Edited by: Hockston Axe on 28/08/2011 00:23:38
That looks fairly decent actually. Youíll want to get both Planetology and Avd. Planetology up to 4 for the best bang for your SP in PI scanning. I found when I tested them that the scanned hotspots shifted slightly and didnít show up at the right intensity with lower levels.
You can save some link distance by chaining up to 3 BIFs in a row with basic links. Iíve also found that itís easier to work with programs/routing that way instead of the clustered star pattern. Itís also easier to get minimum link distance between BIFs since youíre not squeezing them around the launch pad so tightly. Plus then you can sometimes squeeze an extra ECU next to the LP with 1 or 2 more heads on depending on how many BIFís you need. With the scan bar left-slider set all the way to the left a hotspot that goes white at the point right between the line separating the ĎBuild/Scaní
buttons above it will give you a producible yield of fueling 5 BIFs fulltime to keep a P2/3 factory planet churning.
Youíll probably get slightly better extraction by clustering your heads close together. Counter intuitively having a higher extraction amount per head, (left side of the extraction window) which is what your head placement looks like you went for, doesnít result in an actual higher extraction amount. Those numbers seem to be pretty useless for specific head placement as Iíve found that your actual yield (right side of the window-use those numbers for refining the head placement) will often be higher with a tight cluster even though that gives a lower per head yield.
With much fiddling I found that the highest yield possible involved having about half of the heads slightly overlapping each other but I donít bother with that as it takes much trial and error to get the highest overall yield doing that. I just center one head on the hottest pinpoint of the hotspot, circle it with the next 6 heads and then put the last 3 in the best remaining nooks. Itís fast and you get 98% perfect extraction from the spot. Having the heads slightly spaced doesnít do much at all for preventing depletion anyway.
Personally I got sick of diddling with factory planets and now just run 4 day cycles to make P1 and sell it at Jita once a week or so. Even that can be a pain when youíre talking 15 planets every 4 days, sometimes I just do a quick double-click reset without caring if the spot is dead or not just cause something is better than nothing. If you do go the factory planet route the most important thing is a small radius planet, 2000km or so is ideal as you can fit the most factories/Lpads that way as all those links add up and on a factory planet you run out of CPU before PG. Barren are best since they are usually small and then you have the option of going all the way to P4. Itís around 20m to setup a lvl4 CC factory planet for P2/3.Head Placement-notice that the center of the hotspot has shifted to the NW only a few hours after starting the program.A tight setup after a tear-down.The same as above except with a second ECU since the spot sucks.A setup with a moved ECU to chase a new hotspot.A factory planet I used to make Robotics on from imported P1s. I'd chain out the processors more if I made it now.
Donít send me any isk for advice, I certainly donít need it. Also crop out stuff in screenshots you donít want published, or ctrl+F9 hides the interface.