open All Channels
seplocked EVE New Citizens Q&A
blankseplocked First attempt at PI is a total disaster.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Koujo Arji
Posted - 2011.08.25 23:09:00 - [1]
 

I looked up a youtube guide on PI and followed step by step and managed to get my facilities working. However I guess the guide was just for instructional purposes because from what I can figure routing material straight from the extractor to the process or horribly wasteful. So I "decommissioned" my structures to try and place then more efficiently and now it doesn't seem to have freed up the powergrid on my CC to replace them.

So what the hell? Do I need to scrap my CC and start all over? Whats an efficient setup for doing this? Extractor > launchpad > Processor > launchpad? Can I route stuff this way with one launch pad or do I have to build more than one? Should I use storage facilities instead?

Koujo Arji
Posted - 2011.08.25 23:14:00 - [2]
 

Ok I totally scrapped everything and started over. Now it appears I do not have the powergrid to put an extractor AND a launch pad AND a processor. How am I supposed to get the stuff off the planet if I can't build a launch pad?

Tau Cabalander
Posted - 2011.08.25 23:19:00 - [3]
 

Routing PI is simple:

1. Route from Extraction Control Unit (ECU) to a spaceport (every PI colony should have a spaceport). This is where any overflow will collect.

2. Route materials from the spaceport to the factories.

3. Route products from the factories to the spaceport.

So 3 separate routes.

Never use storage facilities. If you need more storage, consider another spaceport first.


Tau Cabalander
Posted - 2011.08.25 23:21:00 - [4]
 

Edited by: Tau Cabalander on 25/08/2011 23:25:35
Originally by: Koujo Arji
Ok I totally scrapped everything and started over. Now it appears I do not have the powergrid to put an extractor AND a launch pad AND a processor. How am I supposed to get the stuff off the planet if I can't build a launch pad?

You can either:
* Train Command Center Upgrades, and upgrade the command center.
* Use the Command Center for oribtal launches, but you have to go pick them up (look in your journal PI tab after launching), and the tax for launching is higher than exporting with a spaceport.

Command Centers can't import either.

Spaceports use the Customs Office in orbit around the planet.

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2011.08.25 23:23:00 - [5]
 

Edited by: Nemesis Factor on 25/08/2011 23:32:43
Originally by: Koujo Arji
Ok I totally scrapped everything and started over. Now it appears I do not have the powergrid to put an extractor AND a launch pad AND a processor. How am I supposed to get the stuff off the planet if I can't build a launch pad?


Launch pads take upa ton of space, but you don't need them. The CC can fire rockets into orbit for you to scoop. The launch pad is for getting goods to the orbiting station there.

If you want that, you have to upgrade your CC, which you need a particular skill for. The higher the skill, the more you can upgrade it for a cost. It will upgrade your CPU and powergrid for the infrastructure.

I suggest extractors leading to basic processors which feed into the launch pad and from there feed into an advanced refinery and back into the launch pad.

Koujo Arji
Posted - 2011.08.25 23:24:00 - [6]
 

Ok thanks a bunch. Gotta go grind some more isk so I can redo this mess. I hope I can actually turn a profit from this.

Tau Cabalander
Posted - 2011.08.25 23:32:00 - [7]
 

Edited by: Tau Cabalander on 25/08/2011 23:35:19
Originally by: Koujo Arji
Ok thanks a bunch. Gotta go grind some more isk so I can redo this mess. I hope I can actually turn a profit from this.

I'd recommend extracting Aqueous Solutions from an ice planet and making water, or Noble Gas from a gas planet and making Oxygen. Both are bountiful in hisec, and sell for a decent amount compared to how easy they are to extract. Quantity over quality here. However, you will probably have to haul them to a trade hub to sell them at a decent price.

Avoid planets that are over 25 km radius, as they use more resources for links (they are longer).

