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blankseplocked World of darkness vampires.. will it be fail, or huge success?
 
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Kharvor
Posted - 2011.08.29 21:45:00 - [31]
 

Edited by: Kharvor on 29/08/2011 22:33:27
Originally by: Ai Mei


Since when did sony pull the strings for a pc title? Also since when is sony pulling the strings on CCP? you need to learn that there are only 3 console networks out there if you want to put a game out on console, sony, xbox and nintendo. So.... What im saying is, you sir are an idiot and dont know what is going on. More than likely all 3 companies put up a bid for dust rights and sony won the bid for the console rights. That's it nothing more.


Incarna isn't just a change to the game, it represents a huge shift in CCP's corporate thought and culture. Changes like that don't happen overnight, they require outside influence and very strong internal pressures.

Sony and every other corporation would never invest in a game developer blindly and without product safeguards. That means they have a voice in development and creation of the final product. Sony got the Dust deal. What are the chances that they will pass of WoD given the current global fang marketing craze?

Do you remember a little game called "Star Wars Galaxies"? Sony appears to have had a hell of lot more involvement in that burning train wreck than you seem to be willing to give them credit for. They're more than capable of influencing and ruining a game before it even hits the shelves.

While we're at it, thank you for your mature contribution to the conversation. I'm happy to say that I think you're an idiot too.

Freyja Asynjur
Folkvangr
Posted - 2011.08.29 21:46:00 - [32]
 

Edited by: Freyja Asynjur on 29/08/2011 21:46:54
The World of Darkness (first version) is one of the most interesting and mature tabletop role-playing setting ever made. Knowing that White Wolf writers (well, it's CCP...) are involved in the game itself, one can hope the game will be faithful to the franchise, which was was really cold-hearted and highly competitive, a bit like EVE.

Blacksquirrel
Posted - 2011.08.29 22:28:00 - [33]
 

Like anything else thats vague on details how the hell would anyone know?

There are no actual in game screen shots...
There are no actual details on mechanics only rumors...
There are no actual details on settings...
There are no details on gameplay.

There's an artwork trailer and a few interviews. Carbon character creator doesn't count.

Really with such compelling evidence no one can say one way or the other.

Jhagiti Tyran
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2011.08.29 23:40:00 - [34]
 

Whatever World of Darkness will or will not be I can guarantee one thing it will be, based on CCPs current thinking behind Incarnas NEX store WoD will be huge cash shop with a tiny MMO tacked onto it.

Ai Mei
Starfish Operating Syndicate
Posted - 2011.08.30 00:17:00 - [35]
 

Originally by: Jhagiti Tyran
Whatever World of Darkness will or will not be I can guarantee one thing it will be, based on CCPs current thinking behind Incarnas NEX store WoD will be huge cash shop with a tiny MMO tacked onto it.


One thing to remember, WoD was in development by white wolf long before CCP and White Wolf merged.

As for announcements? The Grand Masquerade is in a couple of weeks, there should be some announcements then.

Jhagiti Tyran
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2011.08.30 00:52:00 - [36]
 

Originally by: Ai Mei
Originally by: Jhagiti Tyran
Whatever World of Darkness will or will not be I can guarantee one thing it will be, based on CCPs current thinking behind Incarnas NEX store WoD will be huge cash shop with a tiny MMO tacked onto it.


One thing to remember, WoD was in development by white wolf long before CCP and White Wolf merged.


EVE was around long before the NEX store to, nothing to stop CCP from gutting huge chunks from the bits White Wolf developed and replacing it with item shop related mechanics.

You will see the full works in WoD IMO, as well as the cosmetic stuff there will be XP potions, extra storage and carrying space, weapons, mounts, everything basically.

I don't know if there will be a way of buying in game cash directly but CCP might use EVEs mechanic of game time for IG cash trading between players, unless the game is going to be some kind of F2P or freemium subscription model of course. GTC to gold brings in extra revenue as it allows the people who are interested in your game but cant afford it to play.

CCP are totally committed to having a cash shop that makes them a lot of money, EVE players have been very resistant to it but its much more likely to work in a game when it was there from day 1.

Anybody who plans to play WoD just needs to hope and pray to the flying spaghetti monster that they don't use the same ******ed pricing policy they are using in the NEX at the moment.

Malios45
Posted - 2011.08.30 05:53:00 - [37]
 

For WoD to be a success, it must be dark and cut throat. To this, CCP has a good track record. I wouldn't trust it in any other hands.

With luck it will be something new that, like EVE, breaks away from the typical MMO mold. But we'll just have to wait and see.

Slade Trillgon
Endless Possibilities Inc.
Posted - 2011.08.30 11:36:00 - [38]
 

The obligatory V:TM is not glitters and unicorns Twisted Evil and when it comes out I hope CCP rakes in the cash of those unwitting 'vampire lovers' and maybe just grab the interest of a good number of them. I would not be surprised if the numbers of individuals that are interested in vampires outnumber those that are interested in space ships. I would also not be surprised if many of them will dig the hell out of a high risk game that CCP could potentially put out.

Originally by: Jhagiti Tyran

CCP are totally committed to having a cash shop that makes them a lot of money, EVE players have been very resistant to it but itís much more likely to work in a game when it was there from day 1.



I can not blame them really. CCP knows better then most that the game that they created has a significantly lower retention rate as compared to other similarly long lasting MMORPGs out their. Ideally they would accomplish this by realizing the mentality of those that can not stay with their game more then a few months at max and sell items that those individuals will want while not introducing game influencing items for cash.


Slade

Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2011.08.30 12:00:00 - [39]
 

if the movement controls are as awkward and clunky as cq is WOD is fecked

Sidus Isaacs
Gallente
Posted - 2011.08.30 16:52:00 - [40]
 

Originally by: Trixie Stardust
I've seen people saying in various threads that Wod will fail, stuff like "as soon as wod fails then the devs can get back to eve."

I don't know anything about White Wolf or their world of darkness thing, but I know this.. Bloodlines spread through Second Life like a pandemic. The vampire thing is a nightmare.. it's like Amway.. network marketing, but with bites and blood dolls rather than vitamins and toilet paper.

There's a segment of the population that will go gaga over this.. if ccp gets the look and gameplay right, they'll make a massive fortune off vamp gear and vampy clothes and coffins etc. etc. in their wod cash shop.

So my objective prediction is, like it or not, it will be a gigantic success..




I showed some initial interest, since I enjoyed the penn and paper vampire: the masquerade game. But by the looks of it, CCP is turing it into a micro transaction fashion show. I want no prt of that.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.08.30 19:14:00 - [41]
 

We will all find out more info on sept 18th.

Myfanwy Heimdal
Caldari
Posted - 2011.08.31 09:37:00 - [42]
 

Originally by: Perramas
It will succeed if it has content, is stable and no major bugs. If CCP can pull that off they will have there very own money printing press.

If they fail on one of those things the future is bleak for WoD. Just ask Age of Conan, Warhammer, Aion, Darkfall and many other mmogs that failed to deliver the three things I listed.


Add the late lamented 'Asheron's Call 2' to that list too.


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