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blankseplocked Nullsec / Highsec / Lowsec - maybe an answer?
 
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Maam
Posted - 2011.08.26 13:27:00 - [1]
 


Why not make it player driven, like everything else Eve strives for?

If people pay lots of money into Concord, they can afford more police, and they can police more systems starting from a number of given 1.0 solar systems and moving out radially from there.

If Concord doesn't get enough paid into its fund, they have to lay off lots of cops and lawlessness starts sneaking into the radial edges out from 0.4 into adjacent 0.5 systems, onto 0.6 etc, eventually squeezing everything until only true 1.0 remains safe(ish)

If Concord gets a bonus payday, they push out into 0.4 , 0.3 etc.

This wouldn't be an instantaneous change, obviously they need to hire new cops and train them, or let them work out their notice periods, so once every 6 months or so

This would work radially from a number of "police station" 1.0 systems, not ALL 0.4 space necessarily at the same time switch to patrolled / not patrolled

True nullsec -1.0 would never be patrolled.
True 1.0 sec would always be patrolled.

The cost would be exponential, not linear, so it would be nigh on impossible to pay enough police to push out from police station 1.0 zones to all corners of the map.

Economically this creates an ISK sink for high sec dwellers to spend their ISK. I understand it considered bad for the economy and inflation if people just hoard money, which is encouraged by a large high sec population.

I am a high sec dweller, but I think the game should always attempt to be allowed to find it's own level and self balance.

Thanks for reading until the end!

Sullen Skoung
Posted - 2011.08.26 13:36:00 - [2]
 

Yay, more the hyper rich own the game mechanics.

sorry, no we need less of this.

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.08.26 14:14:00 - [3]
 

Originally by: Maam

Why not make it player driven, like everything else Eve strives for?

If people pay lots of money into Concord, they can afford more police, and they can police more systems starting from a number of given 1.0 solar systems and moving out radially from there.

If Concord doesn't get enough paid into its fund, they have to lay off lots of cops and lawlessness starts sneaking into the radial edges out from 0.4 into adjacent 0.5 systems, onto 0.6 etc, eventually squeezing everything until only true 1.0 remains safe(ish)

If Concord gets a bonus payday, they push out into 0.4 , 0.3 etc.

This wouldn't be an instantaneous change, obviously they need to hire new cops and train them, or let them work out their notice periods, so once every 6 months or so

This would work radially from a number of "police station" 1.0 systems, not ALL 0.4 space necessarily at the same time switch to patrolled / not patrolled

True nullsec -1.0 would never be patrolled.
True 1.0 sec would always be patrolled.

The cost would be exponential, not linear, so it would be nigh on impossible to pay enough police to push out from police station 1.0 zones to all corners of the map.

Economically this creates an ISK sink for high sec dwellers to spend their ISK. I understand it considered bad for the economy and inflation if people just hoard money, which is encouraged by a large high sec population.

I am a high sec dweller, but I think the game should always attempt to be allowed to find it's own level and self balance.

Thanks for reading until the end!


Interesting idea. However, while I'm not devious enough to figure out how it could be exploited, experience with MMOs tells me there's bound to be some way. Things that look sensible from an rp point of view seldom seem to work out in these games because there are always a few little ****s who will exploit the bejeezus out of it.

Sullen Skoung
Posted - 2011.08.26 14:52:00 - [4]
 

Originally by: Barbelo Valentinian
Originally by: Maam

Why not make it player driven, like everything else Eve strives for?

If people pay lots of money into Concord, they can afford more police, and they can police more systems starting from a number of given 1.0 solar systems and moving out radially from there.

If Concord doesn't get enough paid into its fund, they have to lay off lots of cops and lawlessness starts sneaking into the radial edges out from 0.4 into adjacent 0.5 systems, onto 0.6 etc, eventually squeezing everything until only true 1.0 remains safe(ish)

If Concord gets a bonus payday, they push out into 0.4 , 0.3 etc.

This wouldn't be an instantaneous change, obviously they need to hire new cops and train them, or let them work out their notice periods, so once every 6 months or so

This would work radially from a number of "police station" 1.0 systems, not ALL 0.4 space necessarily at the same time switch to patrolled / not patrolled

True nullsec -1.0 would never be patrolled.
True 1.0 sec would always be patrolled.