Koujo Arji
Posted - 2011.08.25 23:51:00 - [8]
 

Do you mean "Aquenous Liquids"? My ISK guide shows no Aquenous Solutions on Ice planets, but yeah that's what I was trying to extract except from a temperate planet not ice.

Tau Cabalander
Posted - 2011.08.26 00:02:00 - [9]
 

Edited by: Tau Cabalander on 26/08/2011 00:05:03
Originally by: Koujo Arji
Do you mean "Aquenous Liquids"? My ISK guide shows no Aquenous Solutions on Ice planets, but yeah that's what I was trying to extract except from a temperate planet not ice.

Yes, Aqueous Liquids to make water. Temperate planet will work, but an ice planet is better if you find one.

I often get Liquids/Solutions confused because of Ionic Solutions, which by the way don't bother trying to get any of those in hisec, as there is so very little.


Louis deGuerre
Gallente
Malevolence.
Posted - 2011.08.26 08:27:00 - [10]
 

In highsec the only real profitable thing to do is processing simple products to more complex products (due to the very low resource extraction rates).
Mine your stuff in lowsec, 0.0 or w-space.

Rohnann Varr
Minmatar
Posted - 2011.08.26 09:47:00 - [11]
 

Edited by: Rohnann Varr on 26/08/2011 09:54:37
Edited by: Rohnann Varr on 26/08/2011 09:47:54
Just for comparison, here's my story:

My attempt at PI was a moderate success... As far as experience and the gathering of knowledge is regarded.

I'm still low enough on skill points that I don't even need a clone upgrade and fueled by the money of my last playing attempt (that at least went past the 1mil SP border). So, in favor of gaming experience i'm trying to maintain an attitude of "try ALL the things" (in safety, and yes, that meme).

I've started entertaining ideas about PI experimentation just about three days ago. With five million to back me up and a "let's see how far I can get with it" goal I read up on the forums and the wiki about the mechanics, picked a random high-sec planet for starters, learnt command center upgrade and remote sensing and dove right into it.

I've had a look at my planet's ressources and said "well, if I start with two raw materials I can make a Tier 2 commodity" and settled for Test Cultures which sell for a remotely nice price of 2,200 at a nearby station. I've checked up on the functionality and mechanics of the base structures and the procedure of linking, picked two hotspots for microorganisms and aquaeus liquids that weren't too far from each other and plopped my command center in between. After setting up two ECUs, two processing plants, an advanced processing plant and a launchpad, including routing in between I thought I was good to go and let it run for the night.

(I'd like to back everything up with a screenshot, but i'm at work right now)

My first mistake was to expect the extractor units to store the surplus ressources before being routed to the processing plant. They weren't. Instead when I looked the facility up the next day, there were 3000 routed, about 22,000 unrouted and my processing plant begging for new ressources. I wanted to utilize silos, but at this point I already was out of money (CC upgrades), plus, I couldn't support more than one silo.

So, I decided to route ALL ressouces through the one silo. The links are partially challenged, but good to go.

My second mistake was the misunderstanding of Cycles and the provision of ressources in asymmetric time intervals. Since the basic plants demand 3000 per production and my extractors churned out about 22,000 per cycle I thought I was settled... I wasn't. I failed to realize, that indeed in terms of cycles, they'd cover each other perfectly, but that their cycles have different lengths. The extractor produced 22,000 every four hours, but the processing plant ate up 3000 every thirty minutes. That means I had to extract 6000 per hour to keep it running. I had... for about 6-7 cycles. Depletion kind of interfered with that (as well as ignorance).


That's the state i'm at. With another CC upgrade I should be able to introduce enough extractor units to successfully maintain a undisturbed production chain. At that point I roughly invested about 8 million into this endeavour (a LOT of money to me) and by calculations, I need over a month for the colony to pay for itself.


Yet, i've left the whole endeavour with the most valuable commodity there is: Experience



Disclaimer:
I might or might not went overboard to tell all this in a place not suitable. If someone's annoyed because he read all this and thinks in this way, i'm sorry.

