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Dinsdale Pirannha
Gallente
Posted - 2011.08.29 06:05:00 - [1]
 

OK, it is silly, given the volume of all items and cargoholds are scaled properly, but it always drives me a little nuts when I look at the cargoholds of ships.

They are several orders of magnitude too small for the size of the ships.

A 600 cu m hold can be 10 x 10 x 6 metres in dimensions.
That seems ridiculously small for say a Dominix which is 500 x 200 x 150 metres, conservatively.

If you look at a freighter, we have some seriously out of whack numbers. An Obelisk is 1162 meters on the long axis, and likely 1 km on the opposing axis, and 700 m wide.

An one million cu m hold could be 100 m x 100 m x 100.
If we assume conservatively the dimensions of an Obelisk to be 1100 x 800 x 600, we get 528 million cu metres of volume in the ship. That means a 1 million cargo hold represents less than 0.2% of the ship's total volume.


It would be a monumental job to fix this, since every transportable item in the game would have to be recoded to maintain balance and given all the issues that CCP has to fix, kind of low on the priority list.

But it still sticks in my craw.


Exploited Engineer
Posted - 2011.08.29 06:26:00 - [2]
 

Edited by: Exploited Engineer on 29/08/2011 06:26:43
Originally by: Dinsdale Pirannha
OK, it is silly, given the volume of all items and cargoholds are scaled properly, but it always drives me a little nuts when I look at the cargoholds of ships.

They are several orders of magnitude too small for the size of the ships.

A 600 cu m hold can be 10 x 10 x 6 metres in dimensions.
That seems ridiculously small for say a Dominix which is 500 x 200 x 150 metres, conservatively.

If you look at a freighter, we have some seriously out of whack numbers. An Obelisk is 1162 meters on the long axis, and likely 1 km on the opposing axis, and 700 m wide.



A Dominix is a battleship, and most of its internals will look like one (armor, structure, etc). Not much room for cargo there.

But then again, the volumes of some items are ridiculous, too (torpedoes that fit in 0.1 m, etc). And some of the technobabble used in the game is so absurd that it breaks immersion quite a bit. And then the obvious mismatch between weapon calibers and armor thickness (the biggest BS weapon just has a slightly smaller caliber than the thickness of the thickest armor plate - either the shells are ridiculously underpowered or the "mm" in the armor plates should be "cm"), etc, etc.

Thorian Baalnorn
Posted - 2011.08.29 06:48:00 - [3]
 

Originally by: Exploited Engineer
Edited by: Exploited Engineer on 29/08/2011 06:26:43
Originally by: Dinsdale Pirannha
OK, it is silly, given the volume of all items and cargoholds are scaled properly, but it always drives me a little nuts when I look at the cargoholds of ships.

They are several orders of magnitude too small for the size of the ships.

A 600 cu m hold can be 10 x 10 x 6 metres in dimensions.
That seems ridiculously small for say a Dominix which is 500 x 200 x 150 metres, conservatively.

If you look at a freighter, we have some seriously out of whack numbers. An Obelisk is 1162 meters on the long axis, and likely 1 km on the opposing axis, and 700 m wide.



A Dominix is a battleship, and most of its internals will look like one (armor, structure, etc). Not much room for cargo there.

But then again, the volumes of some items are ridiculous, too (torpedoes that fit in 0.1 m, etc). And some of the technobabble used in the game is so absurd that it breaks immersion quite a bit. And then the obvious mismatch between weapon calibers and armor thickness (the biggest BS weapon just has a slightly smaller caliber than the thickness of the thickest armor plate - either the shells are ridiculously underpowered or the "mm" in the armor plates should be "cm"), etc, etc.


Its called Eve physics. It is necessary for balance to not always use real physics and such.

Tau Cabalander
Posted - 2011.08.29 06:54:00 - [4]
 

Edited by: Tau Cabalander on 29/08/2011 06:55:02
Originally by: Thorian Baalnorn
Its called Eve physics. It is necessary for balance to not always use real physics and such.

^^^This, plus packaged ships are smaller, and freighters have cargo sized so they cannot carry capitals into hisec.

Dinsdale Pirannha
Gallente
Posted - 2011.08.29 07:07:00 - [5]
 

Originally by: Tau Cabalander
Edited by: Tau Cabalander on 29/08/2011 06:55:02
Originally by: Thorian Baalnorn
Its called Eve physics. It is necessary for balance to not always use real physics and such.

^^^This, plus packaged ships are smaller, and freighters have cargo sized so they cannot carry capitals into hisec.



Oh, don't get me wrong.

I fully agree that if cargoholds were increased by a factor of 10 or 100, the volume of every item in the game, including packaged ships, would have to increase by the same amount.

Like I said, a job CCP will never tackle.

But it would have been nice if they had got the numbers right when they first started assigning values in the game.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.08.29 14:43:00 - [6]
 

One thing that really irks me are Jump Bridges. A bridge looks just the same size in space as any other POS module, but it takes up 100,000 m^3 of space. Other modules take up between 1,000 and 4,000 m^3.

I mean, I understand that the fine mechanics of a JB might not be able to be "packaged" so efficiently, but really, a 20-50 times difference?

William Cooly
Sol Enterprises
Posted - 2011.08.29 14:49:00 - [7]
 

You assume every square inch of a ship is used for cargospace?

Vuiko Tarasovich
Posted - 2011.08.30 00:44:00 - [8]
 

Originally by: William Cooly
You assume every square inch of a ship is used for cargospace?



On a freighter, I should hope so!

William Cooly
Sol Enterprises
Posted - 2011.08.30 01:05:00 - [9]
 

Originally by: Vuiko Tarasovich
Originally by: William Cooly
You assume every square inch of a ship is used for cargospace?



On a freighter, I should hope so!


Ships thousands of meters long, nothing but shaped corrugated metal that's been painted!
No shield generators!
No warp drives!
No propulsion systems!
No crew areas!
No gravity field generators!
No armor!
No navigation computers!
No anything!
Just a whole big ship of space!
As it is, we probably have some of that fancy cargo container technology to get the space we've got. You know, the Undetectable Expansion Charms. And whatever technology it is that creates that stretches time to make that space, the more Freighter skill you train, the better you get at pushing it to distort space further, making more and more room.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.08.30 10:14:00 - [10]
 

Originally by: Abdiel Kavash
One thing that really irks me are Jump Bridges. A bridge looks just the same size in space as any other POS module, but it takes up 100,000 m^3 of space. Other modules take up between 1,000 and 4,000 m^3.

I mean, I understand that the fine mechanics of a JB might not be able to be "packaged" so efficiently, but really, a 20-50 times difference?


That's a balance consideration. JB needs a freighter to haul it.


 

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