Posted - 2011.08.26 23:28:00 - [1
I am sitting here waiting for the evacuation to start in advance of the hurricane, and having just done yet another fruitless search for pvp in low sec and empire, its occurred to me that the aggro system for low sec and empire is seriously wanting. Eve is supposed to be this hard core open world pvp game, but imo it has devolved into a large safe area with borderlands for consensual pvp. The war dec system is supposed to allow you to visit non-consensual pvp upon empire dwellers but the way it is now, there are simply too many ways to avoid a war dec, such that “wars” actually only occur amongst equally willing parties. To improve this situation and promote pvp, I propose the following 2 ideas. One is intended to fill a gap in the aggro system, while the other is intended to give people incentives to engage in empire/low sec wars.
First - I propose the “memorandum of aggression.” Essentially the idea is to have pvp by contract. Right now the only ways to get aggro are by can flipping, stealing wrecks and wars. People who actually want to engage in mutual combat have to go through an awkward dance of getting each opposing party to flip a can, which has all the inherent limitations involved therein. Consensual pvp is inhibited because you never know if the other guy will honor the agreement or whether his corporation will jump into the fight. Larger tournaments with group fights are frequently screwed up because someone forgets to grab from the can. Why not have a better system – something utilizing the already existing contract system? What I envision is a form where a fleet leader will fill out a contract with proposed terms of the battle – length of time, number of systems, etc. . . Once this form is filled out, it goes to the other fleet leader and he either agrees or not. After he agrees the contract is in force, and each opposing force has aggro to each other according to the terms of the agreement. In my opinion this system fills the gap between can flipping aggro and war decs. It makes it so people who want to fight can fight immediately without having to deal with the hassle of cans and having to wait for a war to start.
Second – It is a truism that pve drives pvp in an open world system. To improve pvp in eve, players need more reasons to fight. Right now there is simply nothing at stake in empire or low sec. You cant own anything; there is nothing to control; if you attack someone with a pos they can take it down before the war starts. Well IMO its time to rectify that. Its time for CCP to give a measure of control over their environment to players in empire and low sec. In the old days when a miner came upon a likely ore site, they could lay a claim to the site and keep others out, by force if necessary. I propose a similar system for eve. Allow concord to sell the rights to individual belts in systems to corporations (this selling of belts has the potential of being an isk sink). A corporation purchases a beacon. The beacon is anchored in an unclaimed belt. The beacon gives the corporation and those that the corporation licenses exclusive mining and salvaging rights within the belt. If someone tries to mine or salvage within range of the belt without a license, they acquire aggro to the corporation that owns the beacon. I would also make it so that the beacons were attackable and capable of being repped, but I would not allow the beacon to be unanchored once it is put in place. Thus, if a corporation is war decd, if it wants to protect its mining interests it would have to move to protect the beacon or have it otherwise destroyed. IMO by giving people a stake in a particular system, they will have more of an incentive to fight instead of avoiding the fights. Of course, I wouldnt have concord sell all the belts – just the ones in .7 to .1 systems. Any true carebears should have plenty of opportunities to exist in peace in the remainder of the systems.
Just my 2 isk.