Toshiro GreyHawk
Posted - 2011.08.26 12:04:00 - [12]
 


PI really isn't for the brand new person. For the most part you have to spend to much on skills and facilities both monetarily and time wise. By no means do you need to be rich - but if 10 million ISK is still a lot of money to you - you don't belong in PI yet.

Each planet is not only different but the hot spots change so you need to think about what you're doing - understand it - and then implement based on that understanding.

What that means is that there's a good bit of fooling around involved in both learning how it all works and then making adjustments to your installation as you proceed. Decommissioning and building new Exctractor Control Units - is part of the process. You need to do that as the hot spots are depleted - or move. When that happens - you need the Power Grid to support the new links/routes from where your new ECU installation is to your storage facility.

The basic thing to remember is:

ECU > Storage > Level I Factory > Storage > Level II Factory > Storage > etc. depending on how far you are going.

Everything inputs to storage or takes from it - or both.

The storage can be a silo, launch pad, Control Center - whatever - just make sure there's a storage unit of some type between each stage.

Launch Pad's have a lot of storage - and you can route materials both in and out of them, thus, in the little flow line above - you could substitute the words Launch Pad for Storage.

On the use of Silos ... silos simplify the process conceptually. So - if someone wants to use them when they are first starting out ... I'm not going to tell them not to do that. Once you're more familiar with routing things in and out of storage - you can just decommission them and get back the PG/CPU they use.

One thing I've suggested in the past - is to go to the test server and learn how to build your facilities there - where it costs nothing of your live game money. You just have to put up with the whole Test Server business which can be a real pain in the ass. That is how I did it though. If you're not using live game money for it - it doesn't matter how many times you set up and tear down what you're doing as you learn how the little pieces of the puzzle all work together. An added benefit of doing this - is learning how to deal with the whole Test Server process so that you can use it later on for other things - or to participate in some of the Developers Tests ... even if it is a big pain in the ass.

For new people of varying stages wanting to start out in PI there's nothing wrong with raising questions here - however - once you get past the basics and want some harder questions answered - the Science and Industry Forum is better suited to that - and there are lots of smart people over there doing PI.

.

Rohnann Varr
Minmatar
Posted - 2011.08.26 12:25:00 - [13]
 

Edited by: Rohnann Varr on 26/08/2011 12:34:26
Edited by: Rohnann Varr on 26/08/2011 12:34:01
Edited by: Rohnann Varr on 26/08/2011 12:26:30
You're right in the point, that it probably was a bit too early for me, but I don't lament the loss of my money. As I said, all I wanted was to figure out how stuff works and if I like working with it. Dipping my toes in so to speak.

Now I know most of the aspects of PI. The only things that are now left on my agenda is how changing hotspots influence my colony and how to network multiple colonies, but those things will be tackled as the need arises.

Sure, ten million are a lot of money, but it's not money I can not replace. I regained about three and a half million again just by throwing out unwanted items from my home station hangar, mostly modules and salvage. Given a few days of mindless low level mission running whilst watching internet videos, selling salvage, ammunition and rigs locally and i'll be back on ten million some time later.

Sure, it's not the most efficient way, but I don't have to be rich and famous overnight. I wanna take things slow, figure stuff out and want to do so while i'm still young enough for it to not matter.

I'm grateful for every experience I can achieve. Be it putting a moderately successful colony on a planet or being shot down by someone. Every experience you make, especially those that are, at first glance, negative, only show you what you can do to make things better in the future.

:3

(yes, I do tend to ramble a bit)

Toshiro GreyHawk
Posted - 2011.08.26 12:46:00 - [14]
 


Yeah.

.

