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blankseplocked RR/Station Games Dominix
 
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xFlyingDutchman
Caldari
Blue Moon Salvage Yard
Posted - 2011.08.30 17:49:00 - [1]
 

Hey, I found this fit on battleclinic, and wanted to get some input on it from the S&M community.
As I understand it, it's meant to function like a Mini-Carrier, which is exactly what I intend to use it for, namely for RR'ing on station, and getting involved if aggro'd.YARRRR!!
(As a warning, Mods are not name specific)

Highs:
2x Heavy Neuts
2x Large Cap Transfers
2x Large Remote Armor Repair

Mids:
1x Scram
1x ECCM
1x *Utility Slot* Idea
1x Heavy Cap Booster
1x MWD

Lows:
1x Explosive Hardner
3x 1600mm Plates
2x EANM
1x Damage Control

Drones:
(To your taste)

So my questions are this:
1. What to put in the utility slot? (Was thinking maybe a second cap booster, or sensor booster)
2. Do I have enough firepower to help out if aggro'd?
3. Would this be very useful for the intended purpose? How about a general gang scenario?

Thanks for the help, I look forward to hearing your ideas!
-xFlyingDutchman


Tetragammatron Prime
Posted - 2011.08.30 19:14:00 - [2]
 

Your drones will get eaten up by sentries if you get GCC. Also 2 large remote reps doesn't do much, you're better off with guardians. Full rack of neuts is better for domi, or ship like megathron which can have guns + utility slot.


 

This thread is older than 90 days and has been locked due to inactivity.


 


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