works for me.

Medium and large guns will basically not track you at that range, even with your MWD on.

Large neuts and warrior II drones are a problem though.



Aamrr
Posted - 2011.08.31 00:42:00 - [5]
 

Is there a good reason those locus coordinators aren't T2? They're dirt cheap, especially on the frigate level...

You have the calibration for it and it'd give you a little more room between you and your target's webs. Seems a good deal to me.

Uppsy Daisy
Caldari
Deteis Industries
Posted - 2011.08.31 09:43:00 - [6]
 

15 million each at current prices is not cheap for a ship that costs 20 million including fittings imo.

Captain Nares
Posted - 2011.08.31 10:28:00 - [7]
 

[Crusader, Classic]
Overdrive Injector System II
Overdrive Injector System II
Heat Sink II
Internal Force Field Array I

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Energy Burst Aerator I
Small Energy Collision Accelerator I

Captain Nares
Posted - 2011.08.31 10:30:00 - [8]
 

Originally by: Andrew Shadows Shadow
Edited by: Andrew Shadows Shadow on 30/08/2011 21:26:12
I just got it today and was wondering how the fitting should go.
...
1. Whats a good intercepter fitting?
...


If you need a fitting - check killboards, don't ask noobs from forum.

Cyniac
Gallente
Twilight Star Rangers
Posted - 2011.08.31 11:39:00 - [9]
 

Originally by: Aamrr
Is there a good reason those locus coordinators aren't T2? They're dirt cheap, especially on the frigate level...

You have the calibration for it and it'd give you a little more room between you and your target's webs. Seems a good deal to me.


Out of curiosity, do you manufacture T2 Rigs? I've seen you make this kind of recommendation several times and I've been thinking of getting into that market myself.

Aamrr
Posted - 2011.08.31 13:34:00 - [10]
 

Edited by: Aamrr on 31/08/2011 13:49:11
I don't. I just happen to be quite fond of them. Weapon rigs in particular are very cheap and they often offer bonuses larger than even the highest grade officer gear. They can cause fitting issues, both with respect to powergrid and calibration, but a bit of creativity will solve that.

If you do want to start manufacturing them, I certainly wouldn't object. Cheaper prices are always good. Cool

Edit: Am I really posting enough that people are starting to recognize trends?

Edit2: If you're not in the mood for paying for two T2 rigs, this isn't a terrible option:

Quote:
[Crusader, T2-Rigged]

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Small Energy Collision Accelerator II
Small Energy Locus Coordinator I

Dorian Tormak
M0N0LITH
Posted - 2011.08.31 15:23:00 - [11]
 

Do you guys know you're posted setups only have 12km optimal + 2km falloff? Those will not work, except maybe against a ******ed T1 frig.

Use Dual Lights with Scorch, Gisti B MWD, Warp Disruptor, 2 TEs, 2 Nanos, and 2 optimal range rigs. Even then you only get like 15km optimal but 12km is in overheated web range and too close to overheated scram range, Gisti Bs are only like 10mil and paying for more than 1 T2 rig is a waste of money.

Aamrr
Posted - 2011.08.31 17:12:00 - [12]
 

And...this is why a slicer does the job better. =\

Suleiman Shouaa
The Tuskers
Posted - 2011.08.31 17:48:00 - [13]
 

Don't bother with the kiting fits since the Slicer basicially outperforms it in that regard with the exception of agility/speed. Likewise anyone who flies a Crusader as a fleet tackler should just fly a Malediction which has the Disruptor bonus allowing it to tackle outside Heavy Neut range.

Fly it as a brawler:

[Crusader, Gunner]
Damage Control II
Heat Sink II
Small Armor Repairer II
Adaptive Nano Plating II

Gistii B-Type 1MN Afterburner
Faint Epsilon Warp Scrambler I

Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S

Small Energy Burst Aerator I
Small Energy Collision Accelerator I

220 DPS overheated, cap lasts 1m with everything running, capstable with Repper off of course. Frigate fights typically don't last that long so just overheat everything from the get-go.

Can swap the AB out for a MWD, just downgrade the Damage Control to Meta3 to free up enough CPU.

Uppsy Daisy
Caldari
Deteis Industries
Posted - 2011.08.31 19:21:00 - [14]
 

Originally by: Suleiman Shouaa
Don't bother with the kiting fits since the Slicer basicially outperforms it in that regard with the exception of agility/speed.


QFT, you are right

(Though Crusader wins on signature radius too. Makes all the difference to medium guns in the 10-20km range bracket.)

Dorian Tormak
M0N0LITH
Posted - 2011.08.31 20:11:00 - [15]
 

Originally by: Suleiman Shouaa
Don't bother with the kiting fits since the Slicer basicially outperforms it in that regard with the exception of agility/speed. Likewise anyone who flies a Crusader as a fleet tackler should just fly a Malediction which has the Disruptor bonus allowing it to tackle outside Heavy Neut range.

Fly it as a brawler:

[Crusader, Gunner]
Damage Control II
Heat Sink II
Small Armor Repairer II
Adaptive Nano Plating II

Gistii B-Type 1MN Afterburner
Faint Epsilon Warp Scrambler I

Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S

Small Energy Burst Aerator I
Small Energy Collision Accelerator I

220 DPS overheated, cap lasts 1m with everything running, capstable with Repper off of course. Frigate fights typically don't last that long so just overheat everything from the get-go.