Velicitia
Gallente
Open Designs
Posted - 2011.08.26 12:51:00 - [15]
 

Originally by: Rohnann Varr
Edited by: Rohnann Varr on 26/08/2011 12:34:26
Edited by: Rohnann Varr on 26/08/2011 12:34:01
Edited by: Rohnann Varr on 26/08/2011 12:26:30
You're right in the point, that it probably was a bit too early for me, but I don't lament the loss of my money. As I said, all I wanted was to figure out how stuff works and if I like working with it. Dipping my toes in so to speak.

Now I know most of the aspects of PI. The only things that are now left on my agenda is how changing hotspots influence my colony and how to network multiple colonies, but those things will be tackled as the need arises.

Sure, ten million are a lot of money, but it's not money I can not replace. I regained about three and a half million again just by throwing out unwanted items from my home station hangar, mostly modules and salvage. Given a few days of mindless low level mission running whilst watching internet videos, selling salvage, ammunition and rigs locally and i'll be back on ten million some time later.

Sure, it's not the most efficient way, but I don't have to be rich and famous overnight. I wanna take things slow, figure stuff out and want to do so while i'm still young enough for it to not matter.

I'm grateful for every experience I can achieve. Be it putting a moderately successful colony on a planet or being shot down by someone. Every experience you make, especially those that are, at first glance, negative, only show you what you can do to make things better in the future.

:3

(yes, I do tend to ramble a bit)


Ignore Toshiro. He's wrong about PI... it really is rookie-pilot friendly.

You can do PI fairly effectively as a rookie pilot. Yeah, you have to dump a few days into it (six days from brand new toon to L3 in everything...with a few L4 prereqs), but it's not really a big deal. At the end of the week, you'll be fairly competent in it (4 planets, fair skills at finding hotspots, etc)

Losing the 10 mil is painful (especially as a new toon), but had you gotten things right the first time, you wouldn't have lost so much. video tutorials are great... but from the sound of things, you didn't confirm your initial thoughts about how PI worked (your mistakeEmbarassed).

If you're willing to chalk this up as "learning" and move on, that's a good thing... and that mentality will help you go far in this game Very Happy


Lady Go Diveher
The Independent Troll Society
Posted - 2011.08.26 14:06:00 - [16]
 

Edited by: Lady Go Diveher on 26/08/2011 14:06:39
If you're doing it in highsec, don't extract for pity's sake. You'll have everything running at about 10% of capacity.

Highsec: find a planet near a trade hub, work out a cost effective reaction from P0-P1(or any, tbh) and haul from the market hub (place buy orders) to the planet, process, then haul the products back for a decent profit from little work. Since a "factory planet" is only one planet, you can do multiple such reactions with your 4-6 planets.

WH/0.0: work out an effective route from base materials to higher tier product, such as robotics, based on the planets available to you. Blockade runners FTW, my friend.

Lowsec: find some quiet low-lowsec (0.1 or 0.2) to setup. You can gather very large amounts in a local station, and haul all at once in either a scouted industrial, or Black Frog Freight would be useful if you wanted to amass a few weeks of product at a time.

If you don't think it's worth going to "un safe" space to do this, try setting up a highsec planet on the test server, and compare this to a 0.0 or WH system.

Rohnann Varr
Minmatar
Posted - 2011.08.26 14:27:00 - [17]
 

Edited by: Rohnann Varr on 26/08/2011 14:27:03
Well.

The good news is that I now have an incentive to penetrate the border of lowsec. Well, a good reason, that is.

I WILL eventually look into the logistics of export-import. Even, maybe, resource gathering in lowsec, processing in highsec, maybe? I'm skeptical, but intrigued. I do expect the border gates to be dangerous places to be. But there are ways... On the other hand, I doubt someone would pop an indy shipping around a full cargo hold of murky water... On the other other hand would it be interesting to actually be involved into conflict for a change.



also:
I DO feel a bit guilty for hijacking this fellow's thread :3

Lady Go Diveher
The Independent Troll Society
Posted - 2011.08.26 15:33:00 - [18]
 

Originally by: Rohnann Varr
The good news is that I now have an incentive to penetrate the border of lowsec. Well, a good reason, that is.

