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blankseplocked Reconsidering Player bounties
 
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Khan'matar
Posted - 2011.08.27 19:42:00 - [1]
 

Prolonging punishment and its rewards

What is it about bounties that generally doesn't satisfy paying to 'get equal'?

An important point for consideration is that the bounty system currently allows for collusion. Experienced criminals may jump into a non-enhanced clone and have an accomplice collect.

If instead the bounty were split out over several collections, exponentially or curved with the skill points, then this could satisfy the desire for prolonged retribution.

At least for a while.






Gemberslaafje
Vivicide
Posted - 2011.08.27 19:49:00 - [2]
 

Edited by: Gemberslaafje on 27/08/2011 19:49:22
Well, that still doesn't REALLY help, as there's no real way of seperating a 30 mil SP alt of the pirate with a genuine 30 mil SP bounty hunter actually trying to get rid of this evil pilot.

And yes, i think that means the bounty system is flawed to begin with, BECAUSE you can 'legally' have alts.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.08.28 00:48:00 - [3]
 

Originally by: Gemberslaafje
And yes, i think that means the bounty system is flawed to begin with, BECAUSE you can 'legally' have friends.

Fixed.

ThisIsntMyMain
Posted - 2011.08.29 15:24:00 - [4]
 

Edited by: ThisIsntMyMain on 29/08/2011 15:29:05
The bounty system doesn't work because ...

1. Dieing only costs the value of the ship (less insurance) and maybe some implants.
2. The bigger the bounty, the more profitable it becomes to die.

Solution ...

If we are going to have a bounty system there has to be a significant penalty that doesn't get overtaken by the value of the reward. And the only penalty that really hurts in game and can never be balanced by ISK is skillpoints......

And yes, I would pay XXX Bill to pod that c*ckS*****r who stole from my corp if he went all the way down to zero skillpoints.





Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.29 15:41:00 - [5]
 

You mean, for example, every 10 Isk placed on you as a bounty is worth 1 skill point lost if you're podded, with a maximum of, say 10% total skillpoints allowed to be lost (max bounty equal to your skill points)?

Numbers could be adjusted... 5% max skillpoints, etc.


 

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