The cost would be exponential, not linear, so it would be nigh on impossible to pay enough police to push out from police station 1.0 zones to all corners of the map.

Economically this creates an ISK sink for high sec dwellers to spend their ISK. I understand it considered bad for the economy and inflation if people just hoard money, which is encouraged by a large high sec population.

I am a high sec dweller, but I think the game should always attempt to be allowed to find it's own level and self balance.

Thanks for reading until the end!


Interesting idea. However, while I'm not devious enough to figure out how it could be exploited, experience with MMOs tells me there's bound to be some way. Things that look sensible from an rp point of view seldom seem to work out in these games because there are always a few little ****s who will exploit the bejeezus out of it.


a few little? Are you new? This is EVE. The "few little" are the ones that DONT exploit

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.26 14:56:00 - [5]
 

How about a ninja change that suddenly makes all highsec into null and all null into highsec. This sounds like it would be fun. Suddenly much less hisec, which means it is more about fighting over it. And oh so many carebear tears when they are all stuck in jita. Twisted EvilTwisted EvilTwisted Evil

FarosWarrior
Amarr
Pure Dutch Damage Corp
Care Factor
Posted - 2011.08.26 15:27:00 - [6]
 

Originally by: Cpt Greagor
How about a ninja change that suddenly makes all highsec into null and all null into highsec. This sounds like it would be fun. Suddenly much less hisec, which means it is more about fighting over it. And oh so many carebear tears when they are all stuck in jita. Twisted EvilTwisted EvilTwisted Evil


There is more nullsec then empire space... Rolling Eyes

Tugrath Akers
Posted - 2011.08.26 15:41:00 - [7]
 

What was the question?

Night's Lie
Posted - 2011.08.27 19:09:00 - [8]
 

Edited by: Night''s Lie on 27/08/2011 19:09:51
I believe that players should be able to influence security levels, but only in hisec, for example, players can change a 0.9 to a 0.5 with say 20,000 kills in a month or something, and to raise it fewer and fewer kills per sec level.

As hisec is usually more destructive than 0.0, suicide ganking/pvp becomes more prevalent, more ships destroyed, more money in economy. It works from both an economic and strategic point of view

Command 00
Posted - 2011.08.27 19:17:00 - [9]
 

and the answers is .... MiddleSec

Ryhss
Caldari
The Excecutorans
Posted - 2011.08.27 20:53:00 - [10]
 

But hi sec is NPC controlled so why would players need to pay the cops? I don't get it....

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.08.27 21:01:00 - [11]
 

Originally by: Ryhss
But hi sec is NPC controlled so why would players need to pay the cops? I don't get it....


Why should the cops work for free?

CCP Zymurgist


Gallente
C C P
Posted - 2011.08.27 21:44:00 - [12]
 

Moved from General Discussion

Herping yourDerp
Posted - 2011.08.27 22:03:00 - [13]
 

highsec is fine.
being able to influence lowsec though would be good, anti pirate alliance in the system? slowly the security lvl moves up to .5
lots of pirates? .1 system all day.

Gemberslaafje
Vivicide
Posted - 2011.08.27 22:51:00 - [14]
 

There are a few core ideas, and core problems here.

The first is the inherent (and, in my opinion, unjustified) difference between Highsec and Lowsec.

In a 0.5 system you are perfectly safe*, and anyone shooting you will be chased by an infinite amount of Police NPC's.
In a 0.4 system you are inherently in danger, with only a few gateguns and not a single police NPC in sight.

I think this is wrong, or at least, uninteresting. What if 0.5 and 0.4 (for example) have finite police officers? These officers should have nothing to gain: No sec status loss, no loot, no bounty, perhaps even no wreck. BUT: They should be either dodgable or killable, albeit hard to do.

The other idea/problem is that new people need a place to learn the ropes. If a highsec system suddenly becomes a lowsec system, we'll be in a lot of trouble. However, I don't like the fact that it's static now, either.

So the first thing to tackle would be the sharp change from 0.5 to 0.4, and then players should get to be able to change the sec status under certain circumstances. I'd probably actually chain it to special Missions: Only the best of the best get a chance of securing a bit of space for concord, maybe with a bit of alternative factional warfare blah blah. Oppositely, you could get pirate missions from pirate space doing the exact opposite.


*As safe as the EVE universe lets you be


 

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