I WILL eventually look into the logistics of export-import. Even, maybe, resource gathering in lowsec, processing in highsec, maybe? I'm skeptical, but intrigued. I do expect the border gates to be dangerous places to be. But there are ways... On the other hand, I doubt someone would pop an indy shipping around a full cargo hold of murky water... On the other other hand would it be interesting to actually be involved into conflict for a change.


You're going to learn one thing, very quickly: lowsec is ****ing empty.

Seriously. You have a few systems that are a transit from high -> null(forget it's ****ing name), a few that are near highsec agents (Egglehende) and a few systems that are shortcuts if you set your autopilot wrong (Amamaamamakake) ... but outside of, say, half a dozen systems, you're unlikely to see a local count above 5.

Leave your hauler in the lowsec station, and shuttle / covops / stealth bomber yourself out to there. It's better to process within the same system, so just haul between customs offices. The only real risk is in getting your products out to highsec.

At some point, it will become worthwhile to have a couple of alts living in a wormhole (hauler toon and scanny toon .. or even just a hauler with probes) who only finds his way to highsec when his cloaky Itty V is full.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.08.26 18:05:00 - [19]
 

PI pretty straight forward, really it is.
For each planet all you need is an extractor, launch pad and some factories.
First of all each structure in the production chain needs to be linked (never to cc it's just a waste of space).
Once you have your links you create a route from extractor to carry your crap to launch pad, from there to factory and back again.
All you need is to make sure you have enough factories to avoid over flowing your launch pad (which usually never happens).
6-10 factories is usually enough to milk everything from your planet from a 3 day cycle even in null sec.

Toshiro GreyHawk
Posted - 2011.08.26 19:26:00 - [20]
 

Originally by: Velicitia


...

Ignore Toshiro. He's wrong about PI... it really is rookie-pilot friendly.

You can do PI fairly effectively as a rookie pilot. Yeah, you have to dump a few days into it (six days from brand new toon to L3 in everything...with a few L4 prereqs), but it's not really a big deal. At the end of the week, you'll be fairly competent in it (4 planets, fair skills at finding hotspots, etc)

Losing the 10 mil is painful (especially as a new toon), but had you gotten things right the first time, you wouldn't have lost so much. video tutorials are great... but from the sound of things, you didn't confirm your initial thoughts about how PI worked (your mistakeEmbarassed).

If you're willing to chalk this up as "learning" and move on, that's a good thing... and that mentality will help you go far in this game Very Happy





Originally by: Toshiro GreyHawk


PI really isn't for the brand new person. For the most part you have to spend to much on skills and facilities both monetarily and time wise. By no means do you need to be rich - but if 10 million ISK is still a lot of money to you - you don't belong in PI yet.




This, what I said, is correct. If losing 10 million ISK is going to be a serious problem for you then - getting involved in PI is a mistake.

You definitely don't want to be putting everything you've got into any one thing. If all you've got is 10 million isk - then you don't have enough and should spend your time elsewhere.

The very idea that you would tell them that it was their mistake that was the problem - as if this was why it is OK for someone else to lose their 10 million ISK - is absurd.

Do you somehow think that very new people are NOT going to make mistakes? The whole point of my advice was that they WERE going to make mistakes - so they shouldn't be risking money they cannot yet afford to risk.

No one sets out to lose 10 million ISK - but if you're doing something you've not done before the likely hood of your making mistakes is fairly high.

You will note that I did NOT say Rookie pilots should stay away from PI. I said Brand New People should stay away.

If you feel that you can afford to invest 10 million ISK in PI - then that's fine, you're probably ready. But if you've got some hesitancy about it - then you might be better off waiting.


.

