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blankseplocked The Fix to Local, the Universe, and Everything
 
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Nicolo da'Vicenza
Amarr
Divine Power.
Atlas.
Posted - 2011.09.01 03:01:00 - [31]
 

Current d-scan is good offensively, but very weak defensively.
And if it becomes the fallback on a local-less 0.0, it's going to kill nodes once pilots in 1000+ man fleets start simultaneously start calling on the server ever 2 seconds to report every object inside a system.

Vivien Sureflight
Blood Money Inc.
The Blood Money Cartel
Posted - 2011.09.01 14:45:00 - [32]
 

Originally by: Nicolo da'Vicenza
Current d-scan is good offensively, but very weak defensively.
And if it becomes the fallback on a local-less 0.0, it's going to kill nodes once pilots in 1000+ man fleets start simultaneously start calling on the server ever 2 seconds to report every object inside a system.


There are actually a lot of ways you can work the numbers so the calculations are relatively stress-free. For instance, you can calculate (K*scan res^.95*sensor strength*refresh rate^.9)/(30*scan angle constant) once each time you adjust the scan angle/refresh rate. This boils down to a constant. Then the system needs to make only one calculation per vessel on scan, which is pretty much what it does now anyway.

Also, it automatically ignores results on the same grid with you, so you wouldn't have to crunch numbers on your own fleet (and once the battle starts, your enemies will disappear, too).

But if it still appears to be a drain on the server, you can simply impose a limit on the refresh time when too many people are present in the system--say, 5 seconds or something. Just a thought.

Thanks for the input. Let's keep comments/concerns coming.

-Viv

Vivien Sureflight
Blood Money Inc.
The Blood Money Cartel
Posted - 2011.09.01 19:45:00 - [33]
 

Thoughts? Comments? Congratulations? (As if Rolling Eyes)

Jonasan Mikio
Black Hole Bandits
Posted - 2011.09.01 20:55:00 - [34]
 

I think its a great idea, however I think local should stay in empire and stuff? Does your idea change with how safe the sytem is security status wise? Cause I think in high sec you should be able to do it...

Vivien Sureflight
Blood Money Inc.
The Blood Money Cartel
Posted - 2011.09.01 21:35:00 - [35]
 

Originally by: Jonasan Mikio
I think its a great idea, however I think local should stay in empire and stuff? Does your idea change with how safe the sytem is security status wise? Cause I think in high sec you should be able to do it...


For coding reasons, D-Scan would change in all securities. But local need not. I think it's entirely reasonable to keep local as-is in 0.5 and up.

Good question.

-Viv

Jonasan Mikio
Black Hole Bandits
Posted - 2011.09.01 23:54:00 - [36]
 

Originally by: Vivien Sureflight
Originally by: Jonasan Mikio
I think its a great idea, however I think local should stay in empire and stuff? Does your idea change with how safe the sytem is security status wise? Cause I think in high sec you should be able to do it...


For coding reasons, D-Scan would change in all securities. But local need not. I think it's entirely reasonable to keep local as-is in 0.5 and up.

Good question.

-Viv


<---- Professional Coder, and yeah I understand the D-scan changes, so I suppose that would be fine, and as long as local stays the same for high sec im good. I dont spend alot of time there, but I think the fact they are in civilized space should allow them to link up.

We have already had threeish scanner changes so maybe the next one will be good!


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