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blankseplocked proposal for Supercap, transport and sov warfare
 
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Krieg Taniss
Caldari
Posted - 2011.08.30 13:21:00 - [1]
 

Edited by: Krieg Taniss on 30/08/2011 13:28:18
Edited by: Krieg Taniss on 30/08/2011 13:24:18
Currently, a single frigate could launch a cyno at any time, anywhere (except High-sec), allows to run a fleet of supercap hotdrop for any fleet of SubCap.

One possible solution is to reserve the cyno mobile bridges to titans / black ops and black ops jump to.

For the other ship, it will take cynosural array generator, online, next to a POS for a jumper system. The restriction of sovereignty of the latter must be removed for this to work, of course.

advantage:

- Any deployment fleet supercap should be preceded by a fleet SubCap fight to free a slot for the POS cyno, or to protect the Anchoring of POS cyno. => Fleet supercap more difficult to engage.
- It will be more important to verify that there have no hostile POS cyno in the system before you jump the fleet, to avoid hotdrop supercap. => New challenges for the scout.
- Making more interesting local industry, to avoid being left without fuel / ore in the case where POS cyno next empire is disabled. => The miners will have greater importance in alliances.
- It will explore the corporations that make the logistics between empire and null sec on ​​behalf of major alliances. => New challenges for the spies.

Gemberslaafje
Vivicide
Posted - 2011.08.30 13:24:00 - [2]
 

While I understand where you're coming from, I don't think this'll work exactly, 'cause while I agree that currently it's too easy to move capital ships, I think this proposal makes it really (too?) hard to do it, considering you'll need to pretty much smuggle an industrial in hostile territory to get that POS up.

However, what if you'd combine it with the mini-carrier idea I saw on some other parts of the forums? Something that you can allow to jump, takes e.g. 10-15 minutes to set itself up, and then acts as a cyno field... Just brainstorming here..

Robert Caldera
Posted - 2011.08.30 13:31:00 - [3]
 

Originally by: Krieg Taniss

Currently, a single frigate could launch a cyno at any time, anywhere (except High-sec), allows to run a fleet of supercap hotdrop for any fleet of SubCap.

One possible solution [...]


before you talking about solutions, whats the problem in the first line?

Krieg Taniss
Caldari
Posted - 2011.08.30 13:52:00 - [4]
 

Edited by: Krieg Taniss on 30/08/2011 14:31:15

Originally by: Robert Caldera
Originally by: Krieg Taniss

Currently, a single frigate could launch a cyno at any time, anywhere (except High-sec), allows to run a fleet of supercap hotdrop for any fleet of SubCap.

One possible solution [...]


before you talking about solutions, whats the problem in the first line?


The primary problem is the supercap blob. Today, supercap fleets can too easily be deployed to hotdrop a subcap fleet, and the only way to beat a blob supercap is to get a bigger supercap blob.

In addition, alliances are just buying their ore in high-sec (Jita & co) rather than mine it themselves, which blocks access to the null-sec for small miners or manufacturers.

Robert Caldera
Posted - 2011.08.30 14:06:00 - [5]
 

Edited by: Robert Caldera on 30/08/2011 14:07:50

supercaps are thrown at you just because they are FOTM right now. As soon as they get nerfed, be sure you will be hotdropped by something else which suits the purpose best at that time.

So whats your problem actually? Supercaps or cyno?

There is nothing wrong with the sole idea of steamrolling an enemy via cyno, its part of the game.
There is already a slight delay between cyno opening, ships jumping through and gaining ability to lock and point people, enough time to gtfo, if you arent semi afk camping gate.

Krieg Taniss
Caldari
Posted - 2011.08.30 14:21:00 - [6]
 

Edited by: Krieg Taniss on 30/08/2011 14:24:27

Except that in this case, it would be a drop of hot SubCap, which requires more organization and people available, as in the case of a fleet of supercap. I do not think it's normal that 20 people, with Supercap, may at any time Hot-drop and decimate a fleet 100/200 BS ...

Today, it is sufficient that one side brings supercap (even 5-6) so that it wins the battle, even outnumbered.

Robert Caldera
Posted - 2011.08.30 14:25:00 - [7]
 

Originally by: Krieg Taniss
Except that in this case, it would be a drop of hot SubCap, which requires more organization and people available, as in the case of a fleet of supercap. I do not think it's normal that 20 people, with Supercap, may at any time Hot-drop and decimate a fleet 100/200 BS ...


So your problem are actually supers, then declare the thread as such.
But why dont you just warp away as they drop supers on you? They have locking time of 30 seconds, even the slowest battleship will warp away in that time.
Its maybe not the sole supercap problem but the enemy having a good fleet composition of cap/supercap/subcap for pinning you down there?

Krieg Taniss
Caldari
Posted - 2011.08.30 14:28:00 - [8]
 

Edited by: Krieg Taniss on 30/08/2011 14:30:44
Not only Wink, but it is in fact the main problem.

Second problem: dependence on high-sec for industry.

Originally by: Krieg Taniss


In addition, alliances are just buying their ore in high-sec (Jita & co) rather than mine it themselves, which blocks access to the null-sec for small miners or manufacturers.

Robert Caldera
Posted - 2011.08.30 14:31:00 - [9]
 

Originally by: Krieg Taniss
Edited by: Krieg Taniss on 30/08/2011 14:30:44
Not only Wink, but it is in fact the main problem.

Second problem: dependence on high-sec for industry.

Originally by: Krieg Taniss


In addition, alliances are just buying their ore in high-sec (Jita & co) rather than mine it themselves, which blocks access to the null-sec for small miners or manufacturers.


you're quoting yourself o.O

Krieg Taniss
Caldari
Posted - 2011.08.30 14:44:00 - [10]
 

Edited by: Krieg Taniss on 30/08/2011 15:07:24
This is normal because everything is written in this quote.

Except in the case of renters, the sovereign alliances (the real) are just blasting itself, and prefer to get all the ore in empire, see carément buy the full ship. This is useful for PvP pilots, but those who chose the way of mining, for example, are ignored in the development of 0.0.

In Eve, all types of players must have access to 0.0 Sov, not just PvP pilots and Cap/Supercap pilots. Having played as a miner, I personally experienced this kind of "discrimination".Rolling Eyes


 

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