Valkur Ronuken
Posted - 2011.08.29 03:55:00 - [21]
 

I can say that I do not like the video guides, as they leave out alot of info in order to set up your PI sites without generating waste. For me it was trial an error, but I believe I'm getting a good feel on how to set it up now as I no longer waste any material. The best solution I have found is to set up your site in a plus sign "+" layout with a silo in the middle. From left to right I go CC>Silo>Processor, and then from top to bottom I run Launch Pad>Silo>Extractor. Each facility is linked to the silo. Route all of the material from the Extractor to the silo. Since the first couple days you can generate more material than your Processor can handle, you can get a stockpile going without waste. If you are producing more than the link can hold, (don't forget) you can upgrade the links to carry more. From the silo I set the output of 3000 units to the Processor (you'll have to wait until you get some material in the silo first). This is the most it can handle per 30min. After it runs its production cycle it will grab another 3000 units automatically. The output from the Processor gets routed thru the silo to the LP. You CAN use your CC to launch the finished product into orbit, and you'll have around 3 days to fetch it before it falls back into the planet and is lost, but the CC has a small (500m3) capacity, whereas the LP has 10,000m3, and the LP also allows you to import material to the planet to produce higher tier items if your site cannot produce all the items needed. Also, if you set your Extractor to exactly 4 days or less, the cycle is every hour, if it is set 4D 1H or more, then it is every two hours. This is just a note to make sure your Extractor is feeding your Processor enough material. So as long as the Extractor is producing 6000 units/hour, your Processor will not be waiting for resources. Another tip, when you scan a planet in Planet Mode, and you find a good resource spot, right click on the planet and toggle ON "Other People Networks" (or whatever its called) to make sure you don't have others mining the same spot, as this will decrease how much the Extractors can collect.

Natalya Mayaki
Posted - 2011.08.29 05:04:00 - [22]
 

Edited by: Natalya Mayaki on 29/08/2011 05:04:57
Just as a note -there is zero reason to use a silo instead of a launchpad and no reason to connect your command center to anything - it's a wasted link.

The silo costs the same pg/cpu as the space launchpad but has less storage.

Also - you can route incoming materials if you click on the 3 arrow icon (routing information) and you can route it outbound to your basic processor from the launchpad that way without waiting for the first extraction cycle to complete.

Rohnann Varr
Minmatar
Posted - 2011.08.29 07:47:00 - [23]
 

Edited by: Rohnann Varr on 29/08/2011 09:04:22
Edited by: Rohnann Varr on 29/08/2011 09:02:39
Wow, Planets in Systems of 0.4 and higher really don't have much to themselves... The best planets I've found were in 0.2 Systems and still at least the resource variety is still not impressive.... took me eight systems of scanning to find a planet, which is rich with autotrophs...

And the lowsec is very much not empty. Not full, but certainly not empty. While I was scanning a few planets my shuttle was found, tackled and shredded. And yes, of course, it's a risk I took and i'm not feeling too bad about it... I do feel bad about being dumb enough to be an easy target though (I scanned the next systems remotely too... but from a base this time, not in the middle of space). In fact, I was -this- close to try and convo him and ask him a few question, like "how he found me" and "if he was targeting me specifically". Y'know, understanding the motivations :p

Now, I AM considering trying myself at a multisystem production line... There are many delicious ressources in the lowsec systems and the only challenge I'd have to overcome is to safely get them back to my factory planet. Better learn to WCS, I guess.

Plus, I'd love to get back on the sucker who blasted me. Twas either a frigate or a destroyer (likely a frigate), so I could as well take my own destroyer to him~

...as soon as I could afford a replacement destroyer, that is...

Toshiro GreyHawk
Posted - 2011.08.29 10:06:00 - [24]
 

Originally by: Rohnann Varr
Edited by: Rohnann Varr on 29/08/2011 09:04:22
Edited by: Rohnann Varr on 29/08/2011 09:02:39
Wow, Planets in Systems of 0.4 and higher really don't have much to themselves... The best planets I've found were in 0.2 Systems and still at least the resource variety is still not impressive.... took me eight systems of scanning to find a planet, which is rich with autotrophs...