Can swap the AB out for a MWD, just downgrade the Damage Control to Meta3 to free up enough CPU.


Sadly I have yet to find a Crusader that can outbrawl a Male, and yours is no exception I'll warrant.

Suleiman Shouaa
The Tuskers
Posted - 2011.08.31 21:50:00 - [16]
 

Originally by: Dorian Tormak
Originally by: Suleiman Shouaa
Don't bother with the kiting fits since the Slicer basicially outperforms it in that regard with the exception of agility/speed. Likewise anyone who flies a Crusader as a fleet tackler should just fly a Malediction which has the Disruptor bonus allowing it to tackle outside Heavy Neut range.

Fly it as a brawler:

[Crusader, Gunner]
Damage Control II
Heat Sink II
Small Armor Repairer II
Adaptive Nano Plating II

Gistii B-Type 1MN Afterburner
Faint Epsilon Warp Scrambler I

Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S
Gatling Pulse Laser II, Imperial Navy Multifrequency S

Small Energy Burst Aerator I
Small Energy Collision Accelerator I

220 DPS overheated, cap lasts 1m with everything running, capstable with Repper off of course. Frigate fights typically don't last that long so just overheat everything from the get-go.

Can swap the AB out for a MWD, just downgrade the Damage Control to Meta3 to free up enough CPU.


Sadly I have yet to find a Crusader that can outbrawl a Male, and yours is no exception I'll warrant.


The "standard" brawler Malediction has more tank than my Crusader but its raw DPS is lower.

You can kill one pretty easily in this Crusader - overheat the AB and you nullify a pretty huge amount of incoming Rocket DPS, even with webbed (EFT says 60% of Faction Rockets DPS, 75% of Rage Rockets) due to the small sig radius + high speed. Tested it out a while back against a corpmate's Malediction - it won comfortably.

Of course if they're AB/web fit they can run away (if they are smart), but they won't beat you.

Dorian Tormak
M0N0LITH
Posted - 2011.09.01 00:18:00 - [17]
 

Originally by: Suleiman Shouaa
The "standard" brawler Malediction has more tank than my Crusader but its raw DPS is lower.

You can kill one pretty easily in this Crusader - overheat the AB and you nullify a pretty huge amount of incoming Rocket DPS, even with webbed (EFT says 60% of Faction Rockets DPS, 75% of Rage Rockets) due to the small sig radius + high speed. Tested it out a while back against a corpmate's Malediction - it won comfortably.

Of course if they're AB/web fit they can run away (if they are smart), but they won't beat you.


I've found that the Male just isn't worth using without a cap booster; I try and fit it out with a web, but then I need a Nos to keep the Rep going and I lose DPS, so then I swap the Nos back to a gun and buffer tank it but realize it is outperformed by almost any other kiting frigate (hookbill, any rail frig, etc).

That said, attempting to orbit a rocket ship in a turret ship is plain silly because, while you may decrease the amount of incoming rocket dps, the rockets will still always hit, which the same cannot be said of pulse lasers or autocannons. Of course you've already said you killed a Male this way but IMO it must not have been well flown or well fit because orbiting with a speed tank is the entire reason the Male is able to take on some of the things that it can.

Suleiman Shouaa
The Tuskers
Posted - 2011.09.01 07:14:00 - [18]
 

Originally by: Dorian Tormak
Originally by: Suleiman Shouaa
The "standard" brawler Malediction has more tank than my Crusader but its raw DPS is lower.

You can kill one pretty easily in this Crusader - overheat the AB and you nullify a pretty huge amount of incoming Rocket DPS, even with webbed (EFT says 60% of Faction Rockets DPS, 75% of Rage Rockets) due to the small sig radius + high speed. Tested it out a while back against a corpmate's Malediction - it won comfortably.

Of course if they're AB/web fit they can run away (if they are smart), but they won't beat you.


I've found that the Male just isn't worth using without a cap booster; I try and fit it out with a web, but then I need a Nos to keep the Rep going and I lose DPS, so then I swap the Nos back to a gun and buffer tank it but realize it is outperformed by almost any other kiting frigate (hookbill, any rail frig, etc).

That said, attempting to orbit a rocket ship in a turret ship is plain silly because, while you may decrease the amount of incoming rocket dps, the rockets will still always hit, which the same cannot be said of pulse lasers or autocannons. Of course you've already said you killed a Male this way but IMO it must not have been well flown or well fit because orbiting with a speed tank is the entire reason the Male is able to take on some of the things that it can.


If you have a cap booster it wouldn't even be a fair contest - you would get spanked pretty easily. Question: Rockets don't do full damage to ABing T1 frigates, how do you think they'll do vs an AB fit Interceptor? Answer - 32% of their full damage according to EFT, at most 50% in reality due to not being able to maintain full speed.

Against a Malediction, or any Rocket ship for that matter, I just orbit at 6km - at that range tracking isn't really a problem with Scorch and I'm almost moving at my max speed.

If you're running out of cap with a nos going, you should consider training your support skills up - the Malediction has similiar cap to a Crusader but it doesn't use cap heavy lasers, thus it's able to keep the rep going far longer than my Crusader, which IMO has no problems with cap, neglecting neuts.


 

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