Edited by: Tau Cabalander on 29/08/2011 06:34:03
I personally prefer putting the fleet window into hierarchical view instead of the default flat view.
Valid fleets have a green checkmark ✓
in the top left corner of the fleet window for everyone in the fleet. A red X
means the fleet is invalid and bonuses are not being applied.
The smallest valid fleet is two people:
* Squad Commander (SC)
* Squad Member
If you have a Wing Commander (WC) you must have at least one squad commander. If you have a Fleet Commander (FC) you must have at least one Wing Commander.
The people in command positions (SC/WC/FC) MUST
have to skills to command the people under them, in order for the fleet to be valid and boosts to be applied.
The squad booster by default is the SC, but it doesn't have to be. Anyone in the squad can be designated the squad booster: right-click on the SC and select "Revoke Booster", then right-click on the new booster and select "Set Squad Booster".
Boosters DO NOT need command skills unless they are in a command position. It is very rare though for a booster not to also have command skills though.
I often mine with my mining booster as a squad member. It allows me to be the SC and warp us both around, but still receive the boosts from him.
Originally by: Darkhate Evilspawn
What is your Mining Director skill at? If its below level 2, you will not give out any bonuses for Mining Foreman link modules.
This is incorrect. You will get a 1x link multiplier at level 1, 2x at level 2, etc.