And the lowsec is very much not empty. Not full, but certainly not empty. While I was scanning a few planets my shuttle was found, tackled and shredded. And yes, of course, it's a risk I took and i'm not feeling too bad about it... I do feel bad about being dumb enough to be an easy target though (I scanned the next systems remotely too... but from a base this time, not in the middle of space). In fact, I was -this- close to try and convo him and ask him a few question, like "how he found me" and "if he was targeting me specifically". Y'know, understanding the motivations :p

Now, I AM considering trying myself at a multisystem production line... There are many delicious ressources in the lowsec systems and the only challenge I'd have to overcome is to safely get them back to my factory planet. Better learn to WCS, I guess.

Plus, I'd love to get back on the sucker who blasted me. Twas either a frigate or a destroyer (likely a frigate), so I could as well take my own destroyer to him~

...as soon as I could afford a replacement destroyer, that is...




If you're out and about checking out Worm Holes or Lo Sec, it helps to bring a cloak. If you create safe spots that are off the transit lanes between celestial objects and cloak up there while you do your evaluations you're relatively safe until you try to move.

Lo Sec is really all about PVP with the better rocks and planets just a lure to get people to go down there. If you want PVP and are looking for a real challenging place to operate - then Lo Sec is good for that. If you just want to make money ... it is a pain in the ass.

Also, if you're inexperienced, seeking revenge is probably just going to cost you another ship.



Now - there are posts in this thread by people who understand how to operate in Lo Sec - but you see them talking about Special Ops ships and such - which ... go look at the market and see what they cost ... then look at what it costs to fit them. If you're a more experienced player with a substantial source of funding - that's not a problem. But if your struggling to replace a T1 destroyer ... you've got a ways to go.

If you did set up down there - a good candidate for running your stuff back to Hi Sec would be a Blockade Runner (such as a Prorator). They can use the good cloak and warp while cloaked - they just have a limited cargo capacity. Look at the market and see what those cost ... then look and see what that Covert Ops Cloak costs.

As to Lo Sec being Empty ... look at the star map and sort by Ships In Space. You'll see lots of empty systems. The thing is - anyone can do that - and then if they see someone in a nearby system - they can go over there to mess with them. So, just because a system is empty when you get there - doesn't mean it will stay that way.

Another thing to think about - is that it's harder to deal with other people when they are in groups and you aren't. Thus - if you are in a corporation, whatever it's doing - you'll have friends.


.

Rohnann Varr
Minmatar
Posted - 2011.08.29 10:46:00 - [25]
 

Edited by: Rohnann Varr on 29/08/2011 10:47:28
Originally by: Toshiro GreyHawk

Delicious Advice

.


I sure don't want to stick to highsec for my entire time and since there seems to be good money where the risks are higher, a small step might be the right one. Now, this time, at least, I was smart enough to fly there in a shuttle with my clone up to date (being alpha, really) so nothing of value was lost. Also, personally, popping the guy would be fun, but I can do quite well without.

Here's what I was considering.

Since the lowsec systems do have much MUCH nicer ressource extraction rates, I see that now, I was considerung putting up small colonies in lowsec for raw material aquisition and refining, then hauling them back to my highsec base with a -good-, -sufficiently skilled- and -sufficiently fitted- ship where I can reprocess them.

Now, with the help of a decent remote sensing skill I can scan and manage nearby planets even without ever entering the systems again until I need to grab the ressources at which point it'll just be a question of preparation, concentration and luck.

I do foresee that there's a lot of money involved getting oneself a good blockade runner with all the T2 hardware involved. So, the entire thing might just be a bit further in the future than i'd like, but it never hurts to plan early. It's good to know that one has a direction to actually go.

I'm not too comfortable with joining a corp yet, mostly because I wouldn't know what to do with it. The last corp I tried largely disregarded me (that was about two to three characters AND years ago). So, if I were to join a corp, I wouldn't know what ever I were to benefit from it.


Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.08.29 14:45:00 - [26]
 

If you plan on doing anything with PI in high sec, you should just suck it up and buy your stuff from the market to make higher tier items.

Valkur Ronuken
Posted - 2011.08.29 18:46:00 - [27]
 

Hey thanks Natalya, I'll look into the info. As I said, the guides don't provide enough info, so I may have learned something new. Not having to link the CC will definitely help, as well the routing part. I like using the silo, granted it doesn't hold as much, as an additional storage location since I can fill the LP in about 2 days completely with unprocessed material, or for sites that I import materials. If you are not generating enough material, then yeah you can drop the silo and just use the LP. Also of note on searching for sites, I like to use the Star Map and set a destination about 8 jumps away or wherever, that way you can click on each way point and bring up the system info, then look through the orbiting planets and view them in Planet Mode. Saves on traveling, plus you can search low sec systems near you without actually going there.

Toshiro GreyHawk
Posted - 2011.08.30 05:48:00 - [28]
 

Originally by: Rohnann Varr
Edited by: Rohnann Varr on 29/08/2011 10:47:28
Originally by: Toshiro GreyHawk

Delicious Advice

.


I sure don't want to stick to highsec for my entire time and since there seems to be good money where the risks are higher, a small step might be the right one. Now, this time, at least, I was smart enough to fly there in a shuttle with my clone up to date (being alpha, really) so nothing of value was lost. Also, personally, popping the guy would be fun, but I can do quite well without.

Here's what I was considering.

Since the lowsec systems do have much MUCH nicer ressource extraction rates, I see that now, I was considerung putting up small colonies in lowsec for raw material aquisition and refining, then hauling them back to my highsec base with a -good-, -sufficiently skilled- and -sufficiently fitted- ship where I can reprocess them.

Now, with the help of a decent remote sensing skill I can scan and manage nearby planets even without ever entering the systems again until I need to grab the ressources at which point it'll just be a question of preparation, concentration and luck.

I do foresee that there's a lot of money involved getting oneself a good blockade runner with all the T2 hardware involved. So, the entire thing might just be a bit further in the future than i'd like, but it never hurts to plan early. It's good to know that one has a direction to actually go.

I'm not too comfortable with joining a corp yet, mostly because I wouldn't know what to do with it. The last corp I tried largely disregarded me (that was about two to three characters AND years ago). So, if I were to join a corp, I wouldn't know what ever I were to benefit from it.





Yeah. You just need to find some things to do that you can make money at while you're waiting.

Besides Mission Running, Exploration, Mining & Manufacturing - you might also look into developing your trade skills and experience with the market.

Go to your local trade hub and look at the prices for things that you might be interested in making and their components if any. Then scout around some of the adjacent regions and see what they're going for there. This would give you a feel for the market you're going to enter.

One of the things you really do want to do - it to figure out FIRST - where you can sell what you're going to make and about what you can get for it - THEN - decide what to make. Don't just go make a bunch of stuff and then try to sell it. Check out the market first and see what that's like. If the market for what you thought you were going to do is bad ... might be better to do something else ...

If you like doing it - being a Trader is a good way to make money.

Besides the basic trading skills - you want Accounting and Broker Relations. You also want to run missions for the stations you think you'll use either in manufacturing, refining, or placing orders at - as the better your standings with the NPC Corporation owning the station(s) you use the lower the fees they'll charge you.

.

Rohnann Varr
Minmatar
Posted - 2011.08.30 09:51:00 - [29]
 

Edited by: Rohnann Varr on 30/08/2011 09:51:26
Well, as I have suspected (and confirmed just now), there's a major Minmataar trade hub just a few jumps away. I'll have a closer look at that.

I better start slowly. I'm not too proficient with trading and industry and better grow into that all.

But thanks for all the advice, y'all. :3


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only