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blankseplocked [proposal] bridge PvE and PvP
 
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TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.30 12:31:00 - [1]
 

Simple idea for a new PvE mechanic/function:

Same battlefield, different obejctives.
People with similar missions are matched up to fight on the same battlefield. So you will be within view and warp range of other PvE'ers. From there this idea can go many different directions, I think one way to go would be if somebody tries to interfear with your objectives or steal the bounty you get from your NPC's then you will have killrights.

This is an important PvE change (especially to those darn lvl4 missions) to make it more engaging and dynamic.

Raising the the stakes. Every good story in a movie follows this principle, that things has to escalate, stakes has to be higher and higher. Thats what engages people. If eve has boring story telling (lvl4 missions) then thats a problem. So the idea behind this new PvE mechanic is also:

- escalation: for example you can make it that whenever a person completes his objective (i.e. rescue damsel, or destroy station) then somebody else in a station somewhere will get a mission related to the destruction of that station. So as soon as that station is destroyed, there is going to be a series of new NPC spawning, and they will escalate to a higher and higher number, in the end that number is going to be so high that you wont be able to solo it anymore, and thats where the other person comes in (if he decides to show up just as soon as he accepts the mission from the station) this is just as an example of the things you can do with the idea of 'same battlefield, different obejctives'


So before we start the good old forum trolling and flaming/whining about the idea. Let us take a moment of silence and take a deep breath, and let the concept of 'same battlefield, different objectives(TM)' sink into our hearts and souls ughYARRRR!!Very Happy

foksieloy
Minmatar
Rockets ponies and rainbows

Posted - 2011.08.30 13:25:00 - [2]
 

This actually does not seem that bad... I am shocked. :>

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.30 14:32:00 - [3]
 

forgot to give thumbs up for an important issue.

Ideadont let my bad presentation skills ruin a good idea, those who actually bothered to read through the whole thing please support by giving a thumbs upIdea

Velicitia
Gallente
Open Designs
Posted - 2011.08.30 14:56:00 - [4]
 

the only trouble I see is that "what if they take too long"?

I mean, I don't want to be stuck waiting for 3-4 hours because the other guy accepted the mission and right after, his gf came home...


other than that, the idea seems like it could go somewhere.

Tiny Mongo
Posted - 2011.08.31 14:09:00 - [5]
 

Edited by: Tiny Mongo on 31/08/2011 14:08:59
It sounds fairly similar to COSMO missions since they all require objectives from the same area. If you limit it to only allowing people who have that pocket as a mission site in then sure. But right now it is too easy to scan down a mission runner and pop their pve ship - a la a not so stealth nerf to mission griefing. At least if it is just the mission runner and there fleet mates it will be a bit more fair.

edit to add thumbs up - I like the concept

Vanessa Vansen
Posted - 2011.08.31 15:35:00 - [6]
 

Took a deep breath, some sleep, and more ...

well, I'm not convinced.

First, group PVE is already covered (somehow) and it's called incursion.

Second, at a point you will need x people to be able to finish a mission but, well, you don't have that many people, so basically you'll force the solo-missions runners to move to "bad places" since the good places don't provide "easy" missions any longer.

Third, changing existing content is always difficult ... believe it or not, some people like the way it is now. That does not mean that you can not change it, but some won't want that change.

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.08.31 16:46:00 - [7]
 

Originally by: Vanessa Vansen
Took a deep breath, some sleep, and more ...

well, I'm not convinced.

First, group PVE is already covered (somehow) and it's called incursion.

Second, at a point you will need x people to be able to finish a mission but, well, you don't have that many people, so basically you'll force the solo-missions runners to move to "bad places" since the good places don't provide "easy" missions any longer.

Third, changing existing content is always difficult ... believe it or not, some people like the way it is now. That does not mean that you can not change it, but some won't want that change.


