open All Channels
seplocked Skill Discussions
blankseplocked what to train in 120 days!
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Max Nebular
Posted - 2011.08.29 09:20:00 - [1]

The thing is that i did a terrible remap last year(noob) cha 17 - int 20 - mem 20 - per 22 - will 20 (all with +3 implants) i cant afford +5s right know and if i could it would only give me 9 days less training time but i would have to spend 12 days of training cybernetics V, so thats after the remap.
Right now im training gunnery at 2190 sp/hr and spacecom at 2130 sp/hr!!! around december il be able to remap again so i need some advice to what to train untill then, im into missions right now lvl4īs but il be gettin into some low sec PVP in the near future and maybe some exploring, im in a small corp and im Amarr.

So what to train before i go into int/mem for next year?

Right now im finishing the gunnery skills; large energy V(20days), sharpshooter V, large beam/pulse spec IV and surgical strike V.
I was thinking to train BS V(32days) and Marauders IV, frigate V and strategic cruiser IV, Assault ship, heavy assault ship and covert ops to IV. to have some options, but do i need more than that or am i missin something in terms of what to be able to fly?
should i pospone the remap and train some more will/perc-perc/will?
I think i will be remapping back to will/perc after the int/mem and finish all the spacecom skills/gunnery and getting those missiles up to par. but thats in another 16 month time Laughing

I hope that someone could help with some advice to what to do, besides to train a new charRolling Eyes

Posted - 2011.08.29 11:17:00 - [2]

That map isn't really terrible, it just balanced rather than focused and not bad for a young char who needs to train some of everything. Anyway I'd focus on skills that do work very well outside the two standard Per/Will and Int/Mem maps, mostly drones with a maybe some leadership skills and if you fancy some trade skills to help dispose of your loot.

From the PvP perspective I'd suggest the Curse & Pilgrim, so drone skills up to mediums, Amarr cruiser 5, and Recon Ships 5 (more the Pilgrim than the Curse).

For level 4's I'd skip the Marauders for now. Maybe go with the Navy Apoc instead(or vanilla depending on budget) with T2 pulse or for more training and money there is the Nightmare and Tachs. For the Tachs the Beam spec isn't necessary, meta 4 or when you have the money faction, Tachs work very well. Many people prefer the Faction over T2. Pulse have to be T2 to use Scorch ammo.

I'd also skip strategic cruiser for now, but grab the int/mem subsystem skills while you're mapped for them.

Posted - 2011.08.29 22:36:00 - [3]

I'm basicly going to repeat what Kurfin said. But I'm sort of coming in to it backwards. And I totally agree that a balanced remap in the first year is a good thing.

In my opinion... you are ready for a hardcore Perception/Willpower remap that could easily last over a year. If it was me, I would train everything else thats not Per/Will for as long as I could stand it, then switch over.

Definately train and install +4 implants.
Armor Comps to 5. (Sept.)
More Drones to 5. (Oct.)
More Engineering. (Nov.)
More Electronics. (Dec.)
A little more Nav. (Jan.)

These few skills will not add up to a years worth of skilling. And over half could be done by the time December rolls around. By then you will be able to see any loose ends that need topped off.

Then train hard on Ships and Guns for the next year and a half.

Max Nebular
Posted - 2011.08.30 11:05:00 - [4]

Originally by: RavenPaine

Definately train and install +4 implants.
Armor Comps to 5. (Sept.)
More Drones to 5. (Oct.)
More Engineering. (Nov.)
More Electronics. (Dec.)
A little more Nav. (Jan.)


- that was a total eye opener from your both!

just a thought, if im doing will/perc for the next remap i think strategic cruiser is going to be trained somewhere down that road, so all the int/mem subsystems should be trained as well right?

so just to recap it this could be the plan:

cybernetics IV
drone durability IV
drone nav V
drone sharps V
Amarr drone spec IV
Gall drone spec IV
Min drone spec IV
4 x armor comp V
energy grid upg V
energy man V
energy emissions system V
electronics upg V
long range targeting V
signature analysis V
targeting V
evasive man V
navigation V
highspeed man IV
amarr engenering system V
amarr electronic system V
amarr defensive system V
cybernetics V

thats something like 150 days with the +3 implants i got now, i havent thought about caldari drones and have chosen to skip the heavys for now.

these are the skills im not sure about:

propulsion jamming V (14 days)
armor rigging V ( 14 days) maybe IV will do?
jury rigging V
salvaging V
acceleration control V (16days)
fuel conservation V
leadership V

again thanx for the answers they have really made an impact...


Posted - 2011.08.31 17:51:00 - [5]

Caldari drones are worth a look, it's the Amarr ones that are rubbish.

propulsion jamming V (14 days) - Not really necessary early on unless you want to fly interdictors.
armor rigging V ( 14 days) maybe IV will do? - IV is fine for most people, V is just polish, doesn't make a lot of difference.
jury rigging V - Only used for something to do with T3 ship building, so unless you are thinking of trying industry you can give it a miss.
salvaging V - Not vital but very nice to have if you like to salvage your missions.
acceleration control V (16days) - Nice but not vital
fuel conservation V - Afterburners are more of a mission thing, and you don't use then a huge amount in missions anyway, so I'd say skip this one for now.
leadership V - Since it is only a rank 1 skill, you might as well as you will probably never be mapped for the leadership skills. If you want the skill to fly command ships you will need warfare links IV too.

The only other thing I would add is that I would skip the Armor comp skills to V for now. They are useful but the bonus is relatively small for the training time and you probably want to move to a Per/Will map and improve you offensive skills as soon as possible.

Dorian Wylde
Posted - 2011.09.03 21:49:00 - [6]

Armor comps to 5 isn't really necessary this early, 4 will be fine. I'm over 40 million sp, and still have them at 4.

Max Nebular
Posted - 2011.09.04 00:16:00 - [7]

ok so maybe i should trade the four armor comps for; cloaking(recon ships, covert ops), nanite int, nanite op and thermodynamics so i can overheat my modules and maybe hacking will be usefull in the next 16 month?


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only