open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Offense or Defense for null sec?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Mrs Industry
Posted - 2011.08.29 20:15:00 - [1]
 

Edited by: Mrs Industry on 30/08/2011 21:00:42
First off, the big issue I believe most null sec alliances are having for mining and production is the "war" system, right now it has no structure, which is fine but it makes the situation very chaotic and unstable, awesome for offensive actions but not for defensive actions, mining is not needed or wanted because miners are just liabilities. Mining you need to be stationary, in 0.0 its not good to be stationary.... I was thinking using a risk style system for wars, except for covops/stealth bomber/black ops.

I believe all the gates should all be locked for players who are not part of the alliance and only the outlying system(s) of someones space should be battlegrounds.

I think that your space should be your space, you should be able to dictate who goes in and out of your gates....I bet a lot of people will hate this idea because it will limit hulk kills but ehh... It will allow people to mine as much as they want but yet letting covops/stealth bombers/and black ops the ability to go through and do some damage and fit more into their roles and giving a black ops a huge edge in messing with enemy alliances and lastly this will allow alliances to have full level 5 systems for mining and the ability to keep it/them much easier.

Thank you

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.08.29 23:16:00 - [2]
 

Originally by: Mrs Industry
First off, the big issue I believe most null sec alliances are having for mining and production is the "war" system, right now it has no structure, which is fine but it makes the situation very chaotic and unstable that mining is not needed or wanted because miners are just liabilities. Mining you need to be stationary, in 0.0 its not good to be stationary.... I was thinking using a risk style system for wars, except for covops/stealth bomber/black ops.

I believe all the gates should all be locked for players who are not part of the alliance and only the outlying system(s) of someones space should be battlegrounds.

I think that your space should be your space, you should be able to dictate who goes in and out of your gates....I bet a lot of people will hate this idea because it will limit hulk kills but ehh... It will allow people to mine as much as they want but yet letting covops/stealth bombers/and black ops the ability to go through and do some damage and fit more into their roles and giving a black ops a huge edge in messing with enemy alliances and lastly this will allow alliances to have full level 5 systems for mining and the ability to keep it/them much easier.

Thank you


how about no?

if you cant defend your own miners, then no, you shouldnt have any.
deep-striking by sneaking past an enemies outer territories in order to attack where theyre vulnerable is a legitimate strategy, and all blocking off gates will do is make it easier for null-sec alliances that ARE big to keep getting bigger, as no small alliances can sneak in and cause hell, and the only place anyone can fight i on the "front lines" meaning if your not part of a power-bloc that IS in that fight, then your dead, it would break null-sec.

im sorry if my refusal to accept your idea that was clearly thought out poorly hurts your feelings, but think about rammifications of what your proposing before you waste forum space proposing it, thank you.

Mrs Industry
Posted - 2011.08.30 01:51:00 - [3]
 

First you shouldn't be in that alliance... Call about false advertising...

Second, it's a rough sketch... They are only ideas and to be honest the best mechanics are those thought up of by many people... You should try to help fix the problem rather than be a little prat and just talk smack, you act like a little thug that is getting mad someone wants the game to be more about strategy and less about "just make everything burn" which you seem to like.

We could always put something in place to make it easier for smaller alliances, but to be honest it will be a bane for larger alliances, did I mention covops/ stealth bombers/ and black ops will be able to bypass locked gates...? Right now black ops has no use because there is no need for it to be honest. With this game mechanic at least to some degree there will be a need for the black ops. And to be honest aren't large alliances supposed to be more powerful than a little one system alliance...haha

Overs
Posted - 2011.08.30 02:30:00 - [4]
 

Edited by: Overs on 30/08/2011 02:30:40
How about gate guns in systems with high industrial indices?

Mrs Industry
Posted - 2011.08.30 08:35:00 - [5]
 

That's a cool idea, it would be cool having an index for "industrialization/different name" that can add weapon emplacements and maybe even npc's to help you secure your territory, should be expensive as well, it would be interesting to have npc's jump in when someone gets attacked and the higher the level the more ships get sent and the faster their reaction time.

This would help smaller alliances as well because you can have one system totally maxed out in this new index and it would be cool if they will send in a cap or two or even more if a large fleet jumps in to help defend your system. This will help all alliances, mostly industry based alliances because they will have some backup without having to deal with a pvp corp or corps to help guard against enemies.

These npc's shouldn't be crazy powerful, they should help provide some cover on lower levels but on the top levels it should be crazy expensive but they will be more powerful, almost as powerful as sleepers and in more numbers to provide a solid defense, they should obviously be balanced though so an industry corp can't just stay in one system and be able to hold out against a massive alliance, haha.

This does make more sense without having to lock gates yet provide some decent defense against small raids or even full on attacks if its maxed out.

Overs
Posted - 2011.08.30 22:01:00 - [6]
 

You made my idea terrible.

ShahFluffers
Ice Fire Warriors
Posted - 2011.08.30 22:13:00 - [7]
 

Edited by: ShahFluffers on 30/08/2011 22:14:46


Not supported.

Set up a defense fleet and/or beef up the bubble camps at "chokepoint" systems. This just makes it more difficult for the "small guy" to do any appreciable damage to a much larger foe.

Edit: And hell no to the NPC "helpers" idea. If you want help, get other players to do it.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.08.31 05:24:00 - [8]
 

maybe gates could have also personal password too

Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.08.31 10:46:00 - [9]
 

How about you just go back to highsec, where you belong.

GeeShizzle MacCloud
Caldari
Posted - 2011.08.31 11:01:00 - [10]
 

^^ kinda what i was thinking when u started going along the NPC police thing.

i do think defenders should have some additional options bt not stuff that harsh.

personally i think if u have strategic index of 5 u should be allowed to have the option of turning on or off gate invuln and cloak, to be applied to all ships, not just ones with bad standings towards the holding alliance.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.08.31 20:16:00 - [11]
 


Quote:
I think that your space should be your space, you should be able to dictate who goes in and out of your gates....


Guess what, this mechanic already exists in game. If you want to dictate who goes in and out of your gates, you setup a gate camp!! If you can't be asked to setup a police patrol, then you don't deserve the safety they provide.



steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2011.09.01 10:56:00 - [12]
 

As above, use a gatecamp if you want to control who comes in, or form a gang and hunt them down when they get reported.
As the defenders, you already have several big advantages, here are just a few examples:
1. You can dock to refit, repair or switch ship to counter what the enemy brought.
2. You can have cyno jammers, so that you can use caps but your enemy can't.
3. You live in the area and know it much better then the enemy. Use chokepoints and other similar areas where you can trap someone.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only