Yeah you're right incursions is a good answer to all the things that was missing in lvl4 missions. Only there is a very obvious super duper mega big problem with that. Which is that most people, especially the new ones, run missions and not incursions. So incursions are not really the answer to the many many problems with mission running, because mission running is and will remain the 'go-to' thing to do for beginners and the majority of eve players. In other words incursions are of no value and completely powerless when it comes to helping fixing the life of a mission runner.Neutral

Vanessa Vansen
Posted - 2011.08.31 17:07:00 - [8]
 

Originally by: TheExtruder
Originally by: Vanessa Vansen
...


Yeah you're right incursions is a good answer to all the things that was missing in lvl4 missions. Only there is a very obvious super duper mega big problem with that. Which is that most people, especially the new ones, run missions and not incursions. So incursions are not really the answer to the many many problems with mission running, because mission running is and will remain the 'go-to' thing to do for beginners and the majority of eve players. In other words incursions are of no value and completely powerless when it comes to helping fixing the life of a mission runner.Neutral


Maybe because the incursions happen to be in the wrong place (low sec) or because the people are not into group PVE ...
If it's the last one, implementing your idea would lead to a lot of SadCrying or Very sad

TheExtruder
Caldari
Malicious Destruction
War Against the Manifest
Posted - 2011.09.01 02:30:00 - [9]
 

Originally by: Vanessa Vansen
Originally by: TheExtruder
Originally by: Vanessa Vansen
...


Yeah you're right incursions is a good answer to all the things that was missing in lvl4 missions. Only there is a very obvious super duper mega big problem with that. Which is that most people, especially the new ones, run missions and not incursions. So incursions are not really the answer to the many many problems with mission running, because mission running is and will remain the 'go-to' thing to do for beginners and the majority of eve players. In other words incursions are of no value and completely powerless when it comes to helping fixing the life of a mission runner.Neutral


Maybe because the incursions happen to be in the wrong place (low sec) or because the people are not into group PVE ...
If it's the last one, implementing your idea would lead to a lot of SadCrying or Very sad


yes, this idea may lead to more of a cooperation with others. But the core of the idea is that people should be within view range of other missioners, this would give more of a community feeling. There will also be a natural tention whenever you see other people nearby, especially if they can potentially interfear with your objectives. That tention is what will make missioning more dynamic and engaging.

Ronan Connor
Posted - 2011.09.01 08:51:00 - [10]
 

Edited by: Ronan Connor on 01/09/2011 08:53:45
I dont agree. The stakes already have been made higher for lvl 4s. The amount of tank and firepower you need for lvl 4 is much bigger then for lvl 3.

I also see that Incursions are the answer to your op in terms of intelligent play style.
Though I support ideas and ways that support teamplay, I must also say that there are players who dont use teamplay as their major style. They come home from work do 1-2 missions and then get off. I for myself dont want to have to wait till I get enough player to actual play the game.

In another post I had to point out that even more nerfs (covered or open) to high sec will hurt ccp's wallet. 70% of the player are playing high sec. Not all of them do it alone, but i guess alot of them play missions, most of them lvl 4. Nerf lvl 4s even more then they had been in the last two years and you cross a breaking point where the game itself will get less attractive.

Therefore any op with encouraging ideas for teamplay are welcome i.e. like make the bounty double if you are in a fleet in the same pocket - the wrong way would be to half the bounty if you are alone. But none who want to force other players to adopt to their play style.
If lvl 4 are to lame to you, then please start doing incursions and let the rest be.

Marara Kovacs
Posted - 2011.09.01 09:14:00 - [11]
 

Edited by: Marara Kovacs on 01/09/2011 09:14:32
I like the idea of a far more engaging and dynamic system, BUT some folks do like to just mission solo..

So, how about a split system where you can choose to do solo missions or (more lucrative due to added requirements) group missions. With the group mission set having the possibility of being sent to either assist or interfere (pvp) with a fleet already doing something. This would have to allow a deadspace area where concord does not go and you dont get GCC, basically as you are effectivly hired to pvp. This would ONLY be allowed in the mission site so aggresions and so on end once you leave site.

The group missions may actively require a pvp style of fleet with ecm, tackle and logi support for high level ones.

This way it would be consensual as you would have the choice of non group missions (the curent missions, which you can still do as a group anyway but with no pvp posibility element) as you would have to choose to take these missions and the possibilities that come with it.





 

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